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CP 10-150: What's the point?

  • NewBlacksmurf
    NewBlacksmurf
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    Its the VR system they never removed.

    Plain and simple CP is nothing more than the VR system without a unique character identifier.

    All they removed is the UI and per character post 50 leveling individual from each other.....VR wasn't removed tho
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SGT_Wolfe101st
    SGT_Wolfe101st
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    Its largely a hold over from pre-One Tamriel days when players were in their vet rank gear for much longer. When vet 16 gear became CP 160, all of the lower tiers of CP gear became much more condensed and less necessary.

    This, so much this. In pre 1T the time to the next tier was painful. You had to have gear for a lot longer Vet 1 was an awesome milestone until you realized it would be forever until 2 and then 3, etc. I made it to VR5-6 I think and then 1T hit and it wasn't even a thought at that point, CP60 to CP160 seem to take a week (not really but it wasn't pre 1T level of suck).
    PS4 -NA AD

    Wood Elf - StamNB - DPS
    Nord - MagDK - Tank
    High Elf - MagSorc - DPS
    Dark Elf - Mag Warden- Healer
  • jaws343
    jaws343
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    For new players who don't go to Max CP immediately when they hit 50? Ya know, people who still have to wear that armor until they hit 160?

    Oh right, the only "real" players are max...nothing lower worth playing, yaddayadda. Learn the world is bigger than just you.

    Those players are going to find much more benefit in just running picked up overworld gear for the 1-160 CP levels than they will wasting money having other players craft them gear for those levels. Because, lets face it, any number of open world sets are going to be far superior to the sets a player who hasn't even hit 160 will be able to craft.

    Plus, I highly doubt a player who hasn't hit 160 will be able to craft any meaningful gear, let alone a full set of gear. It takes at least 2 traits on each armor piece to craft the lowest available gear and you then have to assume they began researching from day one and new exactly what they had to research. I doubt any sub 160CP player has 1 trait researched on each of the armor and weapon pieces they would need for their build and they need 2. On top of that, the 1-160 CP levels go by so fast to make it completely worthless to bother crafting sets in those levels.


  • VexingArcanist
    VexingArcanist
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    Armor cap 160 has been here for too long. New armor cap 500 CP
    materials will have recovery again

    CP 10 - 30 new CP 1 - 99
    CP 40 - 60 new CP 100-199
    CP 70 - 80 new CP 200 - 299
    CP 90 - 140 new CP 300-399
    CP 150 new CP 400 -499
    CP 160 new CP 500

    Just flat BAD idea. So you want to push new players to feel they have to reach CP 500 before they can start working on their final gear set? Really? New players aren't paying for skyreach runs....

    Delete all your toons and wipe your CP and start over, then get back to me with this proposal.
    Edited by VexingArcanist on March 14, 2018 7:54PM
  • Ilmarthethief
    Ilmarthethief
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    Legacy stuff
    They should've bound armor and weapon not to normal levels and CPs but to corresponding skill line. CPs should only be about Celestial points.
    I doubt they gonna make it though, cause it requires loads and loads of work.
    Edited by Ilmarthethief on March 14, 2018 8:17PM
  • PlagueSD
    PlagueSD
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    Armor cap 160 has been here for too long. New armor cap 500 CP
    materials will have recovery again

    CP 10 - 30 new CP 1 - 99
    CP 40 - 60 new CP 100-199
    CP 70 - 80 new CP 200 - 299 -- why only 10?
    CP 90 - 140 new CP 300-399 -- 50 points here?? This going to be a "hell level" (think EverQuest)
    CP 150 new CP 400 -499
    CP 160 new CP 500

    Why the random "jumps"? and what happens between 31-39, 41-49, 51-59, etc...

    This is a little better: 30 points between all tiers.

    CP 10 - 39 new CP 1 - 99
    CP 40 - 69 new CP 100-199
    CP 70 - 99 new CP 200 - 299
    CP 100 - 139 new CP 300-399
    CP 140 - 159 new CP 400 -499
    CP 160 new CP 500


    But then again, this doesn't fix anything for those of us that already have a max CP level character. We'll still skip all the CP ranked gear. You're just increasing the "grind" for new players.
    Edited by PlagueSD on March 14, 2018 8:58PM
  • Stinkyremy
    Stinkyremy
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    Even more stupid, and to validify OP. the jump from 50 to cp160 is so quick, there is no point of 50-160 gear at all.
    I Play on PS4, levelled in 2016, I remember jumping from 50 to 120 in a few hours. this was when 520 was max cp.
    Now with more DLC and cp increase, i guess a new player jumps form 50-160 in a day!
  • GimpyPorcupine
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    This, so much this. In pre 1T the time to the next tier was painful. You had to have gear for a lot longer Vet 1 was an awesome milestone until you realized it would be forever until 2 and then 3, etc. I made it to VR5-6 I think and then 1T hit and it wasn't even a thought at that point, CP60 to CP160 seem to take a week (not really but it wasn't pre 1T level of suck).

