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The future of ESO?

  • Wifeaggro13
    Wifeaggro13
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    There are not millions of active players in eso. Sorry it's just not the case. When Frior throws out 10 million accounts he is talking about trial accounts beta accounts and the such its total accounts made for the game. ESO active player base is likely between 500k to 750k . We will never know because no company will release that info. In their share holders conference call they will give revenue break down of how much money the game made . In that they will state the eso plus revenue . But your not gonna get a population # they wont reveal it

    https://www.mcvuk.com/business/ten-million-in-tamriel-the-slow-build-success-story-of-elder-scrolls-online

    2.5 million in 2017. Active. Monthly. Users.

    Statistics again. Darn them eh?
    I would agree with your assessment for an individual server of players who log in regularly. Trouble is that's not all players. People like to pretend MMOs have such tiny populations again because of confirmation bias. You don't see millions so you don't believe they exist.

    2017 statistics is hardly 2019 statistics im sure the player base increased when they launched morrowind in 2017 . i dont doubt that they had 2.5 in the month of june with that expansion . it was the first true chapter with a class massive amounts of people returned and lots of people bought the game off that one. it was one of ZOS better moves . Look i know your a huge fan of the game and im no means saying its a failure. its very successful. I personally dont care for it since 2016 and have hoped they would expand or redo the CP system. Its one of the worst systems ive ever played with . I was first phase closed beta tester . i played massive amounts of ESO was very active in beta forums . I have some of the earliest dates of achievement on the launch content up to the imperial city update . I am not saying eso is a dead game either. What i am saying is i dont like it im entitled to give my opinion on it currently and what i beleive the future is . 20 years of this genre ive not seen a team leave a game un changed in the character advancement , alternate advbancement and stagnate their game play ever before. they clearly marketed the game to people who wont ever play the whole thing nor play for consecutive months and build long lasting game communities. none of the guilds that started the game at launch even exist anymore. ive repopulated my friends list several times and id say maybe 3 % of the 1500 people ive had in my list ever returned . Its fine if they want to milk that cow but it will eventually dry up and ZOS is smart enough to see that. why do you think heads are rolling and people are being replaced. Why do you think they throttled the CP system.
  • Tandor
    Tandor
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    <snip> 20 years of this genre ive not seen a team leave a game un changed in the character advancement , alternate advbancement and stagnate their game play ever before. they clearly marketed the game to people who wont ever play the whole thing nor play for consecutive months and build long lasting game communities. none of the guilds that started the game at launch even exist anymore. ive repopulated my friends list several times and id say maybe 3 % of the 1500 people ive had in my list ever returned . Its fine if they want to milk that cow but it will eventually dry up and ZOS is smart enough to see that. why do you think heads are rolling and people are being replaced. Why do you think they throttled the CP system. <snip>

    It's hardly fair to say the game has stagnated with no change in character advancement or alternate advancement etc. The switch to CPs was a major change, and CPs are under further review currently. One Tamriel was also a major change to the whole structure of the gameplay. There have been several new guilds with their associated skill lines.

    I'm not surprised that guilds aren't long-lasting in ESO as they are in some other MMORPGs, after all how can they be when most of them are only concerned with trading which is a fickle thing based on holding a weekly spot and constituting a passive guild membership for most members, and when players can join up to five guilds at a time. ESO was never intended to be, nor is it, a traditional MMORPG. I also think that many MMO players are themselves more fickle these days and switch regularly between games as there are so many compared to the old days when a game acquired a long-lasting community because there weren't other comparable games for players to switch to.
    Edited by Tandor on February 10, 2019 11:47PM
  • Wifeaggro13
    Wifeaggro13
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    Tandor wrote: »
    <snip> 20 years of this genre ive not seen a team leave a game un changed in the character advancement , alternate advbancement and stagnate their game play ever before. they clearly marketed the game to people who wont ever play the whole thing nor play for consecutive months and build long lasting game communities. none of the guilds that started the game at launch even exist anymore. ive repopulated my friends list several times and id say maybe 3 % of the 1500 people ive had in my list ever returned . Its fine if they want to milk that cow but it will eventually dry up and ZOS is smart enough to see that. why do you think heads are rolling and people are being replaced. Why do you think they throttled the CP system. <snip>

    It's hardly fair to say the game has stagnated with no change in character advancement or alternate advancement etc. The switch to CPs was a major change, and CPs are under further review currently. One Tamriel was also a major change to the whole structure of the gameplay. There have been several new guilds with their associated skill lines.

