The Altmer regen for lowest max resource is complete nonsense and almost completely useless.
It might have some minor utility in PvP.
Yes they needed an buff not an nerf.The Altmer regen for lowest max resource is complete nonsense and almost completely useless.
It might have some minor utility in PvP.
So? Altmer should be only choice while everything else is subpar? They way it was for past 5 years?
Its balanced now, deal with it.
Most stuff outside of resistances are totaly out of line with how racals worked in Daggerfall, Morrowind and Oblivion.What's disgusting is that these decision makers at ZOS changing these passives actually think they are doing a good job. These people keep moving the game further and further away from the lore.
Princess_Ciri wrote: »The Altmer regen for lowest max resource is complete nonsense and almost completely useless.
It might have some minor utility in PvP.
Unfortunately that minor utility would still be worse than just rolling a Breton - who will have more sustain that Altmer and can therefore get away with running stamina recovery and spell damage glyphs. AND they'll have the crazy high spell resistances that Altmer can't reach.
I mean, yeah, the stamina recovery might help an Altmer in PvP, but if you had a choice between Altmer and Argonian or Breton I am not sure why you would pick Altmer, they have really lost their edge now.
Princess_Ciri wrote: »The Altmer regen for lowest max resource is complete nonsense and almost completely useless.
It might have some minor utility in PvP.
Unfortunately that minor utility would still be worse than just rolling a Breton - who will have more sustain that Altmer and can therefore get away with running stamina recovery and spell damage glyphs. AND they'll have the crazy high spell resistances that Altmer can't reach.
I mean, yeah, the stamina recovery might help an Altmer in PvP, but if you had a choice between Altmer and Argonian or Breton I am not sure why you would pick Altmer, they have really lost their edge now.
I have tested this on PTS and breton does blows altmer away.
Lore is meant to be broken and/or made as you progress each level of the story
Did You not read the farewell letter from the Lore Master...
So? Altmer should be only choice while everything else is subpar? They way it was for past 5 years?
Its balanced now, deal with it.
Did I ever make a case for everything to stay the way it has always been? Have I ever? You can look but you will never find it.
I have actually stated before that we should have 3 stamina races, 3 magicka races, 1 or 2 hybrids, and 3 tank races. Look for that, you will find it.
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
High Elf: Stamina restoration
- Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.
Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
Wood Elf: Green Pact being left out
- How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.
Breton: The real High Elf
- They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.
Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
Khajiit: Literally what
-They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage?
Nord: Rugged is the same (I think)
- Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.
Redguard: Not a flaw, but read
- They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.
Imperial: Still can't heal others
- They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?
LORE
LORE
LORE
YOU GOT IT ALL WRONG
The Altmer regen for lowest max resource is complete nonsense and almost completely useless.
It might have some minor utility in PvP.
Racial passives arent defining you whole class gameplayLore is meant to be broken and/or made as you progress each level of the story
Did You not read the farewell letter from the Lore Master...
No, game should be exact same as Morrwind!
This has nothing to do with lore but altmers being brought to the level of other races.
LORE DOES NOT SERVE THE GAMEPLAY.
GAMEPLAY SERVES THE LORE.
High Elf: Stamina restoration
- Dark Elves are already High Elves that adapted to more physical combat. High Elves, on average, have always been known for their magic. Why is the below average being represented? Also, they are direct counterparts to the Redguard but this stamina buff makes it inconsistent.
Argonians: Removal of self healing
- They have always been known for being able to heal themselves and are less known for being able to heal others
Wood Elf: Green Pact being left out
- How come there is no buff for killing something? You have already added damage buffs to other races so it's not like you can't add a situational buff to another. The dude on stream says they take a real close look at the lore, but you obviously don't. Stop lying. Fix yourself.
Breton: The real High Elf
- They are a mix of human and elf, but for some reason you decide to give the stamina regen to the pure elf (high elf) while knowing that Bretons are well known for their Spellswords. Lore. Again, stop lying. Fix yourself.
Dark Elf: Removal of Flame Damage
- They're not actually known for dealing more flame damage, but you already gave us a candy you can't take away. Modern devs are always talking about "we don't want to punish the player" but that's exactly what you're doing.
Khajiit: Literally what
-They don't need buffs on literally everything. Also, how come cats don't have reduced fall damage?
Nord: Rugged is the same (I think)
- Everything else about the Nord is actually perfect, but you changed Rugged for the sake of making changes while literally making no changes to it. The resistances from the new Rugged provide the exact same damage reduction as the current Rugged.
Redguard: Not a flaw, but read
- They are direct counterparts of the High Elves and for some reason High Elves have a stamina restoration ability. Consistency consistency. This is not consistent.
Imperial: Still can't heal others
- They are known for being great healers but for some reason they can't heal anything other than themselves. The hell is wrong with you?
LORE
LORE
LORE
YOU GOT IT ALL WRONG
Seraphayel wrote: »The only flaw regarding the racial changes is the mass hysteria created by a vocal minority.