CMDR_Un1k0rn wrote: »But I'm not disappointed.
We were given three free race changes, plus some name changes as well. ZOS did not have to give us anything.
Paradoxically, they actually did listen to community feedback here.
Anyway, I come from Elite Dangerous, and... Well I'm not exactly a nobody in that community, let's just say that.
You know what happened when Frontier listened to community feedback? It made said community toxic as all heck, and destroyed the game balance.
I used to not see that, but now I do.
Some people aren't going to like what I'm about to say.
"The customer is not always right."
I feel this is especially true in games development. Most common fans just think about how the game can be changed to benefit themselves.
ZOS, as a GM for an extremely large community, has to balance changes for, if advertising is to be believed, millions of players.
With that many players, of course some will be disappointed. Humanity is a very diverse species after all. No two people think exactly the same.
I'm firmly in the camp of "let the developers develop", these days.
Design by committee doesn't work. Trust me, I've seen it destroy a game I otherwise love.
MLGProPlayer wrote: »CMDR_Un1k0rn wrote: »But I'm not disappointed.
We were given three free race changes, plus some name changes as well. ZOS did not have to give us anything.
Paradoxically, they actually did listen to community feedback here.
Anyway, I come from Elite Dangerous, and... Well I'm not exactly a nobody in that community, let's just say that.
You know what happened when Frontier listened to community feedback? It made said community toxic as all heck, and destroyed the game balance.
I used to not see that, but now I do.
Some people aren't going to like what I'm about to say.
"The customer is not always right."
I feel this is especially true in games development. Most common fans just think about how the game can be changed to benefit themselves.
ZOS, as a GM for an extremely large community, has to balance changes for, if advertising is to be believed, millions of players.
With that many players, of course some will be disappointed. Humanity is a very diverse species after all. No two people think exactly the same.
I'm firmly in the camp of "let the developers develop", these days.
Design by committee doesn't work. Trust me, I've seen it destroy a game I otherwise love.
Most of the complaints this patch have been around lore.
ESO is grounded in 20+ years of TES lore. We expect the game to stay true to that lore.
When you repeatedly point out to the devs that something is blatantly lore-breaking (i.e. Altmer stamina regen, Bosmer with no stealth passive, etc.), you have a problem. That developer does not care about its own brand.
This, note that this was that this one expected of Khajiit tanks after the change.joseayalac wrote: »I think that ZOS did listen to player feedback.
That doesn't mean that they will do whatever YOU had in mind.
Lol.

MLGProPlayer wrote: »CMDR_Un1k0rn wrote: »But I'm not disappointed.
We were given three free race changes, plus some name changes as well. ZOS did not have to give us anything.
Paradoxically, they actually did listen to community feedback here.
Anyway, I come from Elite Dangerous, and... Well I'm not exactly a nobody in that community, let's just say that.
You know what happened when Frontier listened to community feedback? It made said community toxic as all heck, and destroyed the game balance.
I used to not see that, but now I do.
Some people aren't going to like what I'm about to say.
"The customer is not always right."
I feel this is especially true in games development. Most common fans just think about how the game can be changed to benefit themselves.
ZOS, as a GM for an extremely large community, has to balance changes for, if advertising is to be believed, millions of players.
With that many players, of course some will be disappointed. Humanity is a very diverse species after all. No two people think exactly the same.
I'm firmly in the camp of "let the developers develop", these days.
Design by committee doesn't work. Trust me, I've seen it destroy a game I otherwise love.
Most of the complaints this patch have been around lore.
ESO is grounded in 20+ years of TES lore. We expect the game to stay true to that lore.
When you repeatedly point out to the devs that something is blatantly lore-breaking (i.e. Altmer stamina regen, Bosmer with no stealth passive, etc.), you have a problem. That developer does not care about its own brand.
MLGProPlayer wrote: »Are you surprised that, as usual, ZOS ignored the community?
Razorback174 wrote: »
Finedaible wrote: »I've lost any respect for the company after this Wrathstone PTS and release update. Not so much because they didn't listen to player feedback, but because they deliberately sabotaged the most progress that had been made in the 1st week of the PTS. The majority of players were relatively happy with the changes in that first week, and ZoS could have simply tweaked numbers from that point on, and everything would have been okay. However, they eventually started making very random reworks to passives each week with no real reasoning behind them. Sure, they added a few "Dev notes" to 'explain' these changes, but none of them really made any sense, and just left us all scratching our heads. It's like they typed a random reason assuming that we should all automatically take it as adequate merit for the changes.
A forum is a place where an exchange of ideas on a subject occur. Ever since I've played this game though, I've only ever seen ZoS present their own ideas and ignore feedback. This 'forum' is more like a town crier announcing unwanted changes at this point. Remember the fallout with Heavy attacks Online: Morrowind update? I don't know why they even bother posting to this forum anymore if they are just going to force it down our necks anyway.
MLGProPlayer wrote: »
Typical player experience in the game involves questing, questing, light attacking through normal dungeons, questing, trading, questing.MLGProPlayer wrote: »
And that is why his opinions shouldn't be given much weight. He isn't a typical player. Decisions need to be based on the typical players experience in the game.
