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Altmers are still top dps or at least tie with Khajits, lets not exaggerate the case here

Bigevilpeter
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They still have the highest max magicka paired with spell damage, for a magicka dd they have high dps than dark elves and bretons. Sustain sucks on them but on a well organized group with bubbles and elemental drain that shouldnt be an issue. Bretons are great overall however they will lack the raw damage when sustain is not an issue, darks elves is just a weaker version that has more stamina and khajits are the only ones who are actually on the same level, its just a selection between spell damage and spell crit with altmers having higher max magicka.

The only problem with the new change is that it's just plain pointless, they might as well have removed the third passive altogether so no one will even really use it.

Before 4.3.2 the only problem was that dark elves lacked any advantage over high elves and a little buff to them would have sufficed and no one would have complained

Imperials needed some more useful passive so the change was nice and Orc and argonian changes are actually pretty nice.
  • AlienatedGoat
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    Until the new numbers are out, this is all conjecture.

    Based on the old numbers though and how low Altmer was on that list, I'm pretty sure they're even lower. Not "top DPS", not even close.
    PC-NA Goat - Bleat Bleat Baaaa
  • MLGProPlayer
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    Except they aren't?

    Altmer:
    +2000 max magicka
    +258 spell damage
    +215 stamina recovery
    +4000 magic damage per light attack

    Breton:
    +2000 max magicka
    +452 spell damage
    +100 magicka recovery
    +7% cooldown reduction

    Breton very clearly have more spell damage. The 4000 magic damage from the magicka absorb glyph doesn't make up the difference of 194 spell damage. The rest of their DPS stats (+2000 max magicka) are equal.

    These two races are really easy to compare because neither one has any crit% passives. It's just straight spell damage/max magicka.
    Edited by MLGProPlayer on February 6, 2019 2:40AM
  • Morgul667
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    I dont think they are
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Except they aren't?

    Altmer:
    +2000 max magicka
    +258 spell damage
    +215 stamina recovery
    +4000 magic damage per light attack

    Breton:
    +2000 max magicka
    +452 spell damage
    +100 magicka recovery
    +7% cooldown reduction

    Breton very clearly have more spell damage. The 4000 magic damage from the magicka absorb glyph doesn't make up the difference of 194 spell damage. The rest of their DPS stats (+2000 max magicka) are equal are equal.

    Cannot understand where you get your numbers from. Seriously, you pull them out of a hat?


    Breton
    2000 max magicka
    100 Magicka Recovery. (with 4.3.2 the spell resistance is double on effects)
    Reduces the Magicka cost of your abilities by 7%

    Altmer
    2000 Max magicka
    Increases your Spell Damage by 258
    Restore 645 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    From where the Breton gets that 452 spell damage you wrote?
    Also if Dunmers have no resources issues on their parses, why Altmer should have issues?

    What we see here is the Altmer hitting harder.
  • MLGProPlayer
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    Except they aren't?

    Altmer:
    +2000 max magicka
    +258 spell damage
    +215 stamina recovery
    +4000 magic damage per light attack

    Breton:
    +2000 max magicka
    +452 spell damage
    +100 magicka recovery
    +7% cooldown reduction

    Breton very clearly have more spell damage. The 4000 magic damage from the magicka absorb glyph doesn't make up the difference of 194 spell damage. The rest of their DPS stats (+2000 max magicka) are equal are equal.

    Cannot understand where you get your numbers from. Seriously, you pull them out of a hat?


    Breton
    2000 max magicka
    100 Magicka Recovery. (with 4.3.2 the spell resistance is double on effects)
    Reduces the Magicka cost of your abilities by 7%

    Altmer
    2000 Max magicka
    Increases your Spell Damage by 258
    Restore 645 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    From where the Breton gets that 452 spell damage you wrote?
    Also if Dunmers have no resources issues on their parses, why Altmer should have issues?

    What we see here is the Altmer hitting harder.

    Breton use weapon/spell damage glyph.

    Altmer use magicka absorb glyph.

