Do you want a return to Bleakrock?

  • Skjarbrand
    Yes
    Keylun wrote: »
    I’ve said this many times. There’s so many wasted towns and cities in every zone. Turn them into housing and crafting places! The only NPCs are vendors and the inhabitants are players. I’d also love to see Camlorn rebuilt

    This would actually be pretty neat. After finishing a town/village related quest and saving the day, there should be a new final version of these towns/village when you return. In this version, most of the town/village is restored and there are some options for player housing.

    Bleackrock and Camlorn are two places I'd really like to see in a repaired/saved state. You wouldn't even need a quest to restore these villages as your character usually travels far and wide before he/she returns to these places (e.g. giving bleackrock villagers enough time to reclaim their home).
    Edited by Skjarbrand on February 7, 2019 12:23PM
  • FR0STDEE
    FR0STDEE
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    No
    No.... It belongs to the mighty Covenant now.
  • Giraffon
    Giraffon
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    Yes
    FR0STDEE wrote: »
    No.... It belongs to the mighty Covenant now.

    They have the worst fire fighters in the history of all time.
    Giraffon - Beta Lizard - For the Pact!
  • Sevalaricgirl
    Sevalaricgirl
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    No
    I am always in Grahtwood. Bleakrock wasn't all that wonderful. I'd rather them spend their time on new stuff.
  • heaven13
    heaven13
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    Yes
    how come you guys care about bleakrock so much.

    I actually think a lot of places should be restored and made into areas where players can hang out/have homes after the quest. Like Northpoint in Rivenspire. However, most of those areas are at least somewhat accessible after the fact. Bleakrock isn't.

    Yes for Camlorn as well!
    Edited by heaven13 on February 7, 2019 2:44PM
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  • Tan9oSuccka
    Tan9oSuccka
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    Yes
    I really, really want this to happen.

    I think it could be done. Some of the people you rescue on Bleakrock and later Bal Foyen end up in Kragenmoor. They say they are going to Mournhold I think, but you never see them again.
  • Osteos
    Osteos
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    I'm curious. Since the Covenant attacked it and the Nord inhabitants fled would you have the Covenant holding and rebuilding it or has it been recovered by the Nords?
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Shawn_PT
    Shawn_PT
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    Yes
    Bleakrock was my first hub when I started playing the game. It was where I learned about crafting, inventory management, gear, etc. etc. etc. I really liked that place. The quests were simple but challenging enough to a brand new player. The NPCs were interesting and memorable.

    And then, following quest markers resulted in the death of many of them, and the destruction of the town. As a new player I was shocked and utterly disgusted with the 'Covenant' soldiers. I hated them to my very core. I despised every player who sided with the covenant, refusing to talk to them because they were all sick, violent monsters who killed innocent people AND their chickens just for fun.

    When One Tamriel came, I felt very strongly about leaving the game. I could not and would not stomach seeing these 'people' walk around in my EP areas, and the same went for the Dominion dogs who killed those innocents in Shadowfen. I would literally feel disgusted at the sight of yellow and blue players casually sharing my breathing space while crafting and doing their business. In dungeons I would leave them dead for a while, not caring about wasting my soul gems in their pitiful carcasses. Then I realized some of them were actually nice and good players, and with time my feelings towards them eased. They were just misguided players who made a wrong decision during character creation. But I digress.

    With consequent characters I'd avoid lighting that signal fire in the tower because that's what triggers the invasion. But for completion's sake I'd end up doing it and never again returning to the island because it would feel bad, knowing what would happen and I still allowed it to happen.

