I was talking with my normal group that plays the game and we had an idea for making the dungeons harder or needing more coordination to complete.
We would like to see something added as sort of a challenge mode, each week 2 or 3 base dungeons get a harder version of vet dungeons by adding more mechanics. Say for one week they add more trash mobs throughout the dungeon, or they give current mobs more health(normal dungeon miniboss health?) Or all mobs enrage at 25%. Heck all three, just something to make the dungeon more challenging.
Then to give an incentive to actually run the dungeon properly, add a time limit and a leaderboard to it with a completion time so people can compete to run it. Like other leaderboards make the weekly reward something nice like transmute crystal or gold mats.
The reason we started talking about this is, we love the dungeons in eso and the combat system but honestly after youve run the same dungeons a million times it becomes extremely stale. We want something that would make it fresh and more challenging with decent rewards.
Anyone else have thoughts or ideas on how to change things up?