Judas Helviaryn wrote: »The amount of damage you take from siege is ridiculous. Getting hit by one literally means death and zerglings spam siege on you, especially coldfires which are 15k a tick which is just a joke. Anyone that says that it should be kept is just not thinking straight. It doesn't make the pvp fun, it makes it cancerous because you have to actively dodge a siege which is meters away sometimes where you can't reach immediately. One guy without any issues can destroy your fights. It's very fun to be sieged 1v4-5 btw you should try getting sieged then :^). It's genuinely worse than snipe(as in it being literally cancer) when getting outnumbered and snipe needs to be removed in the state that it is right now. This siege thing is just incredibly bad for the pvp of the game as well. You are actively trying to to left click everyone down from a safe distance instead of using actual skills. Like come on you're not even pvping you're just clicking left click.
One guy with speciAlized equipment being able to give you and yours a hard time with the press of a button, supporting his front line allies?
Having to dodge hazards in the field to complete your objective?
Fair fights? Sounds to me like you want battlegrounds and brawling, not an objective-based war campaign.
There has to be some kind of dynamic that differentiates the three.
Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Judas Helviaryn wrote: »The amount of damage you take from siege is ridiculous. Getting hit by one literally means death and zerglings spam siege on you, especially coldfires which are 15k a tick which is just a joke. Anyone that says that it should be kept is just not thinking straight. It doesn't make the pvp fun, it makes it cancerous because you have to actively dodge a siege which is meters away sometimes where you can't reach immediately. One guy without any issues can destroy your fights. It's very fun to be sieged 1v4-5 btw you should try getting sieged then :^). It's genuinely worse than snipe(as in it being literally cancer) when getting outnumbered and snipe needs to be removed in the state that it is right now. This siege thing is just incredibly bad for the pvp of the game as well. You are actively trying to to left click everyone down from a safe distance instead of using actual skills. Like come on you're not even pvping you're just clicking left click.
One guy with speciAlized equipment being able to give you and yours a hard time with the press of a button, supporting his front line allies?
Having to dodge hazards in the field to complete your objective?
Fair fights? Sounds to me like you want battlegrounds and brawling, not an objective-based war campaign.
There has to be some kind of dynamic that differentiates the three.
This is ridiculous lol. One guy supporting the rest of a pugs is just stupid. Yeah sure sieges should be able to do damage but last patch they were already cancerous enough.
I didn't mention a single thing about being fair, I just don't want it to be harder than it already is for people like me, who small-scale to deal with zergs.
You being able to land a single left click attack should not mean the death of the small-scaller, period.
I am sure you want to keep this bug just because you can't play properly yourself and get yeeted on daily when trying to zerg people down
Judas Helviaryn wrote: »Don't stand in red.
Simple minds always favor simple solutions. If it kills you, just stay on your keep wall!
Seriously, in noCP there isn’t any oil showering or dancing in ballista bolt rain unless you got 4 or 5 dedicated Healers who are constantly purging. It’s almost as Siege has counterplay then...
Which brings us to...I firmly believe non-CP is non-standard, and the game shouldn't be balanced around it as it stands right now.
@Judas Helviaryn
What you firmly believe or don’t believe is irrelevant when it comes to the fact that noCP is a game mode that exists and that many people enjoy. EU Sotha Sil is regularly pop locked for all alliances in prime time. So your simple “screw no CP” won’t do. ZOS has to come up with a solution. Period.
And your assertion that I must not play non-CP campaigns, as if that's the only qualifier to having a valid opinion about the state of PVP in this game, wasn't exactly relevant either.
You have fun in your handicapped game mode, but that's ever all it really is. One game mode, and not even the default.
Remember that the game is balanced around CP characters, it doesn't just stop at 160 uninvested levels.
Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Because being able to spit fire onto everyone in front of you, calling down a meteor, or healing by waving your hands in the air isn't ?
This game has magic. Deal with it.
Also, has anyone here taken a direct hit from a catapult or a ballista IRL ? No, of course, you wouldn't be there to talk about it. A ballista could nail a freaking horse to a stone wall...
Judas Helviaryn wrote: »Don't stand in red.
Simple minds always favor simple solutions. If it kills you, just stay on your keep wall!
Seriously, in noCP there isn’t any oil showering or dancing in ballista bolt rain unless you got 4 or 5 dedicated Healers who are constantly purging. It’s almost as Siege has counterplay then...
