You take a trash crafted set like Whitestreak and call it "base game set"
And compare it to a trash monster set to prove your point...
First of all monster sets are supposed to be strong.
Secondly, Iceheart is also included in the base game.
Thirdly, both sets suck in Pve and are absolute super garbage tier for pvp, so what are you even saying?
Also all the complaining and grumpyness with apparently so little knowledge, seems like you started playing just a few days ago, got beaten up and now cry for nerfs on forums.
(No worries tho, with that attitude you will fit in perfectly here)
Stop being dumb, youre part of the problem.
Oh Yea, of course you are the "Either you agree with me - or you are part of the problem/conspiracy type of guy"
I suppose the unofficial, but universal ESO-Forum advice of "Git Gud" fits here
Gear used to be, then they standardised it for the most part. Sure some sets come out which work better than others in updates but the general values remain the same.No not really, GEAR is the primary source of power creep with CP just adding to the fire.
BOTH should be nerfed drasticall, preferably CP removed as source of combat stats and PROC SETS primarily nerfed by 50-70% and brought into line with base game sets.
The big changes were things like light attack buffs, Psijic skills etc. They've done much more to increase player damage than the new sets have.
Power creep is not the problem you make it out to be, not even close to being a problem.
Stupid one shot mechanics and all mobs still locked at cp 160 is the problem. This game needs to grow, which means mobs need to grow and we need to get back to some level based content instead of one tamrial for everything.
There us a place for one tamrial but there is also a place for level gated content as well. We need both.
Also your set comparison is wacked, they are not equal sets in effort to compare, you are effectively spiking the data.
What, so new players cant catch up EVER?
Great way to kill the game.
Gear used to be, then they standardised it for the most part. Sure some sets come out which work better than others in updates but the general values remain the same.
The big changes were things like light attack buffs, Psijic skills etc. They've done much more to increase player damage than the new sets have.
And you write that in a thread giving one minor example of complete OPPOSITE.
"psijic skills" "light attacks buffs" would be non issue IF gear/CP is dealt with.THEN you can go and do tweaks on other things, you dont go and spend a lot of time trying to "fix" minor things.
You should go and check Pareto principle and dealing with gear/CP as primary source of out of control power creep would fix 80% of power creep issues.
Referencing something to prove a point... but then discovering it actually proves the opposed view?
As per your opening post, there is greater gear influence on Power Creep. Pair with additional buffs to Light attacks, new skill lines with skills out performing trial gear (e.g. Elemental Weapon vs Asylum) = 80%.
CP is an underlying low volume stat increase with diminishing returns = 20%.
Pareto principle would be to fix CP scaling first (20%), because that would resolve the gear, new skill line, LA buffs etc. (80%), because it's influence on those would be minimised.
ZoS current action => do not raise CP cap. Review CP.
So, ZoS are doing what you prescribe?
Gear used to be, then they standardised it for the most part. Sure some sets come out which work better than others in updates but the general values remain the same.No not really, GEAR is the primary source of power creep with CP just adding to the fire.
BOTH should be nerfed drasticall, preferably CP removed as source of combat stats and PROC SETS primarily nerfed by 50-70% and brought into line with base game sets.
The big changes were things like light attack buffs, Psijic skills etc. They've done much more to increase player damage than the new sets have.
@Turelus yet everybody uses relequen siroria spell strategist...
For me, the main source of power creep is the gear, even more than cp
Simple test after an update put the new cp and witness the dps increase is minor
Equip the new set and dps rises
You take a trash crafted set like Whitestreak and call it "base game set"
And compare it to a trash monster set to prove your point...
First of all monster sets are supposed to be strong.
Secondly, Iceheart is also included in the base game.
Thirdly, both sets suck in Pve and are absolute super garbage tier for pvp, so what are you even saying?
Also all the complaining and grumpyness with apparently so little knowledge, seems like you started playing just a few days ago, got beaten up and now cry for nerfs on forums.
