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What is something you currently miss which used to be in ESO?

  • jainiadral
    jainiadral
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    Urvoth wrote: »
    Old shields

    You beat me to it :D
  • DragonRacer
    DragonRacer
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    My pre-Morrowind SapTank StamBlade. I mean, I still play her, but it's sad remembering how she was versus now.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • Solariken
    Solariken
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    Holding bow heavy attacks :(
  • Osteos
    Osteos
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    Waiting with 5 other DKs on the rock outside Chalman for that one EP to be foolish enough to come stand on the lip of the wall and then all leap in.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • me_ming
    me_ming
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    I miss fishing guilds. I don't see people advertising fishing guilds no more. I mean, they weren't that many before, but today there aren't any at all. lol.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Spidersick
    Spidersick
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    Minor Gallop with 5 pieces of Cyrodiil Ward!! :'( :'( :'( :'( :'( :'(

    I will never get over that.

    EDIT:
    Meant with 3 pieces, not 5.
    Edited by Spidersick on February 18, 2019 10:54PM
  • TheBonesXXX
    TheBonesXXX
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    majulook wrote: »
    Players who are friendly, For the past year or so it seems that the player base has changed, rudeness, harassment, and just plain toxic players seem to be the norm now. I have played since beta, and I find my self doing group things less and less due to how the players in general have become.

    +10000000000000000000000

  • Holycannoli
    Holycannoli
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    The Coldharbor tutorial.

    For all that the new tutorials throw players into the new content faster, the old Coldharbor tutorial did a far superior job of introducing the main conflict, all the major characters, gameplay mechanics like skyshards, and explaining our position in the world as the Vestige.

    Wait what? You don't start in Coldharbor anymore? Where do you start?
  • russelmmendoza
    russelmmendoza
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    +300% damage from stealth.
    Best gank ever.
  • AlboMalefica
    AlboMalefica
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    Trials team that had fun and was competitive 😢
  • Malfious1986
    Malfious1986
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    The original tutorial
    Part of the PS4 EU Guild ESO - Expendable Heroes. Check out our Facebook Page! PSN Lord_Malfious
  • VaranisArano
    VaranisArano
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    The Coldharbor tutorial.

    For all that the new tutorials throw players into the new content faster, the old Coldharbor tutorial did a far superior job of introducing the main conflict, all the major characters, gameplay mechanics like skyshards, and explaining our position in the world as the Vestige.

    Wait what? You don't start in Coldharbor anymore? Where do you start?

    If you have the base game only, in Coldharbor.
    If you have Morrowind, in Morrowind.
    If you have Summerset, in Summerset.

    And presumably, come the new chapter, in Elsweyr if you own it.
  • WhyMustItBe
    WhyMustItBe
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    I know I will catch flak from the cellphone generation but:

    Monthly subscriptions

    I miss when you paid one flat rate per month and knew exactly what you were getting, and that was EVERYTHING. Even if it was $20 a month I would rather pay that and give devs incentive to make quality content and cool things to find and unlock in game instead of making everything about a math equation of how to remove quality of life incrementally to add it back as microtransactions and sell every little scrap of cosmetics for $10-$20 bucks a piece.

    Free is NEVER free in business. But people NEVER learn.

    Plus you end up with all sorts of grubby, slimey stuff like this along the way:

    ZeniMax apologizes for Elder Scrolls Online spyware
    "Our service basically says ‘this computer clicked on a link from this YouTube video and the same computer played your game.’"

    Also:
    Veteran zones (make a scaling difficulty toggle already!)
    Permanent Bound Armaments
    Holding bow heavy attacks (with block cancel)
    Sorcerer Overload bar

    All the people who have left (many directly due to the sub-to-cash-shop shift) and who were largely responsible for all the awesome original content. To name a couple (regardless of motives for leaving):

    Paul Sage
    Lawrence Schick

    Edited by WhyMustItBe on February 19, 2019 12:18AM
  • Ohtimbar
    Ohtimbar
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    ^^
    Monthly sub. No nickel and dime bs.
    forever stuck in combat
  • spartaxoxo
    spartaxoxo
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    3rd bar for Overload
    Old bow heavy attacks
  • tourerttrwb17_ESO
    tourerttrwb17_ESO
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    Nostalgia lane, heh? Ok, there we go.I really miss times when:

    - Sustain wasnt such a pain, combat was so much more dynamic
    - There were not so many skins in the game (only vMOL, one from Sewers and Mind Shriven). Having a skin back then was actually meaningful
    - Mounts could be fed limited number of times to create unique stats (1 horse for speed, other for carry capacity, etc)
    - Enchanting crafting was actually hard due to how rune harvesting worked
    - Overland content was extremely difficult in Vet zones.
    - Killing old Doshia (part of Fighters Guild quest). Omg at lvl 8 she was harder then some of vet trial bosses now
    - Vet trials were able to bring some coin into your pocket
    - Molag bal was hard to kill

    Over last few years Zos brough a lot of good, really awesome things. The best design decision made - transmutation (Yes im looking at you vMA) and costumes. But for me it feels like a lot has been taken away...
    PC-NA @Eon-King
  • max_only
    max_only
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    Sap tanks
    My pre-Morrowind SapTank StamBlade. I mean, I still play her, but it's sad remembering how she was versus now.

