Ectheliontnacil wrote: »Hey,
I noticed that ppl are apparently still against animation cancelling. This really surprises me, since the system has been in the game for years now. And it's really easy to learn (especially LA weaves and even bash cancelling isn't very hard).
So yeah just curious why people are still opposed to anim cancelling and how many there are who share that opinion.
Personally I support cancelling ofc and since the "macro" argument is hilarious and can easily be debunked, I'd really like to hear a valid reason against animation cancelling.
DivineFirstYOLO wrote: »People looking to slow down combat can go play turn-based strategy games.
It makes the combat ugly.
Zos should include the light attack damage as a default when you use a skill which is not block casted and you are in the range for your weapon.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I have never said that it is an exploit, it just makes the game ugly. I propsed that exactly because ZoS balanced the contect with the light attack damage included.It makes the combat ugly.
Zos should include the light attack damage as a default when you use a skill which is not block casted and you are in the range for your weapon.
That's a terrible idea.
Why play the game? Just set your controller down and the game can do a light attack and a skill for you.
Taking away weaving would kill this game. Weaving and animation cancelling is a skill. Not an exploit.
Learn to do it and it pays off with higher dps and rewarding competition. Or refuse to learn and complain about your low dps and being killed in pvp on the forums.
Good luck trying to beat VMA, HM trials and dungeons without animation cancelling. Good luck passing any of the dps checks in the game.
ZOS balances content with the assumption we're animation cancelling. They've done that for years. They'll never remove it (they can't) and everything has been scaled to assume it's being used.
TL:DR
L2P.