    Breton are the only race that can sustain a 6 million fight without absorb glyphs/sustain food. This is why you need to consider sustain when comparing DPS.
    Edited by MLGProPlayer on February 6, 2019 2:59AM
  • max_only
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    Ah yes! The great Khajiti wizards of house Howmanni in their tall mushroom towers living for thousands of years, battling gods with their magic. The great school of Skooma Astula where renown Khajiit go to study the arcane arts! I remember well the wise words of Divayth Dar as he journeyed through the ages! “This one has cure if you have coin”

    How could you question this unassailable logic!
    Edited by max_only on February 6, 2019 3:02AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • templesus
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    Except they aren't?

    Altmer:
    +2000 max magicka
    +258 spell damage
    +215 stamina recovery
    +4000 magic damage per light attack

    Breton:
    +2000 max magicka
    +452 spell damage
    +100 magicka recovery
    +7% cooldown reduction

    Breton very clearly have more spell damage. The 4000 magic damage from the magicka absorb glyph doesn't make up the difference of 194 spell damage. The rest of their DPS stats (+2000 max magicka) are equal are equal.

    Cannot understand where you get your numbers from. Seriously, you pull them out of a hat?


    Breton
    2000 max magicka
    100 Magicka Recovery. (with 4.3.2 the spell resistance is double on effects)
    Reduces the Magicka cost of your abilities by 7%

    Altmer
    2000 Max magicka
    Increases your Spell Damage by 258
    Restore 645 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.

    From where the Breton gets that 452 spell damage you wrote?
    Also if Dunmers have no resources issues on their parses, why Altmer should have issues?

    What we see here is the Altmer hitting harder.

    Breton uses a Berserker Enchant.

    Altmer has to use absorb magicka.

    Dunmer has no sustain issues because they’re using an absorb magicka enchant.

    Now of course Breton loses the damage from the absorb magicka enchant, but in turn nets 200 more spell damage then Altmer. Most tests see them pulling fairly close numbers.

    Khajiit, however, is the BiS race.
    Edited by templesus on February 6, 2019 3:05AM
  • Austinseph1
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    By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.
  • p_tsakirisb16_ESO
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    templesus wrote: »
    Breton uses a Berserker Enchant.

    Altmer has to use absorb magicka.

    Dunmer has no sustain issues because they’re using an absorb magicka enchant.

    Now of course Breton loses the damage from the absorb magicka enchant, but in turn nets 200 more spell damage then Altmer. Most tests see them pulling fairly close numbers.

    Khajiit, however, is the BiS race.

    So you skew the numbers to make your baseless point.
    Altmer can use the same Berserker enchant, and instead of Spell Damage Glyph on the jewelry can use an Spell Regen one.
  • JinMori
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    templesus wrote: »
    Breton uses a Berserker Enchant.

    Altmer has to use absorb magicka.

    Dunmer has no sustain issues because they’re using an absorb magicka enchant.

    Now of course Breton loses the damage from the absorb magicka enchant, but in turn nets 200 more spell damage then Altmer. Most tests see them pulling fairly close numbers.

    Khajiit, however, is the BiS race.

    So you skew the numbers to make your baseless point.
    Altmer can use the same Berserker enchant, and instead of Spell Damage Glyph on the jewelry can use an Spell Regen one.

    Skew the numbers are you serious?

    Matter of fact is that breton can sustain with berserk and 3 spell damage enchants, making it overall much better, how is that skewing the numbers?

    If you need to change your setup because you cannot sustain, that is a LOSS OF DPS.

    This is ridiculous.

    Baseless point, just gtfo please.
    Edited by JinMori on February 6, 2019 3:18AM
  • p_tsakirisb16_ESO
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    By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.

    Though that 2% is as high as 1000dps (on 50K dps parses) and as low as 600dps in 30K parses.

    So nothing... Absolutely pitiful difference regardless the skill of the players.
    Where most of them would gain more doing more efficient parse, than complaining about a racial passive.
  • Morgul667
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    He is considering the whole picture, looks like you are not
  • MLGProPlayer
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    templesus wrote: »
    Breton uses a Berserker Enchant.

    Altmer has to use absorb magicka.

    Dunmer has no sustain issues because they’re using an absorb magicka enchant.

