Haakira
The argument that fossilize is balanced due to the 8m range is not acceptable I'm afraid. There's a lot of things in the game that are OP and are 8m range. It doesn't take that much of an effort to get close to someone. There's chains, slows, leap. So many gapclosers without cooldowns, it's a non-issue which has 0 weight to the argument.
The fact that it destroys the stampool of whoever it is cast against to deal with 2 CC's every 6 seconds for a minimal cost is not. Also, it's often very delayed to break out of it as well. Again, I play mDK, I've used it countless times. It can be abused very easily.
Sypherioth
Well I never get killed because of a fossilize on any of my builds much. Runecage is there alot more often still. On my dk with 1hand and shield I pretty much have the same result as with fossilize and dw. I like 1hand shield a bit more beacuase I even get 2 great skills. Ranged charge with stun (this realy kills when charge 50% hp target) And reverberating strike smash. Applying stun and defile. so nice. so OP when used right.
About delayed to break free. I have that on all stuns that occur on me at times. But realy I never had trouble with fossilize. only trouble when delayed yes. But maybe its because i play dodge roll instead of heavy armor. Break free and dodge roll works fine.
Again this is the problem. You shouldn't have to force everyone in to a build that relies on working against CC. It kills build diversity, it kills the fun out of the game. If it all boils down to have the perfect build to counter everything, then whats the point of the 99.999% of all the other sets? Theres like 500 sets in the game. So we should only play with like what, 6 of them?
You have a build that works against fossilize, good. But if you need to BUILD SETS to counter ONE SPELL, then theres a huge problem.
How the hell you die to runecage is probably a bigger mystery than the Davinci code. You're fine with a guaranteed unavoidable double CC breakout spell, but runecage, a spell you can easily dodgeroll, is ur biggest issue?
Man, im sorry but you're very ignorant. If im not wrong, NB stealth removes all debuffs right? So first off you don't need to break out of the root ever, why? Because your stealth removes u from the fight + it removes the debuffs from the root and all dots, theres a few exceptions, but as far as i know, Dks spells doesn't fall under that.
Theres a difference between stealth vs teleport vs purify and wardens that has nothing i think. In teleports case you're still rooted, in templars case you remove the root but you're in for a treat (same with teleport). But with stealth you can just run away. How can you compare this?
You clearly do not play the other classes vs Dks that much or you play in a very low mmr where new ppl havn't figured out whats OP yet.
CC outside roots and snares is perfect? Besides the fact that you sometimes needs to breakout twice, cuz it didn't register the first time but u still lost the stamina? Or that sometimes ur breakout button doesn't work? Or when they game can't decide if you will die or break out first so you're stuck and just die out of nowhere? Perfect you say.
Also since you're magNB your ESCAPE is used by ur highest pool of resources. This is view is so skewed it can get.
What year are you living in, because cloak hasn't removed debuffs for YEARS. The only thing it negates is DOT's while you are in cloak (and force misses when entering cloak). Also telling me I'm in a low mmr when you don't know how to manage your stamina, ok buddy. I've told you plenty of counters / ways to manage your resources vs CCs but you clearly aren't going to take a single piece of advice so have fun out there dealing with DKs.
Haakira
The argument that fossilize is balanced due to the 8m range is not acceptable I'm afraid. There's a lot of things in the game that are OP and are 8m range. It doesn't take that much of an effort to get close to someone. There's chains, slows, leap. So many gapclosers without cooldowns, it's a non-issue which has 0 weight to the argument.
The fact that it destroys the stampool of whoever it is cast against to deal with 2 CC's every 6 seconds for a minimal cost is not. Also, it's often very delayed to break out of it as well. Again, I play mDK, I've used it countless times. It can be abused very easily.
Sypherioth
Well I never get killed because of a fossilize on any of my builds much. Runecage is there alot more often still. On my dk with 1hand and shield I pretty much have the same result as with fossilize and dw. I like 1hand shield a bit more beacuase I even get 2 great skills. Ranged charge with stun (this realy kills when charge 50% hp target) And reverberating strike smash. Applying stun and defile. so nice. so OP when used right.