Which brings us to...I firmly believe non-CP is non-standard, and the game shouldn't be balanced around it as it stands right now.
@Judas Helviaryn
What you firmly believe or don’t believe is irrelevant when it comes to the fact that noCP is a game mode that exists and that many people enjoy. EU Sotha Sil is regularly pop locked for all alliances in prime time. So your simple “screw no CP” won’t do. ZOS has to come up with a solution. Period.
And your assertion that I must not play non-CP campaigns, as if that's the only qualifier to having a valid opinion about the state of PVP in this game, wasn't exactly relevant either.
You have fun in your handicapped game mode, but that's ever all it really is. One game mode, and not even the default.
Remember that the game is balanced around CP characters, it doesn't just stop at 160 uninvested levels.
The difference is that I’m not destroying anyone’s fun with the game when I expect sensible changes to situation right now. You of course don’t have to play noCP, because hey, if you need or like the extra boost, why not. But your stance is that all the people who enjoy the “handicapped” game mode (which actually is PvP without training wheels if you don’t play proc based builds) can get screwed so that you can have playing style you like (yay, left clicking strategically) is not only egocentric but also unrealistic.
Judas Helviaryn wrote: »Judas Helviaryn wrote: »The amount of damage you take from siege is ridiculous. Getting hit by one literally means death and zerglings spam siege on you, especially coldfires which are 15k a tick which is just a joke. Anyone that says that it should be kept is just not thinking straight. It doesn't make the pvp fun, it makes it cancerous because you have to actively dodge a siege which is meters away sometimes where you can't reach immediately. One guy without any issues can destroy your fights. It's very fun to be sieged 1v4-5 btw you should try getting sieged then :^). It's genuinely worse than snipe(as in it being literally cancer) when getting outnumbered and snipe needs to be removed in the state that it is right now. This siege thing is just incredibly bad for the pvp of the game as well. You are actively trying to to left click everyone down from a safe distance instead of using actual skills. Like come on you're not even pvping you're just clicking left click.
One guy with speciAlized equipment being able to give you and yours a hard time with the press of a button, supporting his front line allies?
Having to dodge hazards in the field to complete your objective?
Fair fights? Sounds to me like you want battlegrounds and brawling, not an objective-based war campaign.
There has to be some kind of dynamic that differentiates the three.
This is ridiculous lol. One guy supporting the rest of a pugs is just stupid. Yeah sure sieges should be able to do damage but last patch they were already cancerous enough.
I didn't mention a single thing about being fair, I just don't want it to be harder than it already is for people like me, who small-scale to deal with zergs.
You being able to land a single left click attack should not mean the death of the small-scaller, period.
I am sure you want to keep this bug just because you can't play properly yourself and get yeeted on daily when trying to zerg people down
Oh look, personal attacks. I guess that's that for your argument, huh?
For the record, I don't do siege. Sitting back and pressing one button isn't something I relish.
That doesn't mean it doesn't add a necessary dynamic to the gameplay that is otherwise horridly stale and very much to-and-fro.
Say no to neutered gameplay.
Oh! And let's get rid of PVP tanks and healbots then, if you think one person supporting the larger group is a bad idea.
Hell, let's just dumb down the game to rock paper scissors. Or how about paddy cake?
Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Because being able to spit fire onto everyone in front of you, calling down a meteor, or healing by waving your hands in the air isn't ?
This game has magic. Deal with it.
Also, has anyone here taken a direct hit from a catapult or a ballista IRL ? No, of course, you wouldn't be there to talk about it. A ballista could nail a freaking horse to a stone wall...
Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Because being able to spit fire onto everyone in front of you, calling down a meteor, or healing by waving your hands in the air isn't ?
This game has magic. Deal with it.
Also, has anyone here taken a direct hit from a catapult or a ballista IRL ? No, of course, you wouldn't be there to talk about it. A ballista could nail a freaking horse to a stone wall...
Sure thing, but when I call down my meteor I want it to act how it would do IRL. Because if you got hit by a meteor the size of the one you have in the game, you wouldn't be there to talk about it
https://cdn.discordapp.com/attachments/444948818459361299/550250654258429969/thisshouldnotbeathing1.png
https://cdn.discordapp.com/attachments/444948818459361299/550250655189827584/shouldnotbeathing2.png
https://cdn.discordapp.com/attachments/444948818459361299/550250657492238346/shouldnotbeathing3.png
This should be in the game, seriously? This is just ridiculous. 1 colfire tick is 15k damage. What the *** man?!
