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What Should the Bosmer Passives Be?

generalmyrick
generalmyrick
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I was wondering what the bosmer passives should be?
one further = PRETEND THE STEALTH PASSIVE HAD TO GO ANYWAY, What Should the Bosmer Passives Be???

-fall damage
-all melee attacks deliver 500 extra disease dam
-stam recovery +20%
-receives no damage from the first blow from stealth, instead does the robot?

=================

whatcha got!? :-) BE CREATIVE AND SERIOUS!
Edited by generalmyrick on February 27, 2019 2:46AM
"The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • notimetocare
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    Start with +10 in bow. Stats with no endgame just like every TES game. Nothing else, same goes for other races with a select skill line. See what all the meta babies cry about then
    Edited by notimetocare on February 27, 2019 2:52AM
  • twing1_
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    If it were up to me, I would have every race's rebalance fall within these guidelines:

    1. Every race gets 3000 maximum resources (distributed in some combination between health, magicka, and stamina with health receiving a 10% bonus consistent with all other sources of health in the game)
    2. Every race gets a defensive bonus
    3. Every race gets a unique sustain tool
    4. Every race gets two 2-4 piece item set bonuses, copy pasted from pre-existing item sets in the game
    5. Every race more or less resembles traditional TES lore

    As such, my bosmer would look something like this:

    1. 2000 max stam, 1000 max magicka
    2. 2310 poison resistance + poison immunity
    3. While the effects of one of your alchemical potions or weapon poisons are active, restore 400 magicka or stamina, whichever is higher. 4 second cool down.
    4. 129 stamina recovery, 1487 spell/weapon penetration (kragh 1pc bonus, modified to allow for magicka specced bosmers as well)
    5. Bosmers are traditionally very agile, stealthy, and adept in both archery and alchemy. The sustain tool reflects their proficiency in alchemy and the set bonuses reflect their proficiency in agility (stamina recovery) and archery (penetration, as archers find weak spots in enemies armor). I also see a bunch of bosmers using magic in ESO, so I experimented with adding magicka viability.

    I actually did a complete rework of all the racial passives following these guidelines, accompanied by an in depth statistical analysis of these proposed changes. Here is a link to that thread:

    https://forums.elderscrollsonline.com/en/discussion/459197/racial-rebalance-v4-3-x#latest
  • Jameliel
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    Something to reflect their skill with bows and stealth.
  • generalmyrick
    generalmyrick
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    LOOKS GOOD!
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Rikumaru
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    I like how they function on live and wouldn't change anything.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • stojekarcub18_ESO
    stojekarcub18_ESO
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    something along the lines of when health drops below 10%, have a chance to eat a nearby ally to fully regain health.
  • Nerftheforums
    Nerftheforums
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    It should what it is now.
  • BlueRaven
    BlueRaven
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    Bosmers without improved stealth are just not bosmers.
  • Girl_Number8
    Girl_Number8
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    Siege immunity :*
    Edited by Girl_Number8 on February 27, 2019 6:14AM
  • Cundu_Ertur
    Cundu_Ertur
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    Stealth.

    That's what. What Bosmer have always had. I know that's not the goal of this thread, but the problem is that stealth is what it has to be. Otherwise delete the race as a playable race and make it NPC only. No stealth = not a Bosmer.

    Bosmers get stealth.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Juhasow
    Juhasow
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    10% stealth cost reduction instead stealth detection.
  • Arato
    Arato
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    I was wondering what the bosmer passives should be?
    one further = PRETEND THE STEALTH PASSIVE HAD TO GO ANYWAY, What Should the Bosmer Passives Be???

    -fall damage
    -all melee attacks deliver 500 extra disease dam
    -stam recovery +20%
    -receives no damage from the first blow from stealth, instead does the robot?

    =================

    whatcha got!? :-) BE CREATIVE AND SERIOUS!

    Immediate non starter, Bosmer have always been granted sneak bonuses in every Elder Scrolls game. So I'm going to ignore that stipulation because it's stupid.

