I'd say it's contextual.
For the DK trying to 1vX, it's a big buff, since it now scales with the number of people attacking you, and you don't have to worry about it being overwhelmed by spammers.
In a 1v1 vs. a mag Sorc/NB it's a nerf in the sense that they now have the counterplay to close-in and deliver their damage—but wings is practically an I-win button against these classes at the moment, so adding more counterplay is a good direction for balance. On the flipslide, it might encourage that Sorc/NB to engage you (at melee distance, in your favour) instead of immediately streaking/cloaking away, which you won't be able to catch. I'd call that a buff to good gameplay.
Overall it's a healthy change for combat design and I'd support it.
ZarkingFrued wrote: »Nerf this thread instead
I do not understand what the poll is intended to determine. The answers are a joke and the question seems to be strongly suggesting a nerf but seems to purposely hide that simple fact. Seems to be trying to deceiving.
Infinite projectiles with a 2 second duration.
I want the old wings back.... reflecting all projectiles (incl. skoria, shooting star and force pulse) for 30 sek.....
Infinite projectiles with a 2 second duration.
That's a good idea, that or two projectiles per attacker, but the reflected damage is cut in half.I want the old wings back.... reflecting all projectiles (incl. skoria, shooting star and force pulse) for 30 sek.....
Want to take the old mDK heals back too?
The skill was designed around a different game entirely. Now you're pretry much immune to bow users and magblade in addition to some really strong class healing, which is kind of bad.
Wings are OP. There’s no doubt about it, someone even said in this thread they’re situational because there might not be projectiles.
No *** - that’s because it’s managed to make most ranged builds in pvp non-competitive so they don’t make it to higher MMR. I’ll sometimes see a good bow dps, but it’s incredibly rare. Magblades - gone. All I see these days are sorcs and melee magdk.
PvP has become a don’t bother using projectiles meta.
Wings are OP. There’s no doubt about it, someone even said in this thread they’re situational because there might not be projectiles.
No *** - that’s because it’s managed to make most ranged builds in pvp non-competitive so they don’t make it to higher MMR. I’ll sometimes see a good bow dps, but it’s incredibly rare. Magblades - gone. All I see these days are sorcs and melee magdk.
PvP has become a don’t bother using projectiles meta.
Lord_Dexter wrote: »Wings are OP. There’s no doubt about it, someone even said in this thread they’re situational because there might not be projectiles.
No *** - that’s because it’s managed to make most ranged builds in pvp non-competitive so they don’t make it to higher MMR. I’ll sometimes see a good bow dps, but it’s incredibly rare. Magblades - gone. All I see these days are sorcs and melee magdk.
PvP has become a don’t bother using projectiles meta.
Magblades were once good in PVP but now hardly out there.
I do not understand what the poll is intended to determine. The answers are a joke and the question seems to be strongly suggesting a nerf but seems to purposely hide that simple fact. Seems to be trying to deceiving.
Not at all, this thread is more of a "what if this happened how would you view it?" kind of thread. Many have said that it can be a huge buff in 1vx play while to avoid wings, you have to step into a dk's optimal territory and therefore take a huge risk to engaging a dk. Meanwhile, you are also completely ineffective against a dk with projectiles when you are at range promoting a different kind of gameplay.
Wings as it is imho is fine and deserves neither a nerf nor a buff, at least not anything significant. Perhaps the snare immunity could be a tad better, but nothing insane.
I do not understand what the poll is intended to determine. The answers are a joke and the question seems to be strongly suggesting a nerf but seems to purposely hide that simple fact. Seems to be trying to deceiving.
Not at all, this thread is more of a "what if this happened how would you view it?" kind of thread. Many have said that it can be a huge buff in 1vx play while to avoid wings, you have to step into a dk's optimal territory and therefore take a huge risk to engaging a dk. Meanwhile, you are also completely ineffective against a dk with projectiles when you are at range promoting a different kind of gameplay.
Wings as it is imho is fine and deserves neither a nerf nor a buff, at least not anything significant. Perhaps the snare immunity could be a tad better, but nothing insane.
Then the entire OP is rather pointless as meaningless and empty "what ifs" is just silliness and pretty much worthless.
What if Zos eliminated the DK in favor of the necromancer. What if Zos changed ESO to a stand alone single player game. Both of those are pretty much as worthwhile as the question in the OP and neither have any logic worth discussing.
Wings should be infinite reflects for 4 seconds with 4s snare immunity. 6s is kinda too strong in a 1v1, but having 4s with only 4 reflects sucks when you are outnumbered. This would buff outnumbered play while nerfing it for 1v1s which is perfect imo.
Wings should be infinite reflects for 4 seconds with 4s snare immunity. 6s is kinda too strong in a 1v1, but having 4s with only 4 reflects sucks when you are outnumbered. This would buff outnumbered play while nerfing it for 1v1s which is perfect imo.
That would be ridiculously overpowered. If you can't see it, there's really no point in even arguing why.
Wings should be infinite reflects for 4 seconds with 4s snare immunity. 6s is kinda too strong in a 1v1, but having 4s with only 4 reflects sucks when you are outnumbered. This would buff outnumbered play while nerfing it for 1v1s which is perfect imo.
That would be ridiculously overpowered. If you can't see it, there's really no point in even arguing why.
How so? It benefits ONLY outnumbered gameplay and is a nerf for 1v1. And if you can't take down a DK when you are outnumbering them it's your own fault. Reducing the duration by 2s would benefit 1v1s for ranged classes as they can't have as high uptime on wings (unless they have insane regen). I don't understand why people want to keep gutting more and more class based skills, as if the game hasn't been watered down enough yet.
Wings should be infinite reflects for 4 seconds with 4s snare immunity. 6s is kinda too strong in a 1v1, but having 4s with only 4 reflects sucks when you are outnumbered. This would buff outnumbered play while nerfing it for 1v1s which is perfect imo.
That would be ridiculously overpowered. If you can't see it, there's really no point in even arguing why.
How so? It benefits ONLY outnumbered gameplay and is a nerf for 1v1. And if you can't take down a DK when you are outnumbering them it's your own fault. Reducing the duration by 2s would benefit 1v1s for ranged classes as they can't have as high uptime on wings (unless they have insane regen). I don't understand why people want to keep gutting more and more class based skills, as if the game hasn't been watered down enough yet.
It was already watered down when your class received huge buffs to healing and snare removal.
You can do four projectiles in two GCD, which is two seconds with LA weaving. And you want infinite reflections for four? Basically twice the 1v1 protection? No. Come on do the math man.
You've been buffed enough. DK is already immune to snipers and magblades. Being Able to take you with a crowd is all that stands between DK and god mode.