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The ESO dungeon dichotomy issue. Spoiler it's ZOS fault.

remilafo
remilafo
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Hello boys and girls

This is in regards to the whole fake tank, fake dps or fake healer dungeon roles thing.

Everyone needs to chill out on this subject. Regardless of which camp you fall into "role matters" or "play as you want" people. The culprit here is actually ZOS with how ESO is build.

You hardline "roles matter" people who vote kick anyone not in a traditional role, you're a problem and create a toxic community.

On the other hand you hardline "play as you want" people need to realize that some parts of this game it does matter. 3hr to finish a dungeon is not okay! .. so when you queue as tank on vsc you better be a tank.

The point is relax people, this divide is ZOS fault. They give just a wonderfully customizable game and then decide to fit us into dungeon rolls.

Majority of content is easy enough that roles don't matter but some content it does. As a player you need to know when and where these difference are, stop persecuting people based on which camp you side on.

ZOS I personally found the queue with multiple roles better than the forcing we have now.
  • DocFrost72
    DocFrost72
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    I'm afraid I'll have to respectfully disagree that people abusing the system is ZOS' fault here.

    Rest of the PSA is fine.
  • Numerikuu
    Numerikuu
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    "ZoS is the culprit here"

    "If you kick people that don't fulfill the role they signed up for, you're the problem/toxic"

    dee.jpg

    Other than that, I agree with the multiple roles selection part. Removing that did literally nothing to help the problem. But if you're a fake anything/not filling your role? Out with you... (unless it's vanilla normal/lv1 dungeons/dungeons so easy you can solo them.)
    Edited by Numerikuu on March 1, 2019 9:33PM
  • Jeremy
    Jeremy
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    remilafo wrote: »
    Hello boys and girls

    This is in regards to the whole fake tank, fake dps or fake healer dungeon roles thing.

    Everyone needs to chill out on this subject. Regardless of which camp you fall into "role matters" or "play as you want" people. The culprit here is actually ZOS with how ESO is build.

    You hardline "roles matter" people who vote kick anyone not in a traditional role, you're a problem and create a toxic community.

    On the other hand you hardline "play as you want" people need to realize that some parts of this game it does matter. 3hr to finish a dungeon is not okay! .. so when you queue as tank on vsc you better be a tank.

    The point is relax people, this divide is ZOS fault. They give just a wonderfully customizable game and then decide to fit us into dungeon rolls.

    Majority of content is easy enough that roles don't matter but some content it does. As a player you need to know when and where these difference are, stop persecuting people based on which camp you side on.

    ZOS I personally found the queue with multiple roles better than the forcing we have now.

    It's not ZoS's fault though. They don't force people to lie about their combat role. There is only one person and one person alone to blame for a DPS character with no taunt and crap defense signing up for a tank role so they can cut in line of other more honest damage-dealers. And that's the person doing it.

    They deserve the vote kick. If anyone is a problem and contributing to a "toxic community" it's selfish players who abuse the system and lie about their roles so they can cut in line of others.

    It's a really simple and easy to understand concept. If you want to sign up as a tank - then play as a tank. If you want to sign up as a healer - then play as a healer. Who would have thought such common sense could be so complicated.
    Edited by Jeremy on March 1, 2019 9:28PM
  • srfrogg23
    srfrogg23
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    remilafo wrote: »
    Hello boys and girls

    This is in regards to the whole fake tank, fake dps or fake healer dungeon roles thing.

    Everyone needs to chill out on this subject. Regardless of which camp you fall into "role matters" or "play as you want" people. The culprit here is actually ZOS with how ESO is build.

    You hardline "roles matter" people who vote kick anyone not in a traditional role, you're a problem and create a toxic community.

    On the other hand you hardline "play as you want" people need to realize that some parts of this game it does matter. 3hr to finish a dungeon is not okay! .. so when you queue as tank on vsc you better be a tank.

    The point is relax people, this divide is ZOS fault. They give just a wonderfully customizable game and then decide to fit us into dungeon rolls.

