LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
High Elf: Stamina restoration
- Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.
Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
Wood Elf: Green Pact being left out
- How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.
Breton: The real High Elf
- They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.
Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
Khajiit: Literally what
-They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage?
Nord: Rugged is the same (I think)
- Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.
Redguard: Not a flaw, but read
- They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.
Imperial: Still can't heal others
- They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?
LORE
LORE
LORE
YOU GOT IT ALL WRONG
Fun fact, they own the lore they can change it as they wish lol.
spartaxoxo wrote: »So? Altmer should be only choice while everything else is subpar? They way it was for past 5 years?
Its balanced now, deal with it.
Where was I for that? Dunmer has been competitive and outright beats it in many cases for ages.
And Altmer and Dunmer are supposed to be the most magical classes from lore.
Lore is important for that because who are new are likely to be players of other Elder Scrolls games, and what do you expect them to do when they find out their Altmer mage should have been a Khajit?
A lot of them will just quit.
It isn't new player friendly, and it isn't diehard fan friendly.
It's nothing wrong with other races being within 1-2% instead of being hands down worse, but to completely upend the lore is ridiculous.
Uh wut? Altmer are still TOP magicka DPS. Just not by 10% like before and are brought down to other aces.
In other TES games every race could go to 100 skill in any tree and be as good as anyone else at it. You were saying about lore?
Do be more salty, we know what this is about, and your crying is hilarious.
Its a good change as a lot of people will bail of of altmer which they were forced to play and that will create more diversity as well as new players wont need to choose single race thats 10% ahead any more.
I wouldn't even be surprised if this was true.Princess_Ciri wrote: »Do they just spin a wheel of random passives for every race and then whatever it lands on they give that a go? Because that's what it feels like rn.
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
High Elf: Stamina restoration
- Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.
Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
Wood Elf: Green Pact being left out
- How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.
Breton: The real High Elf
- They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.
Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
Khajiit: Literally what
-They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage and/or increased unarmed damage? Khajiit always look the most monk-like in artwork.
Nord: Rugged is the same (I think)
- Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.
Redguard: Not a flaw, but read
- They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.
Imperial: Still can't heal others
- They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?
LORE
LORE
LORE
YOU GOT IT ALL WRONG
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
Kiralyn2000 wrote: »LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
Personally, I've always believed that gameplay trumps lore.
i.e, you don't make bad gameplay just because it fits the background story (or 'realism') better.
I mean, sure - if you can make good gameplay that also follows the story, that's great. But you don't sacrifice gameplay for story. That's making a bad game.
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
High Elf: Stamina restoration
- Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.
Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
Wood Elf: Green Pact being left out
- How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.
Breton: The real High Elf
- They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.
Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
Khajiit: Literally what
-They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage and/or increased unarmed damage? Khajiit always look the most monk-like in artwork.
Nord: Rugged is the same (I think)
- Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.
Redguard: Not a flaw, but read
- They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.
Imperial: Still can't heal others
- They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?
LORE
LORE
LORE
YOU GOT IT ALL WRONG
Princess_Ciri wrote: »The Altmer regen for lowest max resource is complete nonsense and almost completely useless.
It might have some minor utility in PvP.
Unfortunately that minor utility would still be worse than just rolling a Breton - who will have more sustain that Altmer and can therefore get away with running stamina recovery and spell damage glyphs. AND they'll have the crazy high spell resistances that Altmer can't reach.
I mean, yeah, the stamina recovery might help an Altmer in PvP, but if you had a choice between Altmer and Argonian or Breton I am not sure why you would pick Altmer, they have really lost their edge now.
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
Nord: Rugged is the same (I think)
- Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.
CleymenZero wrote: »Now for lore, I think that RP'ers are going to have to understand that racial passives affect endgame pve'rs much much much more than it affects role-play.
Khajiit: The main thing Khajiit got is the crit chance which makes sense lorewise so I'm not sure what you're complaining about. The fall damage is just wishful thinking that also has never been in any of the previous games. Also, it would be totally useless in ESO.
.
Khajiit: The main thing Khajiit got is the crit chance which makes sense lorewise so I'm not sure what you're complaining about. The fall damage is just wishful thinking that also has never been in any of the previous games. Also, it would be totally useless in ESO.
.
Do you play This game though? Fall damage reduction passive is Already in the game... under Bosmer.
