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How will character progression work in Elsweyr?

  • Ajax_22
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    DocFrost72 wrote: »
    Neoicelord wrote: »
    DBZVelena wrote: »
    imo the story is the biggest point of playing this game.

    but i'm sure you'll find gear to hunt, motifs to steal and dragons to fight. or is that not character progression?

    Why dont they just increase the gear level to 320? or extended the level cap to 60? idk...

    Besides the fact that new gear cap would be a useless change anyway as players are autoleveled to the world and gear at your level is just as strong regardless of *what* level you are, I dare you;

    Tell people they need to refarm maelstrom weaps and perfect rele. I'll wait over here out of the blast zone xD

    Yeah, they tried that for Imperial City, and it caused a full revolt. I was kinda surprised they actually went through with it. Although, it would be amusing to see the entire community riot to that level again. Probably the only time virtually all of the playerbase agreed on something, and stood together.
  • Wifeaggro13
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    Neoicelord wrote: »
    Now that CP is being halted, what is the point of the expansion beyond just the story? The whole purpose of playing an MMORPG (and any RPG really) is to progress your character, they should have never gotten rid of VP.

    the Problem here is the CP system was never expanded upon. its a rudimnetary system it was really just a base to build upon which they never did. By 5 years post launch All MMO's have true vertical alternate advancement system with many layers that define your build. The CP system does nothing of the sort but make you a comic book hero. ZOS did not want to make the gamers chase levels or VR ranks thats why they were removed because its to expensive and time consuming to create content that way, now they are paying the price. ZOS has made the mistake of trying to make this game a flat progression system to appease their churn base and sell copies. but they hid their grind behind gear sets and trait RNG. i think with the sweeping changes they made in their combat leads they hope to fix some broken half finished systems . I hate to say it but the guy they should be letting go is Frior. He is the guy that had a diffrent vision to make this a online single player RPG with loby esque multiplayer options. ESO has gone down a a dead end road for 2 years now . i dont think they can win back the MMO community and make a game with longevity players. They started milking the churn base way to early and now that milk has gone sour.ESO is profitable but they have figured out its not anymore profitable then if they had stayed a sub base and held 500 to 600 k active subs if they made a MMO with vertical progression. They lost subs because they were not producing content for the game and focused on console sales. corporate america likes to abuse the gaming comsumer with predatory tactics and force development teams to make a game based on how fast they can make money in a shorter period of time . rather then make a game that keeps people playing.
  • MLGProPlayer
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    You'll progress through the story, as in every other DLC.
  • Jaraal
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    New expansion to me means more ridiculously rare blueprints to steal and sell for hundreds of thousands of gold each, so I can finance furnishing my own houses. With the ever steepening curve of CP, another 30 points might buy you a tenth of a percentage or two towards your preferred passives. Until they wipe the slate clean and add value to progression, raising the cap is pointless.


    Edited by Jaraal on February 6, 2019 4:30PM
  • Neoicelord
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    You'll progress through the story, as in every other DLC.

    But i could care less about the game's story, the only reason i play mmorpgs is to make my character stronger.
    Edited by Neoicelord on February 7, 2019 2:27AM
  • Sylvermynx
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    For me, the story is the most important part. I'm not at all invested in the gimped CP situation. As we don't have "real levels".... that's not an issue.

    What IS an issue is that my level 50 got so wimped the MINUTE she hit 50. There's so much wrong with that I can't even begin to express it. Yes.... some of it is my personal connection issue - but seriously, what genius decided that as soon as you hit 50 and get a few CP, you can't kill anything?

    Oy. *sigh* This is NOT how MMOs I've played before work.
  • DaveMoeDee
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    Neoicelord wrote: »
    DocFrost72 wrote: »
    Neoicelord wrote: »
    DBZVelena wrote: »
    imo the story is the biggest point of playing this game.

    but i'm sure you'll find gear to hunt, motifs to steal and dragons to fight. or is that not character progression?

    Why dont they just increase the gear level to 320? or extended the level cap to 60? idk...

