MartiniDaniels wrote: »Well, new chapters and dungeons are certainly better then old ones, so all this "vast ocean of shallow water" thing is mostly related to old content, so you can't say that game is stagnating. For example, March of sacrifice.. it's magnificent in terms of design, voicing, it's piece of art.
Cashgrab is certainly in place and ESO+ flourishes upon artificial limitations but as many people said there is no competition..
But on the other hand ZOS provided a ton of free stuff in recent half-year.. notable house, whole dlc, ton of crown consumables, amazing Indrik mount and so on.. even now with race changing cash grab, they provide 3 free race/name change tokens which is actually 10k crowns worth.
So answer is maybe that there is 2 different departments, one which is totally concentrated on cashgrab, and other which does it work with depth and quality of previous titles. So as second department continues to work, this game will live.
MartiniDaniels wrote: »Well, new chapters and dungeons are certainly better then old ones, so all this "vast ocean of shallow water" thing is mostly related to old content, so you can't say that game is stagnating. For example, March of sacrifice.. it's magnificent in terms of design, voicing, it's piece of art.
Cashgrab is certainly in place and ESO+ flourishes upon artificial limitations but as many people said there is no competition..
But on the other hand ZOS provided a ton of free stuff in recent half-year.. notable house, whole dlc, ton of crown consumables, amazing Indrik mount and so on.. even now with race changing cash grab, they provide 3 free race/name change tokens which is actually 10k crowns worth.
So answer is maybe that there is 2 different departments, one which is totally concentrated on cashgrab, and other which does it work with depth and quality of previous titles. So as second department continues to work, this game will live.
Also Dragon attack world events are also coming to add a bit more to the zones il hope they will add more type of world events.
TheBonesXXX wrote: »So as long as this game caters to its investors rather than its players, this game will never like any other game ever reach its full potential.
So as long as the developers keep this attitude will you pay for access, and nobody sues them they'll keep getting away with this.
truthfully until you provide a lawsuit and you sue the whole entire gaming world, and stop letting the entertainment industry get away with unethical practices, nothing will happen.
Wifeaggro13 wrote: »nafensoriel wrote: »Wifeaggro13 wrote: »Done arguing with you rift built there own engine and has best dynamic content it broke molds it still function better then eso.Rifts still function far better and they are far more intersting then a dark anchor the soul system at the time was by far the most progressive class system . Rift did not age well and was poorly managed after Hartsman left. ESO did break the mold with Cyrodil though i will say even though performance is crap the theories and the design is awesome . PVP just does no make them as much money as the churn base PVE player. ESO needs to evolve or fade of into the sunset people will not stick around playing the same flat game with nothing new but new zone and new sets , people simply wont buy it.
Bahahahaha Rift is a modified gamebryo(barely at that). Rift didn't age well because they built it on a platform that was, I repeat, from the late 1990s. This is particularly hilarious to me after watching you go on a rant about FO76.
All this complaining about bugs in an MMO is hypocritical though. Name one that doesn't have a laundry list of long-standing bugs. Bugs are part of MMOs and no you won't get cosmetic bugs fixed all that often because they are COSMETIC. You playing with your balls while opening the crown store doesn't break anything or prevent anyone from playing. It's safe to ignore and so is ignored. Additionally for all you know its an animation issue that would cost an absurd sum to fix for a cosmetic issue. Do you want absurd spent on new content or antiballscratching fixes?
And wtf is eso built on lol . I'll take a modified gamebryo. We cant even swim in this engine lol
Wifeaggro13 wrote: »nafensoriel wrote: »Wifeaggro13 wrote: »Done arguing with you rift built there own engine and has best dynamic content it broke molds it still function better then eso.Rifts still function far better and they are far more intersting then a dark anchor the soul system at the time was by far the most progressive class system . Rift did not age well and was poorly managed after Hartsman left. ESO did break the mold with Cyrodil though i will say even though performance is crap the theories and the design is awesome . PVP just does no make them as much money as the churn base PVE player. ESO needs to evolve or fade of into the sunset people will not stick around playing the same flat game with nothing new but new zone and new sets , people simply wont buy it.