    Majority of content is easy enough that roles don't matter but some content it does. As a player you need to know when and where these difference are, stop persecuting people based on which camp you side on.

    ZOS I personally found the queue with multiple roles better than the forcing we have now.

    Thanks Dr. Phil...
  • Tasear
    Tasear
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    IDK fake healers give real ones a bad name.
  • DocFrost72
    DocFrost72
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    Tasear wrote: »
    IDK fake healers give real ones a bad name.

    Yeah, all those sorcs trying to heal. Don't they know only templars can heal?
  • Numerikuu
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    DocFrost72 wrote: »
    Tasear wrote: »
    IDK fake healers give real ones a bad name.

    Yeah, all those sorcs trying to heal. Don't they know only templars can heal?

    Pff, the nerve.

    ZOS: [removes third bar] That'll teach em'
  • Ogou
    Ogou
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    Numerikuu wrote: »
    DocFrost72 wrote: »
    Tasear wrote: »
    IDK fake healers give real ones a bad name.

    Yeah, all those sorcs trying to heal. Don't they know only templars can heal?

    Pff, the nerve.

    ZOS: [removes third bar] That'll teach em'

    Can someone explain to me why ZOS did this?
  • idk
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    DocFrost72 wrote: »
    I'm afraid I'll have to respectfully disagree that people abusing the system is ZOS' fault here.

    Rest of the PSA is fine.

    Very much so and OP really says nothing to the contrary.

    However, I think that is intended as OP tells everyone to "chill". That is something you say in a forum when you wan to start a heated thread.
  • MartiniDaniels
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    Just find a guild and friends in the game and you could run fun runs where everybody just doing crazy things for entertainment. If you expect that random people should tolerate and support this.. no, they won't support it IRL and they won't support in game.
  • sylviermoone
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    Why are there two threads about this? Surely one was plenty.
    Co-GM, Angry Unicorn Traders: PC/NA
    "Official" Master Merchant Tech Support
    and Differently Geared AF
    @sylviermoone
  • daemonios
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    This is just another "OK kids, play nice" thread. I'm very critical of ZOS in other regards, but I honestly don't understand why you'd give players a pass here, especially when most do it to get faster queues.

    Most mmos have strict roles. You can be more or less successful depending on your adherence to these roles. ESO is the same - roles may not matter depending on content difficulty or group experience. But if you're queuing with people you don't know, particularly for harder content, then the only culprit if you don't play your role is yourself.
  • remilafo
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    Based on the responses, it seems the "play your role" camp people are here in force.

    There is an argument to be made about the player having partial responsibility for stating a role they are not...
    But here the thing though and why i say it's the game design fault instead of the player. More classical MMO had specific classes that did those roles (ex. Paladin was a classical tank) and IF you were a paladin YOU WERE a TANK, there is no IF and BUTS about it.

    But with ESO the class customization is vast and you the player are encouraged to play your character the way you want. So then with this motive why are there class roles for dungeons? Especially when most can be completed without classical trinity roles?
  • Alpheu5
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    remilafo wrote: »
    But with ESO the class customization is vast and you the player are encouraged to play your character the way you want. So then with this motive why are there class roles for dungeons? Especially when most can be completed without classical trinity roles?

    "Play how you want" can be interpreted as "play a tank, healer, or dps if you wish", not necessarily "Broom and bucket builds are viable in end-game content".
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Crafts_Many_Boxes
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    The point of this post is that you can't mix a "play as you want" game with traditional endgame PvE activities that you see in other MMOs, complete with DPS checks, heal checks, and tanking checks.

    Zenimax tried to do something different with ESO, but they only half-committed to their ideas. The DLC dungeons, the glorious trainwreck that they are, are a fantastic example of that.

    The latest 2 can actually be completed by casuals with enough perseverance so it's a step in the right direction, but they desperately need to stop picking and choosing as to what aspects of what MMOs they're ripping off and decide on a "standard" for their dungeons on a per mode basis. Allow players who "play as you want" to finish the darn things, or at least understand what they're getting into.

