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Why are players allowed to log out in a flagged keep and return when its flipped?

  • yodased
    yodased
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    So the scenario is

    DC breaks down Alessia door, defended by AD.

    DC overruns AD and begins to take the keep.

    A group of X AD then stack somewhere and disconnect their console from the internet, thus simulating a dropped connection error and logout.

    Upon hitting the dashboard, the plug the console back in, get a dns handshake and then log back into eso.

    At this point, they are in an enemy keep which is being repaired or has flipped and they can attack from the inside.

    While this in theory does seem to be a typical way that lagswitches are used, it seems like a lot of work to do, but I guess if you are close to your wired connection console it would be trivial to do.

    They can't actually log out, by the way because they are in combat and they would stay logged into the game and would be killable.

    They can't take more than ~5 minutes to get back into the game since they would be placed back at the spawn point.

    Try hards gonna try hard i guess, good luck proving any of this without I would have to say video evidence of someone pulling the cable out of their machine.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Nerouyn
    Nerouyn
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    In pvp we are constantly seeking groups of players disappear, often reappearing after a keep flips. We assume they are cheating scum who either power off Xbox instantly or disconnect from router and reconnect, hoping they can cheat and retake the keep because they don’t have the basic skills to defend or take one contested.

    ZeniMax - is this the game working as intended?

    Possibly it is working as intended because the game has a very nasty habit of disconnecting players and that can sting especially hard in Cyrodiil.

    Here's my last experience with PvP, which was quite some time ago, because after this I was certainly not encouraged to try again.

    During a PvP event I joined an attempt to take a keep. As it happens our side was successful. But after spending a fair amount of time on that game disconnected me just before we won and when I logged back in, I'd been hurled all the way back to Cyrodiil's entry point and received no rewards for my efforts.

    Screw you Cyrodiil!!!
  • ZOS_RogerJ
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    Just a friendly reminder to keep the thread on-topic, constructive and civil. If there are any questions about what is and is not appropriate on the forums please see out community rules.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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  • itscompton
    itscompton
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    Brrrofski wrote: »
    It's when you game client crashes. If you open it again pretty much straight away you end up in the keep you DCed from. If you leave it like 5 or more minutes you end up at your gate or out of PvP entirely if PvP is full. Happens a lot on Xbox (ESO doesn't run too well on a potato).

    I fully imagine you could recreate this by manually crashing your client. Never tried it, but can't see why it wouldn't happen.

    This is pretty close I think. People have suggested they unplug routers- I find that far fetched. I simply wonder if they turn their Xbox off and restart it with no log out procedure.
    I doubt they even have to go through the trouble of unplugging the router or turning off power to the console. I'm pretty sure you could do this on PS4 by just closing the program from the main PS screen without logging out first. When you restart the program and sign back in the server treats it as if your client crashed. Had to do just that many many times during the perma loading screen debacle that lasted months and you get put right back to where you were in Cyro.
    Edited by itscompton on February 15, 2019 9:38PM
  • yodased
    yodased
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    @itscompton that would be the same as if you alt+f4 on pc, doing that will give you a crash error and leave you logged into the server to be killed.

    A disconnect error will not leave you in the login and your character will disappear immediately.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Dark_Lord_Kuro
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    During the last mayhem we attacked a chalman but most of us died on the flag and the blue closed the 2 door but suprise a nb was in sneak and revived us all. We took chalman then proceede to kill the blue in a pincer attack fron the inside and the main door, the blue didnt saw that comming
  • Vso
    Vso
    Yesterday I closed application with ps button didnt log out an came back today was in same exact spot next to enemy keep
  • spartaxoxo
    spartaxoxo
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    If you try and log back in and the keep has flipped factions, you will just respawn back at the gate. Chances are they were hiding somewhere in sneak and you didn't sweep the keep well enough.


    No no no no no. Who wastes the time to write and say there’s cheating going on with stealth. This is deliberate cheating of a hole in the code.

    A lot of people can dc at once if the battle is big enough. There are also teams that will stealth out on tiny little alcoves and stuff in a big group in order to back cap.
    Edited by spartaxoxo on February 17, 2019 8:41AM
  • Ackwalan
    Ackwalan
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    yodased wrote: »
    So the scenario is

    DC breaks down Alessia door, defended by AD.

    DC overruns AD and begins to take the keep.

    A group of X AD then stack somewhere and disconnect their console from the internet, thus simulating a dropped connection error and logout.

    Upon hitting the dashboard, the plug the console back in, get a dns handshake and then log back into eso.

    At this point, they are in an enemy keep which is being repaired or has flipped and they can attack from the inside.

    While this in theory does seem to be a typical way that lagswitches are used, it seems like a lot of work to do, but I guess if you are close to your wired connection console it would be trivial to do.

    They can't actually log out, by the way because they are in combat and they would stay logged into the game and would be killable.

    They can't take more than ~5 minutes to get back into the game since they would be placed back at the spawn point.

    Try hards gonna try hard i guess, good luck proving any of this without I would have to say video evidence of someone pulling the cable out of their machine.

    Or, that groups stacks up in a corner in stealth. Having a group in stealth, gives a bonus to non-detection making them harder to find. That group waits until the enemy leaves, and since they are already in the Keep, they just need to take down one wall to capture it.

  • yodased
    yodased
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    Ackwalan wrote: »
    yodased wrote: »
    So the scenario is

    DC breaks down Alessia door, defended by AD.

    DC overruns AD and begins to take the keep.

    A group of X AD then stack somewhere and disconnect their console from the internet, thus simulating a dropped connection error and logout.

    Upon hitting the dashboard, the plug the console back in, get a dns handshake and then log back into eso.

    At this point, they are in an enemy keep which is being repaired or has flipped and they can attack from the inside.

    While this in theory does seem to be a typical way that lagswitches are used, it seems like a lot of work to do, but I guess if you are close to your wired connection console it would be trivial to do.

    They can't actually log out, by the way because they are in combat and they would stay logged into the game and would be killable.

    They can't take more than ~5 minutes to get back into the game since they would be placed back at the spawn point.

    Try hards gonna try hard i guess, good luck proving any of this without I would have to say video evidence of someone pulling the cable out of their machine.

    Or, that groups stacks up in a corner in stealth. Having a group in stealth, gives a bonus to non-detection making them harder to find. That group waits until the enemy leaves, and since they are already in the Keep, they just need to take down one wall to capture it.

    I believe your point was very well explored earlier and I wasn't suggesting this is what happened, its just what the OP is describing in more readable terms
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • kenjiblaster25
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    Dc’d players are normally random, spread out. They aren’t stacked. They don’t spawn in. These groups do all that. Stacked in one spot. Spawn in not appear from stealth. Anyway there’s an exploit and I hope the developers have got the point and that they will look to stop cheating.
    Kenjil

    Never Behind Guild - PvE & PvP & Trade & Trials & Friendship & Great laughs
    Guild Motto - leave no one behind, stay on the crown, kill the greens
    Ebonheart Pact
  • Mr_Walker
    Mr_Walker
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    How are they going to "fix" it? Every time someone DCs they spawn back at their home gate? With the number of dcs in Cyrodiil you'd spend a lot of time enjoying horse simulator....
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