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Dk wings

  • juhislihis19
    juhislihis19
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    Other
    I really like the wings right now. I've never had problems fighting DK's wings up. My only concern with them is they somehow reflect Werewolf's Howl. Didn't know it's a projectile. Howl should definitely have a 20m radius then!

    I would keep the wings as they are but the suggestion doesn't seem like nerf to me. Maybe if the radius would be around 10 meters, this would force ranged players to come closer. Close enough for melee range.
  • Rex-Umbra
    Rex-Umbra
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    Sword and board reflect should work similar to wings its 0.05% as good as wings.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Iskiab
    Iskiab
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    Buff
    Wings are OP. There’s no doubt about it, someone even said in this thread they’re situational because there might not be projectiles.

    No *** - that’s because it’s managed to make most ranged builds in pvp non-competitive so they don’t make it to higher MMR. I’ll sometimes see a good bow dps, but it’s incredibly rare. Magblades - gone. All I see these days are sorcs and melee magdk.

    PvP has become a don’t bother using projectiles meta.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • MinarasLaure
    MinarasLaure
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    Other
    Fine as it is
  • ZeroC
    ZeroC
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    I want the old wings back.... reflecting all projectiles (incl. skoria, shooting star and force pulse) for 30 sek..... :#
    Je größer der Dachschaden, desto schöner der Blick in den Himmel!

    PC/EU Cireil - PVE/PVP Mag-DK

    Gildenratsmitglied Cadwells Löwen
  • Noctus
    Noctus
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    Nerf
    TheYKcid wrote: »
    I'd say it's contextual.

    For the DK trying to 1vX, it's a big buff, since it now scales with the number of people attacking you, and you don't have to worry about it being overwhelmed by spammers.

    In a 1v1 vs. a mag Sorc/NB it's a nerf in the sense that they now have the counterplay to close-in and deliver their damage—but wings is practically an I-win button against these classes at the moment, so adding more counterplay is a good direction for balance. On the flipslide, it might encourage that Sorc/NB to engage you (at melee distance, in your favour) instead of immediately streaking/cloaking away, which you won't be able to catch. I'd call that a buff to good gameplay.

    Overall it's a healthy change for combat design and I'd support it.

    best solution so far. i have to say im pretty jealous that i didnt think of it. good job
    Edited by Noctus on February 21, 2019 2:57PM
  • ATomiX96
    ATomiX96
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    Huge nerf
    Would actually allow counterplay for classes which are solely dependant on projectile damage.
    That would also like destroy the rock/paper/scissors philosophy ZOS is chasing.
    We dont do that here.
    Edited by ATomiX96 on February 21, 2019 3:28PM
  • ZarkingFrued
    ZarkingFrued
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    Huge nerf
    Nerf this thread instead
  • idk
    idk
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    I do not understand what the poll is intended to determine. The answers are a joke and the question seems to be strongly suggesting a nerf but seems to purposely hide that simple fact. Seems to be trying to deceiving.
  • JobooAGS
    JobooAGS
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    Other
    Nerf this thread instead

    Huh? This thread isn't suggesting a change at all. It is a discussion to if this change were to happen, what would your thoughts be.
  • JobooAGS
    JobooAGS
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    Other
    idk wrote: »
    I do not understand what the poll is intended to determine. The answers are a joke and the question seems to be strongly suggesting a nerf but seems to purposely hide that simple fact. Seems to be trying to deceiving.

    Not at all, this thread is more of a "what if this happened how would you view it?" kind of thread. Many have said that it can be a huge buff in 1vx play while to avoid wings, you have to step into a dk's optimal territory and therefore take a huge risk to engaging a dk. Meanwhile, you are also completely ineffective against a dk with projectiles when you are at range promoting a different kind of gameplay.