    Bosmer should swap their fall damage passive with Khajiit's pickpocketing passive because Khajiit always got a higher acrobatics bonus than Bosmer. Why it was switched around here I'll never know, probably some Dev who goes to furry conventions. Bosmer also have the right of theft in their culture so a pickpocketing bonus fits them better than an acrobatics bonus (which fits cats better)
    Bosmer should get their stealth bonus back no other passive will ever properly replace that and be more lore appropriate, period.
    For something interesting, instead of the stam regen passive (redguards are supposed to be the tireless warriors, not Bosmer), have something that has to do with poisons, as Bosmer have always received alchemy bonuses through the series. Instead of flat stam regen, every time we apply a poison to an enemy we regain stamina, or something like that that would encourage lore friendly poison use over enchants, along with a damage bonus from skills that do poison damage.
  • Arato
    Arato
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    Juhasow wrote: »
    10% stealth cost reduction instead stealth detection.

    pointless you can already get stealth cost so low that with night's silence set you can use stealth as your primary on foot movement without really noticing the stam drain.
  • BRODY
    BRODY
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    In BG two days i am fighting bosmers.
    1) 1500 penetration so crazy. He do roll dodge, attack, roll dodge attak, and you die, but he not.
    2) Bugged speed after roll dodge+steed mundus and you never catch up him, specialy, if he stam sorc.

    Yea, stealth its first, what important for bosmer...People, are you shure?
    May be all you PvE heroes...Than why do you need stealth??
    Edited by BRODY on February 27, 2019 8:12AM
    Stamsorc EU PC Dagerfall alliance - On
  • phaneub17_ESO
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    Deals +10% additional damage when attacking from behind and 20% bonus to force lock open.
  • Tasear
    Tasear
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    Jameliel wrote: »
    Something to reflect their skill with bows and stealth.

    I mean technically that roll Dodge passive is good with bows....
  • efster
    efster
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    I'd take faster movement while stealthed over stealth detection.

    But heck, why not just change one of our current passives to some kind of useless trifle that lets people RP as Spinners? We already have 2 RP passives, might as well go the whole hog, amirite :trollface:
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • Uryel
    Uryel
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    PRETEND THE STEALTH PASSIVE HAD TO GO ANYWAY, What Should the Bosmer Passives Be???

    Sorry, but no. Everything in the lore, the 5 previous games, and the past 5 years in this one points to Bosmers being stealthy. So, one of their passives should be a bonus to stealth. Pretending it "had to go away" makes the whole point moot.
  • Arato
    Arato
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    BRODY wrote: »
    In BG two days i am fighting bosmers.
    1) 1500 penetration so crazy. He do roll dodge, attack, roll dodge attak, and you die, but he not.
    2) Bugged speed after roll dodge+steed mundus and you never catch up him, specialy, if he stam sorc.

    Yea, stealth its first, what important for bosmer...People, are you shure?
    May be all you PvE heroes...Than why do you need stealth??

    Because, they rolled the characters for stealth gameplay, NOT PVP. if you rolled your character specifically for PVP and got hit with big nerfs to PVP oriented skils but got buffed as a raid tank would you be like "oh well, this character sucks at PVP now, but he's a great raid tank so I'll just switch to PVE raiding!"
  • Juhasow
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    Arato wrote: »
    Juhasow wrote: »
    10% stealth cost reduction instead stealth detection.

    pointless you can already get stealth cost so low that with night's silence set you can use stealth as your primary on foot movement without really noticing the stam drain.

    By that logic every racial is pointless because You can find some set combo that can more or less replace it.
    Edited by Juhasow on February 27, 2019 10:54AM
  • generalmyrick
    generalmyrick
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    some good ideas here!

    aslo, strong sentiment to keep stealth.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Arato
    Arato
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    Juhasow wrote: »
    Arato wrote: »
    Juhasow wrote: »
    10% stealth cost reduction instead stealth detection.

    pointless you can already get stealth cost so low that with night's silence set you can use stealth as your primary on foot movement without really noticing the stam drain.