Also in the end it's a BUG, not intended.
Judas Helviaryn wrote: »Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Because being able to spit fire onto everyone in front of you, calling down a meteor, or healing by waving your hands in the air isn't ?
This game has magic. Deal with it.
Also, has anyone here taken a direct hit from a catapult or a ballista IRL ? No, of course, you wouldn't be there to talk about it. A ballista could nail a freaking horse to a stone wall...
Sure thing, but when I call down my meteor I want it to act how it would do IRL. Because if you got hit by a meteor the size of the one you have in the game, you wouldn't be there to talk about ithttps://cdn.discordapp.com/attachments/444948818459361299/550250654258429969/thisshouldnotbeathing1.png
https://cdn.discordapp.com/attachments/444948818459361299/550250655189827584/shouldnotbeathing2.png
https://cdn.discordapp.com/attachments/444948818459361299/550250657492238346/shouldnotbeathing3.png
This should be in the game, seriously? This is just ridiculous. 1 colfire tick is 15k damage. What the *** man?!
Also in the end it's a BUG, not intended.
Animation cancelling was unintended, and it was the one thing that gave us fast paced, reactive and relatively skill-based combat and build complexity, and stood ESO out from the crowd.
Are you anti-AC?
Judas Helviaryn wrote: »Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Because being able to spit fire onto everyone in front of you, calling down a meteor, or healing by waving your hands in the air isn't ?
This game has magic. Deal with it.
Also, has anyone here taken a direct hit from a catapult or a ballista IRL ? No, of course, you wouldn't be there to talk about it. A ballista could nail a freaking horse to a stone wall...
Sure thing, but when I call down my meteor I want it to act how it would do IRL. Because if you got hit by a meteor the size of the one you have in the game, you wouldn't be there to talk about ithttps://cdn.discordapp.com/attachments/444948818459361299/550250654258429969/thisshouldnotbeathing1.png
https://cdn.discordapp.com/attachments/444948818459361299/550250655189827584/shouldnotbeathing2.png
https://cdn.discordapp.com/attachments/444948818459361299/550250657492238346/shouldnotbeathing3.png
This should be in the game, seriously? This is just ridiculous. 1 colfire tick is 15k damage. What the *** man?!
Also in the end it's a BUG, not intended.
Animation cancelling was unintended, and it was the one thing that gave us fast paced, reactive and relatively skill-based combat and build complexity, and stood ESO out from the crowd.
Are you anti-AC?
Yeah clearly I am one of the people that hate cancelling on their stamdks :^). Of course not lmao. Animation cancelling was an unintended byproduct of the combat system while siege is an unintended bug. It's two completely different things, one requires you to get used to it and play the game and the other says *** it all throw all combat out of the window and just left click. Are you seriously trying to compare siege to actual combat?
Judas Helviaryn wrote: »Judas Helviaryn wrote: »Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Because being able to spit fire onto everyone in front of you, calling down a meteor, or healing by waving your hands in the air isn't ?
This game has magic. Deal with it.
Also, has anyone here taken a direct hit from a catapult or a ballista IRL ? No, of course, you wouldn't be there to talk about it. A ballista could nail a freaking horse to a stone wall...
Sure thing, but when I call down my meteor I want it to act how it would do IRL. Because if you got hit by a meteor the size of the one you have in the game, you wouldn't be there to talk about ithttps://cdn.discordapp.com/attachments/444948818459361299/550250654258429969/thisshouldnotbeathing1.png
https://cdn.discordapp.com/attachments/444948818459361299/550250655189827584/shouldnotbeathing2.png
https://cdn.discordapp.com/attachments/444948818459361299/550250657492238346/shouldnotbeathing3.png
This should be in the game, seriously? This is just ridiculous. 1 colfire tick is 15k damage. What the *** man?!
Also in the end it's a BUG, not intended.
Animation cancelling was unintended, and it was the one thing that gave us fast paced, reactive and relatively skill-based combat and build complexity, and stood ESO out from the crowd.
Are you anti-AC?
Yeah clearly I am one of the people that hate cancelling on their stamdks :^). Of course not lmao. Animation cancelling was an unintended byproduct of the combat system while siege is an unintended bug. It's two completely different things, one requires you to get used to it and play the game and the other says *** it all throw all combat out of the window and just left click. Are you seriously trying to compare siege to actual combat?
