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Auction house is a must!

  • sminkiottone
    sminkiottone
    Soul Shriven
    Yes please, it's so annoying to see wtb/wts spams.

    And it also prevent scams, it's cool that people can trade and everything, but you should be able to buy items safely on AH.
    Templar from the Nord
  • Yshaar
    Yshaar
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    @AlienDiplomat‌ @MercyKilling‌ :smile:
    I have a Basic question to all of you that do not like or fear guild shops:
    did you try it out ?
  • Pixie123
    Pixie123
    You know i was one if those Omg how can we not have an auction house?! People... But im loving the guild store mechanic and think its working well. Would however say search needs finetuning and a trade channel would be nice too but overall im impressed woth how its working and dont feel the need for a global auction house :)
  • MercyKilling
    MercyKilling
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    Yshaar wrote: »
    @AlienDiplomat‌ @MercyKilling‌ :smile:
    I have a Basic question to all of you that do not like or fear guild shops:
    did you try it out ?

    I think I made it very clear that I don't want to join a guild for any reason, therefore, since guild shops are currently for guild members or their affiliates only...I have not. It's not that I don't like the idea of guild shops...I don't like the idea of GUILDS.

    slander36 wrote: »
    @MercyKilling‌ I like how you took my comments out of context in terms of playing how you want to play.

    How am I taking "You are playing a social game anti-socially" out of context? Seems pretty cut and dry to me. You're backpedaling because I actually came back with a sound point or three.

    slander36 wrote: »
    Asking for an auction house is a way to do that. Demanding one be implemented because you know best is not.

    Seems to me that my posts are supportive of an auction house being created. This doesn't make them demands. Just stating my opinions, which I do in all my posts.
    slander36 wrote: »
    I don't want an auction house, you do. I don't want to play "eBay Online," while you seem to.

    Again, you are mistaken. I don't want to play "eBay Online" as you so eloquently put it...I want more convenience for all players, not just me. Why should anyone have to be railroaded into content or activities they simply do not enjoy just to be able to trade/sell to other players in a fair market scenario?
    slander36 wrote: »
    I don't enjoy seeing the developers have to generate huge amounts of inflation in the game each patch because gold farmers and botters have found ways to corner and flood the market to their advantage. I've experienced this time and time again and would like to at least try something new before demanding something I'm familiar with.

    Remarkably, I actually agree with this part of your post. Yes, it's a new and novel idea...but it's lousily implemented...and don't you worry one bit, for botters and farmers are already cornering and flooding things to their advantage..so all too soon enough things will come crashing down. Maybe not in a week, or a month...or even three. But they will...it's only a matter of time.

    Note that last part isn't a doom cry for the whole game...just the way player trading is currently being implemented.

    All in all? Bottom line?

    I support the idea of an auction house. Not DEMAND one, support the idea of one...and I agree to disagree with those that do not.


    Edited to add question of another poster at the top.
    Edited by MercyKilling on April 8, 2014 9:54AM
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Yshaar
    Yshaar
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    @MercyKilling‌
    Try it out then. Your idea of a guild is not the idea of guilds in the game. Call it...trade post. Happy now? Join a big trading guild by ONE click. Deactive the guild chat (there is not much going on anyway) and you are so to speak alone with your trade post.
    Why ask for something if you have not tested it even ONCE? You do not know what you are talking about.

    And I can slowly agree to your signature btw. Maybe add: complicated.
  • zbcole
    zbcole
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    fair market scenario

    There's a major assumption in your belief @MercyKilling‌ about a general auction house, and that it is a "fair market."

    It is not. In business terms, it is flooded with antitrust level price fixing via currency selling websites.

    Those don't become billion dollar industries by playing fair, and casual honest players are influenced and impacted by their unfair play. At any given time, their is a finite amount of wealth in the game. When gold farmers and sellers are given free reign as they are with general or common auction houses, then they will control the vast majority of wealth in the game.
    Edited by zbcole on April 8, 2014 12:30PM
  • Phinix1
    Phinix1
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    Just curious what people think of my regional (zone-based) market attunement suggestion I posted towards the bottom of page 6.
  • Kyotee0071
    Kyotee0071
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    Well, I'm kind of on the other side of the fence now on this subject. I'm now "pro auction house". I made a post earlier about not having an auction house gave this game an old school MMO feel, but sometimes old school MMO systems are gone for a reason.

    Last night I spent over an hour in Daggerfall listing items I have been saving since launch. Stacks of Ore, Alchemy supplies, Enchanting supplies, jutes, rawhides, etc. I was even listing my items a little cheaper than going rates for quick sales - Stack of Iron ore for 500G as en example.

    Well finally someone bought my iron ore, but guess what? I got impatient because I actually wanted to play the game instead of spamming zone chat. After about an hour I sold all my mats to the vendor.