    By that logic every racial is pointless because You can find some set combo that can more or less replace it.

    Not true, even with multiple -2m stealth detect radius gear sets and the medium armor passive that reduces detect radius by 30+% you can tell the difference between a race with a stealth detect radius bonus and one without. I mean for one the racial bonus is -3m, the set bonuses are -2m each, so wearing both for -4, is only -1m better than the racial bonus by itself. Not to mention wearing both sets you can't wear night's silence so you are hindered by the stealth movement speed penalty unless you morph veiled strike to the magicka variant rather than stamina variant (which is going to be bad on a medium armor wearer anyway), or are vampire stage 4.
    Let's write off the morph because the stamina version of the skill is really good and you'd be stupid to use the magicka morph as a stamina character. So your options are either vampire stage 4 or night's silence for mobility, and racial benefit and/or 2 sets for detect radius. The maximum being a Khajiit (or formerly bosmer) Vampire stage 4 with 2 stealth sets for a whopping -7m detect radius (you can basically walk right past guards without being detected) and no movement speed penalty. A Khajiit that's not a vampire (or formerlly bosmer that wasn't a vampire) would probably want to go 1 stealth set and night's silence, for -5m detect radius and no move speed penalty. If there's a normal sized hallway with an NPC on each side of it you can barely split the middle without being detected if you're fast enough, if you're moving at default crouch speed you will probably be detected. If not a Khajiit the best you can hope for is to wear both sets and be a vampire for -4m detect radius and no movement speed penalty, sometimes you will get popped trying to split the middle down that hallway so it's very risky. So you will probably have to wait and hope one of the NPC's paths away., some do, some don't. Remember in a heist or black sacrament the timer for maximum reward is ticking. If you wear both sets and aren't a vampire, you can't even risk it.

    For top reward in a heist you have to get all the loot, escape completely undetected, and in under 5 minutes, similar conditions for a black sacrament. So you really want unhindered movement and as much stealth detect redicung effects as possible.

    Now on stealth cost.. you get -40% from legerdemain, --35% from wearing all medium armor, -25% from night mother's embrace set, -27% from night terror set, and -16% from CP points Not sure how that all stacks together but it's so much that you barely notice the drain on your stamina, unless you decide to cut across cyrodiil in stealth the whole way with no breaks (IE you have a scouting mission but the enemies took the base you were going to use to travel back and you don't want to risk being killed and failing the scouting mission).

    So you either want stealth speed/elimination of stealth movement penalty, or stealth detection radius, no other bonuses would help with stealth gameplay, and even stealth speed would just negate having to go vampire and khajiit would still be clearly better for heists and black sacraments.
  • Uryel
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    Arato wrote: »
    (or formerlly bosmer that wasn't a vampire) would probably want to go 1 stealth set and night's silence, for -5m detect radius and no move speed penalty.

    Been there...
    Arato wrote: »
    you barely notice the drain on your stamina, unless you decide to cut across cyrodiil in stealth the whole way with no breaks

    Done that ! I was only there for the skyshards, though.


    Tasear wrote: »
    I mean technically that roll Dodge passive is good with bows....

    And this perfectly illustrates how "technically good" and "good" can be two entirely different things !
    Edited by Uryel on February 27, 2019 3:12PM
  • Arato
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    BTW the dodge roll speed is overwritten by hasty retreat whenever you're using a bow (which what bosmer doesn't have a bow on one of their bars?)

    so yeah.. is hunter's eye of any use at all? Isn't there a cap on armor pen that serious PVP'ers sit at anyway?
  • notimetocare
    notimetocare
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    twing1_ wrote: »
    If it were up to me, I would have every race's rebalance fall within these guidelines:

    1. Every race gets 3000 maximum resources (distributed in some combination between health, magicka, and stamina with health receiving a 10% bonus consistent with all other sources of health in the game)
    2. Every race gets a defensive bonus
    3. Every race gets a unique sustain tool
    4. Every race gets two 2-4 piece item set bonuses, copy pasted from pre-existing item sets in the game
    5. Every race more or less resembles traditional TES lore

