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Do you think animation cancelling should be part of the game?

Ectheliontnacil
Ectheliontnacil
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Hey,
I noticed that ppl are apparently still against animation cancelling. This really surprises me, since the system has been in the game for years now. And it's really easy to learn (especially LA weaves and even bash cancelling isn't very hard).

So yeah just curious why people are still opposed to anim cancelling and how many there are who share that opinion.

Personally I support cancelling ofc and since the "macro" argument is hilarious and can easily be debunked, I'd really like to hear a valid reason against animation cancelling.

Do you think animation cancelling should be part of the game? 371 votes

Yes. As animation cancelling requires skill and rewards you with higher dps.
56%
Suddwrathalexj4596b14_ESOitsfatbasskypranb14_ESODominoidWuffyCeruleiSvenjaxMovingTargetCyberOnEsoWillhelmBlackRikumaruAlienSlofYakidafikillingspreeb16_ESODarlondanno8AurielleWitarfioskalidk 211 votes
No. It's exploiting and can only be done with the help of macros.
43%
ImryllSirAndyCavalryPKfastolfv_ESOGilvothvailjohn_ESOMojmirasuitandtyb14_ESOdaryl.rasmusenb14_ESOotis67gimpdrb14_ESONemesis7884Helricalanmatillab16_ESOstevenyaub16_ESOLordTareqKane_HartSabbathiusNebthet78Ayble 160 votes
  • Siohwenoeht
    Siohwenoeht
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Not only for dps, but can you imagine the combat if you couldn't get out of an animation to block or roll dodge? No thanks.

    I enjoy it, and I'm far from perfect at it. It makes combat feel much more dynamic imo.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Jhalin
    Jhalin
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    This game wouldn’t be playable without proper action priority, which is all animation cancelling is
  • DivineFirstYOLO
    DivineFirstYOLO
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    If they ever remove animation cancelling I will stop playing the game. The combat system is one of the best things that ESO has to offer, it's fast-paced, having a good reaction will reward you, not being able to read the enemy and predict his burst combo will kill you. Basically "get good or die more often", seems fair to me.

    People looking to slow down combat can go play turn-based strategy games.
    Zerg Squad

    Godslayer x 4


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  • Chronocidal
    Chronocidal
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    didnt vote

    but my australian latency 300+ (on a good day) means animation canceling is a pointless endeavour since i cant reliably time it and even when I fluke it I usually dont know I managed to pull it off

    that the devs have allowed what in any other game would be considered a bug/glitch to become a feature is a sad indictment of their commitment to creating a smooth bug free game even in the early years
  • TARAFRAKA
    TARAFRAKA
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Hey,
    I noticed that ppl are apparently still against animation cancelling. This really surprises me, since the system has been in the game for years now. And it's really easy to learn (especially LA weaves and even bash cancelling isn't very hard).

    So yeah just curious why people are still opposed to anim cancelling and how many there are who share that opinion.

    Personally I support cancelling ofc and since the "macro" argument is hilarious and can easily be debunked, I'd really like to hear a valid reason against animation cancelling.

    Let me bookmark this so I can come back to read all the comments by players claiming this feature is exploiting and giggle like a 12 year old.
  • Arciris
    Arciris
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    It seems you already know the answer to your question, judging by your poll options.
    Poll is useless

  • Bashev
    Bashev
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    No. It's exploiting and can only be done with the help of macros.
    It makes the combat ugly.
    Zos should include the light attack damage as a default when you use a skill which is not block casted and you are in the range for your weapon.
    Because I can!
  • Siohwenoeht
    Siohwenoeht
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    People looking to slow down combat can go play turn-based strategy games.

    I've heard there's vanilla WoW servers now.............. ;)
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • TARAFRAKA
    TARAFRAKA
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Bashev wrote: »
    It makes the combat ugly.
    Zos should include the light attack damage as a default when you use a skill which is not block casted and you are in the range for your weapon.

    That's a terrible idea.
    Why play the game? Just set your controller down and the game can do a light attack and a skill for you.