    This was the only way I played my Nightblade. I miss it. Right now he’s just doing DB and TG. Nothing else.
    Being able to hold bow heavy attacks.

    That was fun but I get why they changed it.
    The flame nimbus that DK's used to have with Inferno slotted/toggled. Losing it really damaged the look and feel of one of my favourite RP characters. I would dearly love to have it back.

    @RaddlemanNumber7 there is still a hovering/orbiting flame mote though... do you have pic of what you mean?
    Uryel wrote: »
    Give me one more week and I'll reply "the racial stealth bonus the Bosmers used to have".

    Too painful.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • efster
    efster
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    Major Evasion granting passive dodge chance .
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • max_only
    max_only
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    efster wrote: »
    Major Evasion granting passive dodge chance .

    That was the final nail in the saptank coffin
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • starkerealm
    starkerealm
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    Danikat wrote: »
    Being able to convert (almost) any piece to Imperial or Morag Tong style anywhere.

    Free outfit styles are not the same, I used that a lot to hide ugly pieces or huge shoulders I got as drops. Now the only option is to switch to an outfit, which either means changing all your armour or devoting an outfit slot just to the few pieces I don't like.

    The problem with that was, it was only ever non-drop sets that could be converted. So, those armor conversion perks were only useful when you were using trash, non-set gear. Once you got to a point where your build would have a consistent gear loadout, they stopped being useful.
  • Merlin13KAGL
    Merlin13KAGL
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    • Overland difficulty
    • Required mechanics
    • and oddly enough...Having to actually know where the front door to the dungeon is before being able to enter the first time.
    • Lastly, Inventory space.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Auricle
    Auricle
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    The Coldharbor tutorial.

    For all that the new tutorials throw players into the new content faster, the old Coldharbor tutorial did a far superior job of introducing the main conflict, all the major characters, gameplay mechanics like skyshards, and explaining our position in the world as the Vestige.

    Wait what? You don't start in Coldharbor anymore? Where do you start?

    If you have the base game only, in Coldharbor.
    If you have Morrowind, in Morrowind.
    If you have Summerset, in Summerset.

    And presumably, come the new chapter, in Elsweyr if you own it.


    Yeah, and it's confusing as hell for new players. My sister wanted to give ESO a go, and so she bought the Morrowind bundle. She's big on story and was super confused and turned off by the lack of information and consistency given to new players' experience. I really think they should start you off in Coldharbour if you've never played before, and maybe give you the option if it isn't your first character. She had no idea what the larger story goals were, or even that Auridon (she went AD) was where she should be starting. Stupid setup, imo.
  • DaveMoeDee
    DaveMoeDee
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    Browiseth wrote: »
    I'm definitely clouded by nostalgia here, but some part of me misses the veteran zones. Don't get me wrong, the way things are is much better, and it promotes a lot more traffic going through each zone, I just have a personal attachment because of how challenging the zones used to be. I marathoned through them with my friend back in the very early days of this game, and it was a real ordeal and an experience I don't think I'll ever get again in this game.

    I was the opposite. Think I was EP (I changed platforms just before 1T) and thinking back, I could never imagine the likes of Wayrest, ER etc deserted again. I think I seen one other person during my time in gold. It was a chore and one I'm surprised I stuck with. Not a good look for any mmo imo. Gold all but killed my enjoyment of the game and I rarely group. But I still like populated hubs. otherwise I'm better sticking to the likes of Skyrim.
    I have never wanted to see people when doing zone quests. Especially back when you could easily solo world bosses if you out-leveled them. Don't get me wrong, I like group content. I like group dungeons, trials, and even Cyrodiil. But other players add nothing to my zone questing.
  • ccfeeling
    ccfeeling
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    More server location option .

    Yes , it's all about the ping and response time , the game is still good with 250+ ping , TBH , I would say the connection stability had big improved in the past 2 years .

    But I could do even better below 100 pings .
  • CyrusArya
    CyrusArya
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    Beardimus wrote: »

    Agree with that fully. What a broken empty shell of a skill Overload is now.

    What? The new Overload is amazing. Its a far more skillful and versatile ability now since it can be woven. I actually use it now whereas before I never did. The third bar definitely was great utility, but as far as dealing damage I like the new only much better.

    E: The only thing I dislike is how it cuts off ulti gen.

    Edited by CyrusArya on February 19, 2019 2:45AM
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Kalik_Gold
    Kalik_Gold
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    • Disguises - being able to remove helm
    • Disguises working in Cyrodiil
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Banana
    Banana
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    The time before akamai
  • FleetwoodSmack
    FleetwoodSmack
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    Everything pre-Thieves Guild. AKA; A working ESO.
    Tell me lies, tell me sweet little lies!
  • Goren
    Goren
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    • DK's Flame of Oblivion. It used to be like this.
    • when there where no poison abilities for the DK. A physical damage theme for stamina would have been much better..
    Edited by Goren on February 19, 2019 4:03AM
  • Taleof2Cities
    Taleof2Cities
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    Overland crafting nodes that dropped 100% mats based on the crafter's first passive skill points invested.

    Edited by Taleof2Cities on February 19, 2019 4:07AM
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