(No worries tho, with that attitude you will fit in perfectly here)
Stop being dumb, youre part of the problem.
Oh Yea, of course you are the "Either you agree with me - or you are part of the problem/conspiracy type of guy"
I suppose the unofficial, but universal ESO-Forum advice of "Git Gud" fits here
I like when people like you dont even need and rebuttal because they invalidate all of their points in their own post.
Adding higher level content for higher level characters isn't going to kill the game. If anything, that's going to add more life to the game - because then players of all levels can still have fun.
Anyway, discussing who takes "Whitestreak and Iceheart" as example of powercreep is futile.
I'm not taking the bait anymore.
You ain't getting no perfect roe from me
Power creep is not the problem you make it out to be, not even close to being a problem.
Stupid one shot mechanics and all mobs still locked at cp 160 is the problem. This game needs to grow, which means mobs need to grow and we need to get back to some level based content instead of one tamrial for everything.
There us a place for one tamrial but there is also a place for level gated content as well. We need both.
Also your set comparison is wacked, they are not equal sets in effort to compare, you are effectively spiking the data.
What, so new players cant catch up EVER?
Great way to kill the game.
20% of stuff cause 80% of problems and gear/CP is that 20%.
And yeah, flat 20% on top of EVERYTHING is not "doing what i prescribed"
So you think they will add 20% in next update just to remove it in the next after that?
CP and Gear are separate sources.
Uhm.. you should realize power creep in the traditional sense favors new players and I support it.
With new content gear and CP increase power. This allows those players who are not practiced enough for high end performance to finally be strong enough to do the previous expansion's content.
The high end players get the new high end content to master and the less experienced stay in the normal end of the pool. This is healthy MMO growth.
I could easily take off my monster set and it would still be easy.
I also never said CP wasn't a factor. So you are mischaracterizing what it was I actually said.
Oh ther is many more problematic gear other than monster sets. Generally gear/CP need a huge nerf. Preferably CP changed to just utility/non combat stuff.
Adding higher level content for higher level characters isn't going to kill the game. If anything, that's going to add more life to the game - because then players of all levels can still have fun.
Or just deal with insane power creep and make all the content "high level content" so ALL can enjoy ALL content....how about that?Anyway, discussing who takes "Whitestreak and Iceheart" as example of powercreep is futile.
I'm not taking the bait anymore.
You ain't getting no perfect roe from me
maybe you should go and check dictionary for for "example"....and then comprehend what it means
Glad youre out of this thread (doubt it) because youre part of the problem so useless.
CP and Gear are separate sources.
*facepalm
Uhm.. you should realize power creep in the traditional sense favors new players and I support it.
With new content gear and CP increase power. This allows those players who are not practiced enough for high end performance to finally be strong enough to do the previous expansion's content.
The high end players get the new high end content to master and the less experienced stay in the normal end of the pool. This is healthy MMO growth.
Ohhhhh riiiiiiiiiight, new players should do content they cant do because of power creep so they can do it easier!
*double facepalm
in fact even WoW introduced "catch up tokens"....invalidating 95% of their game. Only thing power creep does is make 99,99999% of content irrelevant....and very bad for long term health of the game.
Do you even try to understand? If the old content always stays at the "elite" difficulty level new/ casual players will NEVER see it. Most players will never play at that level becuase of time or just lack of will to practice so much and honestly that is just fine.
Players get bored and leave. The always elite content and 1-plus old expansion gear rots as no one earns it or even cares to try, elites want the new stuff and you prefer to keep all others from ever earning even the older (what would now be mid level gear).
This is not a hard concept to follow, seriously.
Base set game 5 armor piece bonus:
Whitestrake's Retribution
LEVEL 50 - CP 160
Type Craftable
Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 2975 Spell Resistance
(4 items) Adds 129 Health Recovery
(5 items) When you take damage while you are under 30% Health, you gain a damage shield that absorbs 10320 damage for 8 seconds. This effect can occur once every 15 seconds.
