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Simple yet unbelievable flaws in the new racial changes.

  • MikaHR
    MikaHR
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    Do be more salty, we know what this is about, and your crying is hilarious.

    Its a good change as a lot of people will bail of of altmer which they were forced to play and that will create more diversity as well as new players wont need to choose single race thats 10% ahead any more.

  • Tabbycat
    Tabbycat
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    jircris11 wrote: »
    Vhozek wrote: »
    LORE DOES NOT SERVE THE GAMEPLAY.
    GAMEPLAY SERVES THE LORE.


    High Elf: Stamina restoration
    - Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.

    Argonians: Removal of self healing
    - They have always been known for being able to heal themselves and are less known for being able to heal others

    Wood Elf: Green Pact being left out
    - How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.

    Breton: The real High Elf
    - They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.

    Dark Elf: Removal of Flame Damage
    - They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.

    Khajiit: Literally what
    -They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage?

    Nord: Rugged is the same (I think)
    - Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.

    Redguard: Not a flaw, but read
    - They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.

    Imperial: Still can't heal others
    - They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?

    LORE
    LORE
    LORE
    YOU GOT IT ALL WRONG

    Fun fact, they own the lore they can change it as they wish lol.

    Actually BGS owns the lore. If ZOS wants to change something they have to run it by BGS first.

    ZOS: We want to balance all the races so every race can do everything.

    TES Players: But lore!

    MMO Players: Who cares about lore? I want a Bosmer Sorcerer!

    Screwing up the lore is the best way to get TES players to leave once TES VI is released.
    Edited by Tabbycat on February 8, 2019 1:01PM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • MikaHR
    MikaHR
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    TES players dont have anything against any race achieving maximum potential in any role sas oyu could reach 100 in any skill with any race in TES.
    Edited by MikaHR on February 8, 2019 1:04PM
  • Ariavellon
    Ariavellon
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    MikaHR wrote: »
    spartaxoxo wrote: »
    MikaHR wrote: »
    So? Altmer should be only choice while everything else is subpar? They way it was for past 5 years?

    Its balanced now, deal with it.

    Where was I for that? Dunmer has been competitive and outright beats it in many cases for ages.

    And Altmer and Dunmer are supposed to be the most magical classes from lore.

    Lore is important for that because who are new are likely to be players of other Elder Scrolls games, and what do you expect them to do when they find out their Altmer mage should have been a Khajit?

    A lot of them will just quit.

    It isn't new player friendly, and it isn't diehard fan friendly.

    It's nothing wrong with other races being within 1-2% instead of being hands down worse, but to completely upend the lore is ridiculous.

    Uh wut? Altmer are still TOP magicka DPS. Just not by 10% like before and are brought down to other aces.

    In other TES games every race could go to 100 skill in any tree and be as good as anyone else at it. You were saying about lore?

    What are you talking about altmer isn't even top dps now...altmer is behind dunmer due to flame dmg meta.this just shows how much you know of game so maybe focus on playing instead of forum trolling
  • Vhozek
    Vhozek
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    MikaHR wrote: »
    Do be more salty, we know what this is about, and your crying is hilarious.

    Its a good change as a lot of people will bail of of altmer which they were forced to play and that will create more diversity as well as new players wont need to choose single race thats 10% ahead any more.

    Okay, what is this about? Tell me. I want to know.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • JeibuKul
    JeibuKul
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    Lore wise, most races have changes slightly with every Elder Scrolls game. They gain and lose bonuses and penalties just because. Attributes and Skill bonuses and such never mattered much because everyone caps out in the end anyway. Stuff like resistances, immunity, vulnerabilities, and stuff, change with each game almost as to what races get what.
  • itsfatbass
    itsfatbass
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    IMO it's a ZOS scam to force player to buy race change tokens as they know nearly ALL end game players magicka toons are currently Altmer. Lucky for me I have ONE toon right now so they arent scamming me out of ***.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • Leogon
    Leogon
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    Do they just spin a wheel of random passives for every race and then whatever it lands on they give that a go? Because that's what it feels like rn.
    I wouldn't even be surprised if this was true.

