generalmyrick wrote: »I was wondering what the bosmer passives should be?
one further = PRETEND THE STEALTH PASSIVE HAD TO GO ANYWAY, What Should the Bosmer Passives Be???
-fall damage
-all melee attacks deliver 500 extra disease dam
-stam recovery +20%
-receives no damage from the first blow from stealth, instead does the robot?
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whatcha got!? :-) BE CREATIVE AND SERIOUS!
generalmyrick wrote: »PRETEND THE STEALTH PASSIVE HAD TO GO ANYWAY, What Should the Bosmer Passives Be???
In BG two days i am fighting bosmers.
1) 1500 penetration so crazy. He do roll dodge, attack, roll dodge attak, and you die, but he not.
2) Bugged speed after roll dodge+steed mundus and you never catch up him, specialy, if he stam sorc.
Yea, stealth its first, what important for bosmer...People, are you shure?
May be all you PvE heroes...Than why do you need stealth??
By that logic every racial is pointless because You can find some set combo that can more or less replace it.
(or formerlly bosmer that wasn't a vampire) would probably want to go 1 stealth set and night's silence, for -5m detect radius and no move speed penalty.
you barely notice the drain on your stamina, unless you decide to cut across cyrodiil in stealth the whole way with no breaks
I mean technically that roll Dodge passive is good with bows....
If it were up to me, I would have every race's rebalance fall within these guidelines:
1. Every race gets 3000 maximum resources (distributed in some combination between health, magicka, and stamina with health receiving a 10% bonus consistent with all other sources of health in the game)
2. Every race gets a defensive bonus
3. Every race gets a unique sustain tool
4. Every race gets two 2-4 piece item set bonuses, copy pasted from pre-existing item sets in the game
5. Every race more or less resembles traditional TES lore
As such, my bosmer would look something like this:
1. 2000 max stam, 1000 max magicka
2. 2310 poison resistance + poison immunity
3. While the effects of one of your alchemical potions or weapon poisons are active, restore 400 magicka or stamina, whichever is higher. 4 second cool down.
4. 129 stamina recovery, 1487 spell/weapon penetration (kragh 1pc bonus, modified to allow for magicka specced bosmers as well)
5. Bosmers are traditionally very agile, stealthy, and adept in both archery and alchemy. The sustain tool reflects their proficiency in alchemy and the set bonuses reflect their proficiency in agility (stamina recovery) and archery (penetration, as archers find weak spots in enemies armor). I also see a bunch of bosmers using magic in ESO, so I experimented with adding magicka viability.
I actually did a complete rework of all the racial passives following these guidelines, accompanied by an in depth statistical analysis of these proposed changes. Here is a link to that thread:
https://forums.elderscrollsonline.com/en/discussion/459197/racial-rebalance-v4-3-x#latest
generalmyrick wrote: »one further = PRETEND THE STEALTH PASSIVE HAD TO GO ANYWAY
In BG two days i am fighting bosmers.
1) 1500 penetration so crazy. He do roll dodge, attack, roll dodge attak, and you die, but he not.
2) Bugged speed after roll dodge+steed mundus and you never catch up him, specialy, if he stam sorc.
Yea, stealth its first, what important for bosmer...People, are you shure?
May be all you PvE heroes...Than why do you need stealth??
notimetocare wrote: »If it were up to me, I would have every race's rebalance fall within these guidelines:
1. Every race gets 3000 maximum resources (distributed in some combination between health, magicka, and stamina with health receiving a 10% bonus consistent with all other sources of health in the game)
2. Every race gets a defensive bonus
3. Every race gets a unique sustain tool
4. Every race gets two 2-4 piece item set bonuses, copy pasted from pre-existing item sets in the game
5. Every race more or less resembles traditional TES lore
As such, my bosmer would look something like this:
1. 2000 max stam, 1000 max magicka
2. 2310 poison resistance + poison immunity
3. While the effects of one of your alchemical potions or weapon poisons are active, restore 400 magicka or stamina, whichever is higher. 4 second cool down.
4. 129 stamina recovery, 1487 spell/weapon penetration (kragh 1pc bonus, modified to allow for magicka specced bosmers as well)
5. Bosmers are traditionally very agile, stealthy, and adept in both archery and alchemy. The sustain tool reflects their proficiency in alchemy and the set bonuses reflect their proficiency in agility (stamina recovery) and archery (penetration, as archers find weak spots in enemies armor). I also see a bunch of bosmers using magic in ESO, so I experimented with adding magicka viability.
I actually did a complete rework of all the racial passives following these guidelines, accompanied by an in depth statistical analysis of these proposed changes. Here is a link to that thread:
https://forums.elderscrollsonline.com/en/discussion/459197/racial-rebalance-v4-3-x#latest
Your entire post is contradicting itself