    When i started playing MMOs, dungeons were critical for me in eventually learning how to play the game at a higher level. They were a stepping stone, harder than overland but easier than raids. If ESO is to have any success at getting their ~85% casual population into doing any endgame activities beyond normal vanilla dungeons, they need to re-think their difficulty scales and keep the truly challenging stuff to trials. IF eso had been my first MMO, i don't think i ever would have improved. I probably would have gotten rekt in a bunch of DLC dungeons shortly after hitting 50 and quit.

    How about 1 mini trial and 1 dungeon per release instead of 2 dungeons? Dungeon can be more in-line with an easier "II" dungeon so that it's more accessible to casuals to learn and grow in, and the trial can be for endgame raiders. Everybody wins, and maybe ZOS actually gets some decent completion rates out of it.

    Edited by Crafts_Many_Boxes on March 2, 2019 6:23AM
  • Artim_X
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    remilafo wrote: »
    Based on the responses, it seems the "play your role" camp people are here in force.

    There is an argument to be made about the player having partial responsibility for stating a role they are not...
    But here the thing though and why i say it's the game design fault instead of the player. More classical MMO had specific classes that did those roles (ex. Paladin was a classical tank) and IF you were a paladin YOU WERE a TANK, there is no IF and BUTS about it.

    But with ESO the class customization is vast and you the player are encouraged to play your character the way you want. So then with this motive why are there class roles for dungeons? Especially when most can be completed without classical trinity roles?

    Players can play how they want (multiple roles), but the primary role is what matters most (the one you're assigned). A lot of DPS players can't do damage properly if they have to worry about blocking and dodging boss one shots/generic knockdowns (tank isn't taunting). Mistakes can happen and having a healer can make a difference especially in a DLC dungeon where things can get out of hand quickly (mechanics not respected). Damage dealers that can't pass a simple damage check or they lack the game sense to burn the right targets even when an NPC explicitly tells you what you're supposed to do will make life painful for a pure healer and tank. Some players like playing a tank or healer in games and being able to queue for those roles gives them the opportunity to do so (if everyone in a dungeon is playing how they want without being assigned a specific role you could end up with two tanks, two healers, and no damage).
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Nairinhe
    Nairinhe
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    "Play as you want" ≠ "be everything at once". Well, you can be, but I don't think there's build that's good tank, healer and dd at the same time
  • Bhelen
    Bhelen
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    Do non-dlc vet dungeons even NEED a tank and healer with the current state of power creep? I've leveled undaunted on alot of my dps toons and generally just backbar a healing ward here a healing spring there. Get smooth no-death speed runs. Content gets cleared faster because the "healer" is pulling a decent amount of dps and only throwing out heals when needed. As long as the group isn't wiping because lack of heals why would it be a big deal there wasn't a full on dedicated healer filling the role?
  • Varana
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    "Play as you want" does not include "I want to do veteran content while neither tanking, healing, nor doing damage". ;)
    A fight needs a few functions performed. Someone has to survive heavy hits, someone has to hold the boss' attention, someone has to keep others alive, and someone has to actually kill stuff.
    How you do that, can vary wildly in ESO. You can use every class to do every job listed above. In most content, you can swap and switch and combine roles as you like. Only in harder dungeons, you need to specialise.
    But someone has to do those jobs, and the role assignment is a rough way to make sure that someone signed up to do them. If the guy signed up as healer does 50% of the damage, no-one will complain (except maybe the healer ;) ) - as long as he fulfils his job of healing people. If he doesn't, he shouldn't have signed up for, you know, healing the group.
    The Holy Trinity is a rough categorisation of tasks that need to be done in a fight, nothing more.

    That is not preventing you from "playing as you want". "Play as you want" does not mean "I want to sign up for a job and then just refuse to do it".