    It is such a handy hub. Good times I spent there, when the game was all new to me. Let's make Bleakrock a healthy little town again! :smiley:
  • DarcyMardin
    DarcyMardin
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    Yes
    Yes, please. It’s one part of the story I’ve never finished on any character because I saw, during the beta, what would happen if I did.
  • PhxOldGamer68
    PhxOldGamer68
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    Yes
    Don't know how they would make it a non-instance return. Depending on how you chose to continue in Bal Foyen, half are dead or alive. I didn't finish the quest on toon 2-8 just so I can have the town operable in such a small space. But I finally decided to end it all for all toons once I got to Vvardenfell and found almost everything in the small area as well.
    PSN NA/EU: DesertDweller99
    PC NA: KaktusKing
  • Knootewoot
    Knootewoot
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    No
    May it burn forever...
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • zyk
    zyk
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    No
    I played AD during the open beta of ESO, but planned to switch to EP at launch for no reason in particular.

    I accidentally created a Templar instead of a Nightblade, so had to remake my character. When I did, I switched back to AD because the beaches of Khenarthi's Roost were so much better than the ice and snow of Bleakrock.

    Regardless of this obvious bias, I dislike the idea because development resources are better spent on new content or refreshing older content that is a little more meaningful like Arenas.
    Edited by zyk on February 7, 2019 9:37PM
  • TechnoDreamVision
    TechnoDreamVision
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    I was sad to see it burn. Maybe a side quest, players can choose to rebuilt it. Remember, players can choose to you sacrifice Valaste or not.
  • AlboMalefica
    AlboMalefica
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    Yes
    This would be awesome actually and a nice way to add some new life to old zones etc

    Although there wouldn’t be a transmute station as it’s exclusive the clockwork city dlc and wouldn’t make sense to add it to bleakrock, everything else is amazing
  • Iluvrien
    Iluvrien
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    Yes
    Osteos wrote: »
    I'm curious. Since the Covenant attacked it and the Nord inhabitants fled would you have the Covenant holding and rebuilding it or has it been recovered by the Nords?

    It might be a nice Faction tie-in.

    If you are EP then you could lead the Dunmer (Nords suck :trollface: ) invasion of the island and rebuilding.

    If you are DC then you could consolidate the (filthy) Covenant hold on the island and rebuild.

    if you are AD then you could choose whether to side with the virtuous Pact heroes or filthy Covenant dogs.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    No
    I prefer Khenarthi's Roost.
  • Ingenon
    Ingenon
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    Yes
    Sure. One quest, if you complete it, the hostile soldiers are gone, and settlers move back. If ZOS wants to be fancy, make it a quest that you can get from different faction quest givers, so you can choose to help the Nords take the island back and re-settle it, or help the Covenant settle the island, as several have said above.
  • Sathukai
    Sathukai
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    Yes
    I'd be fine if they have it just revert back to normal after completing a specific amount of Ebonheart Pact quests. Don't need to add anything special or elaborate. It always did bug me how the Ebonheart introduction island becomes almost unusable after completing it but the other ones are just fine.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Yes
    Shawn_PT wrote: »
    Bleakrock was my first hub when I started playing the game. It was where I learned about crafting, inventory management, gear, etc. etc. etc. I really liked that place. The quests were simple but challenging enough to a brand new player. The NPCs were interesting and memorable.

    And then, following quest markers resulted in the death of many of them, and the destruction of the town. As a new player I was shocked and utterly disgusted with the 'Covenant' soldiers. I hated them to my very core. I despised every player who sided with the covenant, refusing to talk to them because they were all sick, violent monsters who killed innocent people AND their chickens just for fun.

    When One Tamriel came, I felt very strongly about leaving the game. I could not and would not stomach seeing these 'people' walk around in my EP areas, and the same went for the Dominion dogs who killed those innocents in Shadowfen. I would literally feel disgusted at the sight of yellow and blue players casually sharing my breathing space while crafting and doing their business. In dungeons I would leave them dead for a while, not caring about wasting my soul gems in their pitiful carcasses. Then I realized some of them were actually nice and good players, and with time my feelings towards them eased. They were just misguided players who made a wrong decision during character creation. But I digress.