    I'm not surprised that guilds aren't long-lasting in ESO as they are in some other MMORPGs, after all how can they be when most of them are only concerned with trading which is a fickle thing based on holding a weekly spot and constituting a passive guild membership for most members, and when players can join up to five guilds at a time. ESO was never intended to be, nor is it, a traditional MMORPG. I also think that many MMO players are themselves more fickle these days and switch regularly between games as there are so many compared to the old days when a game acquired a long-lasting community because there weren't other comparable games for players to switch to.

    Gehh no. the CP system was basically VR passives that were unlocked and un capped to allow you to make a superman in all roles. the only new guild was the psjic. the thieves guild and assassins guild were retardedly put together. they are useless passives for the most part the justice system was horrible its basically the AOC murder system half finished. My main issue is ZOS gives you very rudimentary game systems that are not really siginicant to your characters progression aside from maybe psijic. Tamriel one well thats a whole other ball of wax. it created some serious problems on the back end as the game has matured. did it win back the churn base ? it sure did. Game would have likely died with out it .truthfully the game played better with VR in all aspects it just was no fun to level with out new content. which the game stayed with out content additions for a loooooooong time.

    Sheesh the CP system was introduced in 2015 so yes 3 1/2 years of untouched constelations is stagnate. i wont even entertain the idea of them increasing the points as progression. lol the left the gear level at 160 almost all the hard group content in hard mode can be completed at 320 cp . it has sat untouched since then. ive not seen a game leave their Alternate advancement untouched like that . even games like EQ 2 had 3 layers to their Aalternate advancemnt while increasing character level and adding new skills, with in 3 years they had 4 full blown Expacs expanding and emerging the game play everytime. so yes in the realm of reality its stagnate.

    I do agree the market is saturated. i do see a massive *** in the corporate gaming industry. Everyone and their mother is jumping to the arena shooter or survival genre. MMO's will likely not get the big budgets they have in the last 10 years. Shooter arena esport games are making money hand over fist with a way easier and quicker development cycle . They will chew up that genre and likely move onto the VR product to feed on.
    Edited by Wifeaggro13 on February 11, 2019 1:20AM
  • nafensoriel
    nafensoriel
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    There are not millions of active players in eso. Sorry it's just not the case. When Frior throws out 10 million accounts he is talking about trial accounts beta accounts and the such its total accounts made for the game. ESO active player base is likely between 500k to 750k . We will never know because no company will release that info. In their share holders conference call they will give revenue break down of how much money the game made . In that they will state the eso plus revenue . But your not gonna get a population # they wont reveal it

    https://www.mcvuk.com/business/ten-million-in-tamriel-the-slow-build-success-story-of-elder-scrolls-online

    2.5 million in 2017. Active. Monthly. Users.

    Statistics again. Darn them eh?
    I would agree with your assessment for an individual server of players who log in regularly. Trouble is that's not all players. People like to pretend MMOs have such tiny populations again because of confirmation bias. You don't see millions so you don't believe they exist.

    2017 statistics is hardly 2019 statistics im sure the player base increased when they launched morrowind in 2017 . i dont doubt that they had 2.5 in the month of june with that expansion . it was the first true chapter with a class massive amounts of people returned and lots of people bought the game off that one. it was one of ZOS better moves . Look i know your a huge fan of the game and im no means saying its a failure. its very successful. I personally dont care for it since 2016 and have hoped they would expand or redo the CP system. Its one of the worst systems ive ever played with . I was first phase closed beta tester . i played massive amounts of ESO was very active in beta forums . I have some of the earliest dates of achievement on the launch content up to the imperial city update . I am not saying eso is a dead game either. What i am saying is i dont like it im entitled to give my opinion on it currently and what i beleive the future is . 20 years of this genre ive not seen a team leave a game un changed in the character advancement , alternate advbancement and stagnate their game play ever before. they clearly marketed the game to people who wont ever play the whole thing nor play for consecutive months and build long lasting game communities. none of the guilds that started the game at launch even exist anymore. ive repopulated my friends list several times and id say maybe 3 % of the 1500 people ive had in my list ever returned . Its fine if they want to milk that cow but it will eventually dry up and ZOS is smart enough to see that. why do you think heads are rolling and people are being replaced. Why do you think they throttled the CP system.