    Besides the fact that new gear cap would be a useless change anyway as players are autoleveled to the world and gear at your level is just as strong regardless of *what* level you are, I dare you;

    Tell people they need to refarm maelstrom weaps and perfect rele. I'll wait over here out of the blast zone xD

    Do not get me started on the stupidity that is infecting every mmorpg (except the great Final Fantasy XIV) that is called "Level Scaling" or "i am a casual and do not have the time to actually play the game, let me do end game stuffs"

    Yeah. What is the point in making games the way people want to play them? Games should be designed to only be enjoyable for 50 people at most.
  • DaveMoeDee
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    Neoicelord wrote: »
    You'll progress through the story, as in every other DLC.

    But i could care less about the game's story, the only reason i play mmorpgs is to make my character stronger.

    Then find an mmorpg designed for what you want. Are you really going to be satisfied with a measly 30 CP as the carrot on the string?
  • MattT1988
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    Neoicelord wrote: »
    DBZVelena wrote: »
    imo the story is the biggest point of playing this game.

    but i'm sure you'll find gear to hunt, motifs to steal and dragons to fight. or is that not character progression?

    Well with new gear sets you will not technically be Progressing as you will have to forfeit something to get something else of equal value.

    Why dont they just increase the gear level to 320? or extended the level cap to 60? idk...

    Screw that idea and shame on you for suggesting it. Why would people want to farm all their gear again???
    Neoicelord wrote: »
    You'll progress through the story, as in every other DLC.

    But i could care less about the game's story, the only reason i play mmorpgs is to make my character stronger.

    Well tough luck. Your playing the wrong MMO then. This one has a large focus on progression through storylines.

    Neoicelord wrote: »
    Contemplating cancelling my pre order and giving Black Desert a try when it comes to Xbox in a few weeks.

    Ok, take care then. Bye.
    Edited by MattT1988 on February 7, 2019 2:36AM
  • Sylvermynx
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    MattT1988 wrote: »
    Neoicelord wrote: »
    DBZVelena wrote: »
    imo the story is the biggest point of playing this game.

    but i'm sure you'll find gear to hunt, motifs to steal and dragons to fight. or is that not character progression?

    Well with new gear sets you will not technically be Progressing as you will have to forfeit something to get something else of equal value.

    Why dont they just increase the gear level to 320? or extended the level cap to 60? idk...

    Screw that idea and shame on you for suggesting it. Why would people want to farm all their gear again???
    Neoicelord wrote: »
    You'll progress through the story, as in every other DLC.

    But i could care less about the game's story, the only reason i play mmorpgs is to make my character stronger.

    Well tough luck. Your playing the wrong MMO then. This one has a large focus on progression through storylines.

    Neoicelord wrote: »
    Contemplating cancelling my pre order and giving Black Desert a try when it comes to Xbox in a few weeks.

    Ok, take care then. Bye.

    Uh.... I LOVE farming gear. That was the raison d'etre in WoW and RIFT, and it was fun. I just don't really get the whole thing here.... Sure, I can go make more gear for every few CP levels.... but it's not fun....
  • Caligamy_ESO
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    You'll start out young and spry with wide eyes, and gradually as you reach old age your health will diminish and so will your limberness.
    This is what leveling up in ESO feels like for me lol.. only you dont grow hair in weird places, fart more, and gain weight just from smelling a cookie.
    love is love
  • Neoicelord
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    DaveMoeDee wrote: »
    Neoicelord wrote: »
    DocFrost72 wrote: »
    Neoicelord wrote: »
    DBZVelena wrote: »
    imo the story is the biggest point of playing this game.

    but i'm sure you'll find gear to hunt, motifs to steal and dragons to fight. or is that not character progression?

    Why dont they just increase the gear level to 320? or extended the level cap to 60? idk...

