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Personal opinion about Cyrodiil and some suggestions

Perseas
Perseas
✭✭✭
Just to make clear 2 critical facts.

1) I didn't add this topic into PVE discussion, because I dont wish to speak with other players about it. I want zenimax employees to read that.

2) I am dyslexic, so you may experience some grammar or spelling problems.

I ve tried Cyrodiil a few times, but I dont like it as a premade (I dont like arenas), I end up leaving or trying desperately to move out that area. The luck of a mini map is a trap in many occasions, as an example, if you just follow the compass, you get trapped in a rocky area, not accessible moving straight (following just the silly compass). So you have to make HUGE circles around areas and load the map every 30 seconds be able to move out.

Suggestion, give us the option, be able to load a minimap. Its so frustrating and boring the way it is.

I only do the "kill 20 players quest" and not always, as its SOOOOO boring traveling all this miles 10-15 minutes and if you die, you have to travel again, another 10-15 minutes.

I did mostly quests. But the way it is, the least can be called is "disturbing".

1) there is no wayshrines

2) the distances for the objectives and the quest givers, are HUGE.

I played with a couple of other players, during this few times I entered a campaign. They all quit playing it!! If we die once, we just quit. Because it is H O R R I B L E, we have to travel HUGE distanses.

Whoever thought about it and implemented it, must be low in IQ or a reptilian by nature (both are very near in comparison), because this is a tormenting way of questing.. Tormenting players, who wish just to quest with some random pvp.

And I wonder WHY you presenting the new adventure area as an "update", it was advertised to be by default.

Suggestions for Cyrodiil and questing.

1) Make 2 modes for the "campaigns". 1 for adventuring - PVE and the other one, the way it is. So if I decide to have a small adventure, to have access in wayshrines all over the place (each village to have its own wayshrine) enrich it with quests, mini bosses and 3-4 dungeons, etc and as for the encounter with other players... Leave it as it is... The only thing we WONT have access is the "earning points from pvp, or pvp quests". But will have PVE access in quests and wayshrines.

The way it is now, its boring and horrible and all the rest.
Edited by Perseas on April 8, 2014 9:12PM
  • freedompurveyor
    Cyrodiil is for pvp. If you do not wish to pvp, you probably shouldn't go to Cyrodiil. No offense intended, but the point is to join in large scale pvp to capture keeps and help your alliance win emperor.
  • Perseas
    Perseas
    ✭✭✭
    I like pvp, but I love random pvp, not to go for it... To do my job, my own thing and if I encounter an enemy, I may have a conflict with him/her... Thats how I love it. I dont see PVP as a content, but as a logical result, between 2 - 3 alliances...

    I dont like, the way it is, vendors, siege, etc (I knew that before I buy the game)... Cyrodiil is not the reason I bought it... It is not something that turns me off sadenly.

    But trust me, there is lots of pve in cyrodiil.. It is just wrong, the way it is, because they torment pve players who love some pvp in their gaming (not to participate into siege things) with ANTI PVE methods..

    Other than that, I like the game, but I am 46 lvl and trying to find quests to do!

    I ll give you a second example, beyond the traveling thing.. Cyrodiil is HUGE, so if you get a quest from 2-3 npc, they send you to travel distances like (Clenumbra, Rivenspire and Stormhaven maps combined, just for 1 quest!!!! With minimal rewards and xp, pointless). But they do have about 400-500 quests for pve there (maybe even more)!... sounds so dull.
    Edited by Perseas on April 8, 2014 10:14PM
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