    That said, "play nice" is a very useful reminder in any case, and sometimes people try to kick others for the weirdest and most petty reasons.
    Edited by Varana on March 2, 2019 11:56AM
  • Silver_Strider
    Silver_Strider
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    Ogou wrote: »
    Numerikuu wrote: »
    DocFrost72 wrote: »
    Tasear wrote: »
    IDK fake healers give real ones a bad name.

    Yeah, all those sorcs trying to heal. Don't they know only templars can heal?

    Pff, the nerve.

    ZOS: [removes third bar] That'll teach em'

    Can someone explain to me why ZOS did this?

    ZOS can't even explain it. How would we :D
    Argonian forever
  • remilafo
    remilafo
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    Some excellent points made by excellent players.

    Onto something more practical perhaps..

    We used to be able to select multiple roles while queue-ing for a dungeon. This was changed to just ONE role some patches ago.

    I personally preferred the multiple roles selection.. What are your thoughts on

    - Why was it changed to One role initially? (include any reason, even forum based ones)
    - Has it actually solved or resolved anything?
    - has it made anything worse?
    - If you were in the position of authority how would you solve this issue or remove the role selection completely?

    I'll go first..

    I think it was changed for political reasons (a loud and toxic minority on the forums complaining about "fake" insert class here).

    I don't think the change did anything towards solve the principle issue it was created for, BUT it does at least put more accountability on the payer whom selected that role in the first place. IE you selected DPS and hence you got into the dungeon as DPS... While before you select tank, healer and DPS, get in the dungeon as "healer" ,, the player could claim accident or ignorance or unexpected healer role. IE the player doesn't quite know exactly what role they will end up with.

    I actually don't think it made anything worse, situation seem vastly unchanged.

    I would remove the role selection completely.. I trust the player base is smart enough to govern themselves and problem solve to complete the dungeon.

    Cheers!
    Edited by remilafo on March 2, 2019 2:56PM
  • Varana
    Varana
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    I wouldn't have called it "political", and not only a forum-based "toxic" issue, but otherwise, I concur with your points about the reason and its effects.

    However, I don't agree that removing the roles would be a viable solution. If they were to remove the roles, you would end up in a dungeon with four DDs who can only DD most of the time. That's obvious nonsense. Or theoretically, with four tanks who need an hour to slowly wear down Kr'agh.
    Remember, it's a tool for PUGs. In pre-mades, you can do whatever you fancy. Making sure that the basic roles are filled by someone, is a necessity.
  • Jeremy
    Jeremy
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    Varana wrote: »
    I wouldn't have called it "political", and not only a forum-based "toxic" issue, but otherwise, I concur with your points about the reason and its effects.

    However, I don't agree that removing the roles would be a viable solution. If they were to remove the roles, you would end up in a dungeon with four DDs who can only DD most of the time. That's obvious nonsense. Or theoretically, with four tanks who need an hour to slowly wear down Kr'agh.
    Remember, it's a tool for PUGs. In pre-mades, you can do whatever you fancy. Making sure that the basic roles are filled by someone, is a necessity.

    Exactly.

    If people want to experiment with different party make-ups nothing is stopping them. They can simply set up their own dungeon runs and bring what ever character builds they fancy. ZOS is in no way preventing them from doing that if they want.
  • Numerikuu
    Numerikuu
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    Ogou wrote: »
    Numerikuu wrote: »
    DocFrost72 wrote: »
    Tasear wrote: »
    IDK fake healers give real ones a bad name.

    Yeah, all those sorcs trying to heal. Don't they know only templars can heal?

    Pff, the nerve.

    ZOS: [removes third bar] That'll teach em'

    Can someone explain to me why ZOS did this?

    If everyone else can't have a third bar, why should Sorcerers?

    Pretty much the only reason I can think of imo. They could have just given every class a third bar via one of their ultimates, but nooooo...
    Edited by Numerikuu on March 2, 2019 3:14PM
  • Artim_X
    Artim_X
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    remilafo wrote: »
    Some excellent points made by excellent players.