    Now of course Breton loses the damage from the absorb magicka enchant, but in turn nets 200 more spell damage then Altmer. Most tests see them pulling fairly close numbers.

    Khajiit, however, is the BiS race.

    So you skew the numbers to make your baseless point.
    Altmer can use the same Berserker enchant, and instead of Spell Damage Glyph on the jewelry can use an Spell Regen one.

    Do you play the same game? It's impossible to sustain a 6 million fight without a magicka absorb glyph/sustain food on Altmer (or any race other than Breton). Swapping out jewellery enchantments doesn't change anything. You still lose DPS.
    Edited by MLGProPlayer on February 6, 2019 3:23AM
  • templesus
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    templesus wrote: »
    Breton uses a Berserker Enchant.

    Altmer has to use absorb magicka.

    Dunmer has no sustain issues because they’re using an absorb magicka enchant.

    Now of course Breton loses the damage from the absorb magicka enchant, but in turn nets 200 more spell damage then Altmer. Most tests see them pulling fairly close numbers.

    Khajiit, however, is the BiS race.

    So you skew the numbers to make your baseless point.
    Altmer can use the same Berserker enchant, and instead of Spell Damage Glyph on the jewelry can use an Spell Regen one.

    1. Those weren’t my numbers, and it wasnt my point, so your hostility is directed in the wrong place.
    2. The numbers weren’t skewed, at all. In fact, a High Elf running a Berserker enchant with 1 regen enchant is a loss of DPS compared to just running an absorb magicka, and furthermore the sustain gain does not equate out to an absorb magicka enchant to the point where certain classes cannot sustain it. Namely Magicka sorceror and Magicka DK.
    3. Your knowledge of calculations and numbers coinciding with DPS in this game seems to be off. I suggest you take a look at youtubers like Liko or th3asiangod so you can get some better numbers and hard evidence before insulting other people on the forums when, in fact, you’re wrong.
    Edited by templesus on February 6, 2019 3:26AM
  • JinMori
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    By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.

    Though that 2% is as high as 1000dps (on 50K dps parses) and as low as 600dps in 30K parses.

    So nothing... Absolutely pitiful difference regardless the skill of the players.
    Where most of them would gain more doing more efficient parse, than complaining about a racial passive.

    Guys, it's just 2 or 3 % dps, they talk about it like it's nothing, for you it's nothing, because you might not be a min maxer, if you have 9 people doing 3 or 4 % more damage, that is like having a third to almost half a person more in the raid, and you talk as if it's nothing.

    But this isn;t the only problem though, people are just really damn tired of nerfs, nerfs make the game less and less interesting overtime.
    Edited by JinMori on February 6, 2019 3:28AM
  • Kurat
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    JinMori wrote: »
    By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.

    Though that 2% is as high as 1000dps (on 50K dps parses) and as low as 600dps in 30K parses.

    So nothing... Absolutely pitiful difference regardless the skill of the players.
    Where most of them would gain more doing more efficient parse, than complaining about a racial passive.

    Guys, it's just 2 or 3 % dps, they talk about it like it's nothing, for you it's nothing, because you might not be a min maxer, if you have 9 people doing 3 or 4 % more damage, that is like having a third to almost half a person more in the raid, and you talk as if it's nothing.

    But this isn;t the only problem though, people are just really damn tired of nerfs, nerfs make the game less and less interesting overtime.

    So the game is interesting if everyone is Altmer NB?

    Also you are getting free race change tokens so your min max problem solved.
  • JinMori
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    Kurat wrote: »
    JinMori wrote: »
    By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.

    Though that 2% is as high as 1000dps (on 50K dps parses) and as low as 600dps in 30K parses.

    So nothing... Absolutely pitiful difference regardless the skill of the players.
    Where most of them would gain more doing more efficient parse, than complaining about a racial passive.

    Guys, it's just 2 or 3 % dps, they talk about it like it's nothing, for you it's nothing, because you might not be a min maxer, if you have 9 people doing 3 or 4 % more damage, that is like having a third to almost half a person more in the raid, and you talk as if it's nothing.

    But this isn;t the only problem though, people are just really damn tired of nerfs, nerfs make the game less and less interesting overtime.