  • LiquidPony
    LiquidPony
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    Vhozek wrote: »
    LORE DOES NOT SERVE THE GAMEPLAY.
    GAMEPLAY SERVES THE LORE.


    High Elf: Stamina restoration
    - Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.

    Argonians: Removal of self healing
    - They have always been known for being able to heal themselves and are less known for being able to heal others

    Wood Elf: Green Pact being left out
    - How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.

    Breton: The real High Elf
    - They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.

    Dark Elf: Removal of Flame Damage
    - They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.

    Khajiit: Literally what
    -They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage and/or increased unarmed damage? Khajiit always look the most monk-like in artwork.

    Nord: Rugged is the same (I think)
    - Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.

    Redguard: Not a flaw, but read
    - They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.

    Imperial: Still can't heal others
    - They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?

    LORE
    LORE
    LORE
    YOU GOT IT ALL WRONG

    Why would you say that Redguard are the "direct counterparts of High Elves"?

    Redguard = Breton. Their bonuses are very similar.

    Orc = Altmer. Their bonuses are almost identical; they both have the highest raw damage stats and a marginally useful utility passive.

    You've got it all completely backwards. Gameplay is more important than "lore" which changes every game to suit the needs of the developers.
  • Kiralyn2000
    Kiralyn2000
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    Vhozek wrote: »
    LORE DOES NOT SERVE THE GAMEPLAY.
    GAMEPLAY SERVES THE LORE.

    Personally, I've always believed that gameplay trumps lore.

    i.e, you don't make bad gameplay just because it fits the background story (or 'realism') better.

    I mean, sure - if you can make good gameplay that also follows the story, that's great. But you don't sacrifice gameplay for story. That's making a bad game.
  • Vhozek
    Vhozek
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    Vhozek wrote: »
    LORE DOES NOT SERVE THE GAMEPLAY.
    GAMEPLAY SERVES THE LORE.

    Personally, I've always believed that gameplay trumps lore.

    i.e, you don't make bad gameplay just because it fits the background story (or 'realism') better.

    I mean, sure - if you can make good gameplay that also follows the story, that's great. But you don't sacrifice gameplay for story. That's making a bad game.

    Well in that case you make good lore so you don't end up having to make bad gameplay.
    TES lore is good.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Steelshiv
    Steelshiv
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    Vhozek wrote: »
    LORE DOES NOT SERVE THE GAMEPLAY.
    GAMEPLAY SERVES THE LORE.


    High Elf: Stamina restoration
    - Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.

    Argonians: Removal of self healing
    - They have always been known for being able to heal themselves and are less known for being able to heal others

    Wood Elf: Green Pact being left out
    - How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.

    Breton: The real High Elf
    - They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.

    Dark Elf: Removal of Flame Damage
    - They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.

    Khajiit: Literally what
    -They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage and/or increased unarmed damage? Khajiit always look the most monk-like in artwork.

    Nord: Rugged is the same (I think)
    - Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.

    Redguard: Not a flaw, but read
    - They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.

    Imperial: Still can't heal others
    - They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?

    LORE
    LORE
    LORE
    YOU GOT IT ALL WRONG

    OP you explained everything better than I could have done myself and agree completely.

    Would be nice to have fans of the lore and the Elder Scrolls series as a whole in corporate making these changes and giving feedback but I suppose the fans of not only the lore but also the game making them on the forums suffices.

    Hopefully they listen to us (the players/fans) and do a major rework of the upcoming racial changes as well as put out additional PTS times to fine tune them. I would rather have the changes take more time and be all-around good than have them drop be a nightmare.
    essi2 wrote: »
    The Altmer regen for lowest max resource is complete nonsense and almost completely useless.

    It might have some minor utility in PvP.

    Unfortunately that minor utility would still be worse than just rolling a Breton - who will have more sustain that Altmer and can therefore get away with running stamina recovery and spell damage glyphs. AND they'll have the crazy high spell resistances that Altmer can't reach.