    Onto something more practical perhaps..

    We used to be able to select multiple roles while queue-ing for a dungeon. This was changed to just ONE role some patches ago.

    I personally preferred the multiple roles selection.. What are your thoughts on

    - Why was it changed to One role initially? (include any reason, even forum based ones)
    - Has it actually solved or resolved anything?
    - has it made anything worse?
    - If you were in the position of authority how would you solve this issue or remove the role selection completely?

    I'll go first..

    I think it was changed for political reasons (a loud and toxic minority on the forums complaining about "fake" insert class here).

    I don't think the change did anything towards solve the principle issue it was created for, BUT it does at least put more accountability on the payer whom selected that role in the first place. IE you selected DPS and hence you got into the dungeon as DPS... While before you select tank, healer and DPS, get in the dungeon as "healer" ,, the player could claim accident or ignorance or unexpected healer role. IE the player doesn't quite know exactly what role they will end up with.

    I actually don't think it made anything worse, situation seem vastly unchanged.

    I would remove the role selection completely.. I trust the player base is smart enough to govern themselves and problem solve to complete the dungeon.

    Cheers!

    I used to queue up as all three roles when doing random normals, since i can instantly change gear/skills with alpha gear whenever I wanted and get the job done. However, from my experience the dungeon finder would almost always throw me into a dungeon as a tank and rarely as a healer. There are too many DPS players in the queue so when someone offers to be a tank you end up waiting less than a second at times even when you choose a specific dungeon. There is also a short supply of healers so queueing as a healer can also be instant, but there can also be a wait time of up to 10 minutes for a random dungeon or even longer for something specific that isn't a pledge. When considering all these factors choosing multiple roles is redundant, since you'll for the most part either be tanking or healing.

    Doesn't really solve anything, but as you said players are more accountable for their role selection.

    Hard to tell if it made dungeon runs worse, since sometimes I'll carry a dungeon and not really care about the efforts of others players in the group who may be a "fake". However, as other people on the forums have mentioned it has made it easier it justify kicking someone out of a group.

    Role selection is important, since people who want to tank should be allowed to tank, people who want to heal should be allowed to heal, and some DPS just want to focus on killing adds and performing their rotation without having to worry too much about keeping themselves alive. However, if it were up to me I would create a alternative queue where 4 people regardless of role selection are simply placed into a group together. Essentially instant queue for those who don't care about traditional roles. In this scenario if you die, you die. The only person you can blame is yourself, since you should not be expecting heals and if the boss comes at ya you best be prepared to do what you must to survive.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • zaria
    zaria
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    Ogou wrote: »
    Numerikuu wrote: »
    DocFrost72 wrote: »
    Tasear wrote: »
    IDK fake healers give real ones a bad name.

    Yeah, all those sorcs trying to heal. Don't they know only templars can heal?

    Pff, the nerve.

    ZOS: [removes third bar] That'll teach em'

    Can someone explain to me why ZOS did this?
    Good question it made me go stamina on my Khajiit sorc healer since preorder, granted did not play for some time.

    it was an great utility, let you put special skills on it, tended to have stuff like Dark Conversion and Mage's Wrath on it, even encase or rapid in some cases, if I needed an heal I had the matriarch and also mostly had healing spring who would take me back to resto staff in an emergency.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ogou
    Ogou
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    remilafo wrote: »
    Some excellent points made by excellent players.

    Onto something more practical perhaps..

    We used to be able to select multiple roles while queue-ing for a dungeon. This was changed to just ONE role some patches ago.

    I personally preferred the multiple roles selection.. What are your thoughts on

    - Why was it changed to One role initially? (include any reason, even forum based ones)
    - Has it actually solved or resolved anything?
    - has it made anything worse?
    - If you were in the position of authority how would you solve this issue or remove the role selection completely?

    I'll go first..

    I think it was changed for political reasons (a loud and toxic minority on the forums complaining about "fake" insert class here).