    It was basically 1 vet rank per silver/gold zone, 2 if you were a completionist. But if you ranked up too fast, you'd over-level the zone and the rewards would diminish. I would make one or two new armor pieces per VR as I ranked up, instead of a complete set every couple of levels, but the gear lasted more than a couple of days.

    8-hr/day casual on Xbox NA. 20 Characters, all DC, all Level 50. +2900CP
  • GimpyPorcupine
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    Make a single vet-level gear. Convert all CP160 items to that. Convert items, recipes CP10 - CP150 to L50, except materials which would be converted to their top-tier equivalents.

    And here's the part everyone will hate: subtract 150 CP from every account. Leave the CP cap and scaling curve the same.

    New player starts the game, hits Level 50, can get the same gear as a max-CP player.

    Free reset of all skill and champion points when the patch drops.
    8-hr/day casual on Xbox NA. 20 Characters, all DC, all Level 50. +2900CP
  • Stiffmeisterr
    I say gaining CP is too easy and want it to go back to VR torture days. New players think they should be maxed out in a week (should not be that way). New players have non CP campaigns if they want pvp.

    Stop readjusting the CP every time a new update comes out.
    Get rid of enlightenment.
    Figure out a new way to keep us chasing the carrot (exp progression).
    Give me a reason to keep playing since I'm over 1000 CP other than new content.

  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    @ThanatosLex that's a very good idea however everyone will start crying about the fact they have to "refarm" everything...tbh I wish ZoS would cancel a new "chapter" and bring a new expansion which changes all those lackcluster things...right now ZOS killed crafting in its game and its mostly no point in having it at all...especially since we vets who spent over 1 year to get all traits got a spit in our face in favor of new players who have time reduction scrolls...touchy but this is the truth zos...#makecraftinggreatagain.
  • Ley
    Ley
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    Once you get a character to CP 160, you'll never have the need for CP 10-150 gear or crafting materials again on any alts. For this reason I feel like it would make more sense if everything was re-scaled to level 50 and the gear level cap was reduced to level 50. That being said, I imagine this would be a lot of work and it's hardly a priority to me personally.

    Other people have said it, CP 10-150 gear is just a a relabeling of vet ranks.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Smasherx74
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    What exactly is the point of even having CP 10-150 gear and the associated materials anymore? And do new players even worry about gear in these levels? Those I've talked to just stay in L50 or MAYBE CP10 Training gear until 160 so they can start working on the sets for their desired builds.

    At this point, it's just useless garbage and wasted skill points in crafting trees. It would be nice if they could find a way to get rid of it.

    Obviously, there would be a lot of technical difficulties to iron out, but it would eliminate bloat for seasoned players and grind for new players.

    I've made MANY threads regarding the CP/Leveling system issue. There are inevitable ramifications due to ZOS handling of this system. Each time I've made these cases I've received community backlash for the proposed solution. So despite how the community may want change, when you propose it they tell you to get ***.

    1) Leveled scaling exploits in PVE zones can potentially allow a optimal level of around 16 to beat a max CP PVP good geared build.

    2) Levels (1-49) essentially have no purpose

    3) Champion Points between 10-150 like you said are pointless gear wise.



    #1 can be backed up by evidence, im not sure if ZOS has changed PVE zone scaling since then.

    #2 Since scaled zones were introduced being level 3 is no harder to kill a mob of enemies than level 49. In fact, in some cases especially PVE lower level = higher scaling with optimal skills/gear/gameplay you can easily exploit this.

    This also ties into after leveling past lvl49 all of your stats go to *** without the scaling in effect.

    fLvYbBS.png

    This is how a players leveling experience is. (even if they didn't know what they're doing)

    In this mildy adequate graph, you can visualize the power of a player over the time they play. From levels 1 - 49 you're going to have good stats, with good gear since so many random sets drop now, but when you hti lvl 50 your scaling is gone or drastically reduced(not sure which since I cant revert to cp10-150). This makes the player feel as if they have been punished for all their hard work.

    A good example I can think of is Kingdom Come. In that game it's almost borderline impossible at first, seems overwhelming and it seems extremely hard even if you manage to get some decent gear. As you progress throughout the game for the first time you learn how the combat system works and over time you get better and stronger in the game. This game gives the player a strong sense of "I'm a ***" but a few dozen hours later "I'm a badass" and that transitioning from *** to badass is what gives players a sense of accomplishment.


    #3 ESO specifically tries to make it so once you've hit end game or max rank/lvl you keep it across all your new characters. So it from the foundation attempts to reduce player achievement. The leveling system it's self becomes an issue on two fronts. One side wants to experience the actually feeling of leveling up a character again, the other side just wants to get into their CP so they can level that up or get relevant gear drops.

