CC in pvp (also bow knockback)

  • Phreeki
    Phreeki
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    ZoS "adjusted" the Templar javelin because "stamina class were having to difficult a time resetting after the KB" and yet draining shot does the same thing jav used to do.
    Don't you think magica classes are having the same problem, and now those stam classes are getting this skill spamed on them.
    Edited by Phreeki on February 14, 2019 7:45PM
  • Royaji
    Royaji
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    Phreeki wrote: »
    ZoS "adjusted" the Templar javelin because "stamina class were having to difficult a time resetting after the KB" and yet draining shot does the same thing jav used to do.
    Don't you think magica classes are having the same problem, and now those stam classes are getting this skill spamed on them.

    That's some good amount of misinformation here. First, only stamina morph of Javelin lost knockback, magicka morph still does it. And second, it was done so stamplars do not knock people out of their jabs and other melee range skills. Do I need to type out why this logic is not applicable to bow?
  • Toc de Malsvi
    Toc de Malsvi
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    Bow needs an overhaul so that players can choose to play an archer both in PvP or PvE and compete with spellslingers. Real, fast damage that can be combined together the same way other casters combo staff skills.

    Draining shot needs a simple overhaul to make more like (but not exactly like) reach and snipe needs an overhaul to make it a spammable that can kill players without the buggy lag problems taking well geared Heath bars from 100-0 instantly.

    No. No. No. No. And this is coming from someone who normally has wings. No. The reason you see staff users combing skills is because they are using class spells, not all staff spells. Stamina classes as a whole are more generally geared toward melee combat. Take surprise attack, for example, or jabs from a stamplar. Both class abilites for stamina, that are melee range. Shalks is not really melee range, but that's a whole different problem with the warden p2w class...

    On the other hand, magicka classes, besides mag dk, are more generally geared for ranged combat with things such as vampires bane, swallow soul, and frags.

    Stamina has 4 different weapon choices, magicka really only has 2-3 depending on if you count sword and shield as viable for magicka.

    Yes, Stam should be melee and Magicka ranged. Magicka should not be able to cast any skills within 5m in order to support this so obviously necessary dichotomy. Mag DK should just be deleted as going ranged would be too difficult. #balance
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
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