    I mean, yeah, the stamina recovery might help an Altmer in PvP, but if you had a choice between Altmer and Argonian or Breton I am not sure why you would pick Altmer, they have really lost their edge now.

    Which is why if nothing is changed with Altmer I'll have to race change to a Breton in order for my Altmer magsorc to be most effective in PvP. The Altmer passives are terrible compared to Breton.
    Edited by Steelshiv on February 8, 2019 7:47PM
  • Uryel
    Uryel
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    Vhozek wrote: »
    LORE DOES NOT SERVE THE GAMEPLAY.
    GAMEPLAY SERVES THE LORE.

    Thank you for that. +1 awesome.

    Vhozek wrote: »
    Nord: Rugged is the same (I think)
    - Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.

    Actually, it does change something. It provides the exact same damage reduction... So long as you are not at max resists. If you are, it provides nothing at all. My stam sorcerer Nord tank is a bit over 33k resists (unbuffed), but +8% damage reduction, unconditionnal, was making him even tougher. Having flat numbers instead of a percentage means I will actually need to REDUCE his resists to benefit from the racial passive, which overall means I won't be as resilient.

    Max resists =/= max resists +8% damage reduction
  • Uryel
    Uryel
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    Now for lore, I think that RP'ers are going to have to understand that racial passives affect endgame pve'rs much much much more than it affects role-play.

    It's not about RP, it's about gameplay. Removing the stealth bonus from the Bosmers isn't a matter of RP, it just means that everyone who made a Bosmer to play a thief will have to change to another race or change to a different gameplay. Or just accept that stealth difficulty was cranked up to 11.
  • Ogou
    Ogou
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    Vhozek wrote: »
    Ogou wrote: »
    Show me one TES game where your idea of what the racial bonuses should be was applied.

    Have you ever played a TES game? Read not only the race descriptions but the stat bonuses they have as well in every other TES game.

    I played all of them in fact and most of what you're asking for makes no sense at all.

    High Elves: I'll give you that one. The change is weird to me too.

    Argonians: Never had a self healing before, no idea where you got that from.

    Wood Elf: the Green Pact is a way of life, Bosmer don't get a benefit for following it. Again no other game or anything for that matter mentioned them getting any kind of buff for killing stuff.

    Breton: Bretons are not more stamina oriented Altmer at all. And I don't remember any mention of Bretons being famous spellswords either.

    Dark Elf: Sucks, but the devs reasoning makes sense.

    Khajiit: The main thing Khajiit got is the crit chance which makes sense lorewise so I'm not sure what you're complaining about. The fall damage is just wishful thinking that also has never been in any of the previous games. Also, it would be totally useless in ESO.

    Nord: They changed it to flat values. Which was one of their goal for the update. You might want to read the whole thing before making accusations.

    Redguard: They are not counterparts to the High Elves in any way shapes or form. No idea where you got that from.

    Imperials: Did you just make that up? Imperials have some famous battlemages. Where are you getting that they are great at healing others?

    Sincerely, a lot of those requests seem to be things you would like to see in the game and you're trying to use the lore to back them up even if you have to fudge it up a little bit.
    Edited by Ogou on February 8, 2019 8:09PM
  • max_only
    max_only
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    Ogou wrote: »
    Vhozek wrote: »
    Ogou wrote: »
    Show me one TES game where your idea of what the racial bonuses should be was applied.

    Have you ever played a TES game? Read not only the race descriptions but the stat bonuses they have as well in every other TES game.

    Khajiit: The main thing Khajiit got is the crit chance which makes sense lorewise so I'm not sure what you're complaining about. The fall damage is just wishful thinking that also has never been in any of the previous games. Also, it would be totally useless in ESO.
    .

    Do you play This game though? Fall damage reduction passive is Already in the game... under Bosmer.
    Edited by max_only on February 8, 2019 8:39PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Ogou
    Ogou
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    max_only wrote: »
    Ogou wrote: »
    Vhozek wrote: »
    Ogou wrote: »
    Show me one TES game where your idea of what the racial bonuses should be was applied.