    With consequent characters I'd avoid lighting that signal fire in the tower because that's what triggers the invasion. But for completion's sake I'd end up doing it and never again returning to the island because it would feel bad, knowing what would happen and I still allowed it to happen.

    It is such a handy hub. Good times I spent there, when the game was all new to me. Let's make Bleakrock a healthy little town again! :smiley:

    Eventually you come to see that all the factions have done evil things in their enemies lands.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • BossXV
    BossXV
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    Yes
    Always depressed me from day one lol
  • karekiz
    karekiz
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    No
    I am DC, we won get over it.
  • zyk
    zyk
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    No
    karekiz wrote: »
    I am DC, we won get over it.

    72+ EP inc to bleakrock
  • Osteos
    Osteos
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    zyk wrote: »
    karekiz wrote: »
    I am DC, we won get over it.

    72+ EP inc to bleakrock

    Nah that's bleakers babe :D
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Knootewoot
    Knootewoot
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    No
    Would be fun to use Bleakrock an event island during Christmas.

    DC has to set the buildings on fire, kill it's inhabitant and destroy stuff and earn coins doing it.
    EP has to rebuild what DC is destroying and earn coins.
    AD can watch and buy coins from guildtraders.
    Coins can be used to buy Christmas event goodies.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Greg11jkalfa
    Greg11jkalfa
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    Yes
    Boop. (Bump.) :)
    When the next Elder Scroll is written, you shall be it's scribe.
    -Martin Septim
    Member Since June 9, 2015
  • Reverb
    Reverb
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    Yes
    Yes. I rarely finish that quest on new toons, because that village is so perfect before everything gets torched.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Acharnor
    Acharnor
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    Yes
    Would be very cool to see some of the original game change over time.
    Celebrate for life is short but sweet for certain.
  • KittyHazWares
    KittyHazWares
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    No
    No there’s too many bots there lol
    Xbox One NA
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Yes
    Shawn_PT wrote: »
    Bleakrock was my first hub when I started playing the game. It was where I learned about crafting, inventory management, gear, etc. etc. etc. I really liked that place. The quests were simple but challenging enough to a brand new player. The NPCs were interesting and memorable.

    And then, following quest markers resulted in the death of many of them, and the destruction of the town. As a new player I was shocked and utterly disgusted with the 'Covenant' soldiers. I hated them to my very core. I despised every player who sided with the covenant, refusing to talk to them because they were all sick, violent monsters who killed innocent people AND their chickens just for fun.

    When One Tamriel came, I felt very strongly about leaving the game. I could not and would not stomach seeing these 'people' walk around in my EP areas, and the same went for the Dominion dogs who killed those innocents in Shadowfen. I would literally feel disgusted at the sight of yellow and blue players casually sharing my breathing space while crafting and doing their business. In dungeons I would leave them dead for a while, not caring about wasting my soul gems in their pitiful carcasses. Then I realized some of them were actually nice and good players, and with time my feelings towards them eased. They were just misguided players who made a wrong decision during character creation. But I digress.

    With consequent characters I'd avoid lighting that signal fire in the tower because that's what triggers the invasion. But for completion's sake I'd end up doing it and never again returning to the island because it would feel bad, knowing what would happen and I still allowed it to happen.

    It is such a handy hub. Good times I spent there, when the game was all new to me. Let's make Bleakrock a healthy little town again! :smiley:

    Eventually you come to see that all the factions have done evil things in their enemies lands.

    Its beeb a long time since i did the original 5 faction zone quest the pact was the less horrible of the bunch the even attach the other less

    The covenent attacked
    Bleakrock
    Balfoyen
    Stonefall
    There was a quest about a covenant party and nord tomb in eastmarch
    They were in the public dongeon in the rift
    The attacked a town in the north of auridon

    The dominion attacke
    shadowfen
    A watchtower west of glenumbra
    (May be the pact not sure)

    The pact took possesion of some ruin in auridon and its about that(and maybe that watchtower)

    Its clear the victim is the pact
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