Through the virtue of unintended mechanics, that's exactly it, yes. I'm pointing out to you, that your argument becomes a disingenuous double standard if you don't apply it consistently.
Unintended is unintended, and you use that fact as if it were a bad thing, and detracted from all other potential merits of said consequence. I'm saying this because "unintended byproduct" and "unintended bug" is a rationalization to separate what you like and don't like, when they're the same thing, rather than objectively paring down the pros and cons of adopting this system as it is.
Argue, don't appeal.
Judas Helviaryn wrote: »Judas Helviaryn wrote: »Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Because being able to spit fire onto everyone in front of you, calling down a meteor, or healing by waving your hands in the air isn't ?
This game has magic. Deal with it.
Also, has anyone here taken a direct hit from a catapult or a ballista IRL ? No, of course, you wouldn't be there to talk about it. A ballista could nail a freaking horse to a stone wall...
Sure thing, but when I call down my meteor I want it to act how it would do IRL. Because if you got hit by a meteor the size of the one you have in the game, you wouldn't be there to talk about ithttps://cdn.discordapp.com/attachments/444948818459361299/550250654258429969/thisshouldnotbeathing1.png
https://cdn.discordapp.com/attachments/444948818459361299/550250655189827584/shouldnotbeathing2.png
https://cdn.discordapp.com/attachments/444948818459361299/550250657492238346/shouldnotbeathing3.png
This should be in the game, seriously? This is just ridiculous. 1 colfire tick is 15k damage. What the *** man?!
Also in the end it's a BUG, not intended.
Animation cancelling was unintended, and it was the one thing that gave us fast paced, reactive and relatively skill-based combat and build complexity, and stood ESO out from the crowd.
Are you anti-AC?
Yeah clearly I am one of the people that hate cancelling on their stamdks :^). Of course not lmao. Animation cancelling was an unintended byproduct of the combat system while siege is an unintended bug. It's two completely different things, one requires you to get used to it and play the game and the other says *** it all throw all combat out of the window and just left click. Are you seriously trying to compare siege to actual combat?
Through the virtue of unintended mechanics, that's exactly it, yes. I'm pointing out to you, that your argument becomes a disingenuous double standard if you don't apply it consistently.
Unintended is unintended, and you use that fact as if it were a bad thing, and detracted from all other potential merits of said consequence. I'm saying this because "unintended byproduct" and "unintended bug" is a rationalization to separate what you like and don't like, when they're the same thing, rather than objectively paring down the pros and cons of adopting this system as it is.
Argue, don't appeal.
I am arguing lol. It's not a double standard, it hardly is when you take into account how different these things are. One makes the ceiling higher the other allows a player to just left click. It's ridiculous how some people like you can compare these two completely different things.
Judas Helviaryn wrote: »Judas Helviaryn wrote: »Judas Helviaryn wrote: »Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Because being able to spit fire onto everyone in front of you, calling down a meteor, or healing by waving your hands in the air isn't ?
This game has magic. Deal with it.
Also, has anyone here taken a direct hit from a catapult or a ballista IRL ? No, of course, you wouldn't be there to talk about it. A ballista could nail a freaking horse to a stone wall...
Sure thing, but when I call down my meteor I want it to act how it would do IRL. Because if you got hit by a meteor the size of the one you have in the game, you wouldn't be there to talk about ithttps://cdn.discordapp.com/attachments/444948818459361299/550250654258429969/thisshouldnotbeathing1.png
https://cdn.discordapp.com/attachments/444948818459361299/550250655189827584/shouldnotbeathing2.png
https://cdn.discordapp.com/attachments/444948818459361299/550250657492238346/shouldnotbeathing3.png
This should be in the game, seriously? This is just ridiculous. 1 colfire tick is 15k damage. What the *** man?!
Also in the end it's a BUG, not intended.
Animation cancelling was unintended, and it was the one thing that gave us fast paced, reactive and relatively skill-based combat and build complexity, and stood ESO out from the crowd.
Are you anti-AC?
Yeah clearly I am one of the people that hate cancelling on their stamdks :^). Of course not lmao. Animation cancelling was an unintended byproduct of the combat system while siege is an unintended bug. It's two completely different things, one requires you to get used to it and play the game and the other says *** it all throw all combat out of the window and just left click. Are you seriously trying to compare siege to actual combat?
