kenjiblaster25 wrote: »In pvp we are constantly seeking groups of players disappear, often reappearing after a keep flips. We assume they are cheating scum who either power off Xbox instantly or disconnect from router and reconnect, hoping they can cheat and retake the keep because they don’t have the basic skills to defend or take one contested.
ZeniMax - is this the game working as intended?
I doubt they even have to go through the trouble of unplugging the router or turning off power to the console. I'm pretty sure you could do this on PS4 by just closing the program from the main PS screen without logging out first. When you restart the program and sign back in the server treats it as if your client crashed. Had to do just that many many times during the perma loading screen debacle that lasted months and you get put right back to where you were in Cyro.kenjiblaster25 wrote: »It's when you game client crashes. If you open it again pretty much straight away you end up in the keep you DCed from. If you leave it like 5 or more minutes you end up at your gate or out of PvP entirely if PvP is full. Happens a lot on Xbox (ESO doesn't run too well on a potato).
I fully imagine you could recreate this by manually crashing your client. Never tried it, but can't see why it wouldn't happen.
This is pretty close I think. People have suggested they unplug routers- I find that far fetched. I simply wonder if they turn their Xbox off and restart it with no log out procedure.
kenjiblaster25 wrote: »oXI_Viper_IXo wrote: »If you try and log back in and the keep has flipped factions, you will just respawn back at the gate. Chances are they were hiding somewhere in sneak and you didn't sweep the keep well enough.
No no no no no. Who wastes the time to write and say there’s cheating going on with stealth. This is deliberate cheating of a hole in the code.
So the scenario is
DC breaks down Alessia door, defended by AD.
DC overruns AD and begins to take the keep.
A group of X AD then stack somewhere and disconnect their console from the internet, thus simulating a dropped connection error and logout.
Upon hitting the dashboard, the plug the console back in, get a dns handshake and then log back into eso.
At this point, they are in an enemy keep which is being repaired or has flipped and they can attack from the inside.
While this in theory does seem to be a typical way that lagswitches are used, it seems like a lot of work to do, but I guess if you are close to your wired connection console it would be trivial to do.
They can't actually log out, by the way because they are in combat and they would stay logged into the game and would be killable.
They can't take more than ~5 minutes to get back into the game since they would be placed back at the spawn point.
Try hards gonna try hard i guess, good luck proving any of this without I would have to say video evidence of someone pulling the cable out of their machine.
So the scenario is
DC breaks down Alessia door, defended by AD.
DC overruns AD and begins to take the keep.
A group of X AD then stack somewhere and disconnect their console from the internet, thus simulating a dropped connection error and logout.
Upon hitting the dashboard, the plug the console back in, get a dns handshake and then log back into eso.
At this point, they are in an enemy keep which is being repaired or has flipped and they can attack from the inside.
While this in theory does seem to be a typical way that lagswitches are used, it seems like a lot of work to do, but I guess if you are close to your wired connection console it would be trivial to do.
They can't actually log out, by the way because they are in combat and they would stay logged into the game and would be killable.
They can't take more than ~5 minutes to get back into the game since they would be placed back at the spawn point.
Try hards gonna try hard i guess, good luck proving any of this without I would have to say video evidence of someone pulling the cable out of their machine.
Or, that groups stacks up in a corner in stealth. Having a group in stealth, gives a bonus to non-detection making them harder to find. That group waits until the enemy leaves, and since they are already in the Keep, they just need to take down one wall to capture it.