Stamina nightblade needs to be deleted from endgame pve, change my mind
PTS 2 weeks online and not even one little word about this issue. Magicka skyrocketing through the roof with ~57k self buffed pet sorcs. Can we pls do sth. about this (before! the new trials hits pts!) ?... @ZOS_Gilliam
Olupajmibanan wrote: »For stamDPs, you'll probably want to switch traits on DW and put alchemical poison.
But for a tank, you are forced to wear a staff on back to not lose full Crusher enchantment.
What I wanted to say, this change somewhat nerf stamina DPs, but for tanks, it changes playstyle.
Austinseph1 wrote: »It’s a fair adjustment.. they can adjust the classes if they fall behind just because of this, or suppress off hand enchantments if that works better. It’s a pretty logical balance move. Maybe the suppression of the off hand would be better for tanks or something. This would save you having to make 2 enchantments that only do half of what it would on a different weapon.
LiquidPony wrote: »PTS 2 weeks online and not even one little word about this issue. Magicka skyrocketing through the roof with ~57k self buffed pet sorcs. Can we pls do sth. about this (before! the new trials hits pts!) ?... @ZOS_Gilliam
A 57k self-buffed petsorc has Major Breach, Minor Prophecy, Minor Vulnerability and Off-Balance. All stam specs will be over 60k with equivalent buffs.Olupajmibanan wrote: »For stamDPs, you'll probably want to switch traits on DW and put alchemical poison.
But for a tank, you are forced to wear a staff on back to not lose full Crusher enchantment.
What I wanted to say, this change somewhat nerf stamina DPs, but for tanks, it changes playstyle.
Alchemical Poisons don't stack on a target so they're off the table for PvE.
LiquidPony wrote: »PTS 2 weeks online and not even one little word about this issue. Magicka skyrocketing through the roof with ~57k self buffed pet sorcs. Can we pls do sth. about this (before! the new trials hits pts!) ?... @ZOS_Gilliam
A 57k self-buffed petsorc has Major Breach, Minor Prophecy, Minor Vulnerability and Off-Balance. All stam specs will be over 60k with equivalent buffs.Olupajmibanan wrote: »For stamDPs, you'll probably want to switch traits on DW and put alchemical poison.
But for a tank, you are forced to wear a staff on back to not lose full Crusher enchantment.
What I wanted to say, this change somewhat nerf stamina DPs, but for tanks, it changes playstyle.
Alchemical Poisons don't stack on a target so they're off the table for PvE.
Does in no way compensate for dps loss in trials due to movement, blocking mechanics and/or teleporting or reseting (relequen!) bosses. Melees do less dps, have less survivability and are unviable where they should do more dps (on a tank'n'spank encounter), have equal survivability and should be viable.
https://www.youtube.com/watch?v=caernrtGxbI Magicka DPS certainly aren't hitting nearly 100k single target on stack and burn fights [...]
daedemrwb17_ESO wrote: »The issue is Magplars and Magblades are over performing for magicka toons and Stamblades are just busted. Noticeable traits they all share are increased crit damage, reliable sustain, good damage pre-execute , and an insanely powerful execute.
Magicka DPS certainly aren't hitting nearly 100k single target on stack and burn fights [...]
Who cares about stack'n'burn fights? That is ancient content from a time when ESO was not refined enough yet (craglorn + vMoL). I expect any future trials to be as mechanic intense as vCR. And mechanics always means movement and/or need for gap closers. And it's not only about dps. It's about everything. Most guilds do not accept stamina dds in vCR+3 and that is an indicator for absurd game design.
The way this game currently works designers always have to choose between challenging mechanics or melee friendly mechanics. That has to change.
daedemrwb17_ESO wrote: »Liquid Stamblade reigns supreme. Did you see any other classes in Hodor's world records for vHRC and vMOL? No it was DK tanks, sorc/temp healer, and 8 Stamblades. If Stam reigns supreme where are the other stam classes hmm?
The premise of every thread that is about balance is class VIABILITY in endgame trials. And no i am not talking about a cyclic viability (you play class a) for 3 months, then class b) for another month and then you reroll again to class c) because those classes are seriously flavor of the month at that time), I am talking about every class being viable everywhere at the same time.LiquidPony wrote: »What does that have to do with anything? The premise of this thread is raw DPS, where stamina reigns supreme.
This "half baked nonsense called vCR" is the first and only trial that introduced some true mechanics and got the game away from "stack on that position and nuke the boss with occasional movement" - few exceptions aside. So just stick to your boring old fashioned content if you like... vMoL is not 25% the challenge it was before the raid dps buffs.LiquidPony wrote: »And vMoL HM and vHoF are both mechanically challenging Trials. And they're both much more interesting than the lame half-baked nonsense that is vAS and vCR.
Touché! Yet on the PTS you can add the pet sorc to that list while stamina melees got straight nerfs. That is why I am talking about overall balance in a topic that is actually about enchantments for dw. The latter is one facette of a much bigger problem.daedemrwb17_ESO wrote: »The issue is Magplars and Magblades are over performing for magicka toons and Stamblades are just busted. Noticeable traits they all share are increased crit damage, reliable sustain, good damage pre-execute , and an insanely powerful execute.