HatchetHaro wrote: »Typical player experience in the game involves questing, questing, light attacking through normal dungeons, questing, trading, questing.MLGProPlayer wrote: »
And that is why his opinions shouldn't be given much weight. He isn't a typical player. Decisions need to be based on the typical players experience in the game.
Sure ask them for advice on how to balance races.
CMDR_Un1k0rn wrote: »But I'm not disappointed.
We were given three free race changes, plus some name changes as well. ZOS did not have to give us anything.
Paradoxically, they actually did listen to community feedback here.
Anyway, I come from Elite Dangerous, and... Well I'm not exactly a nobody in that community, let's just say that.
You know what happened when Frontier listened to community feedback? It made said community toxic as all heck, and destroyed the game balance.
I used to not see that, but now I do.
Some people aren't going to like what I'm about to say.
"The customer is not always right."
I feel this is especially true in games development. Most common fans just think about how the game can be changed to benefit themselves.
ZOS, as a GM for an extremely large community, has to balance changes for, if advertising is to be believed, millions of players.
With that many players, of course some will be disappointed. Humanity is a very diverse species after all. No two people think exactly the same.
I'm firmly in the camp of "let the developers develop", these days.
Design by committee doesn't work. Trust me, I've seen it destroy a game I otherwise love.
CMDR_Un1k0rn wrote: »MLGProPlayer wrote: »CMDR_Un1k0rn wrote: »But I'm not disappointed.
We were given three free race changes, plus some name changes as well. ZOS did not have to give us anything.
Paradoxically, they actually did listen to community feedback here.
Anyway, I come from Elite Dangerous, and... Well I'm not exactly a nobody in that community, let's just say that.
You know what happened when Frontier listened to community feedback? It made said community toxic as all heck, and destroyed the game balance.
I used to not see that, but now I do.
Some people aren't going to like what I'm about to say.
"The customer is not always right."
I feel this is especially true in games development. Most common fans just think about how the game can be changed to benefit themselves.
ZOS, as a GM for an extremely large community, has to balance changes for, if advertising is to be believed, millions of players.
With that many players, of course some will be disappointed. Humanity is a very diverse species after all. No two people think exactly the same.
I'm firmly in the camp of "let the developers develop", these days.
Design by committee doesn't work. Trust me, I've seen it destroy a game I otherwise love.
Most of the complaints this patch have been around lore.
ESO is grounded in 20+ years of TES lore. We expect the game to stay true to that lore.
When you repeatedly point out to the devs that something is blatantly lore-breaking (i.e. Altmer stamina regen, Bosmer with no stealth passive, etc.), you have a problem. That developer does not care about its own brand.
Shalidor.
KommandantViy wrote: »Finedaible wrote: »I've lost any respect for the company after this Wrathstone PTS and release update. Not so much because they didn't listen to player feedback, but because they deliberately sabotaged the most progress that had been made in the 1st week of the PTS. The majority of players were relatively happy with the changes in that first week, and ZoS could have simply tweaked numbers from that point on, and everything would have been okay. However, they eventually started making very random reworks to passives each week with no real reasoning behind them. Sure, they added a few "Dev notes" to 'explain' these changes, but none of them really made any sense, and just left us all scratching our heads. It's like they typed a random reason assuming that we should all automatically take it as adequate merit for the changes.
A forum is a place where an exchange of ideas on a subject occur. Ever since I've played this game though, I've only ever seen ZoS present their own ideas and ignore feedback. This 'forum' is more like a town crier announcing unwanted changes at this point. Remember the fallout with Heavy attacks Online: Morrowind update? I don't know why they even bother posting to this forum anymore if they are just going to force it down our necks anyway.
Really? "None" of them made any sense? Now I can't get some of the complaints, like Bosmer losing something that was not only a big part of their balance but also of their flavor, but for the most part I'm happy with these changes. For one thing, now my Dunmer stamina characters won't be arbitrarily gimped because for some reason ZOS used to think they were a magicka only race, despite in lore almost always being described as masters of both sword and spell.
Also, while the bonus fire damage thing might have been a nice bit of dunmer specific flavor, I don't think it felt nice feeling forced to pretty much only play magicka DK to get the most out of that, and I am glad that their DPS bonuses apply to every damage type now, rather than just one that was only used in any significant amount by a single class that wasn't even technically dunmeri (it's akaviri) in design. Not to mention that in no previous Elder Scrolls games have Dunmer gotten bonus fire damage, merely they are highly resistant to fire due to living next to so many volcanoes and being accustomed to the heat and knowing how to cope with it etc, and they did not lose that in this patch.
david_m_18b16_ESO wrote: »My problem with the ace change is how they felt like not all the race have been re-worked by the same team.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
russelmmendoza wrote: »The community was asking for a racial passive changes.
They get a racial passive nerf.
+2000 stam/mag vs +20% stam/mag.
I pretty sure a lot if not all of us roll with 30k + stam/mag.
ZOS did not ignore the community. It does seem though that you ignored what ZOS has actually done in listening to our feedback to make your poll.
Just becuase you do not like the changes does not mean ZOS didn't listen to others.
If zos actually listened then,
they would’ve addressed the snare and root meta.
Performance in cyro wouldnt be an absolute Embarrassment
And Altmer wouldn’t have such a useless stam regen passive