Through the virtue of unintended mechanics, that's exactly it, yes. I'm pointing out to you, that your argument becomes a disingenuous double standard if you don't apply it consistently.
Unintended is unintended, and you use that fact as if it were a bad thing, and detracted from all other potential merits of said consequence. I'm saying this because "unintended byproduct" and "unintended bug" is a rationalization to separate what you like and don't like, when they're the same thing, rather than objectively paring down the pros and cons of adopting this system as it is.
Argue, don't appeal.
I am arguing lol. It's not a double standard, it hardly is when you take into account how different these things are. One makes the ceiling higher the other allows a player to just left click. It's ridiculous how some people like you can compare these two completely different things.
Using your own rationale, raising the ceiling is a good thing. What do you think happens, when siege is so powerful, zergs can't rapid and healbot through one hole in a wall, taking a keep with little effort?
That's when they have to knock down more walls, or find ways to destroy/misdirect the enemy siege. It makes their own siege a necessary tool and counter. It MAKES the game more complex, and that's the same thing as raising the ceiling.
It's the same thing as arguing for more mechanic-based gameplay vs DPS racing and bypassing said mechanics in PVE.
Judas Helviaryn wrote: »Judas Helviaryn wrote: »Judas Helviaryn wrote: »Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Because being able to spit fire onto everyone in front of you, calling down a meteor, or healing by waving your hands in the air isn't ?
This game has magic. Deal with it.
Also, has anyone here taken a direct hit from a catapult or a ballista IRL ? No, of course, you wouldn't be there to talk about it. A ballista could nail a freaking horse to a stone wall...
Sure thing, but when I call down my meteor I want it to act how it would do IRL. Because if you got hit by a meteor the size of the one you have in the game, you wouldn't be there to talk about ithttps://cdn.discordapp.com/attachments/444948818459361299/550250654258429969/thisshouldnotbeathing1.png
https://cdn.discordapp.com/attachments/444948818459361299/550250655189827584/shouldnotbeathing2.png
https://cdn.discordapp.com/attachments/444948818459361299/550250657492238346/shouldnotbeathing3.png
This should be in the game, seriously? This is just ridiculous. 1 colfire tick is 15k damage. What the *** man?!
Also in the end it's a BUG, not intended.
Animation cancelling was unintended, and it was the one thing that gave us fast paced, reactive and relatively skill-based combat and build complexity, and stood ESO out from the crowd.
Are you anti-AC?
Yeah clearly I am one of the people that hate cancelling on their stamdks :^). Of course not lmao. Animation cancelling was an unintended byproduct of the combat system while siege is an unintended bug. It's two completely different things, one requires you to get used to it and play the game and the other says *** it all throw all combat out of the window and just left click. Are you seriously trying to compare siege to actual combat?
Through the virtue of unintended mechanics, that's exactly it, yes. I'm pointing out to you, that your argument becomes a disingenuous double standard if you don't apply it consistently.
Unintended is unintended, and you use that fact as if it were a bad thing, and detracted from all other potential merits of said consequence. I'm saying this because "unintended byproduct" and "unintended bug" is a rationalization to separate what you like and don't like, when they're the same thing, rather than objectively paring down the pros and cons of adopting this system as it is.
Argue, don't appeal.
I am arguing lol. It's not a double standard, it hardly is when you take into account how different these things are. One makes the ceiling higher the other allows a player to just left click. It's ridiculous how some people like you can compare these two completely different things.
Using your own rationale, raising the ceiling is a good thing. What do you think happens, when siege is so powerful, zergs can't rapid and healbot through one hole in a wall, taking a keep with little effort?
That's when they have to knock down more walls, or find ways to destroy/misdirect the enemy siege. It makes their own siege a necessary tool and counter. It MAKES the game more complex, and that's the same thing as raising the ceiling.
It's the same thing as arguing for more mechanic-based gameplay vs DPS racing and bypassing said mechanics in PVE.
Moving siege to an another wall and left clicking more complex LOL. This was already a thing before the siege bug, people couldn't get passed and then proceeded to siege the next wall.
Dude what you are saying is completely irrational. Things like "a siege bug which does more damage to players is good" being said is completely stupid. Do you even stop and think?
Judas Helviaryn wrote: »Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Because being able to spit fire onto everyone in front of you, calling down a meteor, or healing by waving your hands in the air isn't ?