^This. Stam blades are overperforming without a doubt. It's ok as this class is harder to play than other classes (will proc). And it would be ok for magblades to be as good as them and being on top of all other stamina classes... BUT NOT while having high passive heal capabilities that marginalize all damage mechanics in trials, group support AND shields at the same time. nono.daedemrwb17_ESO wrote: »Liquid Stamblade reigns supreme. Did you see any other classes in Hodor's world records for vHRC and vMOL? No it was DK tanks, sorc/temp healer, and 8 Stamblades. If Stam reigns supreme where are the other stam classes hmm?
You are absolutely right. This is not only a "stamina vs magicka" debate, it must be split into "melee vs ranged" for dps and "stamina vs magicka" for survivability! Melees always need to do more dps in a tank'n'spank fight to compensate for movement losses in mechanic intense trials (which, to repeat myself, I really hope will be the standard in the future, just not as "mini" trials, but full trials, but we will see with Elsweyr) and a valid way of surviving when not standing in the healing zones. But I would also be content if magicka survivability was nerfed instead, as long as both get to the same level. We could even change trial design, but as I stated before: Trials fit for current melee design will be boring like craglorn trials.LiquidPony wrote: »[...]
And beyond that, the "mag vs stam" debate is silly in the first place. I doubt magDKs or magsorcs or magdens or magplars (for the past 2 years until very recently for the last) would agree that magicka is overperforming. [...]
soynegroyque wrote: »Ice/Lighting back bar was optional for a tank.
Now its a necessity
Interesting that you mention mechanics that were played by magicka ranges only on release while melees just stacked and smacked the dummyLiquidPony wrote: »lol
What "true" mechanics does vCR have that aren't in prior raids?
The Shadow Realm mechanic is no more interesting than MoL backyard or HoF upstairs on Pinnacle Factotum.
I cant figure what fight you are talking about - "bombers" sounds like vHoF second last encounter - which I lik really very much - one of the few exceptions that I mentioned earlier.LiquidPony wrote: »Are orbs any more interesting than bombers on the Triplets?
Yes, because on Rakkhat most mechanics are given to "special teams" (dunno how to express it better in english) that handle them while in vCR everybody has to pay attention to almost everything - shadow realm aside. It's just the density of mechanics and the mechanic types: Some are affecting one person who has to watch out for it, other mechanics affect all ppl at the same time (orbs, creepers, roarning flame) and they need coordination.LiquidPony wrote: »Is stacking flame or swapping ice all that different from kiting meteors, moving cores out of group, kiting tethers, or stacking and moving for orbs on Rakkhat?
Absolutely agreed, but selling only one boss as a full trial is a totally different topic from puting nice mechanics on it!LiquidPony wrote: »vCR is lame. Another lazy, one-room Trial that might've been cool as the finale of a real Trial.
Very true. Yet I will never get my vAS+2 as I refuse playing a staff based ddLiquidPony wrote: »If DPS keeps climbing at the rate it has, before too long vCR will be just as trivial as MoL is now. Just look at vAS ... top groups clear +2 in ~6 minutes without even killing the minibosses! Immortal Redeemer is far less prestigious than Tick Tock Tormentor.
But it IS Rakkhat PLUS! the twins and not only Rakkhat OR twins. Don't really see where that could be less fun. If they combined Rakkhat and the twins into one fight (and retuned it ofc) vMoL would be nice, too.[/quote]LiquidPony wrote: »Cloudrest is literally stack on that stupid fat toad's tail and burn it while cleaving down a priority add while part of the group splits off to run around and do something silly that will wipe the group if they fail. It's basically Rakkhat + The Twins in one fight, just less fun.
Ofc this has something to do with dps! If melees did more dps than ranged dds they could compensate their lack of survivability and ranged attacks! And again: I don't want any trials that are just about standing next to the boss and smacking it! Every other design will put melee on a disadvantage.LiquidPony wrote: »And none of this has anything to do with with DPS anyway. vAS just doesn't work well for melee DPS because you're not in melee range. vCR is less restrictive but you can't effectively handle orbs or creepers as melee DPS while maintaining stack.
***, I am playing melee in vCR+3 and it works without a problem. Still I am a liability because I do less dps when downing orbs with my bow and having to wait for the miniboss to return after teleport. If I were a ranged dd i would be as desirable as all other magicka ranges. Higher melee dps would compensate this. With murkmire ranged DDs went to the same dps level as melee DDs and this broke everything. Please do not refer to exceptional stam nightblade cheese parses to reflect the current situation in endgame hardmodes.LiquidPony wrote: »Doesn't really have anything to do with DPS, it's just the awful design of ESO's raids post-HoF. Wouldn't matter if every stam DPS did 20k DPS more than every magicka DPS, you still wouldn't use them in vAS or vCR.
STOP getting carried by light attack procs in endgame pve content!!!
Stamina nightblade needs to be deleted from endgame pve, change my mind