it would become *** boring as score runs are decided who has better clear on trash adds.
Agenericname wrote: »I suspect that it would have adverse effect on more casual players. Mechanics are the area where many struggle as is.
You know what change I'd like to see ?
Damage Dealing is not the Master Class of the game. Damage Dealers who invest everything on dealing as much as they can and can't even be bothered to have self survival tools would be frowned upon. Tanks are actually tanks, not buff monkeys, with proper AoE aggro skills, and their job would be to make sure everyone else is saved from taking most damage. Healers have a support role, not just healing, and by support, I mean THEY are the buff monkeys. Even better, "support" is the 4th class, and they have the buff / debuff / crowd control tools, and I mean real crowd control, not those ridiculous skills that stun an enemy for 2 seconds and then he's immune for 7 seconds...
Basically, I guess I want to go back to the pre-WoW era...
Agenericname wrote: »I suspect that it would have adverse effect on more casual players. Mechanics are the area where many struggle as is.
Actually, despite having almost 20 years worth of experience in MMOs, I consider myself rather casual. I mean, I never play any high end content and whatnot. I play the game to chill with my wife. We do dungeons and whatnot sometimes, but we can'tbe considered competitive in any way.
Mechanics are not the problem, when they are sensible. Anything as stupid as "if the boss doesn't die within 5 minutes, he will start dealing double damage) is NOT sensible. A sensible mechanic is one that lets people win if they are clever enough, not one that punishes low DPS and rewards learning super efficient rotations by heart.
And I personnaly think that THIS would be what has the most impact on casual players. Most of us can't be arsed performing top notch rotations. I consider myself especially good if I ger anything above 15k DPS on a dummy, and I'm at least 20k below what is considered minimum requirement for trials. My DPS sucks, basically.
Still, my medium armour wearing Bosme nightblade can hold her own without a healer against a good 2/3 world boss, and win solo. It will take her time, but she will win, because she's a good mix of devent sustain, not tank-level damage output (well, maybe tank level if you factor trials, but you should see MY tank level damage output ^^'), and self survival.
We casuals are scrubs when it comes to damage output. Any mechanic that requires to dish ludicrously high damage or else we're being punished, THAT is what has adverse effects on casual players. Being clever enough to roll around, stay alive through attacks that heal somewhat, and whittle it down slowly until the cavalry arrives or until the boss dies of old age, that's pretty easy
There's already fights like this in game.
DocFrost72 wrote: »I suppose it would depend on the fight. A healthy balance of dps races and mechanic driven fights would be nice.
My favorite boss mechanic in the game is the first boss in Vault's of Madness. Sure, you can burn through him... if you don't need a no death run!