    So the game is interesting if everyone is Altmer NB?

    Also you are getting free race change tokens so your min max problem solved.

    No not really.

    The problem is solved because i haven't been playing for a pretty long time and would wish that eso gets better, and i also refuse to PAY for what's a clear cashgrab, *** that bs.

    The main problem is that i am, and many people are really tired of nerfs, especially ones that make no sense, before this change, mag races were relatively well balanced, and now breton and khajiit are the clear winners, so that is the problem.

    By the way, yours was a strawman argument, that was not what i said, you assumed it was, or rather, you said that because drama gets more points, rather than an actual analysis of the situation we have at hand.

    As a matter of fact i would like to see races doing relatively close damage, unless it's not in their "lore" but what i do not like is seeing the more performing races being brought down, for the sake of balance, this has gone long enough, the devs instead of approaching the power creep in a different manner, they always nerf.

    But you can go on, play the game, i predict that we will see a decline in interest for eso if this continues, you can;t just continue to nerf and nerf while not making anything new, and putting all your coins into crown store and dishing out as much content as you can, while disregarding everything else.

    Edited by JinMori on February 6, 2019 8:09AM
  • Bigevilpeter
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    How about replacing fire damage enchant with absorb magicka instead of replacing berseker?
  • JinMori
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    How about replacing fire damage enchant with absorb magicka instead of replacing berseker?

    That is a pretty considerable loss, just as much as not using berserk.
    Edited by JinMori on February 6, 2019 8:10AM
  • Bigevilpeter
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    JinMori wrote: »
    How about replacing fire damage enchant with absorb magicka instead of replacing berseker?

    That is a pretty considerable loss, just as much as not using berserk.

    Its like 1k every 4 sec so around 250 dps lol
  • JinMori
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    JinMori wrote: »
    How about replacing fire damage enchant with absorb magicka instead of replacing berseker?

    That is a pretty considerable loss, just as much as not using berserk.

    Its like 1k every 4 sec so around 250 dps lol

    You do realize that it's about 2% less damage? Overall, that is a pretty considerable loss for 1 enchant.
    Edited by JinMori on February 6, 2019 8:20AM
  • Bigevilpeter
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    JinMori wrote: »
    JinMori wrote: »
    How about replacing fire damage enchant with absorb magicka instead of replacing berseker?

    That is a pretty considerable loss, just as much as not using berserk.

    Its like 1k every 4 sec so around 250 dps lol

    You do realize that it's about 2% less damage? Overall, that is a pretty considerable loss for 1 enchant. LOL.

    Its just basic math, Abosrb Magicka glyph does around 3k damage and fire glyph does 4k damage, cant remember the exact value, so if the enchant procs every 4 sec its a 250 dps difference, only Altmers will have an extra 256 spell damage so they will still have higher dps
  • MikaHR
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    JinMori wrote: »
    By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.

    Though that 2% is as high as 1000dps (on 50K dps parses) and as low as 600dps in 30K parses.

    So nothing... Absolutely pitiful difference regardless the skill of the players.
    Where most of them would gain more doing more efficient parse, than complaining about a racial passive.

    Guys, it's just 2 or 3 % dps, they talk about it like it's nothing, for you it's nothing, because you might not be a min maxer, if you have 9 people doing 3 or 4 % more damage, that is like having a third to almost half a person more in the raid, and you talk as if it's nothing.

    But this isn;t the only problem though, people are just really damn tired of nerfs, nerfs make the game less and less interesting overtime.

    So ZOS should balance whole game around 0,0000001% of population that are striking their dummies 24/7 and freak abour 0,005% difference huh?

    This is not the game for you, WoW -> that way
    Edited by MikaHR on February 6, 2019 8:24AM
  • JinMori
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    JinMori wrote: »
    JinMori wrote: »
    How about replacing fire damage enchant with absorb magicka instead of replacing berseker?

    That is a pretty considerable loss, just as much as not using berserk.

    Its like 1k every 4 sec so around 250 dps lol

    You do realize that it's about 2% less damage? Overall, that is a pretty considerable loss for 1 enchant. LOL.