    Here's the kicker. A stack of Iron sold for 400g I believe to the vendor. If I would of listed those stacks in one of my trading guild stores for say , 6g each or 600g per stack, after the guild store cut and listing fee I probably would of netted about 400g - all the while having to wait as someone sifted through all the guild store clutter and hopefully found my mats.

    So yeah, Pro Auction house supporter here.

    *Grabs Picket Sign and joins the crowd*
    I didn't think my hangover was that bad this morning until I spent 10 minutes trying to log into my old Etch-A-Sketch

  • Vikova
    Vikova
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    This thread needs to die. Nothing more can be said about the topic that hasn't already been said. Since it would be such a major overhaul to the current system, it is unlikely the devs will implement it anytime soon if ever.
  • Holycannoli
    Holycannoli
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    If no AH then a dedicated market zone. Spamming chat in cities is annoying and unproductive.

    Remember classic Everquest, going to the tunnel in East Commons to buy and sell? (I think some servers used Greater Faydark but none I played). It wasn't a main city zone but had easy access to banking for everyone and it was the place to go to sell your loot and buy upgrades, or just general socialization. The zone was usually packed. It was the game's main social and commerce zone.

    We need something like that in this game. These guild stores are a poor substitute for auction houses and market zones.They're a decent supplement to them maybe but not a substitution for them. In my opinion they're a poorly developed, short-sighted and community-splitting feature. Why community-splitting? They almost preclude buying and selling with your whole faction, unlike games like classic Everquest where a community-designated market zone had everyone buying and selling with the entire server. They encourage people to trade only with their guild and not their entire faction, and faction is what matters most in a faction-based PvP MMO.

    For anyone who doesn't remember classic Everquest, just know that they eventually replaced the EC tunnel with a bazaar that was the forerunner to auction houses. Something like that could work here too - hire an NPC to sell your wares in a dedicated market zone and have a search feature so we don't have to browse every single NPC across multiple instances. (btw, I don't want the actual buying and selling done through the search system because that's the same as AH. I just want the search system to locate the NPC who has the item we want to buy, but we have to run to it and do all the clicking).

    We need something in addition to these guild stores.
    Edited by Holycannoli on April 8, 2014 3:09PM
  • Woodwanderer
    I've just left some world dungeon in the game. Didn't even kill the last "boss" in there couse like 20 other players just sit on a top of previous spawns waiting for a guy like me to come, trigger the next spam and farm, farm, farm. Didn't even get a chance to hit it, he went down so quick :)
    Why is that? People farm bosses like that for money couse of no other real option to earn some in the game couse of no real AH. Trade Guilds with their Guild Stores are just a mere excuse for a real AH and it doesn't differentiate from ones in preaty much anything but that they lack it's real market aspect of selling to the broad community which simply kills all the market itself. Social is a social, I socialize in smaller pve/pvp guilds, but real AH, as in topic here, is a must. :)
    Edited by Woodwanderer on April 8, 2014 3:19PM
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    MittWaffen wrote: »
    MittWaffen wrote: »
    Dumbledalf wrote: »
    Please please please give us an auction house. the constant spamming of green and blue text items in zone chat is really annoying. If not an auction house the. At least make a trade channel that can be switched on or off.
    Not sure where to post this but there is no general discussion threads.

    Thanks.

    There are auction houses in guilds, in fact there are guilds that do nothing but AH. Join one of those. We dont need a gold selling machine in the game

    Too late, i've been getting spammed by goldsellers already... its pointless.
    Make an AH, who cares about how well people can make money, dont like it? Make it another way.

    Not everyone can be a nolifer bro, i'd rather use my time effectively to sell products.

    Really? You are a complete tool

    Dont be butthurt, just deal with the fact. You're hardcore old school MMO player where time isnt a factor in your life. It is for me, and item selling is the least important factor to over complicate. Make an AH and be done with it.
    Again you show your stupidity. I work 8 hours a day, and have a wife. I get maybe 2 hours a night to play. I have plenty of time to do what I want and dont see a need for a AH. So continue to make idiotic assumptions.
  • mutharex
    mutharex
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    MittWaffen wrote: »
    MittWaffen wrote: »
    Dumbledalf wrote: »
    Please please please give us an auction house. the constant spamming of green and blue text items in zone chat is really annoying. If not an auction house the. At least make a trade channel that can be switched on or off.
    Not sure where to post this but there is no general discussion threads.

    Thanks.

    There are auction houses in guilds, in fact there are guilds that do nothing but AH. Join one of those. We dont need a gold selling machine in the game

    Too late, i've been getting spammed by goldsellers already... its pointless.
    Make an AH, who cares about how well people can make money, dont like it? Make it another way.

    Not everyone can be a nolifer bro, i'd rather use my time effectively to sell products.

