GimpyPorcupine wrote: »What exactly is the point of even having CP 10-150 gear and the associated materials anymore? And do new players even worry about gear in these levels? Those I've talked to just stay in L50 or MAYBE CP10 Training gear until 160 so they can start working on the sets for their desired builds.
At this point, it's just useless garbage and wasted skill points in crafting trees. It would be nice if they could find a way to get rid of it.
Obviously, there would be a lot of technical difficulties to iron out, but it would eliminate bloat for seasoned players and grind for new players.
thatlaurachick wrote: »For new players who don't go to Max CP immediately when they hit 50? Ya know, people who still have to wear that armor until this hit 160?
Oh right, the only "real" players are max...nothing lower worth playing, yaddayadda. Learn the world is bigger than just you.
GimpyPorcupine wrote: »What exactly is the point of even having CP 10-150 gear and the associated materials anymore?
It's no different than leveling from 1-50 or from 160 plus. It's part of playing the game, and while those who just want to grind from 1 to the CP cap in 10 minutes might complain about it, they'd soon complain if they went instantly to the cap and then had no means of progressing beyond that. The sooner people start playing a MMO for the journey rather than the destination the more they're likely to enjoy it and stop complaining firstly that it's all too much to get to the cap and secondly that they've nothing to do when they reach it.
rustic_potato wrote: »It is true but given the way the exp curve works those gear you craft lasts for 1 random dungeon? During vet ranks each level had some play time before the next tier of mats and gear were used. Condensing some of the lower CP tiers would benefit these players.
It's no different than leveling from 1-50 or from 160 plus. It's part of playing the game, and while those who just want to grind from 1 to the CP cap in 10 minutes might complain about it, they'd soon complain if they went instantly to the cap and then had no means of progressing beyond that. The sooner people start playing a MMO for the journey rather than the destination the more they're likely to enjoy it and stop complaining firstly that it's all too much to get to the cap and secondly that they've nothing to do when they reach it.
Chilly-McFreeze wrote: »What's up with the people that speak out for a gear cap increase? It would archieve absolutely nothing since the 1T scaling. Of course beside different fancy numbers and to *** up each and everyone over cp160
Anotherone773 wrote: »Chilly-McFreeze wrote: »What's up with the people that speak out for a gear cap increase? It would archieve absolutely nothing since the 1T scaling. Of course beside different fancy numbers and to *** up each and everyone over cp160
What scaling are you referring to? Please tell me its not "mob scaling" because mobs do NOT scale.
It's no different than leveling from 1-50 or from 160 plus. It's part of playing the game, and while those who just want to grind from 1 to the CP cap in 10 minutes might complain about it, they'd soon complain if they went instantly to the cap and then had no means of progressing beyond that. The sooner people start playing a MMO for the journey rather than the destination the more they're likely to enjoy it and stop complaining firstly that it's all too much to get to the cap and secondly that they've nothing to do when they reach it.