    Besides the fact that new gear cap would be a useless change anyway as players are autoleveled to the world and gear at your level is just as strong regardless of *what* level you are, I dare you;

    Tell people they need to refarm maelstrom weaps and perfect rele. I'll wait over here out of the blast zone xD

    Do not get me started on the stupidity that is infecting every mmorpg (except the great Final Fantasy XIV) that is called "Level Scaling" or "i am a casual and do not have the time to actually play the game, let me do end game stuffs"

    Yeah. What is the point in making games the way people want to play them? Games should be designed to only be enjoyable for 50 people at most.

    if people do not have the time to commit to an MMORPG, perhaps they should just NOT PLAY THEM. Sick of casuals causing devs to water down games just because there are a few idiot casuals who are just riding the mainstream train because video games are popular.
  • Diminish
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    DBZVelena wrote: »
    imo the story is the biggest point of playing this game.

    but i'm sure you'll find gear to hunt, motifs to steal and dragons to fight. or is that not character progression?

    Technically, that really isn't character progression...
  • Sylvermynx
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    You'll start out young and spry with wide eyes, and gradually as you reach old age your health will diminish and so will your limberness.
    This is what leveling up in ESO feels like for me lol.. only you dont grow hair in weird places, fart more, and gain weight just from smelling a cookie.

    <3
  • Neoicelord
    Neoicelord
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    Sylvermynx wrote: »
    MattT1988 wrote: »
    Neoicelord wrote: »
    DBZVelena wrote: »
    imo the story is the biggest point of playing this game.

    but i'm sure you'll find gear to hunt, motifs to steal and dragons to fight. or is that not character progression?

    Well with new gear sets you will not technically be Progressing as you will have to forfeit something to get something else of equal value.

    Why dont they just increase the gear level to 320? or extended the level cap to 60? idk...

    Screw that idea and shame on you for suggesting it. Why would people want to farm all their gear again???
    Neoicelord wrote: »
    You'll progress through the story, as in every other DLC.

    But i could care less about the game's story, the only reason i play mmorpgs is to make my character stronger.

    Well tough luck. Your playing the wrong MMO then. This one has a large focus on progression through storylines.

    Neoicelord wrote: »
    Contemplating cancelling my pre order and giving Black Desert a try when it comes to Xbox in a few weeks.

    Ok, take care then. Bye.

    Uh.... I LOVE farming gear. That was the raison d'etre in WoW and RIFT, and it was fun. I just don't really get the whole thing here.... Sure, I can go make more gear for every few CP levels.... but it's not fun....

    With the lack of ANY progression, ESO is no longer an mmorpg and it's sad. Casuals ruin another thing, shocking!
  • Diminish
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    Turelus wrote: »
    I think you'll find different views on what the purpose of playing an MMO or RPG is, not everyone plays just for the character progression.

    Elsweyr will have a new story and class which many are interested in, as well as new sets (gear progression), new trial (content/skill progression), skyshards and public dungeons for SP (character progression).

    For many people the updates also didn't feel like progression, they've earned the CP months if not years ago and are just getting back pay for their work.

    Still forward progression being able to actually allocate them which I am sure is where the OP is going with his post. Allocating those 30 points each update improved his, and everyone else's characters who allotted them; even if it was a minuscule amount of progression at a time.
    Edited by Diminish on February 7, 2019 3:08AM
  • lokulin
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    It is probably an unpopular opinion on these forums but I actually have no problem with power creep. It is an easy way to make older content more accessible to people that may not have the skill to complete hard mode or no death achievements. The hard core, top end players are always only ever playing the newer harder stuff anyway so who really cares if vMA, older DLC or older trials becomes easier. Constantly raising CP and the associated power creep seemed fine to me. I'm also ok with newer more powerful sets being added to keep that power creeping upwards. What I find bizzare is the constant nerfing that seems to be designed to make content harder for no apparent reason. As someone over the CP cap for the last few releases I definitely feel like my characters "power" has plateaued. I know it is an illusion but it would be nice to see my imaginary numbers continue to increase. My main concern at the moment is that they are going to gut CP and replace it with something that makes my character feel weaker rather than stronger. The jury is still out whether the upcoming racial passive changes will do just that.
    I've hidden your signature.
  • Neoicelord
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    Diminish wrote: »
    Turelus wrote: »
    I think you'll find different views on what the purpose of playing an MMO or RPG is, not everyone plays just for the character progression.