    Its just basic math, Abosrb Magicka glyph does around 3k damage and fire glyph does 4k damage, cant remember the exact value, so if the enchant procs every 4 sec its a 250 dps difference, only Altmers will have an extra 256 spell damage so they will still have higher dps

    I guess you haven't looked at the post that was made last week, clearely stating with math and testing that khajiit and breton were better, breton, altmer was pretty close, but still worse, so now there is no way it's still the same, it will be worse by quite a margin, i don;t remember the name, but if you are interested you can go look it up yourself.

    Also, the difference between the absorb and fire, is about 700 dps in real situations, by tooltip you might be right, but the actual difference is much bigger.

    It's about 1.5 %.
    Edited by JinMori on February 6, 2019 8:28AM
  • JinMori
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    MikaHR wrote: »
    JinMori wrote: »
    By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.

    Though that 2% is as high as 1000dps (on 50K dps parses) and as low as 600dps in 30K parses.

    So nothing... Absolutely pitiful difference regardless the skill of the players.
    Where most of them would gain more doing more efficient parse, than complaining about a racial passive.

    Guys, it's just 2 or 3 % dps, they talk about it like it's nothing, for you it's nothing, because you might not be a min maxer, if you have 9 people doing 3 or 4 % more damage, that is like having a third to almost half a person more in the raid, and you talk as if it's nothing.

    But this isn;t the only problem though, people are just really damn tired of nerfs, nerfs make the game less and less interesting overtime.

    So ZOS should balance whole game around 0,0000001% of population that are striking their dummies 24/7 and freak abour 0,005% difference huh?

    This is not the game for you, WoW -> that way

    Hyperbole much?

    By the way, this affect everyone regardless of player skills, so your point is not good, and you are also talking about a game that mostly caters to casuals, so your point is just honestly pretty dumb.
    Edited by JinMori on February 6, 2019 8:41AM
  • Bigevilpeter
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    JinMori wrote: »
    JinMori wrote: »
    JinMori wrote: »
    How about replacing fire damage enchant with absorb magicka instead of replacing berseker?

    That is a pretty considerable loss, just as much as not using berserk.

    Its like 1k every 4 sec so around 250 dps lol

    You do realize that it's about 2% less damage? Overall, that is a pretty considerable loss for 1 enchant. LOL.

    Its just basic math, Abosrb Magicka glyph does around 3k damage and fire glyph does 4k damage, cant remember the exact value, so if the enchant procs every 4 sec its a 250 dps difference, only Altmers will have an extra 256 spell damage so they will still have higher dps

    I guess you haven't looked at the post that was made last week, clearely stating with math and testing that khajiit and breton were better, breton, altmer was pretty close, but still worse, so now there is no way it's still the same, it will be worse by quite a margin, i don;t remember the name, but if you are interested you can go look it up yourself.

    I saw a lot of dps tests bretons had the lowest dps over a large sample size in sustained parses, khajits were slighty highest followed by altmer then dunmer and the differences were very small all ranging between 1 k
  • JinMori
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    JinMori wrote: »
    JinMori wrote: »
    JinMori wrote: »
    How about replacing fire damage enchant with absorb magicka instead of replacing berseker?

    That is a pretty considerable loss, just as much as not using berserk.

    Its like 1k every 4 sec so around 250 dps lol

    You do realize that it's about 2% less damage? Overall, that is a pretty considerable loss for 1 enchant. LOL.

    Its just basic math, Abosrb Magicka glyph does around 3k damage and fire glyph does 4k damage, cant remember the exact value, so if the enchant procs every 4 sec its a 250 dps difference, only Altmers will have an extra 256 spell damage so they will still have higher dps

    I guess you haven't looked at the post that was made last week, clearely stating with math and testing that khajiit and breton were better, breton, altmer was pretty close, but still worse, so now there is no way it's still the same, it will be worse by quite a margin, i don;t remember the name, but if you are interested you can go look it up yourself.

    I saw a lot of dps tests bretons had the lowest dps over a large sample size in sustained parses, khajits were slighty highest followed by altmer then dunmer and the differences were very small all ranging between 1 k

    Ok, so you didn't actually do any research, so there is no point in this conversation.
  • Bigevilpeter
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    JinMori wrote: »
    JinMori wrote: »
    JinMori wrote: »
    JinMori wrote: »
    How about replacing fire damage enchant with absorb magicka instead of replacing berseker?

