What are you hoping they fix or change come next week?

Tasear
Tasear
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My hope is they look look at bosmer again as roll dodge tied to peneration is silly and impractical. Not of fan of orc changes or altmer ones with week 3, but could live with them over bosmer one. The speed before was fine and gave them style, over orc, but now most of bosmers are just disapointed of what could of been a good thing.

Edited by Tasear on February 6, 2019 9:24AM
  • Sinolai
    Sinolai
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    Diversify magicka Altmer and Dunmer. Their game play is exactly same now.
    Couple of suggestions:

    Nerf Dunmer Max resource to 1500 (or even 1250?) or alternatively reduce Spell/Weapon damage passive to around 150. Give Altmer their sustain tool back. This will put Altmer between Khajiit and Breton as Damage/Sustain magicka hybrid and increase raw damage gap between Altmer and Dunmer.

    Give Dunmer and interesting extra effect to 2nd (or 3rd) passive. Couple of suggestions:
    -Give them increased change to proc status effects (Burn/Chill/Concussion/Poison/Disease/Bleed)
    -Give them small damage boost against targets with less than 20% health (Racial execute)
    -Give them small damage boost against targets affected by status effect
    -Give them increased enchantment effects. This would also add Dunmer as possible healer or tank since they give the most important raid enchantments. (Lorewise would fit Altmer or Breton more but they are already good (providing ZoS reverses Altmer nerf) or maybe you could give The 4.3.2 spell charge to Dunmer without nerfing it and give this to Altmer? That would fit Both Dunmer's "Duality nature" and Altmers high attunement to magic.

    Edit: Enchantment passive should be on Altmer as Dunmer would become way too powerful tank. All its passives would be benefical, while Altmer would benefit only max mag and spell damage in form of healing, sacrificing sustain and health, while also forcing to put points in stamina in order to recieve stamina sustain from Orbs/Sticks. Effect should not be too high, probably 3%?
    EDIT: Still danger of becoming "the only healer". Possible not so good idea?
    Edited by Sinolai on February 6, 2019 10:20AM
  • Vapirko
    Vapirko
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    People won’t be happy unless Bosmers get a stat related directly to improving DPS parses. I’m not sure how their old stealth passive damage helped with that but then I’m confused by most of what people are producing as “facts.” The roll dodge speed is great for PvP, especially stacking with bow passives, unfortunately I think people only want to see something like raw weapon damage.
  • Altyrann
    Altyrann
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    I'd like to see the Altmer change reverted or at worst changed to a more generally useful utility bonus.

    Bosmer could also use something more broadly useful than a mechanic tied to roll dodge.

    Dunmer and Khajiit could use clear direction / identity. They should either be clear DD choices for either Magicka or Stamina, or hybrids with a meaningful gap to the clear single stat choices. Depending on testing and interaction with Shadow Khajiit may need tuning down in either case.
  • White wabbit
    White wabbit
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    Combat lag . Full stop don't care about the rest
  • ezio45
    ezio45
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    Id like

    highelf to get the regen back or get spell pen from woodelf and have it changed to a flat buff constantly actively (spell pen isn't helping on a woodelf)

    Woodelf should also get the physical pen turned to a flat buff and I would also like them to loose the see farther passive to a stealth passive like they originally had
  • Tasear
    Tasear
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    Vapirko wrote: »
    People won’t be happy unless Bosmers get a stat related directly to improving DPS parses. I’m not sure how their old stealth passive damage helped with that but then I’m confused by most of what people are producing as “facts.” The roll dodge speed is great for PvP, especially stacking with bow passives, unfortunately I think people only want to see something like raw weapon damage.

    Issue is too many pvp orientated passives. Yeah the penetration works for in a niche pvp setting, but along with dummer fire damage we were supposed to get rid of niche passives.

    I like the speed before but now I compared it to orc and it's not comparable.
  • commdt
    commdt
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    They will give Altmers some means to restore mana. Things will not go live as they are now
    Rawr
  • Tasear
    Tasear
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    Combat lag . Full stop don't care about the rest

    https://forums.elderscrollsonline.com/en/discussion/457283/what-bugs-do-you-hope-will-get-addressed-during-pts/p1?new=1

    I got you back pal ... already have a thread for you bug wish list.
  • ezio45
    ezio45
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    commdt wrote: »
    They will give Altmers some means to restore mana. Things will not go live as they are now

    Hopefully but zos sucks at reverting stupid changes
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Well, im sure the developers themselves are a bit miffed at the downtime, as one of the key factors that likely drive decisions with weekly changes, are a weeks worth of solid evidence and discussion from the PTS community.

    So far we've had 3 days of salt around peoples most likely inaccurate interpretation of the racial changes. Very much like when everyone lost their *** minds when they thought flatstat racials would be a nerf and then it turned out it wasn't.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Turelus
    Turelus
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    Personally I would like them to find some changes which make more sense within both gameplay and lore.

    A lot of this weeks updates feel like they didn't really know what to do and just threw some ideas out. As much as I know they want to get these done, I wish we could have longer to do a back and forth with them and really get the racial skills in a place the majority is happy with, otherwise we're just going to be back here in another couple of years.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Turelus wrote: »
    Personally I would like them to find some changes which make more sense within both gameplay and lore.

    A lot of this weeks updates feel like they didn't really know what to do and just threw some ideas out. As much as I know they want to get these done, I wish we could have longer to do a back and forth with them and really get the racial skills in a place the majority is happy with, otherwise we're just going to be back here in another couple of years.