    As such, my bosmer would look something like this:

    1. 2000 max stam, 1000 max magicka
    2. 2310 poison resistance + poison immunity
    3. While the effects of one of your alchemical potions or weapon poisons are active, restore 400 magicka or stamina, whichever is higher. 4 second cool down.
    4. 129 stamina recovery, 1487 spell/weapon penetration (kragh 1pc bonus, modified to allow for magicka specced bosmers as well)
    5. Bosmers are traditionally very agile, stealthy, and adept in both archery and alchemy. The sustain tool reflects their proficiency in alchemy and the set bonuses reflect their proficiency in agility (stamina recovery) and archery (penetration, as archers find weak spots in enemies armor). I also see a bunch of bosmers using magic in ESO, so I experimented with adding magicka viability.

    I actually did a complete rework of all the racial passives following these guidelines, accompanied by an in depth statistical analysis of these proposed changes. Here is a link to that thread:

    https://forums.elderscrollsonline.com/en/discussion/459197/racial-rebalance-v4-3-x#latest

    Your entire post is contradicting itself
  • Jaraal
    Jaraal
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    one further = PRETEND THE STEALTH PASSIVE HAD TO GO ANYWAY

    Stopped reading after this.


    There's no real Bosmer race without (active) stealth
  • Grimnaur
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    Take away the stealth detection. Change it to -10% dodge roll cost and leave everything else the same.
    “Laugh whenever you can. Keeps you from killing yourself when things are bad. That and vodka.” - J.B.
  • Kadoin
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    BRODY wrote: »
    In BG two days i am fighting bosmers.
    1) 1500 penetration so crazy. He do roll dodge, attack, roll dodge attak, and you die, but he not.
    2) Bugged speed after roll dodge+steed mundus and you never catch up him, specialy, if he stam sorc.

    Yea, stealth its first, what important for bosmer...People, are you shure?
    May be all you PvE heroes...Than why do you need stealth??

    Enjoyed that snipe -> dodge roll -> bombard -> roll -> draining shot-> move in arc -> DBoS?

    Some things have to be demonstrated on live server when ZOS ignores input and that is one of them :D
  • twing1_
    twing1_
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    twing1_ wrote: »
    If it were up to me, I would have every race's rebalance fall within these guidelines:

    1. Every race gets 3000 maximum resources (distributed in some combination between health, magicka, and stamina with health receiving a 10% bonus consistent with all other sources of health in the game)
    2. Every race gets a defensive bonus
    3. Every race gets a unique sustain tool
    4. Every race gets two 2-4 piece item set bonuses, copy pasted from pre-existing item sets in the game
    5. Every race more or less resembles traditional TES lore

    As such, my bosmer would look something like this:

    1. 2000 max stam, 1000 max magicka
    2. 2310 poison resistance + poison immunity
    3. While the effects of one of your alchemical potions or weapon poisons are active, restore 400 magicka or stamina, whichever is higher. 4 second cool down.
    4. 129 stamina recovery, 1487 spell/weapon penetration (kragh 1pc bonus, modified to allow for magicka specced bosmers as well)
    5. Bosmers are traditionally very agile, stealthy, and adept in both archery and alchemy. The sustain tool reflects their proficiency in alchemy and the set bonuses reflect their proficiency in agility (stamina recovery) and archery (penetration, as archers find weak spots in enemies armor). I also see a bunch of bosmers using magic in ESO, so I experimented with adding magicka viability.

    I actually did a complete rework of all the racial passives following these guidelines, accompanied by an in depth statistical analysis of these proposed changes. Here is a link to that thread:

    https://forums.elderscrollsonline.com/en/discussion/459197/racial-rebalance-v4-3-x#latest

    Your entire post is contradicting itself

    @notimetocare

    How so? Could you please elaborate?
    Edited by twing1_ on March 1, 2019 5:15PM
  • Alucardo
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    Basically the same passives as they are now, but like, don't change a thing. Something like that would be nice.
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