Bahahahaha Rift is a modified gamebryo(barely at that). Rift didn't age well because they built it on a platform that was, I repeat, from the late 1990s. This is particularly hilarious to me after watching you go on a rant about FO76.
All this complaining about bugs in an MMO is hypocritical though. Name one that doesn't have a laundry list of long-standing bugs. Bugs are part of MMOs and no you won't get cosmetic bugs fixed all that often because they are COSMETIC. You playing with your balls while opening the crown store doesn't break anything or prevent anyone from playing. It's safe to ignore and so is ignored. Additionally for all you know its an animation issue that would cost an absurd sum to fix for a cosmetic issue. Do you want absurd spent on new content or antiballscratching fixes?
And wtf is eso built on lol . I'll take a modified gamebryo. We cant even swim in this engine lol
ESO is built on modified Hero engine. And you can make swimming underwear in any engine actually. Engine doesn't determine gameplay features. If devs want to make underwear swimming they can do that in any engine. If they want to do a first person shooter or target lock RPG, they can do that in any engine. Sure, some engines make it easier to make some features while others require more work to implement certain mechanics, but it's never not like "this engine won't let them to make %feature%".
DaveMoeDee wrote: »nafensoriel wrote: »Wayshrine issue? Never had one. Ever. If this is a console problem its most likely network related and not necessarily a bug. Consoles generally have... quirks that are impossible to work around. I've also never once gotten stuck on a writ board after 5 years and max chars doing them daily. 99% of bugs I've encountered can be cleared with /reloadui or a relog. That fundamentally puts them in the "cosmetic" category with an easy built-in fix.Thehartclan wrote: »@nafensoriel I hardly see how you would classify many of the issues I've listed as cosmetic. UI errors are not cosmetic. Freezing when using certain wayshrines is not cosmetic. Getting stuck when reading a writ bounty board is not cosmetic. I'd also argue that cosmetics are one of the biggest cash components for ZOS in ESO. People spend hundreds of dollars on cosmetic aspects of this game, so why not seek to further enhance and improve upon it? I don't understand your point here.
Fixing something barely broken isn't remotely as cost-effective as fixing things that are broken... and frankly, you will never really know what's really broken because developers are under no obligation to actually tell you. So far the arguments against ZOS seem shallow and subjective. Considering they are currently considered the best MMO out there it stands to reason they must be doing something right eh? Let's let them keep doing that why don't we?
While I also have no idea what the wayshrine issue is, where did you get the idea that "they are currently considered the best MMO out there"? While it is the only MMO I have played, I think you are overly impressed by marketing. And reader polls.
Obviously, with the investment in the game, it will be in every top 10 MMORPG list. But people can debate all day about who is #1.
Wifeaggro13 wrote: »Didn't not spin 300 million solely on ESO.
I didn't claim that they did. I accurately stated that that sum of money was poured into the company, not ESO.Wifeaggro13 wrote: »They took a 300 million dollar loan from an equity firm to start the studio, to develop multiple online games.
There's ESO and Fallout 76. Anything else?
The $200 million estimate is probably about right.
https://mmos.com/editorials/most-expensive-mmorpgs-ever-developed
As soon as a game is released, it will forever be playing catch-up to technology. You'll find that the first 5 years are awesome but often the game becomes to look dated quickly.
Developers know that modern games have a limited productive (money making) lifespan. Older games have massive fan bases that can sustain the game regardless of the technology fade.
Modern games don't have that luxury.
Thehartclan wrote: »I don't think simply because you have not personally experienced these issues you get to dismiss them as not a major flaw or problem that afflicts more than just a couple of people. Nor does a problem require a majority of users to encounter it to warrant a fix. If you have paying customers experiencing issues with your product then the expectation to have some sort of general acknowledgement about the overall lifespan of the game is no ridiculous thing to ask. I'm not asking for specific solutions. I don't know what combination of things need to be done to make people happy - that's really not the intent of my topic.
When I ask about the longevity of this game it's because I want to gauge how much more of a monetary and time commitment I'm willing to give. And to simply use my own personal experiences with game play issues is by no means out of the ordinary or unexpected.