    Really? You are a complete tool

    Dont be butthurt, just deal with the fact. You're hardcore old school MMO player where time isnt a factor in your life. It is for me, and item selling is the least important factor to over complicate. Make an AH and be done with it.
    Again you show your stupidity. I work 8 hours a day, and have a wife. I get maybe 2 hours a night to play. I have plenty of time to do what I want and dont see a need for a AH. So continue to make idiotic assumptions.

    i hate the "I only have 30 minutes to play" mentality. It's what is destroying the MMO genre. These people should stick to playing CoD or similar. I also have 2 young kids a wife and a freaking job. They don't have the time, so how is that MY problem? I don't have the time but you don't see me whining like a 12 years old
  • pysgod1978b14_ESO
    As soon as an AH were to go in prices would skyrocket on everything. Then what would happen is people arguing over farming the best spots and bosses while they're trying complete a quest or dungeon. And more then a few would not succeed because of the farmers standing there clobbering the boss as soon as someone triggered it or spawned it.
    Whatever dropped would end up on the AH at a ridiculous price. Some one would want it but wouldn't be able to afford it. So they would go buy gold from some website, possibly the one the farmer works for. At the same time opening their computer and account up to be hacked.
    Its happened in every game with a global auction ability with perhaps the exception of EvE and that is because they ruthlessly stamp out botters, sellers, and very extreme punishment for the buyers. That's the punishment ZOS needs against buyers. Negative gold balance.
  • Woodwanderer
    Just as if TESO where goldseller free at the very moment... Come on. Whenever I log into the game I've got private massage from a goldseller. They shout once in a while whenever or wherever I play. They sell it already. And money will devaluate anyway. What's the big deal about it. ZOS or Bethesda can adjust prices to the inflation.
  • Greydog
    Greydog
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    Just curious what people think of my regional (zone-based) market attunement suggestion I posted towards the bottom of page 6.

    These people for the most part are not interested in compromise ;)

    as an example ..
    RakeWorm wrote: »
    This thread needs to die. Nothing more can be said about the topic that hasn't already been said. Since it would be such a major overhaul to the current system, it is unlikely the devs will implement it anytime soon if ever.


    Edited by Greydog on April 8, 2014 8:37PM
    "I Plan on living forever ..so far so good"
    Sanguine's Disciple

    Asylum Amoebaeus ..A refuge for those who normally fly solo.
    Message me here or in game for an invite
  • Vikova
    Vikova
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    Sweet, someone quoted me as an example.

    tumblr_mgbxk1ik2x1rvvqj8o1_500.gif


  • Aellikor
    Aellikor
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    Guild Stores do a couple things - it keeps spammers or rather the trade activity of a spammer down since a Guild controls who is in or out. It promotes community interaction. Traders and crafters become better known by their specialty, something that gets lost in the sea of auction house competition.

    I also think economies based on a global auction house are not as interesting. Not counting Eve's economy, where everything of player value is controlled by players.

    There is perhaps a convenience price for not having one. I think I am ok with that too in ESO. Let this be something different, maybe "maybe" less accessible, more complex. There isn't a "book" on making online games that state it must be this way or that to be successful.

    I don't mind the trade chat, I do agree a "trade" channel is appropriate. I suppose ZOS might expect the "trader guilds" to become that channel.

    I am perfectly happy without an auction house.

  • Seraseth
    Seraseth
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    I noticed that the first few days, motifs and recipes sold very quickly, but recently sales slowed to a crawl. That's when I realized the issue.

    If your guild is fairly stable, not many people leaving/joining (which they likely will be, with 5 guilds, not much reason to leave a trade guild) you'll be selling to the same people constantly.

    With a (nearly) constant customer base there are a few likely problems.
    -any single time use items, like recipes or motifs will become worthless because everyone has them
    -not everyone plays alts, so as the members in the guild level up, low level gear, potions, crafting mats become worthless
    -on the other side if you are playing an alt, your guild might not have any low level stuff for sale

    All of these issues mean you might need a few guild slots to be 'rotated' out, guild hopping to find new markets. Which is a serious pain in the ass for reasons I mentioned in an earlier post.
  • knightblaster
    knightblaster
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    RakeWorm wrote: »
    This thread needs to die. Nothing more can be said about the topic that hasn't already been said. Since it would be such a major overhaul to the current system, it is unlikely the devs will implement it anytime soon if ever.

    Basically many things would need to change. Crafting, items drops would both need to become rarer and much more difficult to achieve decent items. Many more drops would need to be BOP. This is the kind of thing that you need to do if you implement a hyper-efficient trading system in a game if you have any interest at all in keeping the game from becoming 100% about currency (which fuels the fires of the currency sellers, of course). So if you introduce a universal AH, you nerf a lot of other things so that the universal AH doesn't trivialize the game design and turn it into Wall Street Online in terms of currency acquisition and hoarding replacing every other aspect of the game.
  • knightblaster
    knightblaster
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    Just curious what people think of my regional (zone-based) market attunement suggestion I posted towards the bottom of page 6.