    So my argument has always been, remove the levels 1-49 and just throw players in at CP10 or CP160. Having a Leveling system allows CP players to hide their actual "level", and on top of the scaling effect they can become OP badasses in pve/pvpdueling. The leveling system is simply not useful nor needed. People who disagree with this always argue the same point, it's to help new players. No, just give lower CP scaling and make it so it's not exploitable in duels/PVE.
    Master Debater
  • Tannus15
    Tannus15
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    Remove CP gear. just make it all "level 50".
    convert all cp mats into the 1 tier of mats.
    have "high quality" items be the equivalent of cp160 when crafting, and "normal" be cp150 for cheap crafted gear / writs.
    Reduce the number of skill points required to "master" craft lines.

    later remove all gear levels so we just have gear.
  • Tasear
    Tasear
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    It's another issue for those who take time won't be able to buy gear or such either. There is near zero market for such things. Also I see people lament when they get such gear. Maybe it's time consider ways to upgrade gear level?
  • Pulque
    Pulque
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    It was a legacy thing from transferring vr to cp. Since they already announce a cp reworked system, whether this 10-150 will remain t’is a question.
  • Zaketh
    Zaketh
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    Pulque wrote: »
    It was a legacy thing from transferring vr to cp. Since they already announce a cp reworked system, whether this 10-150 will remain t’is a question.

    What the!?!?!?

    Did you get early access to the Necromancer class?
    NA PS4
  • Colecovision
    Colecovision
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    Necro yes, but things are exactly as they were. When my wife got to cp levels I made some fort brass and carried her to 160. We did nDSA as a duo. It was hilarious and nice for xp.

    The overall system is terrible. We level to 50 way too fast and then go to gear pergatory.

    Whatever the total xp needed toget to 160 is should be the amount for level 50. Then it should go straight to cp160. More time to actually make a set pre level 50. More time to learn the skills with scaling. Eliminate pergatory and reward the level 50 player with points to spend instead of being in the worst spot of the game.
    Edited by Colecovision on March 1, 2019 5:03PM
  • Mrsinister2
    Mrsinister2
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    150 is there so you accidentally craft a full set of gear in it and upgrade before you realize your 160 glyphs won't work and get really mad
  • joaaocaampos
    joaaocaampos
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    CP 150 => Crafting Writs. I want to spend 15 materials, not 150.
  • xxthir13enxx
    xxthir13enxx
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    Just a leftover cookie crumb that nobody cleaned up...
    gickr-com_80536e1a-031e-bc54-e19c-b45f61247c58.gif?w=338&zoom=2
  • phantasmalD
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    Guarlet wrote: »
    It's fine. Those CP levels fly by quick enough anyway.

    That's exactly the point. CP 10-150 went by in a flash even back when I started, I assume it's even faster now as ZoS adjusted the XP requirement every time the CP cap was raised.

    And unlike LV1-50 you'll never have to go through CP 10-150 once you hit CP 160 as CP is account bound. Yet there are a bunch of crafting materials and recipes for those levels, clogging up inventories. A bunch of stuff and skillpoints for something that's relevant for less than 0.01% of your total playtime.
  • grannas211
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    For new players who don't go to Max CP immediately when they hit 50? Ya know, people who still have to wear that armor until they hit 160?

    Oh right, the only "real" players are max...nothing lower worth playing, yaddayadda. Learn the world is bigger than just you.

    160 is max gear rank but not max level. CP 10 - 160 is seriously over before you blink. Its entirely unnecessary to have that many levels of gear. You only ever do CP 10-160 once as opposed to the 1-50 leveling which you do on every new toon.

    Just make all CP 160 gear "CP Gear" and make it available at level 50. Boom it doesnt screw over the players that do want that gear and it removes all that pointless skill points and item mats that you cant even sell.
  • El_Borracho
    El_Borracho
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    There is no point. Fortunately, its only a nuisance for your first character
  • Mettaricana
    Mettaricana
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    Make lvl 50 be level 50. make max gear level 50 scrap the champion materials and requirements just hit lvl 50 get ur max gear regardless of cp untie cp req from gear and just have a gear level refund the freed skill points bam done.

    Or have hit lvl 50 and theres just rubedite tier gear after no 150 just the power equivalents of 160 gear thats readily available at the 50 mark game kinda hinders its own grind for gear.
  • Rake
    Rake
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    point is torture
  • srfrogg23
    srfrogg23
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    I know it seems arbitrary, but it's a video game and it's literally all arbitrary. It's all made up. Does it really matter?
  • GimpyPorcupine
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    Just eliminate leveled gear entirely. Problem solved.
    8-hr/day casual on Xbox NA. 20 Characters, all DC, all Level 50. +2900CP
  • Tomg999
    Tomg999
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    So the real question is the value of the experience that one time, before you have a single CP160 alt, that you need to grind 1- to 160 cp and deal with the gear.
    To me it is one of the last areas of the game where you feel progression, and I think it's kind of cool.
    I got a second account, and with playing several alts (as well as the other alts on my main account), it's been slow going getting that one LVL 50 alt to slowly move up while dealing with gear issues. Kind of fun.

    Just like it's fun the first and only time you take your first char from 1 - 50 with no cp.

  • axxlesoft_ESO
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    I would eliminate cp 10-150 gear and rename cp 160 gear to champion gear. Once an account hits 160, all the crafting materials from, for instance, woodworking level 6-9 becomes irrelevant for the rest of that player's characters. If it was scaled back to levels 1-9 covering character levels 1-50 and level 10 woodworking for champion gear, then those mats for woodworking level 6-9 would become relevant again.
This discussion has been closed.