    Taking away weaving would kill this game. Weaving and animation cancelling is a skill. Not an exploit.

    Learn to do it and it pays off with higher dps and rewarding competition. Or refuse to learn and complain about your low dps and being killed in pvp on the forums.

    Good luck trying to beat VMA, HM trials and dungeons without animation cancelling. Good luck passing any of the dps checks in the game.

    ZOS balances content with the assumption we're animation cancelling. They've done that for years. They'll never remove it (they can't) and everything has been scaled to assume it's being used.
    TL:DR
    L2P.
  • Linaleah
    Linaleah
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    I'm very VERY anti animation canceling and i cannot vote in your poll becasue its ridiculously biased.

    no i don't think animation clipping should be part of the game. if something has a casttime/animation you should have to wait out the whole duration before you can fire off another ability/light/heavy attack.


    however, its NOT an exploit and it CAN be done without macros.

    as for the reason why I dislike it? its twitchy both on what it looks like and the kinda of dexterity it requires to pull off successfully. its far too latency dependent. it is the biggest contributor to gigantic gap we have in this game between player performance on a top vs bottom level. and last but not least, because ZoS designs new group content with animation canceling in mind nowadays, it becomes less and less accessible to players who cannot perform it, becasue their damage output is not enough.
    dirty worthless casual.
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  • Vandril
    Vandril
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    If you wanted real discourse, you'd have not baked in obviously false absolutes into the option you disagree with while granting the option you do agree with a softer, more positive tone. Your poll is a farce, which means you're only really looking for validation and support of your own viewpoint. But I'll bite, anyway.

    I'd like to mention that, for as much as there is little reason to not have animation canceling, there is as much a lack of reason to have it.

    Typically, my argument against animation canceling is that it cheapens the entire point of animations. Animations in games give visual representation to actions taken. When an animation, and thus seemingly the action in its whole, is cut off, but the effect of the action still plays out as though it were uninterrupted, it breaks a very fundamental immersion. It makes it feel like cause and effect - that the action causes the result - does not apply to the game world, or worse, only applies to the game world in some arbitrary cases, making it feel foreign and unrelatable. When an ability is used to cause damage, but the ability is visually cut off but mechanically completes and the damage is dealt, there's this disconnect between what you see and what happens. And it's that disconnect I don't like.

    So, it's not the mechanics of animation canceling that I dislike. If animations could be changed in such a way to where you could have the same gameplay mechanics of animation canceling without the interrupted animations, then I'd be perfectly okay with them. It is primarily that it FEELS wrong (due to that disconnect) that drives me to hate it.

    In most games where animation canceling is present, there is also a selection of gameplay related issues that almost always arise. For example, in many games, certain skills can only be animation canceled with certain other skills. This is a problem because it grants that specific combo of abilities a huge boon, given that other skills would take longer to get off to achieve a similar result. If Ability A animation cancels ONLY into Ability C well, then why would anyone ever use Ability B, D, E, or F directly after A? Ability C becomes the only ability ever worth using after Ability A, or is otherwise balanced for it's ability to animation cancel by having its effect reduced and is useless when NOT used to animation cancel out of Ability A.

    ESO does a good job minimizing the impact of this issue, however. With it's very unique GCD system; in which you can use an ability, light attack, AND bash once each in every GCD; there's never a point where you're forced to chain two specific abilities together to be effective. Instead, you have the ability to light attack and the option to bash alongside every single ability use. In ESO, animation canceling doesn't cause the game mechanics to suffer dramatically. It's very cleverly done in that regard.

    Though even if animation canceling fares well mechanically in ESO, it still suffers that visual-effect disconnect, and so I dislike it and do not think it should be part of the game.
    Edited by Vandril on February 23, 2019 9:00AM
  • Siohwenoeht
    Siohwenoeht
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    @Linaleah I think more people ani-cancel and just don't realize it. It's just an extension of weaving in a light attack while the gcd is running. I'd bet that in the middle of a battle folks are clicking and button-pressing fast enough that they cancel several of their light attack animations. Light attacks are built they way they are so you can still do damage while skills are on cool down.