    Have you ever played a TES game? Read not only the race descriptions but the stat bonuses they have as well in every other TES game.

    Khajiit: The main thing Khajiit got is the crit chance which makes sense lorewise so I'm not sure what you're complaining about. The fall damage is just wishful thinking that also has never been in any of the previous games. Also, it would be totally useless in ESO.
    .

    Do you play This game though? Fall damage reduction passive is Already in the game... under Bosmer.

    And how is it useful?
  • shaielzafine
    shaielzafine
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    They're changing the racials around and making it fit the lore after changing it for funsies. The racials roulette is very much like the class skills "balancing" we've gotten, only difference is you go to the crown store for racial change tokens and you go to the shrine in game for skill morphs and skill changes. People say it's "balanced" now, but we still have clear winners here, even if ZOS says they are changing racials for "balance". Example: Khajiit magdps over Nord magdps, Breton healer over Imperial healer, I don't even know what high elf is for now with the sustain, but all of these shuffled changes will be fun for PvP. And I guess most people will race change to Khajiit in time for the Khajiit themed expansion.
  • karthrag_inak
    karthrag_inak
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    Vhozek wrote: »
    LORE DOES NOT SERVE THE GAMEPLAY.
    GAMEPLAY SERVES THE LORE.

    lol there is no lore without gameplay. it's a game.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Yedax
    Yedax
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    Vhozek wrote: »
    Argonians: Removal of self healing
    - They have always been known for being able to heal themselves and are less known for being able to heal others

    This one actually pissed me off the most. Probably the most well known Argonian organization is Shadowscales (we don't know much at all to begin with except they spanked Daedra asses during Oblivion Crisis). Argonians born under The Shadow who get sent off to the Dark Brotherhood the moment they hatch from their eggs so they can be trained as spies and assassins so they can serve as Shadowscales as adults and hail Sithis. I mean, that's never been there since the start but now they actually removed another big part of what Argonians made unique, their resillience and fortitude from living in a highly dangerous Marsh and being able to regenerate pretty well from their wounds...

    Like, the racials changes at this point just seemed to be a reason to put Khajiit at the top for their Khajiit focused Chapter. Boo.
    Edited by Yedax on February 8, 2019 9:22PM
  • SteveCampsOut
    SteveCampsOut
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    jircris11 wrote: »
    Vhozek wrote: »
    LORE DOES NOT SERVE THE GAMEPLAY.
    GAMEPLAY SERVES THE LORE.


    High Elf: Stamina restoration
    - Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.

    Argonians: Removal of self healing
    - They have always been known for being able to heal themselves and are less known for being able to heal others

    Wood Elf: Green Pact being left out
    - How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.

    Breton: The real High Elf
    - They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.

    Dark Elf: Removal of Flame Damage
    - They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.

    Khajiit: Literally what
    -They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage?

    Nord: Rugged is the same (I think)
    - Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.

    Redguard: Not a flaw, but read
    - They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.

    Imperial: Still can't heal others
    - They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?

    LORE
    LORE
    LORE
    YOU GOT IT ALL WRONG

    Fun fact, they own the lore they can change it as they wish lol.

    Fun Fact. Displease the fans and your and your lore can rot.
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  • Kalante
    Kalante
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    I thought high elfs were the nazis of the elder scrolls universe. It doesn't make sense that they are not the master race dps for magicka.

    lol lore.
    Edited by Kalante on February 8, 2019 9:46PM
  • Ratzkifal
    Ratzkifal
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    Vhozek wrote: »
    LORE DOES NOT SERVE THE GAMEPLAY.
    GAMEPLAY SERVES THE LORE.


    Dark Elf: Removal of Flame Damage
    - They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.

    Lore does not serve the gameplay. The gameplay serves the lore. You said it yourself. Stop demanding something that is against the lore. Dunmer don't deal more fire damage period.