    Wings as it is imho is fine and deserves neither a nerf nor a buff, at least not anything significant. Perhaps the snare immunity could be a tad better, but nothing insane.
    Edited by JobooAGS on February 21, 2019 11:34PM
  • Minalan
    Minalan
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    Nerf
    Daus wrote: »
    Infinite projectiles with a 2 second duration.

    That's a good idea, that or two projectiles per attacker, but the reflected damage is cut in half.
    ZeroC wrote: »
    I want the old wings back.... reflecting all projectiles (incl. skoria, shooting star and force pulse) for 30 sek..... :#

    Want to take the old mDK heals back too?

    The skill was designed around a different game entirely. Now you're pretry much immune to bow users and magblade in addition to some really strong class healing, which is kind of bad.
  • SkysOutThizeOut
    SkysOutThizeOut
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    Does more conditions placed on a skill put more load on the server?
  • thankyourat
    thankyourat
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    Minalan wrote: »
    Daus wrote: »
    Infinite projectiles with a 2 second duration.

    That's a good idea, that or two projectiles per attacker, but the reflected damage is cut in half.
    ZeroC wrote: »
    I want the old wings back.... reflecting all projectiles (incl. skoria, shooting star and force pulse) for 30 sek..... :#

    Want to take the old mDK heals back too?

    The skill was designed around a different game entirely. Now you're pretry much immune to bow users and magblade in addition to some really strong class healing, which is kind of bad.

    To add to that not only has the healing on mag dk greatly increased, mag dk sustain really isn't that bad anymore either especially since most DKs are in light armor now and a lot are slotting abilities like elemental drain or harness magicka. This make it impossible to even run a dk out of resources so they can basically spam wings.

    It was alright fighting DKs a few years ago because they did have poor self healing and bad sustain so as a ranged character you knew that eventually the dk would start to run low on resources and you would be able to get some opportunities to burst the dk. That's no longer the case and DKs can't even be threatened by a magblade at all any more.
  • max_only
    max_only
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    Buff
    Wings needs more oomph. Let the air created from flapping push players around :#
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • thedude33
    thedude33
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    Iskiab wrote: »
    Wings are OP. There’s no doubt about it, someone even said in this thread they’re situational because there might not be projectiles.

    No *** - that’s because it’s managed to make most ranged builds in pvp non-competitive so they don’t make it to higher MMR. I’ll sometimes see a good bow dps, but it’s incredibly rare. Magblades - gone. All I see these days are sorcs and melee magdk.

    PvP has become a don’t bother using projectiles meta.

    Well that's the 'counter' isn't it? Play a different class when facing wings? I hate nerfs as much as the next guy, but playing a different class isn't a counter.
    1v1 Win/Loss Record in PvP.
    1 Wins - 392 Losses (guy was AFK)

  • Lord_Eomer
    Lord_Eomer
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    Big buff
    Iskiab wrote: »
    Wings are OP. There’s no doubt about it, someone even said in this thread they’re situational because there might not be projectiles.

    No *** - that’s because it’s managed to make most ranged builds in pvp non-competitive so they don’t make it to higher MMR. I’ll sometimes see a good bow dps, but it’s incredibly rare. Magblades - gone. All I see these days are sorcs and melee magdk.

    PvP has become a don’t bother using projectiles meta.

    Magblades were once good in PVP but now hardly out there.
  • Minalan
    Minalan
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    Nerf
    Iskiab wrote: »
    Wings are OP. There’s no doubt about it, someone even said in this thread they’re situational because there might not be projectiles.

    No *** - that’s because it’s managed to make most ranged builds in pvp non-competitive so they don’t make it to higher MMR. I’ll sometimes see a good bow dps, but it’s incredibly rare. Magblades - gone. All I see these days are sorcs and melee magdk.

    PvP has become a don’t bother using projectiles meta.

    Magblades were once good in PVP but now hardly out there.