This game has magic. Deal with it.
Also, has anyone here taken a direct hit from a catapult or a ballista IRL ? No, of course, you wouldn't be there to talk about it. A ballista could nail a freaking horse to a stone wall...
Sure thing, but when I call down my meteor I want it to act how it would do IRL. Because if you got hit by a meteor the size of the one you have in the game, you wouldn't be there to talk about ithttps://cdn.discordapp.com/attachments/444948818459361299/550250654258429969/thisshouldnotbeathing1.png
https://cdn.discordapp.com/attachments/444948818459361299/550250655189827584/shouldnotbeathing2.png
https://cdn.discordapp.com/attachments/444948818459361299/550250657492238346/shouldnotbeathing3.png
This should be in the game, seriously? This is just ridiculous. 1 colfire tick is 15k damage. What the *** man?!
Also in the end it's a BUG, not intended.
Animation cancelling was unintended, and it was the one thing that gave us fast paced, reactive and relatively skill-based combat and build complexity, and stood ESO out from the crowd.
Are you anti-AC?
Judas Helviaryn wrote: »Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Because being able to spit fire onto everyone in front of you, calling down a meteor, or healing by waving your hands in the air isn't ?
This game has magic. Deal with it.
Also, has anyone here taken a direct hit from a catapult or a ballista IRL ? No, of course, you wouldn't be there to talk about it. A ballista could nail a freaking horse to a stone wall...
Sure thing, but when I call down my meteor I want it to act how it would do IRL. Because if you got hit by a meteor the size of the one you have in the game, you wouldn't be there to talk about ithttps://cdn.discordapp.com/attachments/444948818459361299/550250654258429969/thisshouldnotbeathing1.png
https://cdn.discordapp.com/attachments/444948818459361299/550250655189827584/shouldnotbeathing2.png
https://cdn.discordapp.com/attachments/444948818459361299/550250657492238346/shouldnotbeathing3.png
This should be in the game, seriously? This is just ridiculous. 1 colfire tick is 15k damage. What the *** man?!
Also in the end it's a BUG, not intended.
Animation cancelling was unintended, and it was the one thing that gave us fast paced, reactive and relatively skill-based combat and build complexity, and stood ESO out from the crowd.
Are you anti-AC?
It would maybe be great for people with < 50 ping AND when game works properly.
When skills dont fire...at ALL, when weapon swap is unreliable etc etc...theres a reason why other MMOs dont do this.
So all it has gave us is that most of people want it out and fixed as it is influenced by reasons beyond their control.
Judas Helviaryn wrote: »The amount of damage you take from siege is ridiculous. Getting hit by one literally means death and zerglings spam siege on you, especially coldfires which are 15k a tick which is just a joke. Anyone that says that it should be kept is just not thinking straight. It doesn't make the pvp fun, it makes it cancerous because you have to actively dodge a siege which is meters away sometimes where you can't reach immediately. One guy without any issues can destroy your fights. It's very fun to be sieged 1v4-5 btw you should try getting sieged then :^). It's genuinely worse than snipe(as in it being literally cancer) when getting outnumbered and snipe needs to be removed in the state that it is right now. This siege thing is just incredibly bad for the pvp of the game as well. You are actively trying to to left click everyone down from a safe distance instead of using actual skills. Like come on you're not even pvping you're just clicking left click.
One guy with speciAlized equipment being able to give you and yours a hard time with the press of a button, supporting his front line allies?
Having to dodge hazards in the field to complete your objective?
Fair fights? Sounds to me like you want battlegrounds and brawling, not an objective-based war campaign.
There has to be some kind of dynamic that differentiates the three.
This is ridiculous lol. One guy supporting the rest of a pugs is just stupid. Yeah sure sieges should be able to do damage but last patch they were already cancerous enough.
I didn't mention a single thing about being fair, I just don't want it to be harder than it already is for people like me, who small-scale to deal with zergs.
You being able to land a single left click attack should not mean the death of the small-scaller, period.
I am sure you want to keep this bug just because you can't play properly yourself and get yeeted on daily when trying to zerg people down
Judas Helviaryn wrote: »Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Because being able to spit fire onto everyone in front of you, calling down a meteor, or healing by waving your hands in the air isn't ?
This game has magic. Deal with it.
