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Do you think animation cancelling should be part of the game?

  • Sharee
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    No. It's exploiting and can only be done with the help of macros.
    Ertosi wrote: »
    ZOS thinks animation cancelling should be part of the game. The conversation ends there.

    Its not that simple. Remember that PTS a year or two back where they tried to redo animation cancelling? They scrapped the project because players hated the result, but they clearly aren't happy with what we have in the game now.

    Heres the old official thread: https://forums.elderscrollsonline.com/en/discussion/245038/official-feedback-thread-for-prioritization-of-combat-animations/p1
    Edited by Sharee on February 23, 2019 10:57PM
  • FlyingSwan
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    I feel if we did not have AC, the game would be faceroll to the point of causing brain-rot, ESO hardly demands a high level of gamer skill.
  • Loves_guars
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    On the fence... while it's true that most of the times I don't want to wait for an animation to end and I'd prefer to cancel, I also don't want DPS to be dictated by animation cancelling, as something you NEED.

    But I think if I really have to choose, I'd say the game would be better without it. Yes, maybe a bit more dull for those players that want a more fast gameplay, but that was never the intention for this game. It's just a bug that was never fixed. If people don't like to wait then they should move on to Black Desert or something like that.

    Doesn't matter, it will never be fixed because I think ZoS is too scared that the elite quits the game. Which is ironic because removing it, would shorten the distance between elite and casual players.

    And the poll is biased and wrong.
    Edited by Loves_guars on February 23, 2019 11:41PM
  • Vandril
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    idk wrote: »
    Rungar wrote: »
    there is no one against defensive animation cancelling which consists of block and dodge roll. Its an integral part of the game and is what makes the game feel fast and responsive. No ones against ultimate because it cant be used every 0.5 seconds.

    light attack spam which is offensive clockwork animation cancelling, which has the capacity and more importantly perception for macroing, comes across as buttonmashing , is what most dont like.

    it is important not to confuse these as they are completely separate.

    Once again you are inaccurate to even suggest one is separate from the other if you actually understand the system. I pointed this out above and to say the same thing with different words as I quoted here is still just as inaccurate.

    I am not going to continue this silly argument as it is clear to anyone who understands the design that you are wrong. Good day.

    Edit, that you are wrong the two are separate.

    Okay, no. You're full of crap, and I'm calling you out on it. You're trying to talk from a position of authority, but you obviously have only the slightest idea of what you're talking about. I would have no problem with that if you had remained respectful with the person you were debating with, but instead you attempt to use your nonexistent expertise on the subject to belittle them and try to pull the rug out from under their argument.

    I actually do have substantial experience in software development and some experience in game design, and I can tell you with certainty that not only is it possible to change ESO's animation canceling to only allow what Rungar describes as defensive canceling, but that the effort required would be near inconsequential.

    Here's an example of how it could be done, depending on the specifics of how ESO is programmed:
    There are already skills that cannot be canceled into one another (the skillbar abilities). The logic for disallowing these abilities to animation cancel into one another is already built into the function of the GCD. All you would need to do is add Light Attack, Heavy Attack, and Bash to the game as that class (literally, the programmatic "Class") of ability, and point the current keybinds for Light Attack, Heavy Attack, and Bash at the new version of those abilities instead of the current versions. The GCD ruleset would handle the rest, no longer allowing them to animation cancel with one another nor with skillbar abilities while still allowing defensive canceling through dodging and blocking.

    Of course, the above makes a few assumptions about the exact mechanisms of how ESO is programmed. It could differ slightly, but it would not change what would need to be done to only allow defensive canceling by anything more than the minor details; the essence would remain the same, as the following are definitely true and prove the possibility of the change:
    1. The logic for disallowing abilities to animation cancel is already built into the game.
    2. The logic allowing you to use LA/HA and Bash alongside an ability every GCD is already built into the game.
    3. LA/HA are essentially 0-cost abilities that provide a buff/resource gain on use.
    4. Bash is essentially an ability that inflicts the target with a channeling interrupt.

    The four above facts in tandem prove that tying LA/HA and Bash to the same GCD rules that skillbar abilities are tied to is possible, because the ruleset exists and LA/HA and Bash are all effectively compatible with the skillbar ability class. And since nothing would change with Dodge/Block, the ability to defensive cancel would remain exactly the same.