All I want to hear is the studio give it's customers some broad insight into the future of this game. Period.
Wifeaggro13 wrote: »nafensoriel wrote: »Wifeaggro13 wrote: »Done arguing with you rift built there own engine and has best dynamic content it broke molds it still function better then eso.Rifts still function far better and they are far more intersting then a dark anchor the soul system at the time was by far the most progressive class system . Rift did not age well and was poorly managed after Hartsman left. ESO did break the mold with Cyrodil though i will say even though performance is crap the theories and the design is awesome . PVP just does no make them as much money as the churn base PVE player. ESO needs to evolve or fade of into the sunset people will not stick around playing the same flat game with nothing new but new zone and new sets , people simply wont buy it.
Bahahahaha Rift is a modified gamebryo(barely at that). Rift didn't age well because they built it on a platform that was, I repeat, from the late 1990s. This is particularly hilarious to me after watching you go on a rant about FO76.
All this complaining about bugs in an MMO is hypocritical though. Name one that doesn't have a laundry list of long-standing bugs. Bugs are part of MMOs and no you won't get cosmetic bugs fixed all that often because they are COSMETIC. You playing with your balls while opening the crown store doesn't break anything or prevent anyone from playing. It's safe to ignore and so is ignored. Additionally for all you know its an animation issue that would cost an absurd sum to fix for a cosmetic issue. Do you want absurd spent on new content or antiballscratching fixes?
And wtf is eso built on lol . I'll take a modified gamebryo. We cant even swim in this engine lol
ESO is built on modified Hero engine. And you can make swimming underwear in any engine actually. Engine doesn't determine gameplay features. If devs want to make underwear swimming they can do that in any engine. If they want to do a first person shooter or target lock RPG, they can do that in any engine. Sure, some engines make it easier to make some features while others require more work to implement certain mechanics, but it's never not like "this engine won't let them to make %feature%".
Swimming underwear in the Crown Store, now there's a thought!
Did you perhaps mean swimming underwater?
Thehartclan wrote: »what we have here is a cash grab. they made a very big game with lots of things to buy. it is just not a deep evolving game . think of it as a massive ocean that is waste deep in every direction for miles and miles. this is the fastest ive ever seen a MMO go for a cash grab even EQ 2 kept evolving their game every single content addition for 8 years untill they went full cash grab.Hell even rift game out more content for free in two years then ESO charged for in 4
That's part of my point @Wifeaggro13 and I don't know about you, but I expect more from a game and studio that makes their single player games SO MUCH BETTER! The Elder Scrolls/Skyrim games are incredible, so why the lack with this subsidiary? Cash flow for a mediocre product can't be sustained forever. So thus the question: What is the future of ESO?
Well, yes, I mean "underwater". Though underwear is also could be implemented in any engine, so both options are relevant in my post.
Thehartclan wrote: »The Elder Scrolls/Skyrim games are incredible, so why the lack with this subsidiary? Cash flow for a mediocre product can't be sustained forever. So thus the question: What is the future of ESO?
Mediocre? Youre calling a game that ive never stopped actively playing for THREE YEARS plus change, mediocre? A game with 90gigs of content, a quarterly dlc schedule, and on top of it all, an mmorpg without a required monthly sub just to play.
Also you should realize, Zenimax Online Studios and Bethesda Game Studios are two separate entities. ZOS had nothing to do with Skyrim, Oblivion etc. The comparisons are unfair.
lordrichter wrote: »Well, yes, I mean "underwater". Though underwear is also could be implemented in any engine, so both options are relevant in my post.
Unfortunately, because of the outdated engine that ESO is built on, we only get plain black modern underwear.Thehartclan wrote: »The Elder Scrolls/Skyrim games are incredible, so why the lack with this subsidiary? Cash flow for a mediocre product can't be sustained forever. So thus the question: What is the future of ESO?
Mediocre? Youre calling a game that ive never stopped actively playing for THREE YEARS plus change, mediocre? A game with 90gigs of content, a quarterly dlc schedule, and on top of it all, an mmorpg without a required monthly sub just to play.