    This isn't a bad idea, but thought would need to be given to the situation at level cap, because that could easily become a global AH by default (per alliance, which is still huge compared to the AHs in previous MMOs).
  • knightblaster
    knightblaster
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    Thing about EVE (which I have played on and off since 2004) is that it isn't a global market, it's a regional market, and that regional market is also divided into local markets based on security rating (with very different prices). It's a complex system based on how that game is designed. Even EVE's "global megaserver market" (Jita) is a regional/local one, albeit the biggest one by far, but one which still allows arbitrage between different market hubs (made some decent ISK myself that way over the years :) ).

    In a game like this one, you could try to emulate that with regional trade hubs, which were only accessible within a region, and only pick-up-able at a certain place within the region, but in order to avoid the level cap city market "Jita" equivalent becoming a true megaserver hyper-efficient megamarket, you'd need to have some serious restrictions on it, otherwise all of the problems, in terms of game/loot/crafting design come back into the game at level cap. I suppose one way to do that would be to make any decent item (crafted or found) at level cap be BOP, and have the market be a materials only market.
  • Krayor
    Krayor
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    I can't believe that some of you are still hanging on to the laughable "gold seller" arguments. Even after being literally disproved by the gold sellers. Although just about every argument against a better trade system has been laughable... You sound like broken records at this point.
    The ESO Economy screams, "major afterthought with little effort put into it!"
  • Kiwi
    Kiwi
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    maybe nobody wants your junk, did ya think about that?
    maybe its all so common and easy to get that any attempt to sell it on a listing would be futile due to the 1000s of repeat identical listings each undercutting the last.

    let go of your false pre conceived misconceptions about what you think needs to be and accept what there is.

    whether its narcissism or egocentricity, just keep it to yourself.
    Edited by Kiwi on April 9, 2014 9:57AM
    A large yellow rectangle
    
  • Axzaril
    Axzaril
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    Keep the in guild trade option but do please add a general public AH.
  • Krayor
    Krayor
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    zbcole wrote: »
    fair market scenario

    There's a major assumption in your belief @MercyKilling‌ about a general auction house, and that it is a "fair market."

    It is not. In business terms, it is flooded with antitrust level price fixing via currency selling websites.

    You've also been making a fair bit of assumptions here (about how economies work in game or in general). Don't mistake those assumptions as "fact". They are not.

    Well, I'm kind of on the other side of the fence now on this subject. I'm now "pro auction house". I made a post earlier about not having an auction house gave this game an old school MMO feel, but sometimes old school MMO systems are gone for a reason.

    Yes, nostalgia will do that. Most people see things as they wish to see it rather than how it really was. Those old school features are gone for good reason.

    This thread needs to die. Nothing more can be said about the topic that hasn't already been said. Since it would be such a major overhaul to the current system, it is unlikely the devs will implement it anytime soon if ever.

    I predicted in beta that these threads were going to be popping up often after launch until something changes. That's pretty much what is happening. You're just going to have to deal with it.



    And Kiwi, your post is so full of irony it's remarkable.

    Edited by Krayor on April 9, 2014 11:17AM
    The ESO Economy screams, "major afterthought with little effort put into it!"
  • Vikova
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    Krayor wrote: »
    I can't believe that some of you are still hanging on to the laughable "gold seller" arguments. Even after being literally disproved by the gold sellers. Although just about every argument against a better trade system has been laughable... You sound like broken records at this point.

    And yet you guys are the ones that can't let these threads die, but continue to say the same things over and over in new threads.
  • Seraseth
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    Axzaril wrote: »
    Keep the in guild trade option but do please add a general public AH.

    As I posted in the poll thread


    I think it was lotro? that had the option when you posted something on the global auction house to list it for your guild only. Something like that added would allow people who prefer it to stick with the small 'guild' market while allowing the rest of the people to list to the world as they see fit.

    Only thing with that is make sure when you're searching you can filter it out, because several pages of stuff you can't buy is just annoying.



    I think that would make both sides happy. Those who prefer the guild stores, can continue selling their items to guild members only, those who like an AH can sell to everyone.
  • Vhalkyrie
    Vhalkyrie
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    I am enjoying the community feel of guild auction houses (I do not want a global AH), however I really want a trade channel as well. My custom fletching/leather armor making services are best handled over zone wide channels. I dislike advertising over the general zone channel, but I don't have another option.
    Edited by Vhalkyrie on April 9, 2014 2:39PM
  • Jeddahwe
    Jeddahwe
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    Please give us an auction house...
This discussion has been closed.