About delayed to break free. I have that on all stuns that occur on me at times. But realy I never had trouble with fossilize. only trouble when delayed yes. But maybe its because i play dodge roll instead of heavy armor. Break free and dodge roll works fine.
Again this is the problem. You shouldn't have to force everyone in to a build that relies on working against CC. It kills build diversity, it kills the fun out of the game. If it all boils down to have the perfect build to counter everything, then whats the point of the 99.999% of all the other sets? Theres like 500 sets in the game. So we should only play with like what, 6 of them?
You have a build that works against fossilize, good. But if you need to BUILD SETS to counter ONE SPELL, then theres a huge problem.
How the hell you die to runecage is probably a bigger mystery than the Davinci code. You're fine with a guaranteed unavoidable double CC breakout spell, but runecage, a spell you can easily dodgeroll, is ur biggest issue?
Man, im sorry but you're very ignorant. If im not wrong, NB stealth removes all debuffs right? So first off you don't need to break out of the root ever, why? Because your stealth removes u from the fight + it removes the debuffs from the root and all dots, theres a few exceptions, but as far as i know, Dks spells doesn't fall under that.
Theres a difference between stealth vs teleport vs purify and wardens that has nothing i think. In teleports case you're still rooted, in templars case you remove the root but you're in for a treat (same with teleport). But with stealth you can just run away. How can you compare this?
You clearly do not play the other classes vs Dks that much or you play in a very low mmr where new ppl havn't figured out whats OP yet.
CC outside roots and snares is perfect? Besides the fact that you sometimes needs to breakout twice, cuz it didn't register the first time but u still lost the stamina? Or that sometimes ur breakout button doesn't work? Or when they game can't decide if you will die or break out first so you're stuck and just die out of nowhere? Perfect you say.
Also since you're magNB your ESCAPE is used by ur highest pool of resources. This is view is so skewed it can get.
What year are you living in, because cloak hasn't removed debuffs for YEARS. The only thing it negates is DOT's while you are in cloak (and force misses when entering cloak). Also telling me I'm in a low mmr when you don't know how to manage your stamina, ok buddy. I've told you plenty of counters / ways to manage your resources vs CCs but you clearly aren't going to take a single piece of advice so have fun out there dealing with DKs.
Aight debuffs was my bad, i generally don¨t play NB much cuz i don't like the stealthy part of them, never played much rogue in any rpg. But still removes the root however.
No dude you havn't given me a single way to avoid DKS DOUBLE CC, reliably. Purify is not a reliable way to do it because of how fast people dish out dmg, you need to be really fast to avoid dmg and healing yourself back up. Im sorry but you're not experiencing what good Dks does. ROll dodge is the best way to get out of roots because it negates the upcoming dmg they will throw at you after you're rooted. And since its an aoe meta you need to leave their position aswell since they will have aoes around them from set procs.
You don't play much as a templar (since u clearly said u hadn't played it, but u somehow know their CC avoidance like a professional), you also don't play much of anything else besides NB. Playing a few bgs as 1 class doesn't make you experienced.
You clearly don't know what Dks are capable of in high mmr. MagNB handling roots well is not an argument for fossilize being balanced. That just means NB is good at avoiding roots. You don't even know what your arguments entices.
Heres a legit, good advice, go watch top pvpers in this game. Fengrush as an example. Hes as far up on the mmr ladder you can get. Watch his games and how fast you get slapped around after a fossilize.
Fossilize is to broken, hell even a MagDk in this thread is telling you, yet you ignorantly refuses to listen, cuz u believe you have all the magical answeres. Geez dude get a grip on (fictional)reality.
Man, im sorry but you're very ignorant. If im not wrong, NB stealth removes all debuffs right? So first off you don't need to break out of the root ever, why? Because your stealth removes u from the fight + it removes the debuffs from the root and all dots, theres a few exceptions, but as far as i know, Dks spells doesn't fall under that.
Theres a difference between stealth vs teleport vs purify and wardens that has nothing i think. In teleports case you're still rooted, in templars case you remove the root but you're in for a treat (same with teleport). But with stealth you can just run away. How can you compare this?
