abuse this mechanic
Hahahahhahaha!
Even worse in Battlegrounds. Imagine you’re one of four people on a random team, and you come up against a packleader premade... No fun at all, and yes, it is abused way too often. As I said in another thread, damaging a pet should deal 25% of the damage done to the player controlling the pet.
SaintSubwayy wrote: »Even worse in Battlegrounds. Imagine you’re one of four people on a random team, and you come up against a packleader premade... No fun at all, and yes, it is abused way too often. As I said in another thread, damaging a pet should deal 25% of the damage done to the player controlling the pet.
imagine the Petsorc with 4 pets out standing in your destro with all 4 of them...he'll take double the dmg than a normal players would (if all 4 pets stand in there ofc)
SaintSubwayy wrote: »Even worse in Battlegrounds. Imagine you’re one of four people on a random team, and you come up against a packleader premade... No fun at all, and yes, it is abused way too often. As I said in another thread, damaging a pet should deal 25% of the damage done to the player controlling the pet.
imagine the Petsorc with 4 pets out standing in your destro with all 4 of them...he'll take double the dmg than a normal players would (if all 4 pets stand in there ofc)
Yeah. The idea is to discourage petstacking, and provide balance. Pets provide free mitigation from single target damage — non-pet classes do not have that highly abusable advantage.
SaintSubwayy wrote: »SaintSubwayy wrote: »Even worse in Battlegrounds. Imagine you’re one of four people on a random team, and you come up against a packleader premade... No fun at all, and yes, it is abused way too often. As I said in another thread, damaging a pet should deal 25% of the damage done to the player controlling the pet.
imagine the Petsorc with 4 pets out standing in your destro with all 4 of them...he'll take double the dmg than a normal players would (if all 4 pets stand in there ofc)
Yeah. The idea is to discourage petstacking, and provide balance. Pets provide free mitigation from single target damage — non-pet classes do not have that highly abusable advantage.
jeah I know, hiding behind Pets etc should be looked into.
I was just a bit surprized about the 25% Idea, not that its a bad one, the pets deal dmg for the player so the player can jsut sit back and play defensive, cause the pets deal "Free" dmg anyways, so it efinetly needs some counterplay
Couple of options.
- Decrease health of pets in PvP so they get killed easily by AOE
- Pets other than the 1 sorcerer/warden pet, despawn after x seconds
- Rework targeting so attacks will always hit the player over the pets/make single target attacks never fire on pets unless you have the pet soft targeted
Couple of options.
- Decrease health of pets in PvP so they get killed easily by AOE
- Pets other than the 1 sorcerer/warden pet, despawn after x seconds
- Rework targeting so attacks will always hit the player over the pets/make single target attacks never fire on pets unless you have the pet soft targeted
The easiest and simplest fix they can do right now is have a toggle button to make the pets un-targetable. The tab targeting is a joke, so allow us to key bind on our keyboard the ability to hide the pets from targeting. NO ONE is going to kill a Sorc pet over focusing the sorc, its a waste of time since they can streak away and re summon it anyway. Just another oversight in this game, people abusing it
Couple of options.
- Decrease health of pets in PvP so they get killed easily by AOE
- Pets other than the 1 sorcerer/warden pet, despawn after x seconds
- Rework targeting so attacks will always hit the player over the pets/make single target attacks never fire on pets unless you have the pet soft targeted
The easiest and simplest fix they can do right now is have a toggle button to make the pets un-targetable. The tab targeting is a joke, so allow us to key bind on our keyboard the ability to hide the pets from targeting. NO ONE is going to kill a Sorc pet over focusing the sorc, its a waste of time since they can streak away and re summon it anyway. Just another oversight in this game, people abusing it
I fear this solution would result in WAY too many tears. I don’t want to delete pet builds entirely; rather, I want to reduce stacking. I think that if players took a percentage of damage every time their pets took damage would be an effective way to discourage stacking, while not punishing people who like to play with one pet (e.g. wardens and their bears).
Either way, something absolutely needs to be done. Another thing that gets overlooked in these discussions is the effect that pet targeting has on individual sustain. When you accidentally target a pet (which is easy to do when there’s a zoo on your screen), that’s a waste of resources. The player controlling the pet has expended almost NO resources by comparison to fully mitigate that damage. Players who are good at kiting around their pets have the advantage of mitigating your damage while draining you of your resources, as well as the capability to create information overload by flooding your screen with a pet zerg, and can delete your entire team with ease.
Really, is this the sort of gameplay the developers had in mind when they designed BGs?
https://youtu.be/x880J15Y6BY