Power creep 2 set bonus
Iceheart
LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 833 Spell Critical
(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Frost Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 second
Not only is 2 piece set several time BETTER it also deals damage as a bonus over 5 piece armor set. And, to cheese it out...you can stack both.
ZOS needs to apply HUGE nerfs to ALL proc sets because it is spiraling OUT of control. Instead, they inted to BUFF all that by another 20% when reacihng CP300 in next update. That MUST NOT happen.
" That's why my preferred solution would be to simply add veteran zones."
And they tried your "solution" and it already failed miserably and game almost died.
You know the saying "doing same things over and over again and expecting different results"Do you even try to understand? If the old content always stays at the "elite" difficulty level new/ casual players will NEVER see it. Most players will never play at that level becuase of time or just lack of will to practice so much and honestly that is just fine.
Players get bored and leave. The always elite content and 1-plus old expansion gear rots as no one earns it or even cares to try, elites want the new stuff and you prefer to keep all others from ever earning even the older (what would now be mid level gear).
This is not a hard concept to follow, seriously.
And you know that there are different difficulty modes already in the game. normal+veteran+veteran hard mode?
Yeah, its not really difficult concept to follow, seriously.
It is important for MMO to retain relevance of most (preferbaly ALL) of its content and not invlidate 99,999999% of it because of power creep.
So instead of SEA of content....you have 1 room (or in best case scenario few rooms) of content that are relevant.
Progression in RPG is done through story and growth of the world.
Oh yeah, few WoW like players would quit, but player retention would be sky high....just like other ES games...you dont see them adding insane power creep items every few months to Syrim now, do you.
Of which the best gear only drops at the hardest level and currently uses one shot mechanics instead of a slow power growth to challange players. Basically you make my arguement for me but it seems you again fail to understand your own examples.
Can we see some stats on those bs numbers? Sources?It is important for MMO to retain relevance of most (preferbaly ALL) of its content and not invlidate 99,999999% of it because of power creep.
So instead of SEA of content....you have 1 room (or in best case scenario few rooms) of content that are relevant.
Progression in RPG is done through story and growth of the world.
Oh yeah, few WoW like players would quit, but player retention would be sky high....just like other ES games...you dont see them adding insane power creep items every few months to Syrim now, do you.
You just said "power creep doesnt invalidate content because power creep invlidates content".
*clap clap clapOf which the best gear only drops at the hardest level and currently uses one shot mechanics instead of a slow power growth to challange players. Basically you make my arguement for me but it seems you again fail to understand your own examples.
So i can go in naked and if i pass "one shot mechanics" i pass the content. Now post a video of you doing that.
You fail to understand basic stuff that it is just mathematics and numbers game.
It is important for MMO to retain relevance of most (preferbaly ALL) of its content and not invlidate 99,999999% of it because of power creep.
So instead of SEA of content....you have 1 room (or in best case scenario few rooms) of content that are relevant.
Progression in RPG is done through story and growth of the world.
Oh yeah, few WoW like players would quit, but player retention would be sky high....just like other ES games...you dont see them adding insane power creep items every few months to Syrim now, do you.
You can implement "one shot mechanic" on lvl1 swarm type mob. Its irrelevant for the discussion at hand.
You just said "power creep doesnt invalidate content because power creep invlidates content".
*clap clap clapOf which the best gear only drops at the hardest level and currently uses one shot mechanics instead of a slow power growth to challange players. Basically you make my arguement for me but it seems you again fail to understand your own examples.
So i can go in naked and if i pass "one shot mechanics" i pass the content. Now post a video of you doing that.
You fail to understand basic stuff that it is just mathematics and numbers game.
My premise is one shot mechanics has been overused to compensate for a lack of a healthy slow vertical progression of game encounters and is a contibutor to the current gamplay issues we are discussing.
That it can be added to a level one encounter is the irrelevancy in this discussion, one I will add that you have introduced.
No.
I said it was the discrepancy between the level of the character and the level of the content that is responsible for trivializing the content.