    So your argument is because it had 2.5 million people then it doesn't now even though there have been major expansions since then as well? During 2018 they added over 1m users in a month. Its more likely that active user total is near 3m now.

    I'm actually not a huge fan of ZOS. I disagree with their monetization heavily(not so much the dollar amount but what they offer) and I disagree with the direction of most of the new dungeons and trials. Heck in the beta I walked from the game with the pointed statement that the game was going to fall at launch. It is accurate to say ZOS is earning my trust back. They've reached the point where I am willing to give them the benefit of the doubt.
    What I will do is argue against stupid. Have an opinion. State an opinion. Don't try to raise a mob or demand unrealistic things. I don't think that's what you are doing btw. I simply disagree with you on some of your statements. I've had a ton of friends leave too but I also find a ton of newbies around all the time too. People come and go. I think you are correct in that the ESO model is very casually focused around people who like the elderscrolls world. The thing is its working for them though. This entire "endless elder scrolls story" type model is very attractive to casual couples gaming. Sure big guilds aren't the focus but the small group effect is very strong me thinks.

    Though Heads rolling? Bit sensationalist dontcha think? One employee left who was disliked and the other left due to family reasons. Being disliked doesn't exactly mean he was internally canned no matter what we think. Hell for all we know it was simple burnout.
  • lokulin
    lokulin
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    I have completed almost 90% of the games achievements including DLC and as much as I love the game I am finding the newer DLC dungeon packs and trials are not for me. This leaves the overland dlc and chapter zones which is great but a bit disappointing as I really like the base game and early DLC dungeons and trials and wish they would release more at that difficulty level.

    And yes, that damn door in Wayrest!

    I've mentioned this before but I reckon they should rebalance the group delves in Craglorn, give them some extra rewards and add them as an option to the dungeon finder. Great way to refresh some older content that is actually really fun.
    Edited by lokulin on February 11, 2019 3:13AM
    I've hidden your signature.
  • FlyingSwan
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    Tandor wrote: »
    I don't know anything about Ashes of Creation, but Pantheon and Camelot Unchained are not Triple A games, they are crowd-funded titles produced by small teams headed by individuals with some successes (EQ and DAoC) and some failures (Vanguard and Warhammer Online). While Mark Jacobs was CEO of DAoC at Mythic, Matt Firor was Executive Producer of that game so it's fair to credit them both for DAoC.

    Pantheon is an old-school game that will appeal to about as many of the modern gamers as Shroud of the Avatar is doing as a similarly crowd-funded old-school title produced by a small team headed by an individual with some successes (Ultima) and some failures (Tabula Rasa). Camelot Unchained is going to be a subscription-only PvP title with no viable PvE content. Both are intended for niche markets. As to whether any of the games will turn out to be Triple A quality it remains to be seen, it's far too soon to say.

    hoinestly id rather play a smaller Premium sub base then a large corporate MMO . I dont see anything positive that has happened for the gere since 2010. the last 10 years of the genre has been about how much money can we grind out of our player base with gated game play , cosmetics and Peanut butter& jelly content additions for what previous generation MMO's gave 3 x the content and features for the price ZOS charges. im fine with a game population of 400 k with new server technologies where your not locked away in a box when you create your character. the way eso is handled you only ever have access to a few thousand players any way when you log in

    I am 100% with you, I view a sub as a mark of potential quality. I say potential because ZOS did not give quality customer service even when ESO had a sub.

    We must remember that the non-sub model (ergo must be funded some other way such as microtransaction) is due to the demands of the the customer base. Humans tend to want everything for nothing and this drives a race to the bottom in businesses selling to consumers. Just one example here in England; everyone wants to buy a whole chicken for £2 but then they act horrified when presented with the cruel realities of factory farming, and animal welfare petitions have never had it so good. I eat only free range meat from the local butcher but of course it costs me 4 times as much. There are other examples, my wife's parents always buy these cheap Chinese import cars (Sssayong or whatever) and they of course break with alarming regularity, but cost peanuts. My wife and I buy only German marques and the cars just work, no matter how many miles you put on them. Quality costs money.