Also you should realize, Zenimax Online Studios and Bethesda Game Studios are two separate entities. ZOS had nothing to do with Skyrim, Oblivion etc. The comparisons are unfair.
I agree, and will go a step further. ESO has completely wrecked the TES games for me (Morrowind, Oblivion, Skyrim, and probably TES6). When I go back and play them, they are so static and take place in a barren, lonely world that requires a hundred well written mods to even get me to play out of sight of the starting location.
Wifeaggro13 wrote: »lordrichter wrote: »Well, yes, I mean "underwater". Though underwear is also could be implemented in any engine, so both options are relevant in my post.
Unfortunately, because of the outdated engine that ESO is built on, we only get plain black modern underwear.Thehartclan wrote: »The Elder Scrolls/Skyrim games are incredible, so why the lack with this subsidiary? Cash flow for a mediocre product can't be sustained forever. So thus the question: What is the future of ESO?
Mediocre? Youre calling a game that ive never stopped actively playing for THREE YEARS plus change, mediocre? A game with 90gigs of content, a quarterly dlc schedule, and on top of it all, an mmorpg without a required monthly sub just to play.
Also you should realize, Zenimax Online Studios and Bethesda Game Studios are two separate entities. ZOS had nothing to do with Skyrim, Oblivion etc. The comparisons are unfair.
I agree, and will go a step further. ESO has completely wrecked the TES games for me (Morrowind, Oblivion, Skyrim, and probably TES6). When I go back and play them, they are so static and take place in a barren, lonely world that requires a hundred well written mods to even get me to play out of sight of the starting location.
The community is definitely divided. For those want and enjoy MMO in traditional sense and are veterans of the genre .eso is a mediocre game. Its light on features, it has not evolved at all or provided emerging gameplay, or advancement .as a single player rpg I'd rather play skyrim or witcher honestly. Zos is making money of those that do enjoy it and that's fine. But for even those that enjoy it they realize they cant keep selling the same dlc with a different skin over and over.. you wont by it if it does nothing new.
@Thehartclan I do think you have a legitimate question but it is very unlikely you'll get an actual answer from anyone at ZOS in this thread.
All engines are outdated the moment you start development. Tends to happen with 5+ year development times.lordrichter wrote: »Unfortunately, because of the outdated engine that ESO is built on, we only get plain black modern underwear.
nafensoriel wrote: »All engines are outdated the moment you start development. Tends to happen with 5+ year development times.lordrichter wrote: »Unfortunately, because of the outdated engine that ESO is built on, we only get plain black modern underwear.
@Thehartclan Statistics are funny that way. So far your entire argument still is "ESO needs to tell me they are going to support this game in the future with upgrades and *Stuff*".
-For three years we've had major world updates with more scheduled every year.
-The update schedule accelerated.
-Communication has unilaterally improved.
-They integrated members of the community into their development cycle.
Seems to me they answered your fears already by action.
Additionally, as you said to @tandor you know hundreds of people... ESO has a player base in the millions. The technical support section of this forum is not loaded with hundreds of thousands of people each day proclaiming their problems. It's maybe a few dozen and most of those end in satisfactory conclusions for the player. In short, it's a statistical fact the majority of players are not complaining and instead are enjoying the game.
No amount of money you have sunk into the game matters. Why? Because everyone else did exactly the same thing. You are one of the millions.
Your idea the game got clunkier doesn't seem to resonate with the vast majority. Just your local minority. My HR staff would define this as "confirmation bias" due to your community of peers. A local majority is not a total majority. This is fine. It's not some crime to have your opinion shift over time. Just be mindful of when you are resonating with people and creating an illusion that a small problem is somehow much larger.
What a game feels like and doesn't is entirely up to you the person. ZOS has no control over that. If you are falling out of love with a video game move on. It's normal and perfectly acceptable. No one expects you to stay loyal to a form of entertainment.
Zos has already answered you by action. It's just your choice to listen or not.