    Elsweyr will have a new story and class which many are interested in, as well as new sets (gear progression), new trial (content/skill progression), skyshards and public dungeons for SP (character progression).

    For many people the updates also didn't feel like progression, they've earned the CP months if not years ago and are just getting back pay for their work.

    Still forward progression being able to actually allocate them which I am sure is where the OP is going with his post. Allocating those 30 points each update improved his, and everyone else's characters who allotted them better; even if it was a minuscule amount of progression at a time.

    SOMETHING, even a little thing like 30 more CP at least gives the illusion that my character has grown more. The whole point of an mmorpg is to improve your character with new abilities/levels/reputation..etc..with every new expansion, and ESO has literally NOTHING.
  • Neoicelord
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    if i wanted to play an Elder Scrolls game for the Lore and Story, i would probably play the single player games, i play ESO to play an MMORPG, which entails leveling up, constantly getting loot/gear, and grinding faction rep for mounts and rewards. ESO has failed on everything an ONLINE Elder Scrolls game could have been, much like Fallout 76 to the Fallout series. WoW was/is king for a reason, they know their fans want an MMORPG first and a story second and it seems to work(ed)
  • Diminish
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    mxxo wrote: »
    Neoicelord wrote: »
    Now that CP is being halted, what is the point of the expansion beyond just the story? The whole purpose of playing an MMORPG (and any RPG really) is to progress your character, they should have never gotten rid of VP.

    The CP System gets reworked atm. That doesnt mean progression will stop. Progression is only stopped temporarily.

    It's all empty promises. You think it will get reworked? I think these upcoming changes are the start and end to the death of vertical progression, and player choice. They are chasing this non-existent thing they call "balance". Balance will finally be achieved when everything is the same. Race, wont matter. Class, wont matter. Character progression, doesn't exist. Gear, who cares, have another proc set that does the same thing with some new animations and particle effects.

    Don't get me wrong, CP was a very poorly executed system, but it was a system... I honestly do not see it being "reworked". It will be forgotten... like spell crafting, and so much more. I don't think they have the ability to actually create any systems that are of any depth.
  • Neoicelord
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    Diminish wrote: »
    mxxo wrote: »
    Neoicelord wrote: »
    Now that CP is being halted, what is the point of the expansion beyond just the story? The whole purpose of playing an MMORPG (and any RPG really) is to progress your character, they should have never gotten rid of VP.

    The CP System gets reworked atm. That doesnt mean progression will stop. Progression is only stopped temporarily.

    It's all empty promises. You think it will get reworked? I think these upcoming changes are the start and end to the death of vertical progression, and player choice. They are chasing this non-existent thing they call "balance". Balance will finally be achieved when everything is the same. Race, wont matter. Class, wont matter. Character progression, doesn't exist. Gear, who cares, have another proc set that does the same thing with some new animations and particle effects.

    Don't get me wrong, CP was a very poorly executed system, but it was a system... I honestly do not see it being "reworked". It will be forgotten... like spell crafting, and so much more. I don't think they have the ability to actually create any systems that are of any depth.

    Then why should i continue to play? :(

    Thankfully Microsoft has a great refund system and i can get a full refund on ESO plus the day before my sub expires :D
    and a full refund on Elsweyr collector's edition pre order.
    Edited by Neoicelord on February 7, 2019 2:59AM
  • Diminish
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    Neoicelord wrote: »
    Diminish wrote: »
    mxxo wrote: »
    Neoicelord wrote: »
    Now that CP is being halted, what is the point of the expansion beyond just the story? The whole purpose of playing an MMORPG (and any RPG really) is to progress your character, they should have never gotten rid of VP.

    The CP System gets reworked atm. That doesnt mean progression will stop. Progression is only stopped temporarily.

