We know that classes are an ESO aberration.
IndorilArwynLlethran wrote: »Play Oblivion.
phantasmalD wrote: »We do? Thanks for telling me, otherwise I might have thought that every game up till Skyrim had classes.
In role-playing games (RPG), a character class is a job or profession commonly used to differentiate the abilities of different game characters. A character class aggregates several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridise them with skill-based systems or emulate them with character templates.
phantasmalD wrote: »We know that classes are an ESO aberration.
We do? Thanks for telling me, otherwise I might have thought that every game up till Skyrim had classes.
These two describe Morrowind's system almost perfectly.
[...]A character class aggregates several abilities and aptitudes, and may also detail aspects of background and social standing[...]
[...]others hybridise them with skill-based systems or emulate them with character templates.[...]
or impose behavior restrictions
Why did you even emphasize this part, it doesn't pertain to your argument like at all.Some systems eschew the use of classes
You are five years too late with that notion. They are not going to rework -everything- at this point. It would net them no extra profits, loose them some from those people who leave because they get frustrated at having something they liked changed too much, and cost a lot of developer resources for no return... Not something they would ever consider at this point.What if we took the elemental skill lines away from sorcerer, dragonknight and warden?
Naturally, in ESO, the "destruction" school of magic is more represented by the staff skill line anyhow... (tho I wish we had more flavors for staves) which are... wait for it... already avasilable to all classes! Wooo!Take the fire, frost and shock skill lines away from their respective classes and make them available to all classes.
phantasmalD wrote: »These two describe Morrowind's system almost perfectly.
[...]A character class aggregates several abilities and aptitudes, and may also detail aspects of background and social standing[...]
[...]others hybridise them with skill-based systems or emulate them with character templates.[...]
Nothing in that text says that classes absolutely must put gameplay restriction on the player, it's just a possibility.or impose behavior restrictions
Tho Morrowind's classes did restrict the players. Skills starting at lower levels, leveling up slower and not providing progress towards leveling up IS a restriction.
Sure, you could game the system to have 100 in every skill but just playing normally that wouldn't happen.
Also, wikipedia is not an infallible source of information.Why did you even emphasize this part, it doesn't pertain to your argument like at all.Some systems eschew the use of classes
phantasmalD wrote: »Nothing in that text says that classes absolutely must put gameplay restriction on the player, it's just a possibility.
phantasmalD wrote: »Tho Morrowind's classes did restrict the players. Skills starting at lower levels, leveling up slower and not providing progress towards leveling up IS a restriction.
phantasmalD wrote: »Sure, you could game the system to have 100 in every skill but just playing normally that wouldn't happen.
phantasmalD wrote: »Also, wikipedia is not an infallible source of information.
Wildberryjack wrote: »Your poll isn't a poll. The only options are to agree or say I'm a jerk. There is no disagree (state legit reason).
phantasmalD wrote: »Nothing in that text says that classes absolutely must put gameplay restriction on the player, it's just a possibility.
No it absolutely does say that.
Everyone knows that Morrowind, Oblivion and Skyrim are classless games. It's a huge part of their appeal.phantasmalD wrote: »Tho Morrowind's classes did restrict the players. Skills starting at lower levels, leveling up slower and not providing progress towards leveling up IS a restriction.
No that's literally not a restriction. That's a hurdle.
Restriction = prevention. Morrowind's classes didn't prevent any player from doing anything.phantasmalD wrote: »Sure, you could game the system to have 100 in every skill but just playing normally that wouldn't happen.
ROFL
So you obviously didn't play it then.phantasmalD wrote: »Also, wikipedia is not an infallible source of information.
You're just sore cos it says you're wrong.
Tough!Wildberryjack wrote: »Your poll isn't a poll. The only options are to agree or say I'm a jerk. There is no disagree (state legit reason).
Option 4 is exactly that.
barney2525 wrote: »You want to take elemental magic away from... Sorcerers? (Taking said magic away from the other classes is ridiculous too, but this is just Goofy) What is your first impression of a D&D Mage? (Which is a Class by the way) - He casts Fireballs!
And our Sorcerers will, what? Hit people with sticks?
My biggest problem with the idea is - There is No Need and No Reason to change things in this manner.
No one is clamoring for this change. I don't see where it adds Anything to the game. It would just be a change for the sake of change.
And that's Never a good thing.
Indeed, its a SORCERER skill line!The problem is that if you play a sorc for example...you are FORCED to have the daedric summoning skill line...and that is really NOT a mage skill line at all...
phantasmalD wrote: »We know that classes are an ESO aberration.
We do? Thanks for telling me, otherwise I might have thought that every game up till Skyrim had classes.