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
High Elf: Stamina restoration
- Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.
Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
Wood Elf: Green Pact being left out
- How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.
Breton: The real High Elf
- They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.
Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
Khajiit: Literally what
-They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage?
Nord: Rugged is the same (I think)
- Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.
Redguard: Not a flaw, but read
- They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.
Imperial: Still can't heal others
- They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?
LORE
LORE
LORE
YOU GOT IT ALL WRONG
Fun fact, they own the lore they can change it as they wish lol.
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
too before making demands.fix yourself
CrimsonGTX wrote: »Argonian's makes me laugh in ESO because they are known for being stealthy, fast movement speed and good assassins, but yes they should be able tot heal themselves.
Yes.Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
Yes.
spartaxoxo wrote: »And Altmer and Dunmer are supposed to be the most magical classes from lore.
Altmer and Breton you mean, Dunmer always were a warrior/mage hybrid. Only the Telvanni were "magical"
I played all of them in fact and most of what you're asking for makes no sense at all.
High Elves: I'll give you that one. The change is weird to me too.
Argonians: Never had a self healing before, no idea where you got that from.
Wood Elf: the Green Pact is a way of life, Bosmer don't get a benefit for following it. Again no other game or anything for that matter mentioned them getting any kind of buff for killing stuff.
Breton: Bretons are not more stamina oriented Altmer at all. And I don't remember any mention of Bretons being famous spellswords either.
Dark Elf: Sucks, but the devs reasoning makes sense.
Khajiit: The main thing Khajiit got is the crit chance which makes sense lorewise so I'm not sure what you're complaining about. The fall damage is just wishful thinking that also has never been in any of the previous games. Also, it would be totally useless in ESO.
Nord: They changed it to flat values. Which was one of their goal for the update. You might want to read the whole thing before making accusations.
Redguard: They are not counterparts to the High Elves in any way shapes or form. No idea where you got that from.
Imperials: Did you just make that up? Imperials have some famous battlemages. Where are you getting that they are great at healing others?
Sincerely, a lot of those requests seem to be things you would like to see in the game and you're trying to use the lore to back them up even if you have to fudge it up a little bit.
Race is insanely more important in ESO than in the earlier games, in ESO it might give you almost 10% more dps.LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
High Elf: Stamina restoration
- Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.
Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
Wood Elf: Green Pact being left out
- How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.
Breton: The real High Elf
- They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.
Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
Khajiit: Literally what
-They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage?
Nord: Rugged is the same (I think)
- Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.
Redguard: Not a flaw, but read
- They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.
Imperial: Still can't heal others
- They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?
LORE
LORE
LORE
YOU GOT IT ALL WRONG
Fun fact, they own the lore they can change it as they wish lol.
Actually BGS owns the lore. If ZOS wants to change something they have to run it by BGS first.
ZOS: We want to balance all the races so every race can do everything.
TES Players: But lore!
MMO Players: Who cares about lore? I want a Bosmer Sorcerer!
Screwing up the lore is the best way to get TES players to leave once TES VI is released.
I played all of them in fact and most of what you're asking for makes no sense at all.
High Elves: I'll give you that one. The change is weird to me too.
Argonians: Never had a self healing before, no idea where you got that from.
Wood Elf: the Green Pact is a way of life, Bosmer don't get a benefit for following it. Again no other game or anything for that matter mentioned them getting any kind of buff for killing stuff.
Breton: Bretons are not more stamina oriented Altmer at all. And I don't remember any mention of Bretons being famous spellswords either.
Dark Elf: Sucks, but the devs reasoning makes sense.
Khajiit: The main thing Khajiit got is the crit chance which makes sense lorewise so I'm not sure what you're complaining about. The fall damage is just wishful thinking that also has never been in any of the previous games. Also, it would be totally useless in ESO.
Nord: They changed it to flat values. Which was one of their goal for the update. You might want to read the whole thing before making accusations.
Redguard: They are not counterparts to the High Elves in any way shapes or form. No idea where you got that from.
Imperials: Did you just make that up? Imperials have some famous battlemages. Where are you getting that they are great at healing others?
Sincerely, a lot of those requests seem to be things you would like to see in the game and you're trying to use the lore to back them up even if you have to fudge it up a little bit.
Really doesn't seem like you know anything at all.