    At the same time, just throwing ideas around is not an altogether unwelcome form of testing.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Turelus
    Turelus
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    Turelus wrote: »
    Personally I would like them to find some changes which make more sense within both gameplay and lore.

    A lot of this weeks updates feel like they didn't really know what to do and just threw some ideas out. As much as I know they want to get these done, I wish we could have longer to do a back and forth with them and really get the racial skills in a place the majority is happy with, otherwise we're just going to be back here in another couple of years.

    At the same time, just throwing ideas around is not an altogether unwelcome form of testing.
    I don't have an issue with the throwing ideas around, but sadly ZOS doesn't do this with us six months before the update, so it's throw them around then rush to stick in whichever ones they were on before the release date.

    The class reps presumably saw these changes months ago, then ZOS gave the wider community a view of them and are now trying to change them to appease the wider community. The problem is that change period for the wider community is hugely rushed. Why not have the information go live at the date the reps see it, then we can rant and debate, give feedback they can collect and give ZOS in a more concise way.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • WillhelmBlack
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    Permafrost and Steel Tornado. That's all PvP is now.
    PC EU
  • White wabbit
    White wabbit
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    Permafrost and Steel Tornado. That's all PvP is now.

    You forgot time freeze
  • WillhelmBlack
    WillhelmBlack
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    Permafrost and Steel Tornado. That's all PvP is now.

    You forgot time freeze

    It's getting fixed already.
    PC EU
  • White wabbit
    White wabbit
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    Permafrost and Steel Tornado. That's all PvP is now.

    You forgot time freeze

    It's getting fixed already.

    Just get the cost increased don't think that will stop it too much
  • HappyLittleTree
    HappyLittleTree
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    The skeleton Polymorph
    needs to get updated to your current race.

    With the upcoming race changes this is mandatory!
    6574301717987328.png?k=zEIiyF-pBFvB1WsTLvISk7C7jww
    Edited by HappyLittleTree on February 6, 2019 12:20PM
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • zaria
    zaria
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    Altyrann wrote: »
    I'd like to see the Altmer change reverted or at worst changed to a more generally useful utility bonus.

    Bosmer could also use something more broadly useful than a mechanic tied to roll dodge.

    Dunmer and Khajiit could use clear direction / identity. They should either be clear DD choices for either Magicka or Stamina, or hybrids with a meaningful gap to the clear single stat choices. Depending on testing and interaction with Shadow Khajiit may need tuning down in either case.
    Revert the Altmer change, perhaps nerf a bit if needed.
    Give Bosmer some penetration all the time adjusted down obviously.
    This is the two main issues now.

    Dunmer and Khajiit is pretty good, perhaps tilt Dunmer a bit towards magic, no reason both should be totally symmetric.
    Don't like the shadow buff, feels like an indirect Khajiit buff, one they remove once people has changed races.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • WillhelmBlack
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    Permafrost and Steel Tornado. That's all PvP is now.

    You forgot time freeze

    It's getting fixed already.

    Just get the cost increased don't think that will stop it too much

    It's more expensive than Purge. No one will be spamming it.
    PC EU
  • White wabbit
    White wabbit
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    Permafrost and Steel Tornado. That's all PvP is now.

    You forgot time freeze

    It's getting fixed already.

    Just get the cost increased don't think that will stop it too much

    It's more expensive than Purge. No one will be spamming it.

    Hopefully, but I do agree on tornado I'm getting fed up of spin to win warden groups
  • Ranger209
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    commdt wrote: »
    They will give Altmers some means to restore mana. Things will not go live as they are now

    I hope they split it so it gives half to stam and half to mag, 320 - 320 to both.
  • crjs1
    crjs1
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    Revert Altmer changes, to give them back sustain needs to happen. Or a rework to give spell penetration. Just a bizarre bizarre change.
  • Ragnaroek93
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    I hope that literally all elven races get some love, they lost their identity and aren't allowed to do better than other races in the niche in which they are supposed to do well...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • BlueRaven
    BlueRaven
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    I want bosmers stealth bonus back. Period. Full stop. The roll is useless but I will take a useless roll if I can just have the stealth we have always had for the last five years.
  • DarkPicture
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    Nerfs for orcs, they are too much op and too many passives
    Bring back some sustain for high elf for pve
    Nerf a bit khajiit because with mundus shadow buffs they will be just a BiS
    Give to dunmers some usefull passivs on 2nd passiv and if they will give it need nerf stamina with magicka to 1500/1600 from 1875
    Argo should get nerfs cuz they are still bis for tanks even top2 as healer etc so healing done 5% and 3800 from potion
    Bring back a stealth bonus for wood elfs and delet physic and spell pene (too much op) and buff speed bonus to 12-15%
    Edited by DarkPicture on February 6, 2019 1:18PM
  • Elwendryll
    Elwendryll
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    Next week, I'd like to be able to log in to the pts. That's all.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • eso_nya
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    Still hoping for this
    • When selecting a race, players should have multiple effective options for any given gameplay role.
    and that
    ZOS_Finn wrote: »
    Re: Normal Balance - We have heard you loud and clear on this too and we are looking at some of the abilities that are causing pain points and will be making adjustments as well.
    to happen.
  • Vapirko
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    Rn I’m jsut hoping they fix the PTS so we can continue testing.
  • Rukzadlithau
    Rukzadlithau
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    In combat bug
    Make Dizzying more reliable and WB instant
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