Not trying to drag those games or anything, but in what way are they innovative exactly? I've watched some recent footage of them (I was even hoping I'd potentially discover my next favourite MMO) but none of them seem likely to cover ESO's niche. Pantheon looks like an old-school fantasy MMO (which isn't in itself a problem, but it doesn't have the legacy and lore and pull of TES behind it), AoC looked really quite Asian, and CU is a PvP sandbox game... Neither of them seem to provide the story-driven Elder Scrolls experience that TESO delivers (correct me if I'm wrong ofc).RinaldoGandolphi wrote: »ESO has skated by on the lack of competition. However 3 games are coming out in the next 18 months that will swallow their playerbase:
1. Pantheon - A game being developed by the creator of Everquest someone who has more MMO experience than all of ZOS employees combined. Will be a great game.
2. Ashes of Creation - Again another MMO that is pushing the envelope of creative and responsive action gameplay with MMO tenets.
3. Camelot Unchained - The Succesor of Dark Age fo Camalet being created by the guy who created DAOC in Jacobs. The game is about a year and a half away.
Wifeaggro13 wrote: »There are not millions of active players in eso. Sorry it's just not the case. When Frior throws out 10 million accounts he is talking about trial accounts beta accounts and the such its total accounts made for the game. ESO active player base is likely between 500k to 750k . We will never know because no company will release that info. In their share holders conference call they will give revenue break down of how much money the game made . In that they will state the eso plus revenue . But your not gonna get a population # they wont reveal it
I don't know anything about Ashes of Creation, but Pantheon and Camelot Unchained are not Triple A games, they are crowd-funded titles produced by small teams headed by individuals with some successes (EQ and DAoC) and some failures (Vanguard and Warhammer Online). While Mark Jacobs was CEO of DAoC at Mythic, Matt Firor was Executive Producer of that game so it's fair to credit them both for DAoC.
Pantheon is an old-school game that will appeal to about as many of the modern gamers as Shroud of the Avatar is doing as a similarly crowd-funded old-school title produced by a small team headed by an individual with some successes (Ultima) and some failures (Tabula Rasa). Camelot Unchained is going to be a subscription-only PvP title with no viable PvE content. Both are intended for niche markets. As to whether any of the games will turn out to be Triple A quality it remains to be seen, it's far too soon to say.
Not trying to drag those games or anything, but in what way are they innovative exactly? I've watched some recent footage of them (I was even hoping I'd potentially discover my next favourite MMO) but none of them seem likely to cover ESO's niche. Pantheon looks like an old-school fantasy MMO (which isn't in itself a problem, but it doesn't have the legacy and lore and pull of TES behind it), AoC looked really quite Asian, and CU is a PvP sandbox game... Neither of them seem to provide the story-driven Elder Scrolls experience that TESO delivers (correct me if I'm wrong ofc).RinaldoGandolphi wrote: »ESO has skated by on the lack of competition. However 3 games are coming out in the next 18 months that will swallow their playerbase:
1. Pantheon - A game being developed by the creator of Everquest someone who has more MMO experience than all of ZOS employees combined. Will be a great game.
2. Ashes of Creation - Again another MMO that is pushing the envelope of creative and responsive action gameplay with MMO tenets.
3. Camelot Unchained - The Succesor of Dark Age fo Camalet being created by the guy who created DAOC in Jacobs. The game is about a year and a half away.
As far as I'm concerned, I play ESO because it's the only TES game that keeps getting updates and new content, and it has decent enough systems behind it to make the gameplay experience enjoyable, not because I couldn't find games with better PVP or better endgame or better combat mechanics right now on the market. Just imo ofc, others may find AoC-type games totally irresistable, so I can't speak for anyone else.
But if ESO fails in the next 2 years, it won't be because of lack of innovation, but because of lack of funding. There simply isn't enough manpower and money going around to produce a steady stream of varied content for ESO (same as SWTOR or GW2) while new MMOs get a lot of dev love and hype for potentially being the next 'WoW-killer' or whateverI'm just glad ESO's still going (even if 2 dungeon DLCs 1 chapter and 1 story DLC are a bit sparse for a year) when WIldstar and Co. have already failed.