    That is a pretty considerable loss, just as much as not using berserk.

    Its like 1k every 4 sec so around 250 dps lol

    You do realize that it's about 2% less damage? Overall, that is a pretty considerable loss for 1 enchant. LOL.

    Its just basic math, Abosrb Magicka glyph does around 3k damage and fire glyph does 4k damage, cant remember the exact value, so if the enchant procs every 4 sec its a 250 dps difference, only Altmers will have an extra 256 spell damage so they will still have higher dps

    I guess you haven't looked at the post that was made last week, clearely stating with math and testing that khajiit and breton were better, breton, altmer was pretty close, but still worse, so now there is no way it's still the same, it will be worse by quite a margin, i don;t remember the name, but if you are interested you can go look it up yourself.

    I saw a lot of dps tests bretons had the lowest dps over a large sample size in sustained parses, khajits were slighty highest followed by altmer then dunmer and the differences were very small all ranging between 1 k

    Ok, so you didn't actually do any research, so there is no point in this conversation.

    can you read english? I told you I saw a large sample size of parses, compared to whatever you saw which was like probably 1 attempt
  • JinMori
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    JinMori wrote: »
    JinMori wrote: »
    JinMori wrote: »
    JinMori wrote: »
    How about replacing fire damage enchant with absorb magicka instead of replacing berseker?

    That is a pretty considerable loss, just as much as not using berserk.

    Its like 1k every 4 sec so around 250 dps lol

    You do realize that it's about 2% less damage? Overall, that is a pretty considerable loss for 1 enchant. LOL.

    Its just basic math, Abosrb Magicka glyph does around 3k damage and fire glyph does 4k damage, cant remember the exact value, so if the enchant procs every 4 sec its a 250 dps difference, only Altmers will have an extra 256 spell damage so they will still have higher dps

    I guess you haven't looked at the post that was made last week, clearely stating with math and testing that khajiit and breton were better, breton, altmer was pretty close, but still worse, so now there is no way it's still the same, it will be worse by quite a margin, i don;t remember the name, but if you are interested you can go look it up yourself.

    I saw a lot of dps tests bretons had the lowest dps over a large sample size in sustained parses, khajits were slighty highest followed by altmer then dunmer and the differences were very small all ranging between 1 k

    Ok, so you didn't actually do any research, so there is no point in this conversation.

    can you read english? I told you I saw a large sample size of parses, compared to whatever you saw which was like probably 1 attempt

    Assumptions much?

    Look, do your research.
  • MikaHR
    MikaHR
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    JinMori wrote: »
    MikaHR wrote: »
    JinMori wrote: »
    By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.

    Though that 2% is as high as 1000dps (on 50K dps parses) and as low as 600dps in 30K parses.

    So nothing... Absolutely pitiful difference regardless the skill of the players.
    Where most of them would gain more doing more efficient parse, than complaining about a racial passive.

    Guys, it's just 2 or 3 % dps, they talk about it like it's nothing, for you it's nothing, because you might not be a min maxer, if you have 9 people doing 3 or 4 % more damage, that is like having a third to almost half a person more in the raid, and you talk as if it's nothing.

    But this isn;t the only problem though, people are just really damn tired of nerfs, nerfs make the game less and less interesting overtime.

    So ZOS should balance whole game around 0,0000001% of population that are striking their dummies 24/7 and freak abour 0,005% difference huh?

    This is not the game for you, WoW -> that way

    Hyperbole much?

    By the way, this affect everyone regardless of player skills, so your point is not good, and you are also talking about a game that mostly caters to casuals, so your point is just honestly pretty dumb.

    99,999999999999999999999999999999999999999% of playrbase has exactly 0 interst in "6 million dummy".

    So no, its not relevant to everyone, in fact your epeen problems are completely irrelevant for 99,9999999999999999999999% of playerbase and devs should just righfully ignore you unless they want to go the way of Wildstar.
    Edited by MikaHR on February 6, 2019 8:50AM
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