Also, has anyone here taken a direct hit from a catapult or a ballista IRL ? No, of course, you wouldn't be there to talk about it. A ballista could nail a freaking horse to a stone wall...
Sure thing, but when I call down my meteor I want it to act how it would do IRL. Because if you got hit by a meteor the size of the one you have in the game, you wouldn't be there to talk about ithttps://cdn.discordapp.com/attachments/444948818459361299/550250654258429969/thisshouldnotbeathing1.png
https://cdn.discordapp.com/attachments/444948818459361299/550250655189827584/shouldnotbeathing2.png
https://cdn.discordapp.com/attachments/444948818459361299/550250657492238346/shouldnotbeathing3.png
This should be in the game, seriously? This is just ridiculous. 1 colfire tick is 15k damage. What the *** man?!
Also in the end it's a BUG, not intended.
Animation cancelling was unintended, and it was the one thing that gave us fast paced, reactive and relatively skill-based combat and build complexity, and stood ESO out from the crowd.
Are you anti-AC?
It would maybe be great for people with < 50 ping AND when game works properly.
When skills dont fire...at ALL, when weapon swap is unreliable etc etc...theres a reason why other MMOs dont do this.
So all it has gave us is that most of people want it out and fixed as it is influenced by reasons beyond their control.

Judas Helviaryn wrote: »Judas Helviaryn wrote: »Judas Helviaryn wrote: »Being able to procure a siege from thin air and placing it down in 3 seconds and then proceeding to deal 80% of the enemies HP in 1 hit (with the dot ending you) is stupid.
Because being able to spit fire onto everyone in front of you, calling down a meteor, or healing by waving your hands in the air isn't ?
This game has magic. Deal with it.
Also, has anyone here taken a direct hit from a catapult or a ballista IRL ? No, of course, you wouldn't be there to talk about it. A ballista could nail a freaking horse to a stone wall...
Sure thing, but when I call down my meteor I want it to act how it would do IRL. Because if you got hit by a meteor the size of the one you have in the game, you wouldn't be there to talk about ithttps://cdn.discordapp.com/attachments/444948818459361299/550250654258429969/thisshouldnotbeathing1.png
https://cdn.discordapp.com/attachments/444948818459361299/550250655189827584/shouldnotbeathing2.png
https://cdn.discordapp.com/attachments/444948818459361299/550250657492238346/shouldnotbeathing3.png
This should be in the game, seriously? This is just ridiculous. 1 colfire tick is 15k damage. What the *** man?!
Also in the end it's a BUG, not intended.
Animation cancelling was unintended, and it was the one thing that gave us fast paced, reactive and relatively skill-based combat and build complexity, and stood ESO out from the crowd.
Are you anti-AC?
Yeah clearly I am one of the people that hate cancelling on their stamdks :^). Of course not lmao. Animation cancelling was an unintended byproduct of the combat system while siege is an unintended bug. It's two completely different things, one requires you to get used to it and play the game and the other says *** it all throw all combat out of the window and just left click. Are you seriously trying to compare siege to actual combat?
Through the virtue of unintended mechanics, that's exactly it, yes. I'm pointing out to you, that your argument becomes a disingenuous double standard if you don't apply it consistently.
Unintended is unintended, and you use that fact as if it were a bad thing, and detracted from all other potential merits of said consequence. I'm saying this because "unintended byproduct" and "unintended bug" is a rationalization to separate what you like and don't like, when they're the same thing, rather than objectively paring down the pros and cons of adopting this system as it is.
Argue, don't appeal.
I am arguing lol. It's not a double standard, it hardly is when you take into account how different these things are. One makes the ceiling higher the other allows a player to just left click. It's ridiculous how some people like you can compare these two completely different things.
Using your own rationale, raising the ceiling is a good thing. What do you think happens, when siege is so powerful, zergs can't rapid and healbot through one hole in a wall, taking a keep with little effort?
That's when they have to knock down more walls, or find ways to destroy/misdirect the enemy siege. It makes their own siege a necessary tool and counter. It MAKES the game more complex, and that's the same thing as raising the ceiling.
The siege of the keep lasts longer, and requires more effort all around to both defend and attack.
As I said before, it's the difference between sitting on one wall taking pot shots, and having an evolving battlefield to adapt and respond to.
There's even another thread open detailing the very instance and example of this happening tonight.
It's the same thing as arguing for more mechanic-based gameplay vs DPS racing and bypassing said mechanics in PVE.