    On top of that, as I pointed out earlier, would you like to be stuck in an animation when you need to block or roll? I bet this is even more common than la cancelling and people don't know they're doing it.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • kind_hero
    kind_hero
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    I've never learned how to cancel animations from others, but I guess that I am doing it for a long time in situations like when I cast endless hail and roll dodge, without even seeing how my char shoots arrows. It is like you are shooting arrows but also cleaving with swords at the same time which is ridiculous, but it is the way the game is played. I don't see how it would work if you would not be able to cancel animations. It will be like watching someone playing instead of you. I like animations, but they are great for single player games, not mmo's.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Sheezabeast
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    Needed an Other option.

    I played the game a long time before learning about animation canceling. I can take it or leave it. Am I annoyed by ani-canceling in Cyrodiil? Sometimes yes, but **** NBs in general :p In pve there is no downside for others using it. I personally suck at it, but watching a friend DPS parse gave me a new respect for people who pull insane numbers from how quick and effective they do it.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Chronocidal
    Chronocidal
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    would animation canceling being removed (which I acknowledge wont happen) make the game better or worse?

    the answer is neither

    what it would simply do is make the game different

    traditionally a longer animation or cast time was associated with an increase in an actions effect, they lasted longer or did more damage

    canceling out of any such action logically should of resulted in either a failed action/no effect or a reduced action/effect
  • AlienSlof
    AlienSlof
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Don't take it away - took me long enough to get the hang of it! :D
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • Bosco916
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    Didn't vote because the poll is useless. However, is it too farfetched to imagine that the bulk of lag in the game could be solved by not allowing animation canceling? I think the combat being modified a tad too fast-paced due to animation cancels could be a likely culprit responsible for game/server lag/dropped frames/crashes...just spit-ballin here.
    "How DARE you betray me, Tharn!
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    --The King of Worms
  • ArchMikem
    ArchMikem
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    No. It's exploiting and can only be done with the help of macros.
    It's not a system. It's been widely claimed to be an integral "mechanic" for so long now that most people assume it's a legitimate mechanic built into the game.

    That's false.

    Animation Cancelling was confirmed to be an unintended side effect of the combat mechanics. In short, it's a bug. And when players use a bug to gain an advantage in gameplay, guess what that's called? Yes, it's an Exploit by definition. But since EVERYONE does it and it's become so ingrained in everyone's minds as standard practice ZOS most likely came to the conclusion that, if they were to put a fix through for this there would be an uproar that no other temper tantrum could rival.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Zypheran
    Zypheran
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    As others have pointed out, your poll is flagrantly biased. If you really want an open and positive dialogue from people on why they are against AC, can I suggest you dismount before typing.
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  • Rikumaru
    Rikumaru
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    I find it hard to believe people find animation cancelling impossible to learn as it requires hand to eye coordinate "above" their level. I'm just not buying that, there's games that need 10-40 timed CPS to play and your telling me people can't manage 2? I'm not trying to be "elitist" or anything of the sort but it really does seem like people are just too lazy to learn how to play the game properly. It took me literally a couple of minutes to learn back in 1.6 when I was terrible and knew little about the game myself so I'm sure anyone can do it too.

    As for why animation cancelling should stay, light attacks are used to generate ultimate, are used to proc armor sets which need damage as their proc condition, depending on the skill it wastes more of the enemies stamina when they are blocking, can line up more burst with la skill bash at the cost of more stamina (thoughtful gameplay), provides more fluid gameplay by not locking you out of animations, allows you to save time block cancelling certain skills with long animations (netch / vines), allows you to deal damage while weapon swapping / roll dodging providing faster paced gameplay and balances some weapon types vs others (ranged weapons for an example).
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Hurbster
    Hurbster
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Played a lot of DC online in the past so I'm used to it as a technique. With the skillset of the char I'm currently playing I mainly use it for hail/caltrops anyway. Gives me that extra bit of time to close the gap.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • r34lian
    r34lian
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    No. It's exploiting and can only be done with the help of macros.
    Tbh it was a bug which they failed to fix and this is the main reason of power creep.
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Amphithoe
    Amphithoe
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    No. It's exploiting and can only be done with the help of macros.
    To me, it feels like a broken mechanic and an exploit that has become accepted.
    Guildmaster: School of Julianos
  • Bashev
    Bashev
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    No. It's exploiting and can only be done with the help of macros.
    TARAFRAKA wrote: »
    Bashev wrote: »
    It makes the combat ugly.
    Zos should include the light attack damage as a default when you use a skill which is not block casted and you are in the range for your weapon.

