BG matches time out because healing output out shines damage output, by a lot.
Given how much more popular the CP campaign is than the no-CP campaign, I’m going to assume that when you refer to Cyrodiil, you’re referring to the CP campaign.
CP literally decreases the amount of damage you take, thus exacerbating the already giant imbalance between healing output vs damage output, making everyone a super tank.
Healing is just way too strong compared to the huge nerf to damage created by the Battle Spirit.
As a healer I completely disagree, healing is already halved. Healing isn’t the issue, and neither is heavy armour. The problems are reflections and people not assisting.
BG matches time out because healing output out shines damage output, by a lot.
Given how much more popular the CP campaign is than the no-CP campaign, I’m going to assume that when you refer to Cyrodiil, you’re referring to the CP campaign.
CP literally decreases the amount of damage you take, thus exacerbating the already giant imbalance between healing output vs damage output, making everyone a super tank.
Healing is just way too strong compared to the huge nerf to damage created by the Battle Spirit.
BG matches time out because healing output out shines damage output, by a lot.
Given how much more popular the CP campaign is than the no-CP campaign, I’m going to assume that when you refer to Cyrodiil, you’re referring to the CP campaign.
CP literally decreases the amount of damage you take, thus exacerbating the already giant imbalance between healing output vs damage output, making everyone a super tank.
Healing is just way too strong compared to the huge nerf to damage created by the Battle Spirit.
Cyrodiil is plagued with heavy armored zergs, and BG matches consistently time out since everyone is in heavy.
The heavy armor meta in conjunction with the ridiculous potency of has really killed the joy that I used to have playing PvP.
And proc sets only strengthen these heavy armor builds.
vamp_emily wrote: »Been playing all weekend.. no matches timed out in Vet BG.
Crixus8000 wrote: »I will always disagree with this, especially in no cp. Damage exceeds survivability. I have near 30k resists and full impen and still get hit 10k + snipes, and 20k + soul assaults ect.
Pvp is filled with lag, bugs, huge damage and proc sets. So many things you have no control over and can't counter using skill. If pvp was in a healthier state and had less of these things then I'm sure more people would go for a less tanky setup. But even in very tanky setups you can still die fast. No cp is filled with bleeds and oblivion, these 2 things ignore all your resistsances and block, then you have certain proc sets that are doing ult level damage.
I can understand this point of view in cp pvp, and that's why I avoid it. Everyone get's near infnate sustain and lots of survivability just from cp. But I don't think it's true for no cp at all.
BG matches time out because healing output out shines damage output, by a lot.
Given how much more popular the CP campaign is than the no-CP campaign, I’m going to assume that when you refer to Cyrodiil, you’re referring to the CP campaign.
CP literally decreases the amount of damage you take, thus exacerbating the already giant imbalance between healing output vs damage output, making everyone a super tank.
Healing is just way too strong compared to the huge nerf to damage created by the Battle Spirit.
Nope and just wrong. Healing and mitigation far exceed damage.
Cyrodiil is plagued with heavy armored zergs, and BG matches consistently time out since everyone is in heavy.
The heavy armor meta in conjunction with the ridiculous potency of has really killed the joy that I used to have playing PvP.
And proc sets only strengthen these heavy armor builds.
Cyrodiil is plagued with heavy armored zergs, and BG matches consistently time out since everyone is in heavy.
The heavy armor meta in conjunction with the ridiculous potency of has really killed the joy that I used to have playing PvP.
And proc sets only strengthen these heavy armor builds.
I wouldn´t necessary say we´re in a Heavy armor meta but rather a high resistance meta, and you don´t need Heavy armor to reach high resistance values. I see quite many medium and light armor builds these Days running 3 protective.
To me there´re two things that pushed the "tank-meta" even further:
1. Speed nerfs with Murkmire: If you can´t kite or rely on high mobility to avoid damage, you need to build tankier in order to absorb more damage and/or group up with more people.
2. Poor performance: Nothing new that performance got even worse lately. With poor performance you are more or less forced to play tankier since the regular options for counterplay doesn´t work (Dodge roll, break free, timed block etc....)
BG matches time out because healing output out shines damage output, by a lot.
Given how much more popular the CP campaign is than the no-CP campaign, I’m going to assume that when you refer to Cyrodiil, you’re referring to the CP campaign.
CP literally decreases the amount of damage you take, thus exacerbating the already giant imbalance between healing output vs damage output, making everyone a super tank.
Healing is just way too strong compared to the huge nerf to damage created by the Battle Spirit.
Bigevilpeter wrote: »I never had a BG timeout and have no problem in killing tanks with high penetration, I do use medium armor and high burst
BG matches time out because healing output out shines damage output, by a lot.
Given how much more popular the CP campaign is than the no-CP campaign, I’m going to assume that when you refer to Cyrodiil, you’re referring to the CP campaign.
CP literally decreases the amount of damage you take, thus exacerbating the already giant imbalance between healing output vs damage output, making everyone a super tank.
Healing is just way too strong compared to the huge nerf to damage created by the Battle Spirit.
Blame the healing proc sets. I don't know why people seem to think anyone using actual healing skills are the problem or conveniently leave out the proc set part.
Healing is not the problem, those proc sets are. When you have a proc set that heals more than a skill does, that's a problem no matter how you slice it. Heavy armor's trade-offs and loss of cost reduction would actually hurt if there wasn't a billion sets out there that allow you to heal without even slotting one or spending magicka to do so. Examples? 4x Earthgore, 4x Bogdan, 4x Chokethorn (though ideally only one Earthgore + 3 Bogdan is "recommended" if you want a heal set to carry your heavy armor builds). Let's not get into HP% heals and green/red dragon blood combined with these proc sets in no-CP.
But let's keep saying "healing is the problem" and forget the proc set part. Either way, it's a result of ZOS' nerfs and continued addition of damaging proc sets that do too much damage. Enjoy, because even if heals got nerfed today, then those same groups would crutch on 100% AoE damage proc sets.
Lord_Dexter wrote: »
IlCanis_LupuslI wrote: »I duelled my buddy on a 60k troll tank with 50k resistances and killed him after a min or 2 with 2.5k wd and no proc sets...
L2p issue you just need to know how
StarOfElyon wrote: »Almost had a match time out last night. And yes, there are players getting mad heals, doing crazy damage, and hardly takin any damage. They're usually on a premade team. You're not supposed to be able eat your cake and still have it too. That's not balance.
Cyrodiil is plagued with heavy armored zergs, and BG matches consistently time out since everyone is in heavy.
The heavy armor meta in conjunction with the ridiculous potency of has really killed the joy that I used to have playing PvP.
And proc sets only strengthen these heavy armor builds.
2. Poor performance: Nothing new that performance got even worse lately. With poor performance you are more or less forced to play tankier since the regular options for counterplay doesn´t work (Dodge roll, break free, timed block etc....)