    Also, you should demand an elemental weakness for Altmer, because (apart from Skyrim) this is has also been established lore. So unless lore does in fact serve the gameplay you should
    fix yourself
    too before making demands.
    There can be no cherrypicking if you make gameplay serve the lore.
    Edited by Ratzkifal on February 9, 2019 12:50AM
    This Bosmer was tortured to death. There is nothing left to be done.
  • Kalle_Demos
    Kalle_Demos
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    max_only wrote: »
    CrimsonGTX wrote: »
    Argonian's makes me laugh in ESO because they are known for being stealthy, fast movement speed and good assassins, but yes they should be able tot heal themselves.

    Yes.

    Vhozek wrote: »
    Dark Elf: Removal of Flame Damage
    - They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.

    Yes.

    Dunmer are known for their skill in Destruction Magic (Fire, Shock, Ice) and in ESO they have bonuses to all three but Fire more to fire.
    Tryxus wrote: »
    spartaxoxo wrote: »
    And Altmer and Dunmer are supposed to be the most magical classes from lore.

    Altmer and Breton you mean, Dunmer always were a warrior/mage hybrid. Only the Telvanni were "magical"

    Dunmer are not 'hybrids' they are versatile. That does not dilute their Elven heritage in which Magic is a foundation. The Telvanni are the most prominent Magical organization in Morrowind but Magic is a huge aspect of everyday Dunmeri culture. Proficiency in Magic among guards, nobles and commoners is widespread if not common.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • evoniee
    evoniee
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    HAHAHA so ridiculous
    all i see here is altmer / redguard / argonian / orc / dark elf rant
    your certain gameplay or achivement can only be achived by abusing zos mistake in game design, im glad they rework it
  • Xylona
    Xylona
    ✭✭✭
    I also care about lore so seeing inconsistencies didn't make me happy too but there are currently bigger problems than the lore. Idk about you but I don't say stuff like "Ah I totally feel this increased magicka regeneration in my blood, as expected from a high elf" when playing but I do care when another player is overperforming for absolutely no reason. You guys are losing focus...

    I personally am concerned because some people are saying Breton is overpowered with upcoming changes. I was trying to get more information on this here too after it got mentioned but all I could see posts secretly reads like "Altmer deserved it because they were meta for such long time. Now it's balanced(!) because Breton is the new Altmer now!!!" Letting races/classes taking turns on OP throne is not balancing. If what I've heard from some players is correct (I didn't test it myself but considering all that talk about superior sustain it probably is) you all going to hate Breton this time in a month or two. A fair and balanced gameplay is what really matters. I don't care who had the upper hand in past, who is more fitting to the lore or whatever I just don't want to see %90 of characters being x race everywhere I go and hear that I need to change to x race to compete. If they can't balance it for real I want them to remove this feature all together because it doesn't make sense anymore. It doesn't create diversity in gameplay, it discourages it
  • ookami007
    ookami007
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    Vhozek wrote: »
    LORE DOES NOT SERVE THE GAMEPLAY.
    GAMEPLAY SERVES THE LORE.


    LORE
    LORE
    LORE
    YOU GOT IT ALL WRONG

    LORE?

    19789999.jpg

    At least... I don't think it means the same to DEVs as it does to you or I.

  • Vhozek
    Vhozek
    ✭✭✭✭✭
    Ogou wrote: »
    Vhozek wrote: »
    Ogou wrote: »
    Show me one TES game where your idea of what the racial bonuses should be was applied.

    Have you ever played a TES game? Read not only the race descriptions but the stat bonuses they have as well in every other TES game.

    I played all of them in fact and most of what you're asking for makes no sense at all.

    High Elves: I'll give you that one. The change is weird to me too.

    Argonians: Never had a self healing before, no idea where you got that from.

    Wood Elf: the Green Pact is a way of life, Bosmer don't get a benefit for following it. Again no other game or anything for that matter mentioned them getting any kind of buff for killing stuff.

    Breton: Bretons are not more stamina oriented Altmer at all. And I don't remember any mention of Bretons being famous spellswords either.

    Dark Elf: Sucks, but the devs reasoning makes sense.

