Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
profundidob16_ESO wrote: »sure. I'm all in favor for introducing that but only after they finishing implement the following first:
Introduce vMA-style solo trials per core role (healing/tanking/dd) that test abilities in the field under stress and qualify you for that specific role to be able to queue for the "veteran (classic)" and "veteran DLC" queues in group finder. Without the matching qualification those vet queues are locked by default, waiting for you to unlock them. The "Normal" queue would remain free to all without need for qualification. Successfully passing round 3 qualifies you for "veteran (classic)" while passing round 5 qualifies you for "vet dlc".
Each round becomes more difficult to match and represents the hardest portions of the category you whish to qualify for to ensure that you are ready for this level of play.
profundidob16_ESO wrote: »sure. I'm all in favor for introducing that but only after they finishing implement the following first:
A rework of the random group finder where vet DLC dungeons get their own separate queue so that people can choose to queue for either "Normal (classic + DLC)", "Veteran (classic)" or "Veteran DLC" in the random group finder dungeon. Maybe even add queues for normal trials as an optional feature.
Introduce vMA-style solo trials per core role (healing/tanking/dd) that test abilities in the field under stress and qualify you for that specific role to be able to queue for the "veteran (classic)" and "veteran DLC" queues in group finder. Without the matching qualification those vet queues are locked by default, waiting for you to unlock them. The "Normal" queue would remain free to all without need for qualification. Successfully passing round 3 qualifies you for "veteran (classic)" while passing round 5 qualifies you for "vet dlc".
Each round becomes more difficult to match and represents the hardest portions of the category you whish to qualify for to ensure that you are ready for this level of play.
Bigevilpeter wrote: »They should just give bosses and mobs extra damage to make the mechanics more dangerous, that should fix it
Undaunted academy is an old idea of mine. Would also be nice to experiment with various tank or healer setups.profundidob16_ESO wrote: »sure. I'm all in favor for introducing that but only after they finishing implement the following first:
A rework of the random group finder where vet DLC dungeons get their own separate queue so that people can choose to queue for either "Normal (classic + DLC)", "Veteran (classic)" or "Veteran DLC" in the random group finder dungeon. Maybe even add queues for normal trials as an optional feature.
Introduce vMA-style solo trials per core role (healing/tanking/dd) that test abilities in the field under stress and qualify you for that specific role to be able to queue for the "veteran (classic)" and "veteran DLC" queues in group finder. Without the matching qualification those vet queues are locked by default, waiting for you to unlock them. The "Normal" queue would remain free to all without need for qualification. Successfully passing round 3 qualifies you for "veteran (classic)" while passing round 5 qualifies you for "vet dlc".
Each round becomes more difficult to match and represents the hardest portions of the category you whish to qualify for to ensure that you are ready for this level of play.
Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
The older dungeons are based more on the fundamentals of RPG game play. So increasing their difficulty should have the desired effect and just make them more fun.
The reason so many players haven't bothered to clear DLC dungeons is because they are usually based on annoying trial by error "mechanics" which turns off a lot of players.
Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
You can’t rely on PS4 trophy stats as they include everybody who’s ever logged into the game, including all the people who only played during the free play weeks and the people who played maybe for a few weeks and hated the game then traded it in. Those stats are not reliable enough to use in the argument.
Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
The older dungeons are based more on the fundamentals of RPG game play. So increasing their difficulty should have the desired effect and just make them more fun.
The reason so many players haven't bothered to clear DLC dungeons is because they are usually based on annoying trial by error "mechanics" which turns off a lot of players.
Increasing their difficulty woud have < 0,1% attendance just like DLC ones and would be absolutely complete wast of dev time.
What they SHOULD do is solo mode for dungeons. Its a win-win for playerbase ans ZOS bottom line.Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
You can’t rely on PS4 trophy stats as they include everybody who’s ever logged into the game, including all the people who only played during the free play weeks and the people who played maybe for a few weeks and hated the game then traded it in. Those stats are not reliable enough to use in the argument.
You can cry about them all you want, numbers dont lie....just people who dont like the numbers.
