SidewalkChalk5 wrote: »Every single aspect of "Spell Recharge", from its name to its numbers and its functions, everything, even its function on the oddball stam Altmer, is a case study in abject failure. It is a "good" passive for a few niche builds, and that's it. It's absolutely useless in PvE, and too low to make an actual difference in PvP (aside from one obvious way to break and abuse it... can't wait). In PvE, it's a totally wasted slot that makes Breton the superior alternative for most content and roles since they pull near-identical DPS and have better resistances and easier playstyle.
Come on guys. Everyone knows Stamina is the most important stat for a mag build. It allows you to dodge, sprint, block, run Stamina weapons and abilities and most importantly sneak. It also makes your Stamina bar bigger. Bigger!!! Everything a mag build needs. In fact Altmer is currently the worst mag race because it has so little stamina passives. Anyone running Altmer before getting these Stamina passives was obviously picking the wrong race to begin with. That is why every mag Meta build is Redguard right now. Clearly you'll want Bosmer after the update. All the dodging and blocking and sprinting you could possibly need to perform a magicka based role. . Mag race # 1. Unbelievable levels of ignorance about this on the forums. Finally Altmer can be considered for a mag build by serious players. Finally. All they needed was that Stamina boost. Thank you ZOS. Thank you Class Reps. Thank you well meaning players. Thank you for finally adding the Stamina passives to the worst mag race in the game. They can now finally be lore friendly. Hallelujah!!
Kidgangster101 wrote: »Blocking rolling or running from mechanics are actually import so getting that resource back so you know you don't actually die to mechanics is pretty good. You can't do damage when you are dead just saying.
Nerftheforums wrote: »Seraphayel wrote: »sneakymitchell wrote: »
Yeah actually this passive helps my toon but it just doesn't make sense for altmer to have it.
Show me one source in the lore that states Altmer might not have anything Stamina related. Granted, there might be no source that favours a Stamina passive either but in the end it's neither pro nor contra Altmer lore and in that regard totally fine. Higher fire damage for Dunmer was also nowhere in the lore and still players loved it.
Show me one source that it does not counting this.
Maybe you are right. Altmers should get a straight 10% extra elemental and magic damage received, instead of that useless stam sustain. You know, for lore purposes!
Seraphayel wrote: »sneakymitchell wrote: »
Yeah actually this passive helps my toon but it just doesn't make sense for altmer to have it.
Show me one source in the lore that states Altmer might not have anything Stamina related. Granted, there might be no source that favours a Stamina passive either but in the end it's neither pro nor contra Altmer lore and in that regard totally fine. Higher fire damage for Dunmer was also nowhere in the lore and still players loved it.
To everyone that keeps saying that the stam regen is to small to be worth while need to really look at the numbers instead of just assuming. 645 stam every 6 seconds is the same as 215 added to their stam regen number they see on their character sheet. For most magicka characters that is somewhere between a 20% increase to almost 50% increase in stam regen. There is no way that is insignificant.
KhajiitFelix wrote: »To everyone that keeps saying that the stam regen is to small to be worth while need to really look at the numbers instead of just assuming. 645 stam every 6 seconds is the same as 215 added to their stam regen number they see on their character sheet. For most magicka characters that is somewhere between a 20% increase to almost 50% increase in stam regen. There is no way that is insignificant.
Still useless.