ZOS thinks animation cancelling should be part of the game. The conversation ends there.
there is no one against defensive animation cancelling which consists of block and dodge roll. Its an integral part of the game and is what makes the game feel fast and responsive. No ones against ultimate because it cant be used every 0.5 seconds.
light attack spam which is offensive clockwork animation cancelling, which has the capacity and more importantly perception for macroing, comes across as buttonmashing , is what most dont like.
it is important not to confuse these as they are completely separate.
Once again you are inaccurate to even suggest one is separate from the other if you actually understand the system. I pointed this out above and to say the same thing with different words as I quoted here is still just as inaccurate.
I am not going to continue this silly argument as it is clear to anyone who understands the design that you are wrong. Good day.
Edit, that you are wrong the two are separate.
There are already skills that cannot be canceled into one another (the skillbar abilities). The logic for disallowing these abilities to animation cancel into one another is already built into the function of the GCD. All you would need to do is add Light Attack, Heavy Attack, and Bash to the game as that class (literally, the programmatic "Class") of ability, and point the current keybinds for Light Attack, Heavy Attack, and Bash at the new version of those abilities instead of the current versions. The GCD ruleset would handle the rest, no longer allowing them to animation cancel with one another nor with skillbar abilities while still allowing defensive canceling through dodging and blocking.
it is clear to anyone who understands the design that you are wrong. Good day.
itsfatbass wrote: »If you do a simple forum search, you will see ENDLESS other posts about this exact thing. It's a dead horse that has already been CONFIRMED by zos to be an integral part of the game play. Don't believe me? Read the TIPS on your load screens, they literally tell you to animation cancel your light attack with an ability.
Ectheliontnacil wrote: »Hey,
I noticed that ppl are apparently still against animation cancelling. This really surprises me, since the system has been in the game for years now. And it's really easy to learn (especially LA weaves and even bash cancelling isn't very hard).
So yeah just curious why people are still opposed to anim cancelling and how many there are who share that opinion.
Personally I support cancelling ofc and since the "macro" argument is hilarious and can easily be debunked, I'd really like to hear a valid reason against animation cancelling.
kollege14a5 wrote: »If there was no animation canceling the gap between good and bad players would decrease a lot. Also game would be slow af
Siohwenoeht wrote: »DivineFirstYOLO wrote: »People looking to slow down combat can go play turn-based strategy games.
I've heard there's vanilla WoW servers now..............
TokenIntellect wrote: »[removed quote]kollege14a5 wrote: »If there was no animation canceling the gap between good and bad players would decrease a lot. Also game would be slow af
Why is it that some players feel the need to punish other players for not being good enough and yet still want there to be a vast chasm between them? Good players, being good players, would adapt. Less-skilled players (or those who have difficulty with AC for any number of reasons) would have more of a chance. Why is making the game more appealing and enjoyable for more people such a problem?
And it's not necessary that it would slow the game down. Would there likely have to be adjustments to make it work? Sure. Maybe something like increasing the damage of attacks to keep the DPS where it is while decreasing the pace of combat. Done well, it could actually improve the flow; instead of dancing around like a puppet with its strings cut listening for audio cues of attacks that you can't actually see, it might actually seem like combat. It would actually make it easier to adapt to unexpected situations. It might even require some strategy or require people learn mechanics.
Loves_guars wrote: »On the fence... while it's true that most of the times I don't want to wait for an animation to end and I'd prefer to cancel, I also don't want DPS to be dictated by animation cancelling, as something you NEED.
The entitlement among some players is frankly obnoxious. If you find yourself in the lowest common denominator of players who can’t perform a core game mechanic, the onus is on you to improve and raise to the bar....not drag the entire game down to your level.
For the record this entire discussion is pointless because ZOS has already done a pass on cancelling and given the mechanic their blessing. Learn to either play the game properly, or refuse to do so and accept lower performance.
Chronocidal wrote: »a quick reminder to any who may of missed the comments by some of the posters so far ...
latency effects the players ability to use animation canceling either outright or reliably,
some people cant animation cancel .... its not a matter of learning/practise, its a pure inability for their connection to allow such "quick time style" timed actions
latency also effects a players ability to preform other actions deemed "required" by ESO such as LA weaving and even bar swapping ... again its not a problem with learning something when your connection simply wont allow it