    It's all empty promises. You think it will get reworked? I think these upcoming changes are the start and end to the death of vertical progression, and player choice. They are chasing this non-existent thing they call "balance". Balance will finally be achieved when everything is the same. Race, wont matter. Class, wont matter. Character progression, doesn't exist. Gear, who cares, have another proc set that does the same thing with some new animations and particle effects.

    Don't get me wrong, CP was a very poorly executed system, but it was a system... I honestly do not see it being "reworked". It will be forgotten... like spell crafting, and so much more. I don't think they have the ability to actually create any systems that are of any depth.

    Then why should i continue to play? :(

    Thankfully Microsoft has a great refund system and i can get a full refund on ESO plus the day before my sub expires :D
    and a full refund on Elsweyr collector's edition pre order.

    That is really a question you have to answer yourself. I play the game for similar reasons as to you; I want to progress. I want something to work towards. There are far better RPGs to go play if I want to play a story driven game. I've tried taking extended breaks of 6+ months and returning, but with every update I lose more and more faith in the future of this game... it is just growing more and more away from the type of game I am looking to soak time and money into. I've come to the conclusion that if a few of the upcoming racial passives make it to the live server it will be the last straw for me. I will leave, and am fully ready to accept that. Sucks, because the game has tons of potential, and damn near a cult following of a player base. They want to cater to the casual players, the solo players, the people who play for the questing and the story, etc. That's fine... don't gut the game for the rest of us because once TES6 launches... who do you think is still going to be playing ESO? Surely not those who try to treat this as a single player RPG...
    Edited by Diminish on February 7, 2019 3:17AM
  • MythrialDrow
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    I agree with the original post. I’ve played on PS4 since day 1 (pc beta) what’s the point of trying to level anymore. None. (I’m cp 1200) I like to see my characters progress, even if it is a “silly” little champion point. I’ve done everything in the game apart from vet trials and the latest vet dlc dungeons, as I have no desire to be shouted at from the elite or kicked because I missed 1 rotation. At least the Cp system made me feel like i was “progressing”. Now what?
  • shaielzafine
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    Neoicelord wrote: »
    All i play an mmorpg for is getting gear, leveling and doing things that increases my characters power (like every other mmorpg)

    i also enjoy playing the auction house and making millions but you know..the PC elites cry whenever people ask for an auction house (must be nice having a bunch of addons to help you, i play on Xbox)

    Story and Lore are on the bottom of my list on reasons to play an mmorpg. i played WoW for 12 years and i could not tell you a thing about the story other then Arthas is a badass.

    Contemplating cancelling my pre order and giving Black Desert a try when it comes to Xbox in a few weeks.

    Yup, there's no more progression in this game other than doing storytime quests, maybe changing gear sets and what used to be horizontal progression with CPs. With level scaling, the gear doesn't even really matter either since you will just kill all the overland mobs really fast even with random trait gear, and if you go back to old content it's similar difficulty or easier because of scaling. No vertical progression with higher ilevels / new gear drops, and now we won't be getting anymore champion points because we had too much power creep and skip a lot of mechanics at max CP. I've found Final Fantasy's vertical progression closer to WoW's but with less RNG and none of that azerite grind. Lots of raids, dungeons, trials and so many main story quests. ESO leans toward players who do story content, then they leave or just wait it out until the next story content drops. Fashion and housing is what people do at end game, only a small % will end up doing PvP & trials (and there's not a lot of trials either compared to other MMOs). If you are trying BDO, good luck, it's very fun & has great combat and better graphics, but a lot of grinding and p2w mechanics. They push items in the store much like ESO, but you have items that give an advantage & the end game there is PvP, no PvE.
  • Nemesis7884
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    Horizontal progression > vertical progression any day in an mmo
  • zaria
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    lokulin wrote: »
    It is probably an unpopular opinion on these forums but I actually have no problem with power creep. It is an easy way to make older content more accessible to people that may not have the skill to complete hard mode or no death achievements. The hard core, top end players are always only ever playing the newer harder stuff anyway so who really cares if vMA, older DLC or older trials becomes easier. Constantly raising CP and the associated power creep seemed fine to me. I'm also ok with newer more powerful sets being added to keep that power creeping upwards. What I find bizzare is the constant nerfing that seems to be designed to make content harder for no apparent reason. As someone over the CP cap for the last few releases I definitely feel like my characters "power" has plateaued. I know it is an illusion but it would be nice to see my imaginary numbers continue to increase. My main concern at the moment is that they are going to gut CP and replace it with something that makes my character feel weaker rather than stronger. The jury is still out whether the upcoming racial passive changes will do just that.
    Agree an low level power creep is good for a game, does not have to be much however.
    New content tend to be harder anyway.
    You also have players doing harder and harder content.