    I mean, heck, it could even be as simple as setting a flag for LA/HA and Bash. The quote-formatted example I gave above actually assumes that ESO is programmed in one of the most inefficient ways it could possibly be done (without being an incomprehensible mess). It's most likely even simpler than that.

    I'll wrap this up with a nice little quote that describes your posts on this matter perfectly:
    idk wrote: »
    it is clear to anyone who understands the design that you are wrong. Good day.
    Edited by Vandril on February 24, 2019 12:12AM
  • Uryel
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    No. It's exploiting and can only be done with the help of macros.
    Super biased poll. There should be a "no" option that doesn't involve that macro thing.

    Yes, you can do it without macro, it's so obvious that one may even do it accidentally.

    I voted "no" because I think, if animations were needed to last full length for the action to take full effect... Well, that's just how it should be. You can interrupt yourself if you need to dofge or whatever, but it should be considered as an interrupt. IMHO, it would give more weight to the actions we take.
  • Sylvermynx
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    Other: I can't reliably ani-cancel, as my ping is 2000 + ms at all times. I also can't reliably bar-swap etc. Truthfully, I don't belong in this game - WoW's and RIFT's combat was much more forgiving. But those devs/writers took the games in directions I didn't find fun at all.... so here I am....

    It's a struggle to kill a couple of mobs. If there's 3 or more.... ain't hap'nin.
  • RebornV3x
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    No. It's exploiting and can only be done with the help of macros.
    I honestly don't care if its in the game or not but for consistency sake its an exploit and all attempts to fix or minimize it should be made instead of ignored by the devs and yes its technically an exploit since animation canceling is never mentioned in game and it doesn't seem the game was made with this in mind either,
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • xxthir13enxx
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    AC isn’t going anywhere...as they couldn’t fix it when it originally became obvious people were using it...so ZOS just decided that if you can’t beat em join em...and it became a “feature”.

    So any discussion about “removing” it is rather pointless...
  • klowdy1
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    Incomplete poll. I do not like it, and would be happy if it went away, but I can do it, no problem, and I don't need macros to do so. I also don't see it as an exploit, since ZOS has accepted it as a mechanic.
  • itsfatbass
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    If you do a simple forum search, you will see ENDLESS other posts about this exact thing. It's a dead horse that has already been CONFIRMED by zos to be an integral part of the game play. Don't believe me? Read the TIPS on your load screens, they literally tell you to animation cancel your light attack with an ability.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • rabidmyers
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    No. It's exploiting and can only be done with the help of macros.
    i dont think it can be done with only macros but i dont think it should be in the game

    as someone who can ani cancel very well i choose not to do it because its just so stupid
    at a place nobody knows
  • Sylvermynx
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    itsfatbass wrote: »
    If you do a simple forum search, you will see ENDLESS other posts about this exact thing. It's a dead horse that has already been CONFIRMED by zos to be an integral part of the game play. Don't believe me? Read the TIPS on your load screens, they literally tell you to animation cancel your light attack with an ability.

    I've personally never seen that particular tip.
  • stevenyaub16_ESO
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    No. It's exploiting and can only be done with the help of macros.
    I like that it adds difficulty and room for error/improvement...

    I voted No, BUT I'm kinda on the fence about the whole issue. It essence it is poor design and not player friendly (because of the latency issue and heavy reliance of stable connection which not everyone has) on the other hand, removing light attack animation cancelling will make DD very stale.

    I want the game to be enjoyed and playable by most, and more focused on teamwork and communication than player skill. Community comes first and I'd rather play with fun individuals from different backgrounds, the physical demand animation cancelling has is a major deterrent for some people. The personalities you interact with is what make the MMO genre great.

    But honestly I doubt it will be changed, unless a dev has a great idea to make light attacks still relevant in some way. Everywhere else animation cancelling is patched and fixed for good reason.
  • eso_lags
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Hey,
    I noticed that ppl are apparently still against animation cancelling. This really surprises me, since the system has been in the game for years now. And it's really easy to learn (especially LA weaves and even bash cancelling isn't very hard).

    So yeah just curious why people are still opposed to anim cancelling and how many there are who share that opinion.

    Personally I support cancelling ofc and since the "macro" argument is hilarious and can easily be debunked, I'd really like to hear a valid reason against animation cancelling.