    I can't believe I'm saying this, but I do miss having magblades around. Everyone has gone Stam it seems.
  • idk
    idk
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    JobooAGS wrote: »
    idk wrote: »
    I do not understand what the poll is intended to determine. The answers are a joke and the question seems to be strongly suggesting a nerf but seems to purposely hide that simple fact. Seems to be trying to deceiving.

    Not at all, this thread is more of a "what if this happened how would you view it?" kind of thread. Many have said that it can be a huge buff in 1vx play while to avoid wings, you have to step into a dk's optimal territory and therefore take a huge risk to engaging a dk. Meanwhile, you are also completely ineffective against a dk with projectiles when you are at range promoting a different kind of gameplay.


    Wings as it is imho is fine and deserves neither a nerf nor a buff, at least not anything significant. Perhaps the snare immunity could be a tad better, but nothing insane.

    Then the entire OP is rather pointless as meaningless and empty "what ifs" is just silliness and pretty much worthless.

    What if Zos eliminated the DK in favor of the necromancer. What if Zos changed ESO to a stand alone single player game. Both of those are pretty much as worthwhile as the question in the OP and neither have any logic worth discussing.

    Edit: To the reply below, it does not imply what you suggest. There are plenty of threads that are non constructive that do not get closed Zos closes the ones that go south.. This thread does not even have enough actual point for it to go south.
    Edited by idk on February 23, 2019 9:00AM
  • JobooAGS
    JobooAGS
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    Other
    idk wrote: »
    JobooAGS wrote: »
    idk wrote: »
    I do not understand what the poll is intended to determine. The answers are a joke and the question seems to be strongly suggesting a nerf but seems to purposely hide that simple fact. Seems to be trying to deceiving.

    Not at all, this thread is more of a "what if this happened how would you view it?" kind of thread. Many have said that it can be a huge buff in 1vx play while to avoid wings, you have to step into a dk's optimal territory and therefore take a huge risk to engaging a dk. Meanwhile, you are also completely ineffective against a dk with projectiles when you are at range promoting a different kind of gameplay.


    Wings as it is imho is fine and deserves neither a nerf nor a buff, at least not anything significant. Perhaps the snare immunity could be a tad better, but nothing insane.

    Then the entire OP is rather pointless as meaningless and empty "what ifs" is just silliness and pretty much worthless.

    What if Zos eliminated the DK in favor of the necromancer. What if Zos changed ESO to a stand alone single player game. Both of those are pretty much as worthwhile as the question in the OP and neither have any logic worth discussing.

    That would imply that this thread is nonconstructive (if that were the case zos would have closed it a while ago). It had people think of potential changes to wings and how it would affect balance as a whole. The whole point of the forums is to discuss in game things and ideas and ideas like this as well as changes to things keep the game interesting.

    Also unlike your mock questions, this wings potential change has a decent chance of happening, far greater than 0 that is.

    Literally this op asked "if this change were to happen, would it be a nerf or a buff? If one of them, how much of it?"
  • JumpmanLane
    JumpmanLane
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    It’s a sideways nerf thread. When I fight wing flappers I generally flap mine and ignore it. Lol. (I’m on a MagDk). 1v1 wings only help against unrepentant bow tards. 1vX 4 projectiles and 6 seconds go by really fast. Some nerd chased me 20vLIL OL ME spamming lightning attacks. I had to run behind a rock lol.

    With NBS cloaking and sorcs streaking and me trying to murder folks without an execute lmao. Cyrodill is a joke!
    Edited by JumpmanLane on February 23, 2019 12:10AM
  • Rikumaru
    Rikumaru
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    Other
    Wings should be infinite reflects for 4 seconds with 4s snare immunity. 6s is kinda too strong in a 1v1, but having 4s with only 4 reflects sucks when you are outnumbered. This would buff outnumbered play while nerfing it for 1v1s which is perfect imo.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Minalan
    Minalan
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    Nerf
    Rikumaru wrote: »
    Wings should be infinite reflects for 4 seconds with 4s snare immunity. 6s is kinda too strong in a 1v1, but having 4s with only 4 reflects sucks when you are outnumbered. This would buff outnumbered play while nerfing it for 1v1s which is perfect imo.