Not a bad idea. But I'm not really sure how that would help much on this game, since most of the challenge later on really doesn't have much to do with how well you heal, tank, or DD. It has a lot more to do with knowing what to do and learning the details of a fight.
LOL what kind of argument is that? I give you a solid reason why those particular statistics can’t be trusted and you just come back with ‘cry about them all you want’. My god, that’s pretty *** poor. What a child.
The numbers are 100% correct for the context in which you presented them, I agree. But the problem is a) source, b) sample size, c) intelligent analysis. The primary stumbling block for that analysis is the retention rate. Example: How many players bought the game in 2015, then stopped playing in 2016? They (and other cases) count toward the total, hence also affect the percentages for completion rates.
I'm not saying that more people started on free trials (stopped when ended), or stopped playing than carried on with it -- I wouldn't know, I don't have the figures and trends to make that claim, or any assumption. What I am saying is that user churn is not accounted for in those numbers. The values are skewed by that. Intelligent analysis can only take place when adequate margins and boundaries are set against the numbers that encompass and allow for such tolerances, and help identify patterns.
Yes, your numbers are 100% correct for the context in which you presented them, but the context is only halfway correct for meaningful interpretation -- numbers don't lie, but they can omit many truths.
Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
The older dungeons are based more on the fundamentals of RPG game play. So increasing their difficulty should have the desired effect and just make them more fun.
The reason so many players haven't bothered to clear DLC dungeons is because they are usually based on annoying trial by error "mechanics" which turns off a lot of players.
Increasing their difficulty woud have < 0,1% attendance just like DLC ones and would be absolutely complete wast of dev time.
What they SHOULD do is solo mode for dungeons. Its a win-win for playerbase ans ZOS bottom line.Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
You can’t rely on PS4 trophy stats as they include everybody who’s ever logged into the game, including all the people who only played during the free play weeks and the people who played maybe for a few weeks and hated the game then traded it in. Those stats are not reliable enough to use in the argument.
You can cry about them all you want, numbers dont lie....just people who dont like the numbers.
LOL what kind of argument is that? I give you a solid reason why those particular statistics can’t be trusted and you just come back with ‘cry about them all you want’. My god, that’s pretty *** poor. What a child.
Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
The older dungeons are based more on the fundamentals of RPG game play. So increasing their difficulty should have the desired effect and just make them more fun.
The reason so many players haven't bothered to clear DLC dungeons is because they are usually based on annoying trial by error "mechanics" which turns off a lot of players.
Increasing their difficulty woud have < 0,1% attendance just like DLC ones and would be absolutely complete wast of dev time.
What they SHOULD do is solo mode for dungeons. Its a win-win for playerbase ans ZOS bottom line.Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
You can’t rely on PS4 trophy stats as they include everybody who’s ever logged into the game, including all the people who only played during the free play weeks and the people who played maybe for a few weeks and hated the game then traded it in. Those stats are not reliable enough to use in the argument.
You can cry about them all you want, numbers dont lie....just people who dont like the numbers.
LOL what kind of argument is that? I give you a solid reason why those particular statistics can’t be trusted and you just come back with ‘cry about them all you want’. My god, that’s pretty *** poor. What a child.
Thing is, historically speaking when you look at raiding & doing "hard" content in MMO's, the number's shown via PS4 trophies is a somewhat accurate representation.
Take WoW for instance. A MMO that was, and is, known for it's 'raiding' community & it's 'lets do hard content' community. Back in 2012 WoW dev's on the old WoW forums revealed the reason's for the raid changes they made in WotLK, why they worked on LFR system, etc. Why?
Because of how few players ever did any raids and hard content. Only around 6-7% of the player base had ever set foot into a raid, only 4-5% had ever completed even the 1st raid, only ~1% had reached the top-tier raid, and less that 0.5% had completed it.
Because of how few players were experiencing the high level / hard content the Dev's had worked their butts off making, they made changes to raiding to make it easier, more accessible, moved a previously top-tier raid to a bottom-tier raid, added in LFR system, etc.