    Its pretty much useless on xbox because its so laggy. At least in pvp. Theres almost no point in using it unless its not laggy but thats usually not the case. So the casuals win in a way.
  • DragonHeart000
    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Animation canceling raises the skill ceiling a lot. It's an advanced mechanic that adds depth to the combat system. I am for it.
    @DragonHeart000 NA PC
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  • kollege14a5
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    If there was no animation canceling the gap between good and bad players would decrease a lot. Also game would be slow af
  • TokenIntellect
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    No. It's exploiting and can only be done with the help of macros.
    [removed comment]
    If there was no animation canceling the gap between good and bad players would decrease a lot. Also game would be slow af

    Why is it that some players feel the need to punish other players for not being good enough and yet still want there to be a vast chasm between them? Good players, being good players, would adapt. Less-skilled players (or those who have difficulty with AC for any number of reasons) would have more of a chance. Why is making the game more appealing and enjoyable for more people such a problem?

    And it's not necessary that it would slow the game down. Would there likely have to be adjustments to make it work? Sure. Maybe something like increasing the damage of attacks to keep the DPS where it is while decreasing the pace of combat. Done well, it could actually improve the flow; instead of dancing around like a puppet with its strings cut listening for audio cues of attacks that you can't actually see, it might actually seem like combat. It would actually make it easier to adapt to unexpected situations. It might even require some strategy or require people learn mechanics.
    Edited by ZOS_JesC on February 24, 2019 7:50PM
  • AbysmalGhul
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    Once I learned how to effectivley animation cancel, I never went back to the old ways. B)
  • Zardayne
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    People looking to slow down combat can go play turn-based strategy games.

    I've heard there's vanilla WoW servers now.............. ;)

    Officially they are not but I'm waiting..
  • Anhedonie
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    No. It's exploiting and can only be done with the help of macros.
    Didn't read the whole answer lol. You can do a lot of stuff without macro. Like teleport strike + LA + Ult + Execute in a moment.
    On the other hand I prefer games where you commit to your attacks, like dark souls, hell, even Skyrim.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • kollege14a5
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    [removed quote]


    If there was no animation canceling the gap between good and bad players would decrease a lot. Also game would be slow af

    Why is it that some players feel the need to punish other players for not being good enough and yet still want there to be a vast chasm between them? Good players, being good players, would adapt. Less-skilled players (or those who have difficulty with AC for any number of reasons) would have more of a chance. Why is making the game more appealing and enjoyable for more people such a problem?

    And it's not necessary that it would slow the game down. Would there likely have to be adjustments to make it work? Sure. Maybe something like increasing the damage of attacks to keep the DPS where it is while decreasing the pace of combat. Done well, it could actually improve the flow; instead of dancing around like a puppet with its strings cut listening for audio cues of attacks that you can't actually see, it might actually seem like combat. It would actually make it easier to adapt to unexpected situations. It might even require some strategy or require people learn mechanics.

    First of all good players will adapt I mean sure if they already managed to animation cancel they'll easily manage pressing buttons without timing etc. It is like downgrading someone who can run and sprint to only walk now. Also I don't now how you can say it won't slow the game down every ult, every defensive skill gets cancelled by good players. I would rage so hard if I had to always see the full animation of my vigor or shield cast. It is not only about dps exspecially in pvp what I mainly play. Also pvp means player vs player so you need to beat other players and you need to be better than them, punish their mistakes. Animation canceling plays a huge part in it. This would be quite hard if the gap between bad and good players is small. Also lowering the skillcap means less fun for me since there isn't much to improve after hitting skillcap so fast.
    Edited by ZOS_JesC on February 24, 2019 7:50PM
  • MartiniDaniels
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    Cutting ends of animations is ok. But when endless hail animation is cancelled by bar swap it just looks weird.
    Anyway everybody is used to that, so no point to change it now.
  • Chronocidal
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    guess it seems that the majority of those who can do it and get it to work reliably dont want it to change,

    and thats not too surprising ... it works for them, theyve learnt how to do it and dont want to see either that effort go to waste or risk any potential decrease in what they consider to be a normal game style speed or DPS rate

    those who cant get it to work (for whatever reason) at least mildly resent that such a "mechanic" exists uncorrected since its effectively locking them out of game content (content that many of them may of paid for)

    theres also the aesthetic concerns that it looks terrible and defies even ESO logical physics

    my personal dislike of LA weaving is a totally different beast to:

    1) my dislike of animation cancelling,
    2) my contempt for a development team that couldnt bother to correct a bug for so long it became a feature,
    3) my frustration with players who dont suffer a problem yet outright dismiss the concerns of those who do
    Edited by Chronocidal on February 24, 2019 8:25AM
  • CyrusArya
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    The entitlement among some players is frankly obnoxious. If you find yourself in the lowest common denominator of players who can’t perform a core game mechanic, the onus is on you to improve and raise to the bar....not drag the entire game down to your level.

