Source:
https://forums.elderscrollsonline.com/en/discussion/454510/pts-update-21-feedback-thread-for-frostvault#latest
So at a time
- when story is being locked into DLC dungeons for the first time
- when many are increasingly frustrated with the ever-increasing difficultly of DLC dungeons
- when many are calling for a story mode to let ALL players experience the content
- when DLC dungeons make up 2/3 of ESO+ subscription DLC
the new dungeons seem to be set harder than any previous ones.
I get it, I do. Some people like these hard and harder dungeons. But what about everyone else? Some, many, people are here for the story, the lore, the social; and not for bosses with endless health which one-shot you over and over again. Sure, some people may find that fun. Kudos to them. But tying lore and story into that kind of content is not the way to get more people to play the DLC dungeons.
Think of it like this. Imagine a player who normally avoids DLC dungeons because of length and difficulty. Now that player is being pushed towards the hardest dungeons ever put into the game because of the lure of story. How is that player going to fare? Badly. Because some of you might like the challenge, some of you might find the DLC dungeons easy; but that's because you're used to playing at that difficulty. A player who is not used to that is simply going to have a miserable time.
If the DLC dungeons are aimed at elite, experienced top-end players, fine. Personally, I'm not happy about that, but whatever. But if that's who they're aimed at, maybe they shouldn't also be targetting 'story' and lore orientated players, at least without making some concessions to how those players actually play.
Story DLC is 'normal'. Dungeon DLC is 'hardcore'. Fine. But you're not going to miraculously make 'story' players hardcore by including story in dungeons.
You need to do better than this, ZOS.
Edited by mjharper on January 23, 2019 12:19PM