So while the PS4 trophies numbers might not be 100% accurate for the reason's stated - when you consider the whole picture, trends & history of other MMO's when dealing with raids / hard content... it's still a decent enough reflection of the fact that very few players are interested in doing 'hard' content and/or raids or such.
If the "king" of MMO's which was known as the "raid or don't bother" MMO can't even get 10% of it's playerbase to participate in hard content... why do you think an MMO such as ESO, which is known more for it's story, would be any different?
Note: I'm not against hard content in ESO. In fact I think there should be hard dungeons and such for those who want to do hard content. I'm just against the incorrect narrative that a lot of players are into this kind of content.
Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
The older dungeons are based more on the fundamentals of RPG game play. So increasing their difficulty should have the desired effect and just make them more fun.
The reason so many players haven't bothered to clear DLC dungeons is because they are usually based on annoying trial by error "mechanics" which turns off a lot of players.
Increasing their difficulty woud have < 0,1% attendance just like DLC ones and would be absolutely complete wast of dev time.
What they SHOULD do is solo mode for dungeons. Its a win-win for playerbase ans ZOS bottom line.Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
You can’t rely on PS4 trophy stats as they include everybody who’s ever logged into the game, including all the people who only played during the free play weeks and the people who played maybe for a few weeks and hated the game then traded it in. Those stats are not reliable enough to use in the argument.
You can cry about them all you want, numbers dont lie....just people who dont like the numbers.
LOL what kind of argument is that? I give you a solid reason why those particular statistics can’t be trusted and you just come back with ‘cry about them all you want’. My god, that’s pretty *** poor. What a child.
Thing is, historically speaking when you look at raiding & doing "hard" content in MMO's, the number's shown via PS4 trophies is a somewhat accurate representation.
Take WoW for instance. A MMO that was, and is, known for it's 'raiding' community & it's 'lets do hard content' community. Back in 2012 WoW dev's on the old WoW forums revealed the reason's for the raid changes they made in WotLK, why they worked on LFR system, etc. Why?
Because of how few players ever did any raids and hard content. Only around 6-7% of the player base had ever set foot into a raid, only 4-5% had ever completed even the 1st raid, only ~1% had reached the top-tier raid, and less that 0.5% had completed it.
Because of how few players were experiencing the high level / hard content the Dev's had worked their butts off making, they made changes to raiding to make it easier, more accessible, moved a previously top-tier raid to a bottom-tier raid, added in LFR system, etc.
So while the PS4 trophies numbers might not be 100% accurate for the reason's stated - when you consider the whole picture, trends & history of other MMO's when dealing with raids / hard content... it's still a decent enough reflection of the fact that very few players are interested in doing 'hard' content and/or raids or such.
If the "king" of MMO's which was known as the "raid or don't bother" MMO can't even get 10% of it's playerbase to participate in hard content... why do you think an MMO such as ESO, which is known more for it's story, would be any different?
Note: I'm not against hard content in ESO. In fact I think there should be hard dungeons and such for those who want to do hard content. I'm just against the incorrect narrative that a lot of players are into this kind of content.
I think the trophy numbers have been diluted too much with free to play week and buy, play for a week and trade in players for them to have enough of an accurate representation for it to be legitimately used in these sort of arguments. While there’s a decent chance what you say is true, there’s also a decent chance it isn’t.
Until ZOS actually releases those sort of statistics, none of us will know for sure, all we have is speculation, which isn’t a concrete enough reason to discontinue making challenging content in the game.
Also I think the fact that they keep churning out these dungeons DLC’s is pretty telling. Admittedly there are other factors at play there, development costs I’d imagine would be lower to make these dungeons as opposed to a brand new zone (I don’t know that for sure though) but if the numbers were as low as the childish poster before keeps wheeling out in multiple threads to anybody that will listen (which at this point, people are just not taking him seriously anymore) then I don’t think they would be churning them out as much as they are.
Agree. The old veteran content is now 'too easy'. The new DLC dungeons are too hard.
We need a little more difficulty on old-content and a little less difficulty on new content.
@ZOS_GinaBruno