    For the record this entire discussion is pointless because ZOS has already done a pass on cancelling and given the mechanic their blessing. Learn to either play the game properly, or refuse to do so and accept lower performance.
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  • FlyingSwan
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    On the fence... while it's true that most of the times I don't want to wait for an animation to end and I'd prefer to cancel, I also don't want DPS to be dictated by animation cancelling, as something you NEED.
    CyrusArya wrote: »
    The entitlement among some players is frankly obnoxious. If you find yourself in the lowest common denominator of players who can’t perform a core game mechanic, the onus is on you to improve and raise to the bar....not drag the entire game down to your level.

    For the record this entire discussion is pointless because ZOS has already done a pass on cancelling and given the mechanic their blessing. Learn to either play the game properly, or refuse to do so and accept lower performance.

    The other thing is that it sounds hard at first but once you try it, it's not hard at all and becomes a sub-conscious part of your rotation. I am not perfect at it BTW, often I am off, but generally it's locked in and it happens without me giving it a lot of thought.

    The key thing is, it's not needed for 99% of content in the game anyway; ESO is a very casual friendly game, with just a few bits of tough content to keep serious players invested. 4 man vet content is easy to complete with a well thought-out char using crafted gear and no animation cancelling, it's only the very hardest trials that benefit from every bit of DPS you can throw at them, and by the time anyone has grinded (ground?) enough gear to complete those, then they've had ample time to learn AC.


    Edited by FlyingSwan on February 24, 2019 7:33AM
  • Casdha
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    I choose other.

    If it was equal across all classes and weapons then keep it but on my 2H Imperial I tend to do it by accident and all it results in is an awkward swing. It is almost like he changes his mind in mid swing and waists two or three seconds flailing about and doesn't hit a thing or do any damage.

    If it was intended and not a bug it would always result in increased damage and not something that just looks like bad animation.
    Edited by Casdha on February 24, 2019 7:36AM
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  • Katahdin
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    I think that many of the people against it are people that just dont want to learn it rather than they cant learn it.
    Its not hard to learn, but it takes time and effort and yes its freaking boring to learn.

    Most people have a couple of hours to play at a time.
    They dont want to come home from a day at work to spend an hour or more of their already short play time practicing on a dummy to learn weaving or animation canceling.

    Im in the process of perfecting my rotation and Ive spent hours beating on that freaking dummy and it sucks.
    I have begun to have a love/hate relationship for that dummy. Its great when I can do a good rotation and get good numbers and I resent it when I struggle and I just want to go do something more fun.
    Beta tester November 2013
  • Trancestor
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    Eso combat without animation canceling Y I K E S

    Please stop with these stupid poll options tho.
  • Chronocidal
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    a quick reminder to any who may of missed the comments by some of the posters so far ...

    latency effects the players ability to use animation canceling either outright or reliably,

    some people cant animation cancel .... its not a matter of learning/practise, its a pure inability for their connection to allow such "quick time style" timed actions

    latency also effects a players ability to preform other actions deemed "required" by ESO such as LA weaving and even bar swapping ... again its not a problem with learning something when your connection simply wont allow it
  • Ectheliontnacil
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    a quick reminder to any who may of missed the comments by some of the posters so far ...

    latency effects the players ability to use animation canceling either outright or reliably,

    some people cant animation cancel .... its not a matter of learning/practise, its a pure inability for their connection to allow such "quick time style" timed actions

    latency also effects a players ability to preform other actions deemed "required" by ESO such as LA weaving and even bar swapping ... again its not a problem with learning something when your connection simply wont allow it

    While that may be true (I don't really buy it though, bc I have a friend playing from India and he plays pvp on a pretty high level. He's certainly able to weave). But either way that's not ZOS' problem, it's their problem. When you choose to play a game that gives you massive ping, bc of your location/your internet speed, you must realise that you probably won't be able to compete at a high level.
    There's games that are much more punishing still, like shooters etc and yet I don't see ppl demanding changes there.

    So while I get that it sucks for people with high ping, it's their own problem and they're a minority anyways...so it's unreasonable to change the game for their sake.
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