nafensoriel wrote: »Wifeaggro13 wrote: »There are not millions of active players in eso. Sorry it's just not the case. When Frior throws out 10 million accounts he is talking about trial accounts beta accounts and the such its total accounts made for the game. ESO active player base is likely between 500k to 750k . We will never know because no company will release that info. In their share holders conference call they will give revenue break down of how much money the game made . In that they will state the eso plus revenue . But your not gonna get a population # they wont reveal it
https://www.mcvuk.com/business/ten-million-in-tamriel-the-slow-build-success-story-of-elder-scrolls-online
2.5 million in 2017. Active. Monthly. Users.
Statistics again. Darn them eh?
I would agree with your assessment for an individual server of players who log in regularly. Trouble is that's not all players. People like to pretend MMOs have such tiny populations again because of confirmation bias. You don't see millions so you don't believe they exist.
Wifeaggro13 wrote: »<snip> 20 years of this genre ive not seen a team leave a game un changed in the character advancement , alternate advbancement and stagnate their game play ever before. they clearly marketed the game to people who wont ever play the whole thing nor play for consecutive months and build long lasting game communities. none of the guilds that started the game at launch even exist anymore. ive repopulated my friends list several times and id say maybe 3 % of the 1500 people ive had in my list ever returned . Its fine if they want to milk that cow but it will eventually dry up and ZOS is smart enough to see that. why do you think heads are rolling and people are being replaced. Why do you think they throttled the CP system. <snip>
Wifeaggro13 wrote: »<snip> 20 years of this genre ive not seen a team leave a game un changed in the character advancement , alternate advbancement and stagnate their game play ever before. they clearly marketed the game to people who wont ever play the whole thing nor play for consecutive months and build long lasting game communities. none of the guilds that started the game at launch even exist anymore. ive repopulated my friends list several times and id say maybe 3 % of the 1500 people ive had in my list ever returned . Its fine if they want to milk that cow but it will eventually dry up and ZOS is smart enough to see that. why do you think heads are rolling and people are being replaced. Why do you think they throttled the CP system. <snip>
It's hardly fair to say the game has stagnated with no change in character advancement or alternate advancement etc. The switch to CPs was a major change, and CPs are under further review currently. One Tamriel was also a major change to the whole structure of the gameplay. There have been several new guilds with their associated skill lines.
I'm not surprised that guilds aren't long-lasting in ESO as they are in some other MMORPGs, after all how can they be when most of them are only concerned with trading which is a fickle thing based on holding a weekly spot and constituting a passive guild membership for most members, and when players can join up to five guilds at a time. ESO was never intended to be, nor is it, a traditional MMORPG. I also think that many MMO players are themselves more fickle these days and switch regularly between games as there are so many compared to the old days when a game acquired a long-lasting community because there weren't other comparable games for players to switch to.
Wifeaggro13 wrote: »nafensoriel wrote: »Wifeaggro13 wrote: »There are not millions of active players in eso. Sorry it's just not the case. When Frior throws out 10 million accounts he is talking about trial accounts beta accounts and the such its total accounts made for the game. ESO active player base is likely between 500k to 750k . We will never know because no company will release that info. In their share holders conference call they will give revenue break down of how much money the game made . In that they will state the eso plus revenue . But your not gonna get a population # they wont reveal it
https://www.mcvuk.com/business/ten-million-in-tamriel-the-slow-build-success-story-of-elder-scrolls-online
2.5 million in 2017. Active. Monthly. Users.
Statistics again. Darn them eh?
I would agree with your assessment for an individual server of players who log in regularly. Trouble is that's not all players. People like to pretend MMOs have such tiny populations again because of confirmation bias. You don't see millions so you don't believe they exist.
2017 statistics is hardly 2019 statistics im sure the player base increased when they launched morrowind in 2017 . i dont doubt that they had 2.5 in the month of june with that expansion . it was the first true chapter with a class massive amounts of people returned and lots of people bought the game off that one. it was one of ZOS better moves . Look i know your a huge fan of the game and im no means saying its a failure. its very successful. I personally dont care for it since 2016 and have hoped they would expand or redo the CP system. Its one of the worst systems ive ever played with . I was first phase closed beta tester . i played massive amounts of ESO was very active in beta forums . I have some of the earliest dates of achievement on the launch content up to the imperial city update . I am not saying eso is a dead game either. What i am saying is i dont like it im entitled to give my opinion on it currently and what i beleive the future is . 20 years of this genre ive not seen a team leave a game un changed in the character advancement , alternate advbancement and stagnate their game play ever before. they clearly marketed the game to people who wont ever play the whole thing nor play for consecutive months and build long lasting game communities. none of the guilds that started the game at launch even exist anymore. ive repopulated my friends list several times and id say maybe 3 % of the 1500 people ive had in my list ever returned . Its fine if they want to milk that cow but it will eventually dry up and ZOS is smart enough to see that. why do you think heads are rolling and people are being replaced. Why do you think they throttled the CP system.
Wifeaggro13 wrote: »I don't know anything about Ashes of Creation, but Pantheon and Camelot Unchained are not Triple A games, they are crowd-funded titles produced by small teams headed by individuals with some successes (EQ and DAoC) and some failures (Vanguard and Warhammer Online). While Mark Jacobs was CEO of DAoC at Mythic, Matt Firor was Executive Producer of that game so it's fair to credit them both for DAoC.
Pantheon is an old-school game that will appeal to about as many of the modern gamers as Shroud of the Avatar is doing as a similarly crowd-funded old-school title produced by a small team headed by an individual with some successes (Ultima) and some failures (Tabula Rasa). Camelot Unchained is going to be a subscription-only PvP title with no viable PvE content. Both are intended for niche markets. As to whether any of the games will turn out to be Triple A quality it remains to be seen, it's far too soon to say.
hoinestly id rather play a smaller Premium sub base then a large corporate MMO . I dont see anything positive that has happened for the gere since 2010. the last 10 years of the genre has been about how much money can we grind out of our player base with gated game play , cosmetics and Peanut butter& jelly content additions for what previous generation MMO's gave 3 x the content and features for the price ZOS charges. im fine with a game population of 400 k with new server technologies where your not locked away in a box when you create your character. the way eso is handled you only ever have access to a few thousand players any way when you log in
MartiniDaniels wrote: »Well, new chapters and dungeons are certainly better then old ones, so all this "vast ocean of shallow water" thing is mostly related to old content, so you can't say that game is stagnating. For example, March of sacrifice.. it's magnificent in terms of design, voicing, it's piece of art.
Cashgrab is certainly in place and ESO+ flourishes upon artificial limitations but as many people said there is no competition..
But on the other hand ZOS provided a ton of free stuff in recent half-year.. notable house, whole dlc, ton of crown consumables, amazing Indrik mount and so on.. even now with race changing cash grab, they provide 3 free race/name change tokens which is actually 10k crowns worth.
So answer is maybe that there is 2 different departments, one which is totally concentrated on cashgrab, and other which does it work with depth and quality of previous titles. So as second department continues to work, this game will live.
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