    I gladly pay my FFXIV sub because it's a very well managed game with a quality bar ESO can only dream of, there's a tiny microtransaction model, maybe you can buy fancy slippers, that's about it! SE get an assured annual income which is great for them and the investors, we players get the most ridiculously optimised MMO in history. It's a fair trade.
    Edited by FlyingSwan on February 11, 2019 9:02AM
  • Wifeaggro13
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    Well, new chapters and dungeons are certainly better then old ones, so all this "vast ocean of shallow water" thing is mostly related to old content, so you can't say that game is stagnating. For example, March of sacrifice.. it's magnificent in terms of design, voicing, it's piece of art.

    Cashgrab is certainly in place and ESO+ flourishes upon artificial limitations but as many people said there is no competition..
    But on the other hand ZOS provided a ton of free stuff in recent half-year.. notable house, whole dlc, ton of crown consumables, amazing Indrik mount and so on.. even now with race changing cash grab, they provide 3 free race/name change tokens which is actually 10k crowns worth.

    So answer is maybe that there is 2 different departments, one which is totally concentrated on cashgrab, and other which does it work with depth and quality of previous titles. So as second department continues to work, this game will live.

    I'm talking about depth of game play and character emerging skills . Classes have not been touched, there are no new skills morphs or increases to class abilities. In five years they have added a class that was already in game during alpha . They added weapon ultimate And the psijic line. Thieves guild and assassin guild are non game play affecting passives. according to zos they did not want the player base to feel they had to have them.if that's the case for how insignificant they are they should have just been free. Truthfully thos were some of the best guilds in the franchise and a perfect opportunity to fix stamina underperforming. Quest writing I would consider better then most for a MMO, but mediocre for a single player Rpg .
    Edited by Wifeaggro13 on February 11, 2019 3:20PM
  • ZOS_RikardD
    ZOS_RikardD
    admin
    Greetings,

    We have removed a couple comments for baiting and otherwise unnecessary or off-topic comments.

    Please remember to keep conversations civil and constructive and take a moment to review our Community Rules here.

    Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Thehartclan
    Thehartclan
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    I got excited when I saw a response from @ZOS_RikardD, but was sad to see only a mediation response, which is still appreciated so thanks Rikard!

    I do hope the conversation continues to evolve because aside from looking to the studio for any indication as to the future of ESO, I am equally as curious what others generally think might be.

    As consumers it’s important to have the facts when making a purchase and I’m at a point with ESO I feel unsure and seek some indication from the dev if there’s long term plans for this title or if it just is what it is. I’ve got sub for a good 7 months yet, so I’m curious to see where this discussion goes and what we see with the new content coming up, and I imagine by that time PS5 may be announced so hoping to get some info from ZOS about what that also means for the game.
    The Hart Clan

    Atelier: Exquisite Homesteads, Facilitator
    New Scrolls Order - Admin Officer

    9 Trait Crafter/ Furniture Expert / Housing Expert
    Vet 810 MagDK - 43k

    PSN: The-J-Hart Server: PS4 NA
  • Wifeaggro13
    Wifeaggro13
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    Greetings,

    We have removed a couple comments for baiting and otherwise unnecessary or off-topic comments.

    Please remember to keep conversations civil and constructive and take a moment to review our Community Rules here.

    Thank you for your understanding.

    I apologize i did miss read @nafensoriel comment and i offer him a personal apology. though we disagree his opinion and playstyle differ from mine the feedback from both sides is valuable and hope the new leads pay attention to this thread.
  • Thehartclan
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    @Wifeaggro13 well said. It’s important to remember we all have our own views and experiences and may not agree on everything, but having these types of open conversations hopefully gets the attention of the right group.

    Regardless of what one says or the other there is value in the entire dialogue that can be used to make good decisions for the game in its future.
    The Hart Clan

    Atelier: Exquisite Homesteads, Facilitator
    New Scrolls Order - Admin Officer

    9 Trait Crafter/ Furniture Expert / Housing Expert
    Vet 810 MagDK - 43k

    PSN: The-J-Hart Server: PS4 NA
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