cpuScientist wrote: »Sustain is to crap on sorc really is the biggest problem
I don't disagree but why doesn't dark conversion, cost reduction, and cost reduction after blocking help.
Dark Conversion takes too long, restores too little, can be interupted and on top of that takes up a slot when bar space is already and issue for sorcs due to the fact that their abilities are so one-dimensional.
Cost Reduction is simply not enough given the cost, else we wouldn't be having this conversation.
Also if we're talking about cost-reduction after blocking helping sustain, we should note that dark-conversion cannot be block-cast, so a sorc tank or dd is a sitting duck for a cleave or AoE during the cast time.
That and who but a tank is blocking on a sorc? In PvE pretty much nobody. And in PvP you cannot afford to randomly block, lose stamina to then lose even more stamina when using dark deal.
I have had no issues running my MagSorc in vet endgame content. As long as I stay alive and contribute a decent dps no one gives seems to mind. But I don't run for scores. The shield loss was a unneeded gut punch and sustain is a pain, but I seem to manage. The rotation is fairly easy and I can deal with boss mechanics and still do some acceptable damage.
Because in "competitive endgame" it's all about number 1 setup for each role even if that number 1 is just 1% ahead over the others. Magsorc is simply not number 1 anymore. Dont get me wrong there are things that sorc could get improved a little but even with that if he wont be number 1 meta setup he wont be popular in end game content.
Because in "competitive endgame" it's all about number 1 setup for each role even if that number 1 is just 1% ahead over the others. Magsorc is simply not number 1 anymore. Dont get me wrong there are things that sorc could get improved a little but even with that if he wont be number 1 meta setup he wont be popular in end game content.
It's about balance too. There is a lot of issues going on for Sorcs. The fact that they don't give enough to team I think is a gladly issue since overload changes. Not to say dps used it for DPS but now there's not a reason why utilitiy for Sorcs haven't been adjusted.
because most sorcerers are like this
Because in "competitive endgame" it's all about number 1 setup for each role even if that number 1 is just 1% ahead over the others. Magsorc is simply not number 1 anymore. Dont get me wrong there are things that sorc could get improved a little but even with that if he wont be number 1 meta setup he wont be popular in end game content.
It's about balance too. There is a lot of issues going on for Sorcs. The fact that they don't give enough to team I think is a gladly issue since overload changes. Not to say dps used it for DPS but now there's not a reason why utilitiy for Sorcs haven't been adjusted.
I actually said it's about the balance. Balance and people mentality. It doesnt matter what improvements sorc will get to a specific role playstyle. if he wont be number 1 at that role he wont be "welcomed in competitive endgame".
I wish sometimes that my pet was just a floating orb or something similar to the animation of Inner Light. None of them are appealing to the eye and other players constantly complain about visibility when Matriarch is out. Hysterically and sort of sadly the matriarch caused the death of several group members during various Veteran dungeons because their screen was blocked and they failed to dodge incoming damage. Or so I was told...
because most sorcerers are like this
xD
and as to this most sorcs dont know or are ignorants who dont care about control of their pets
in some trials, especially on vmol with boss twins non-controlled sorc pets are most annyoing thing here - as tank is supossed to chain right adds to him with boss so adds whil get burned fast at boss but then someone savage pet is not controlled and this sorc while activating his pet for dps he is also stunning add far away from boss becasue pet was not controlle to attack boss...and ehre he is attacking and stunning single add whiel prventing him to be chained to tank because of cc immunity - this is main reason why even when sorc was in meta sorc still was one of most hated classes on trials
because most sorcerers are like this
xD
and as to this most sorcs dont know or are ignorants who dont care about control of their pets
in some trials, especially on vmol with boss twins non-controlled sorc pets are most annyoing thing here - as tank is supossed to chain right adds to him with boss so adds whil get burned fast at boss but then someone savage pet is not controlled and this sorc while activating his pet for dps he is also stunning add far away from boss becasue pet was not controlle to attack boss...and ehre he is attacking and stunning single add whiel prventing him to be chained to tank because of cc immunity - this is main reason why even when sorc was in meta sorc still was one of most hated classes on trials
If only we had better controls for pets. I pity console pets.
Because in "competitive endgame" it's all about number 1 setup for each role even if that number 1 is just 1% ahead over the others. Magsorc is simply not number 1 anymore. Dont get me wrong there are things that sorc could get improved a little but even with that if he wont be number 1 meta setup he wont be popular in end game content.
It's about balance too. There is a lot of issues going on for Sorcs. The fact that they don't give enough to team I think is a gladly issue since overload changes. Not to say dps used it for DPS but now there's not a reason why utilitiy for Sorcs haven't been adjusted.
I actually said it's about the balance. Balance and people mentality. It doesnt matter what improvements sorc will get to a specific role playstyle. if he wont be number 1 at that role he wont be "welcomed in competitive endgame".
I feel differently. They don't have to be number one is but if their skills offered more group utilities like storm atro should be a Sorc dps asset in trials but why isn't ir enough?