    I don't think the change did anything towards solve the principle issue it was created for, BUT it does at least put more accountability on the payer whom selected that role in the first place. IE you selected DPS and hence you got into the dungeon as DPS... While before you select tank, healer and DPS, get in the dungeon as "healer" ,, the player could claim accident or ignorance or unexpected healer role. IE the player doesn't quite know exactly what role they will end up with.

    I actually don't think it made anything worse, situation seem vastly unchanged.

    I would remove the role selection completely.. I trust the player base is smart enough to govern themselves and problem solve to complete the dungeon.

    Cheers!

    This is the actual dev comment on the change:
    This change was made for a few reasons. Most importantly, it streamlines the queueing system so groups can be created faster. It’s also in an effort to address the issue where players would queue as multiple roles and get assigned the role they just can’t do, leading to bad group experiences. Now, if a player chooses a role, they are explicitly saying they are equipped to perform that role so there is less downtime at the start of the dungeon waiting for players to figure out which role they were assigned and making adjustments.

    I also fail to see how wanting people to queue for the role they intend to do makes someone toxic.

    Has it fixed anything: no, not really.

    Did it make anything worse: nope

    As others have said if you removed the role selections then you can end up with multiple tanks or healers in one group. It would just make things worse. My solution: either allow players to also choose the group composition they want or change the group finder into a lobby where players can post what they want to do and others can join (think old monster hunter lobbies or the Overwatch group finder).
  • zaria
    zaria
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    remilafo wrote: »
    Some excellent points made by excellent players.

    Onto something more practical perhaps..

    We used to be able to select multiple roles while queue-ing for a dungeon. This was changed to just ONE role some patches ago.

    I personally preferred the multiple roles selection.. What are your thoughts on

    - Why was it changed to One role initially? (include any reason, even forum based ones)
    - Has it actually solved or resolved anything?
    - has it made anything worse?
    - If you were in the position of authority how would you solve this issue or remove the role selection completely?

    I'll go first..

    I think it was changed for political reasons (a loud and toxic minority on the forums complaining about "fake" insert class here).

    I don't think the change did anything towards solve the principle issue it was created for, BUT it does at least put more accountability on the payer whom selected that role in the first place. IE you selected DPS and hence you got into the dungeon as DPS... While before you select tank, healer and DPS, get in the dungeon as "healer" ,, the player could claim accident or ignorance or unexpected healer role. IE the player doesn't quite know exactly what role they will end up with.

    I actually don't think it made anything worse, situation seem vastly unchanged.

    I would remove the role selection completely.. I trust the player base is smart enough to govern themselves and problem solve to complete the dungeon.
    Cheers!
    Think they changed it as too many used it as an excuse, I checked all roles and got in as tank. Even if no taunts I got in honestly, game could has slotted me as an DD if it wanted.

    Multiple roles is also mostly relevant for healers who can go both DD and heal depending on bar layout and gear.
    Good healers also go from full heal to DD with off heal depending on that is needed.

    And no it was not changed because of wrong classes tanking or healing, it was changed because you had 13K health tanks with no taunts and healers without any heal.

    And it did not solve much as the same suspects now queue as tanks with 13K health and no taunt.
    But as you say its more accountability.

    And dropping roles would not work, yes it work in an high dps group in easy dungeons. it does not work in other settings like harder dungeons or low dps.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • remilafo
    remilafo
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    Ogou wrote: »
    My solution: either allow players to also choose the group composition they want or change the group finder into a lobby where players can post what they want to do and others can join (think old monster hunter lobbies or the Overwatch group finder).

    Im not familiar with the grouping systems from those games. Can you explain briefly?
  • Anhedonie
    Anhedonie
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    I kinda agree. I used to queue for both heal and dd roles. Now I just queue as healer and still do damage, tank and heal all at once. And I honestly couldn't care less about getting people through content or fake tanks, healers and damage dealers. Lack of choice is what I dislike.
    Profanity filter is a crime against the freedom of speech. Also gags.
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