    Khajiit: The main thing Khajiit got is the crit chance which makes sense lorewise so I'm not sure what you're complaining about. The fall damage is just wishful thinking that also has never been in any of the previous games. Also, it would be totally useless in ESO.

    Nord: They changed it to flat values. Which was one of their goal for the update. You might want to read the whole thing before making accusations.

    Redguard: They are not counterparts to the High Elves in any way shapes or form. No idea where you got that from.

    Imperials: Did you just make that up? Imperials have some famous battlemages. Where are you getting that they are great at healing others?

    Sincerely, a lot of those requests seem to be things you would like to see in the game and you're trying to use the lore to back them up even if you have to fudge it up a little bit.

    Really doesn't seem like you know anything at all.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • zaria
    zaria
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    ✭✭✭✭✭
    Tabbycat wrote: »
    jircris11 wrote: »
    Vhozek wrote: »
    LORE DOES NOT SERVE THE GAMEPLAY.
    GAMEPLAY SERVES THE LORE.


    High Elf: Stamina restoration
    - Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.

    Argonians: Removal of self healing
    - They have always been known for being able to heal themselves and are less known for being able to heal others

    Wood Elf: Green Pact being left out
    - How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.

    Breton: The real High Elf
    - They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.

    Dark Elf: Removal of Flame Damage
    - They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.

    Khajiit: Literally what
    -They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage?

    Nord: Rugged is the same (I think)
    - Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.

    Redguard: Not a flaw, but read
    - They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.

    Imperial: Still can't heal others
    - They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?

    LORE
    LORE
    LORE
    YOU GOT IT ALL WRONG

    Fun fact, they own the lore they can change it as they wish lol.

    Actually BGS owns the lore. If ZOS wants to change something they have to run it by BGS first.

    ZOS: We want to balance all the races so every race can do everything.

    TES Players: But lore!

    MMO Players: Who cares about lore? I want a Bosmer Sorcerer!

    Screwing up the lore is the best way to get TES players to leave once TES VI is released.
    Race is insanely more important in ESO than in the earlier games, in ESO it might give you almost 10% more dps.
    In Skyrim racials was cosmetic and it was an weapon damage meta as you could craft gear but magic was not scaled.
    Earlier games was an magic meta because of spellcrafting, race was more important at low level as it also affected attributes. as your skills and attributes hit 100 well no more effects.



    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ogou
    Ogou
    ✭✭✭✭✭
    Vhozek wrote: »
    Ogou wrote: »
    Vhozek wrote: »
    Ogou wrote: »
    Show me one TES game where your idea of what the racial bonuses should be was applied.

    Have you ever played a TES game? Read not only the race descriptions but the stat bonuses they have as well in every other TES game.

    I played all of them in fact and most of what you're asking for makes no sense at all.

    High Elves: I'll give you that one. The change is weird to me too.

    Argonians: Never had a self healing before, no idea where you got that from.

    Wood Elf: the Green Pact is a way of life, Bosmer don't get a benefit for following it. Again no other game or anything for that matter mentioned them getting any kind of buff for killing stuff.

    Breton: Bretons are not more stamina oriented Altmer at all. And I don't remember any mention of Bretons being famous spellswords either.

    Dark Elf: Sucks, but the devs reasoning makes sense.

    Khajiit: The main thing Khajiit got is the crit chance which makes sense lorewise so I'm not sure what you're complaining about. The fall damage is just wishful thinking that also has never been in any of the previous games. Also, it would be totally useless in ESO.

    Nord: They changed it to flat values. Which was one of their goal for the update. You might want to read the whole thing before making accusations.

    Redguard: They are not counterparts to the High Elves in any way shapes or form. No idea where you got that from.

    Imperials: Did you just make that up? Imperials have some famous battlemages. Where are you getting that they are great at healing others?

    Sincerely, a lot of those requests seem to be things you would like to see in the game and you're trying to use the lore to back them up even if you have to fudge it up a little bit.

    Really doesn't seem like you know anything at all.

    Clearly
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