You clearly do not play the other classes vs Dks that much or you play in a very low mmr where new ppl havn't figured out whats OP yet.
CC outside roots and snares is perfect? Besides the fact that you sometimes needs to breakout twice, cuz it didn't register the first time but u still lost the stamina? Or that sometimes ur breakout button doesn't work? Or when they game can't decide if you will die or break out first so you're stuck and just die out of nowhere? Perfect you say.
Also since you're magNB your ESCAPE is used by ur highest pool of resources. This is view is so skewed it can get.
What year are you living in, because cloak hasn't removed debuffs for YEARS. The only thing it negates is DOT's while you are in cloak (and force misses when entering cloak). Also telling me I'm in a low mmr when you don't know how to manage your stamina, ok buddy. I've told you plenty of counters / ways to manage your resources vs CCs but you clearly aren't going to take a single piece of advice so have fun out there dealing with DKs.
Because they are the ones using it? Wtf lol. Syphe the troll.
Anyway Riku, i hope you one day finally reach high mmr, play bgs actively now. So that your fictional bubble bursts. If i play on low mmr, for example if i play a new char. First 5+ games, i roflstomp ppl, getting easy 20/0 or 20/1 matches. Then boom after 5 matches every game is vs full premades or slow aoe metas, DK fossilize spammers, spintowinners.
And i know you do not know much of the pvp when you claim Dks arn't good on burst, that was the first red flag of the post.
Man, im sorry but you're very ignorant. If im not wrong, NB stealth removes all debuffs right? So first off you don't need to break out of the root ever, why? Because your stealth removes u from the fight + it removes the debuffs from the root and all dots, theres a few exceptions, but as far as i know, Dks spells doesn't fall under that.
Theres a difference between stealth vs teleport vs purify and wardens that has nothing i think. In teleports case you're still rooted, in templars case you remove the root but you're in for a treat (same with teleport). But with stealth you can just run away. How can you compare this?
You clearly do not play the other classes vs Dks that much or you play in a very low mmr where new ppl havn't figured out whats OP yet.
CC outside roots and snares is perfect? Besides the fact that you sometimes needs to breakout twice, cuz it didn't register the first time but u still lost the stamina? Or that sometimes ur breakout button doesn't work? Or when they game can't decide if you will die or break out first so you're stuck and just die out of nowhere? Perfect you say.
Also since you're magNB your ESCAPE is used by ur highest pool of resources. This is view is so skewed it can get.
What year are you living in, because cloak hasn't removed debuffs for YEARS. The only thing it negates is DOT's while you are in cloak (and force misses when entering cloak). Also telling me I'm in a low mmr when you don't know how to manage your stamina, ok buddy. I've told you plenty of counters / ways to manage your resources vs CCs but you clearly aren't going to take a single piece of advice so have fun out there dealing with DKs.
I'd really love to meet you in battlegrounds against my mDK and see all these new ground breaking methods of dealing with unavoidable double CC's while sustaining your stam perfectly on a magblade. You must've figured out a solution even ahead of all the top pvpers in the game! Who somehow also complain about the same thing.... Hmm nah, the system must be perfect after all.
Sorry Sypher but no. Your first comment, you're literally the only class with a guaranteed stun thats unavoidable. Yet you complain. Every class has issue vs dodgerollers, Dk is the only class to somewhat counter it. You shouldn't complain in this matter, that Dk has issues vs staminarollers, when every class does yet Dk has fewer issues cuz of fossilize.
But ye i can agree, spamrollers are annoying, but thats literally their only defense tho. A medium armored spin to win, the only way he survives your dmg is spam rolling. Your fossilize punishes that guy ALOT. Your basically removing 7k stamina from 1 guy every 6 seconds.
No those matches happens because a new char doesn't get all ur chars mmr immediatly. But my start mmr is higher than a person playing for the first time.
I know im in high mmr, because 1, i've been nr1 on the scoreboard multiple times by the end of the week, which means i play alot and this games mmr, ur mmr only goes up never down.
2nd i face all those players in the top 10 bracket in almost every bg.
3rd I sometimes get long queues, which is a direct "punishment" for being in high mmr. Because theres less players there.