    That would be ridiculously overpowered. If you can't see it, there's really no point in even arguing why.
  • Rikumaru
    Rikumaru
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    Other
    Minalan wrote: »
    Rikumaru wrote: »
    Wings should be infinite reflects for 4 seconds with 4s snare immunity. 6s is kinda too strong in a 1v1, but having 4s with only 4 reflects sucks when you are outnumbered. This would buff outnumbered play while nerfing it for 1v1s which is perfect imo.

    That would be ridiculously overpowered. If you can't see it, there's really no point in even arguing why.

    How so? It benefits ONLY outnumbered gameplay and is a nerf for 1v1. And if you can't take down a DK when you are outnumbering them it's your own fault. Reducing the duration by 2s would benefit 1v1s for ranged classes as they can't have as high uptime on wings (unless they have insane regen). I don't understand why people want to keep gutting more and more class based skills, as if the game hasn't been watered down enough yet.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Minalan
    Minalan
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    Nerf
    Rikumaru wrote: »
    Minalan wrote: »
    Rikumaru wrote: »
    Wings should be infinite reflects for 4 seconds with 4s snare immunity. 6s is kinda too strong in a 1v1, but having 4s with only 4 reflects sucks when you are outnumbered. This would buff outnumbered play while nerfing it for 1v1s which is perfect imo.

    That would be ridiculously overpowered. If you can't see it, there's really no point in even arguing why.

    How so? It benefits ONLY outnumbered gameplay and is a nerf for 1v1. And if you can't take down a DK when you are outnumbering them it's your own fault. Reducing the duration by 2s would benefit 1v1s for ranged classes as they can't have as high uptime on wings (unless they have insane regen). I don't understand why people want to keep gutting more and more class based skills, as if the game hasn't been watered down enough yet.

    It was already watered down when your class received huge buffs to healing and snare removal.

    You can do four projectiles in two GCD, which is two seconds with LA weaving. And you want infinite reflections for four? Basically twice the 1v1 protection? No. Come on do the math man.

    You've been buffed enough. DK is already immune to snipers and magblades. Being Able to take you with a crowd is all that stands between DK and god mode.
  • Rikumaru
    Rikumaru
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    Other
    Minalan wrote: »
    Rikumaru wrote: »
    Minalan wrote: »
    Rikumaru wrote: »
    Wings should be infinite reflects for 4 seconds with 4s snare immunity. 6s is kinda too strong in a 1v1, but having 4s with only 4 reflects sucks when you are outnumbered. This would buff outnumbered play while nerfing it for 1v1s which is perfect imo.

    That would be ridiculously overpowered. If you can't see it, there's really no point in even arguing why.

    How so? It benefits ONLY outnumbered gameplay and is a nerf for 1v1. And if you can't take down a DK when you are outnumbering them it's your own fault. Reducing the duration by 2s would benefit 1v1s for ranged classes as they can't have as high uptime on wings (unless they have insane regen). I don't understand why people want to keep gutting more and more class based skills, as if the game hasn't been watered down enough yet.

    It was already watered down when your class received huge buffs to healing and snare removal.

    You can do four projectiles in two GCD, which is two seconds with LA weaving. And you want infinite reflections for four? Basically twice the 1v1 protection? No. Come on do the math man.

    You've been buffed enough. DK is already immune to snipers and magblades. Being Able to take you with a crowd is all that stands between DK and god mode.

    1st I haven't played DK for 2 years now. 2nd casting ranged skills vs the DK seems like a pretty terrible idea to me, you would literally be dealing damage to yourself while the DK is immune as you say for 2 seconds. I have no idea why you believe DK is god mode and you think you need multiple people to take one down. Yours truely a magblade main.
    Edited by Rikumaru on February 23, 2019 12:37PM
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
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