Are they dead? Recently came back to eso and I wanted to try one out. Any one have build suggestions?
Are they dead? Recently came back to eso and I wanted to try one out. Any one have build suggestions?
There are a few things, which makes them not really favored to play:
-The value of the shield size got lowered and lowered even more during past months and year.
-Blazing shield is currently bugged (will be resolved with the next DLC), so that the explosions damage is capped and very small somehow
-You really need lots of health to really get a decent shield
-Sustain is mostly terrible
Still you surely can make it work, it will just not be a playstyle viable for solo, rather for group play.
it's a unique playstyle that will be missed.
it's a unique playstyle that will be missed.
Yup. Only shield that deals DMG that was so much nerfed that even in pve some Templar tanks don't run it.
Just look at the stuff you used to do with it! Video has so much soul:
- huge shield that wasnt overpowered that also added to burst
- blazing spear stun lol
- blazing spear into toppling into dark flare. You try this today and a bleed will kill you mid flight lol
- OG eclipse that used to reflect EVERTHING.
https://youtu.be/3tkzV55X0n8
it's a unique playstyle that will be missed.
Yup. Only shield that deals DMG that was so much nerfed that even in pve some Templar tanks don't run it.
Just look at the stuff you used to do with it! Video has so much soul:
- huge shield that wasnt overpowered that also added to burst
- blazing spear stun lol
- blazing spear into toppling into dark flare. You try this today and a bleed will kill you mid flight lol
- OG eclipse that used to reflect EVERTHING.
https://youtu.be/3tkzV55X0n8
I dont understand why this guy used shield charge in the first clip (I know that lots of magicka players used that before), but he had both shield charge and toppling charge slotted and used both. But in the end, the first death in that video was his own fault, because he used shield charge and did not have enough stamina to break free afterwards.
it's a unique playstyle that will be missed.
Yup. Only shield that deals DMG that was so much nerfed that even in pve some Templar tanks don't run it.
Just look at the stuff you used to do with it! Video has so much soul:
- huge shield that wasnt overpowered that also added to burst
- blazing spear stun lol
- blazing spear into toppling into dark flare. You try this today and a bleed will kill you mid flight lol
- OG eclipse that used to reflect EVERTHING.
https://youtu.be/3tkzV55X0n8
I dont understand why this guy used shield charge in the first clip (I know that lots of magicka players used that before), but he had both shield charge and toppling charge slotted and used both. But in the end, the first death in that video was his own fault, because he used shield charge and did not have enough stamina to break free afterwards.
Check, this is like softcap era. likely used both pools for dmg.
it's a unique playstyle that will be missed.
Yup. Only shield that deals DMG that was so much nerfed that even in pve some Templar tanks don't run it.
Just look at the stuff you used to do with it! Video has so much soul:
- huge shield that wasnt overpowered that also added to burst
- blazing spear stun lol
- blazing spear into toppling into dark flare. You try this today and a bleed will kill you mid flight lol
- OG eclipse that used to reflect EVERTHING.
https://youtu.be/3tkzV55X0n8
I dont understand why this guy used shield charge in the first clip (I know that lots of magicka players used that before), but he had both shield charge and toppling charge slotted and used both. But in the end, the first death in that video was his own fault, because he used shield charge and did not have enough stamina to break free afterwards.
Check, this is like softcap era. likely used both pools for dmg.
He still should have saved up some stamina to break free and should have used toppling charge instead
Blazing Shield really ought to be the Templar version of magDK's Inhale, and I suspect that if there's anyone at ZOS still trying to balance this skill, Inhale is one of their touchstones for balancing it. And at any rate, the skills look very similar on paper: they're both quasi-defensive skills providing delayed burst and the ability to get off the defensive and go on offense. So let's compare the two:
- BS is a shield while Inhale is a heal. Different things with roughly the same goal: to extend the time you're able to stay in the fight. The shield itself is actually not so bad in comparison to Inhale's heal -- if my math is right, they're going to be about the same most of the time on paper, with Inhale generally being a little bit better. The problem is that Inhale isn't affected by shield caps, meaning Inhale will outperform BS in terms of giving you some breathing room.