    That's a terrible idea.
    Why play the game? Just set your controller down and the game can do a light attack and a skill for you.

    Taking away weaving would kill this game. Weaving and animation cancelling is a skill. Not an exploit.

    Learn to do it and it pays off with higher dps and rewarding competition. Or refuse to learn and complain about your low dps and being killed in pvp on the forums.

    Good luck trying to beat VMA, HM trials and dungeons without animation cancelling. Good luck passing any of the dps checks in the game.

    ZOS balances content with the assumption we're animation cancelling. They've done that for years. They'll never remove it (they can't) and everything has been scaled to assume it's being used.
    TL:DR
    L2P.
    I have never said that it is an exploit, it just makes the game ugly. I propsed that exactly because ZoS balanced the contect with the light attack damage included.

    There are people with slow reaction times who suffer from that. Or some who just dont want to mash so many keys in one second.

    And dont wory when you are good, you will be still good. You will have better positioning, self awareness, knowing combat mechanics, etc
    Because I can!
  • prototypefb
    prototypefb
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    some skilled players can pull off riddiculous bursts because of this but only problem with this for me is that game was never properly balanced around this 'feature', skills that can't be weaved/cancelled properly should see increase in values to offset this(e.g. channel skills), also all animations should be sped up so they are visible more often.
    it's riddiculous how you have to cancel some deliberately long animations just for them to be usefull.
  • The Uninvited
    The Uninvited
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Could not vote other than yes, because "can only be done with the help of macros" is simply a false statement.
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  • Tommy_The_Gun
    Tommy_The_Gun
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    No. It's exploiting and can only be done with the help of macros.
    Biased pool though... I would really want to see them doing something about this, but I guess it is a mistake they did like 4 years ago, and now it is too late to fix it, as a flawed mechanic has become the main mechanic... (funny because like 3 months ago I would totally vote "yes").

    Look a Dark Souls game series for example. There, there is also something like "animation cancelling", but it is mostly regarded as a exploit/cheat, especially in Dark Souls PvP.
    Edited by Tommy_The_Gun on February 23, 2019 10:43AM
  • Darkenarlol
    Darkenarlol
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    AC is not an exploit, it helps raising your dps, it is not hard to learn... bla bla

    wahtever you call AC it remains boring, endgame mandatory routine

    which turns you into click-click monkey...

    skill required? lol only click-click monkey's skill at mashing buttons...

    anyway we have no choise but to deal with it
  • Thevampirenight
    Thevampirenight
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    Given they are going to be adding this.

    Added a Loading Screen Tip: "Once you've begun a light attack, you can immediately activate an ability from your skill bar without interrupting that light attack."

    I think they support the feature. Given they are going to give a tip in how to do it.with light attacks. Wiether you like it or not its basically a feature even if at first it was unintended. Its a Intended feature now.
    Had they fixed it when it was discovered I think it wouldn't be so much of an issue, but since so many use this for dps.
    Its more or less become a feature. I think its the reason why they added those stupid block shield indicators that gives that ugly gold shield floaty thing. So Zenimax clearly is okay with it, enough to put it into the game with a load screen tip. I don't think we will see its removal. I might start using it because I don't really use it. If it helps with pvp and pve. Its up to the player really if they use it or they don't use it.

    Now that they add a tip, I think people that don't use it might start using it.
    Edited by Thevampirenight on February 23, 2019 11:06AM
    PC NA
    Please add Fangs to Vampires.
  • Helric
    Helric
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    No. It's exploiting and can only be done with the help of macros.
    Survey with biased responses.
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