    You however have the problem with endgame.
    gsEzU9cl.jpg
    Edited by zaria on February 7, 2019 6:34AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Thannazzar
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    Champion points aren't the best system but they are better than the constant power creep gear grind of other mmos.

    As an alternative I'd rather see PVE and PVP centric progression skill lines.

    For PVP these would include reduction on CC abilities effect, stealth detection and purge increase passives eliminating the need for PVE harming ability Nerfs.

    For PVE these would include damage reduction, bonus damage and machanics based assistance passives or those keyed to bonuses when using progression sets.
  • Beardimus
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    Neoicelord wrote: »
    Now that CP is being halted, what is the point of the expansion beyond just the story? The whole purpose of playing an MMORPG (and any RPG really) is to progress your character, they should have never gotten rid of VP.

    I don't under stand this mentality. Surely progressing is playing the game and getting better. Vet DLC HM, vMA flawless, etc

    If progression means an arbitrary number well your CP is still ticking up, just not using it. But who cares? Power creep is making the game too easy and who wants that.

    Are you really playing purely watching tour CP number grow? That's like starting threads to get forum stars.

    Sure ill be happy when i hit forum star cap but it will come naturally staring at the stars wont help me
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
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    Xbox One | NA | EP
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    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • lokulin
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    Beardimus wrote: »
    Neoicelord wrote: »
    Now that CP is being halted, what is the point of the expansion beyond just the story? The whole purpose of playing an MMORPG (and any RPG really) is to progress your character, they should have never gotten rid of VP.

    I don't under stand this mentality. Surely progressing is playing the game and getting better. Vet DLC HM, vMA flawless, etc

    If progression means an arbitrary number well your CP is still ticking up, just not using it. But who cares? Power creep is making the game too easy and who wants that.

    Are you really playing purely watching tour CP number grow? That's like starting threads to get forum stars.

    Sure ill be happy when i hit forum star cap but it will come naturally staring at the stars wont help me

    The thing is, all the top tier players clear all the hard content within a few days or weeks of it being released. Sooner or later people hit their skill ceiling. The nice thing about power creep is it allows those that have hit their skill ceiling to still experience new content and gain achievements while feeling powerful. The difference is it might be months or years after the top players have already cleared it.

    Even with power creep newer or less skilled players might be still pushing beyond their current ability but just at a lower level than the top end gamers are. Power creep takes nothing away from the achievements for people that have already done it, and no doubt moved on to the new thing anyway, while increasing access for others that have also paid for the game. The mentality that it is always just about "gettting better" is just as flawed as wanting everything nerfed so hard that anyone can achieve it. The reality is the best path is some middle ground with some power creep but not enough so all the top gamers feel like stuff is becoming too easy too quickly. ESO is after all a game and if people are locked out of too much content because the skill ceiling is too high why would they bother buying DLC etc.
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  • idk
    idk
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    Turelus wrote: »
    I think you'll find different views on what the purpose of playing an MMO or RPG is, not everyone plays just for the character progression.

    Elsweyr will have a new story and class which many are interested in, as well as new sets (gear progression), new trial (content/skill progression), skyshards and public dungeons for SP (character progression).

    For many people the updates also didn't feel like progression, they've earned the CP months if not years ago and are just getting back pay for their work.

    And a raise of 30 CP a quarter is not much of a progression system. I have been at CP cap for a long time and it is certainly not what motivates me to log into the game.
    Edited by idk on February 7, 2019 7:28AM
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