- BS deals delayed damage equal to 40% of the damage the shield absorbed. This typically hits for something like 2k damage on a build with a normal amount of health (25k-ish). The damage component on Inhale, on the other hand, is quite strong -- my magDK builds typically see it with a tooltip of around 8k, meaning it hits for about twice the damage of BS once Battle Spirit is factored in. It's also worth mentioning that Inhale has a larger range than BS (8m vs 5m). Maybe this is okay because BS has a chance to proc Burning Light?
- Both of Inhale's morphs have pretty good utility attached to them: one is an AOE interrupt, and the other is a very good sustain tool. Neither morph of BS has any utility whatsoever beyond activating Aedric Spear passives.
I'd say that Sun Shield and morphs need three things in order to compete for bar space in PVP:
1. Drop the health-scaling mechanic altogether. If it were an 8k shield at base (4k in Cyrodiil) with the ability to get a little bit larger depending on the number of enemies nearby, it would provide a respectable amount of breathing room (maybe not comparable to old Blazing builds, but comparable to Inhale) without being anything close to OP.
2. Give this skill a different interaction with Burning Light. BS damage needs to go up, but increasing the damage while also having the chance to include a 5-7k Burning Light proc might be too much. Here are a few ideas:3. Give the skill actual utility. Here is the chance to give some love to PVE templar tanks. I'd love to see enemies hit by the initial cast rooted or staggered or something.
- Give it a guaranteed Burning Light proc. Taking away the RNG of Burning Light on this skill alone would make it a reliable source of delayed damage while still requiring templars to combine it with other sources of damage to get kills.
- Increase the damage but move this skill to Dawn's Wrath.
- Have BS grant a buff to the caster which increases Burning Light damage for X seconds.
thegreat_one wrote: »BS templars are something that work when u are in the right situation.
I used them well when 12-24 were on a ram at the FD, walked out and spammed it. They had no idea what was hitting them and they all took massive damage. for a shield tho i found that it doesn't give you enough protection as some other class shield, A cap would explain why it wasn't working to my expectations
Are they dead? Recently came back to eso and I wanted to try one out. Any one have build suggestions?
Is there a point to run a nightblade tank in PvP? They do not deal damage and also do not really control the enemy crowd (lack of cc's). I mean a blazing shield templar was famous for being tanky, but also dealing damage. A dk tank could control the enemies with talons, fossilize and aoe stuns.
https://en.uesp.net/wiki/Special:EsoBuildData?id=115646
This would be my best try to make a blazing shield templar somehow viable, without being totally useless in all situations (it still has some good spelldamage and magicka, so also abilities deal some damage and honor the dead still heals for quite a bit).
Is there a point to run a nightblade tank in PvP? They do not deal damage and also do not really control the enemy crowd (lack of cc's). I mean a blazing shield templar was famous for being tanky, but also dealing damage. A dk tank could control the enemies with talons, fossilize and aoe stuns.
https://en.uesp.net/wiki/Special:EsoBuildData?id=115646
This would be my best try to make a blazing shield templar somehow viable, without being totally useless in all situations (it still has some good spelldamage and magicka, so also abilities deal some damage and honor the dead still heals for quite a bit).
Use Willpower frontbar, Ur shield is backbar anyway. With 35k mag and that spelldmg IT IS decent.
Is there a point to run a nightblade tank in PvP? They do not deal damage and also do not really control the enemy crowd (lack of cc's). I mean a blazing shield templar was famous for being tanky, but also dealing damage. A dk tank could control the enemies with talons, fossilize and aoe stuns.
https://en.uesp.net/wiki/Special:EsoBuildData?id=115646
This would be my best try to make a blazing shield templar somehow viable, without being totally useless in all situations (it still has some good spelldamage and magicka, so also abilities deal some damage and honor the dead still heals for quite a bit).
Use Willpower frontbar, Ur shield is backbar anyway. With 35k mag and that spelldmg IT IS decent.
I just made that build up, I dont intent to play it. I guess losing 8k health on the frontbar is not a good idea.
Is there a point to run a nightblade tank in PvP? They do not deal damage and also do not really control the enemy crowd (lack of cc's). I mean a blazing shield templar was famous for being tanky, but also dealing damage. A dk tank could control the enemies with talons, fossilize and aoe stuns.
https://en.uesp.net/wiki/Special:EsoBuildData?id=115646
This would be my best try to make a blazing shield templar somehow viable, without being totally useless in all situations (it still has some good spelldamage and magicka, so also abilities deal some damage and honor the dead still heals for quite a bit).