VexingArcanist wrote: »Either it's in the DNA of the game or it's just should not happen.
VexingArcanist wrote: »Either it's in the DNA of the game or it's just should not happen.
Ahem....
Classes are not in Elder Scrolls' DNA. ESO just should not have classes.
VexingArcanist wrote: »Ahem...but they ARE in ESO, so really, what is your point? Water should NOT be wet?
That is debatable.VexingArcanist wrote: »I can't see any reason for any game to offer a complete class change. Either it's in the DNA of the game or it's just should not happen.
As I always say when this one comes up : I am all for alliance change - If Done RIGHT!Revelzdevelz wrote: »The alliance token should already be in. You let us all raid together so you will make new friends and want to pvp with them. You can make it a quest to go with lore...
The only valid argument against it is the level of technical challenge ZOS would have in implementing it.
White wabbit wrote: »Whatttttttt another thread for something zos said they aren't doing
Where is the person with the flogging a dead horse gif when you need them
TheShadowScout wrote: »That is debatable.VexingArcanist wrote: »I can't see any reason for any game to offer a complete class change. Either it's in the DNA of the game or it's just should not happen.
The main reason for class changes would be giving people the option to completely "redo" their characters, without loosing all the other time and work invested (quests, guilds, exploration/collections, riding, crafting research, achievements...)
It would make a good thing for those who already played a dozend alts, and now face the vexation of having to play some more if they want to necromance, or who are greatly annoyed at seeing a new class released that would have made a lot more sense for an old characters backstory...
Sadly, so far the official word on class change from ZOS is still "nope", so until and unless they change their mind, well... S.O.L.As I always say when this one comes up : I am all for alliance change - If Done RIGHT!Revelzdevelz wrote: »The alliance token should already be in. You let us all raid together so you will make new friends and want to pvp with them. You can make it a quest to go with lore...
And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...
With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agenrs sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.
Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to morrowind with Naryu?)
Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.
And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
(there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)
Also, this could be a option to add new factions to PvP. Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at vasrious random merchant camps and such...)
Might be too complicated, but would still be interesting!
White wabbit wrote: »Whatttttttt another thread for something zos said they aren't doing
Where is the person with the flogging a dead horse gif when you need them
The only valid argument against it is the level of technical challenge ZOS would have in implementing it.
There is no technical challenge.
Race, class, faction would all just be single numbers in a database, eg 1 = Aldmeri Dominion, 2 = Daggerfall Covenant, 3 = Ebonheart Pact. Changing a value in a database is child's play.
Faction storyline progression might require some thought on how to deal with players who haven't finished it yet. Effortless solution - require them to finish before changing faction or require them to start from the beginning.
XDragonDoomX wrote: »White wabbit wrote: »Whatttttttt another thread for something zos said they aren't doing
Where is the person with the flogging a dead horse gif when you need them
Class change tokens are needed, they get money and we get a choice. Only people against it are those who worry too much about other's ppl lives and not their own.
Factions should be eliminated outside PVP. Example: You create your toon, the vestige which also will be non-affiliated with any faction. Choose race, class and a start region: Coldharbour, Morrowind, Summerset, Elsweyr, etc. Then at the end of its respectives tutorials you can choose what faction to work for or even be a freelancer. In the story they don't treat you like part of the army anyways so it won't change anything.
About PVP, you choose a faction to fight for every campaign, in which your account will be locked to play that faction for that campaign for the duration of it. "But I want to play with muh friends", your needs are irrelevant when put in a list of priorities related to the integrity of rules. A game need a very strict set of rules to provide fair play.
The only valid argument against it is the level of technical challenge ZOS would have in implementing it.
There is no technical challenge.
Race, class, faction would all just be single numbers in a database, eg 1 = Aldmeri Dominion, 2 = Daggerfall Covenant, 3 = Ebonheart Pact. Changing a value in a database is child's play.
Faction storyline progression might require some thought on how to deal with players who haven't finished it yet. Effortless solution - require them to finish before changing faction or require them to start from the beginning.
Flogging dead horses is only a bad thing if it doesn't work!White wabbit wrote: »Where is the person with the flogging a dead horse gif when you need them