MLGProPlayer wrote: »Except they aren't?
Altmer:
+2000 max magicka
+258 spell damage
+215 stamina recovery
+4000 magic damage per light attack
Breton:
+2000 max magicka
+452 spell damage
+100 magicka recovery
+7% cooldown reduction
Breton very clearly have more spell damage. The 4000 magic damage from the magicka absorb glyph doesn't make up the difference of 194 spell damage. The rest of their DPS stats (+2000 max magicka) are equal are equal.
p_tsakirisb16_ESO wrote: »MLGProPlayer wrote: »Except they aren't?
Altmer:
+2000 max magicka
+258 spell damage
+215 stamina recovery
+4000 magic damage per light attack
Breton:
+2000 max magicka
+452 spell damage
+100 magicka recovery
+7% cooldown reduction
Breton very clearly have more spell damage. The 4000 magic damage from the magicka absorb glyph doesn't make up the difference of 194 spell damage. The rest of their DPS stats (+2000 max magicka) are equal are equal.
Cannot understand where you get your numbers from. Seriously, you pull them out of a hat?
Breton
2000 max magicka
100 Magicka Recovery. (with 4.3.2 the spell resistance is double on effects)
Reduces the Magicka cost of your abilities by 7%
Altmer
2000 Max magicka
Increases your Spell Damage by 258
Restore 645 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.
From where the Breton gets that 452 spell damage you wrote?
Also if Dunmers have no resources issues on their parses, why Altmer should have issues?
What we see here is the Altmer hitting harder.
p_tsakirisb16_ESO wrote: »MLGProPlayer wrote: »Except they aren't?
Altmer:
+2000 max magicka
+258 spell damage
+215 stamina recovery
+4000 magic damage per light attack
Breton:
+2000 max magicka
+452 spell damage
+100 magicka recovery
+7% cooldown reduction
Breton very clearly have more spell damage. The 4000 magic damage from the magicka absorb glyph doesn't make up the difference of 194 spell damage. The rest of their DPS stats (+2000 max magicka) are equal are equal.
Cannot understand where you get your numbers from. Seriously, you pull them out of a hat?
Breton
2000 max magicka
100 Magicka Recovery. (with 4.3.2 the spell resistance is double on effects)
Reduces the Magicka cost of your abilities by 7%
Altmer
2000 Max magicka
Increases your Spell Damage by 258
Restore 645 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds.
From where the Breton gets that 452 spell damage you wrote?
Also if Dunmers have no resources issues on their parses, why Altmer should have issues?
What we see here is the Altmer hitting harder.
Breton uses a Berserker Enchant.
Altmer has to use absorb magicka.
Dunmer has no sustain issues because they’re using an absorb magicka enchant.
Now of course Breton loses the damage from the absorb magicka enchant, but in turn nets 200 more spell damage then Altmer. Most tests see them pulling fairly close numbers.
Khajiit, however, is the BiS race.
p_tsakirisb16_ESO wrote: »Breton uses a Berserker Enchant.
Altmer has to use absorb magicka.
Dunmer has no sustain issues because they’re using an absorb magicka enchant.
Now of course Breton loses the damage from the absorb magicka enchant, but in turn nets 200 more spell damage then Altmer. Most tests see them pulling fairly close numbers.
Khajiit, however, is the BiS race.
So you skew the numbers to make your baseless point.
Altmer can use the same Berserker enchant, and instead of Spell Damage Glyph on the jewelry can use an Spell Regen one.
Austinseph1 wrote: »By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.
p_tsakirisb16_ESO wrote: »Breton uses a Berserker Enchant.
Altmer has to use absorb magicka.
Dunmer has no sustain issues because they’re using an absorb magicka enchant.
Now of course Breton loses the damage from the absorb magicka enchant, but in turn nets 200 more spell damage then Altmer. Most tests see them pulling fairly close numbers.
Khajiit, however, is the BiS race.
So you skew the numbers to make your baseless point.
Altmer can use the same Berserker enchant, and instead of Spell Damage Glyph on the jewelry can use an Spell Regen one.
p_tsakirisb16_ESO wrote: »Breton uses a Berserker Enchant.
Altmer has to use absorb magicka.
Dunmer has no sustain issues because they’re using an absorb magicka enchant.
Now of course Breton loses the damage from the absorb magicka enchant, but in turn nets 200 more spell damage then Altmer. Most tests see them pulling fairly close numbers.
Khajiit, however, is the BiS race.
So you skew the numbers to make your baseless point.
Altmer can use the same Berserker enchant, and instead of Spell Damage Glyph on the jewelry can use an Spell Regen one.
p_tsakirisb16_ESO wrote: »Austinseph1 wrote: »By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.
Though that 2% is as high as 1000dps (on 50K dps parses) and as low as 600dps in 30K parses.
So nothing... Absolutely pitiful difference regardless the skill of the players.
Where most of them would gain more doing more efficient parse, than complaining about a racial passive.
p_tsakirisb16_ESO wrote: »Austinseph1 wrote: »By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.
Though that 2% is as high as 1000dps (on 50K dps parses) and as low as 600dps in 30K parses.
So nothing... Absolutely pitiful difference regardless the skill of the players.
Where most of them would gain more doing more efficient parse, than complaining about a racial passive.
Guys, it's just 2 or 3 % dps, they talk about it like it's nothing, for you it's nothing, because you might not be a min maxer, if you have 9 people doing 3 or 4 % more damage, that is like having a third to almost half a person more in the raid, and you talk as if it's nothing.
But this isn;t the only problem though, people are just really damn tired of nerfs, nerfs make the game less and less interesting overtime.
p_tsakirisb16_ESO wrote: »Austinseph1 wrote: »By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.
Though that 2% is as high as 1000dps (on 50K dps parses) and as low as 600dps in 30K parses.
So nothing... Absolutely pitiful difference regardless the skill of the players.
Where most of them would gain more doing more efficient parse, than complaining about a racial passive.
Guys, it's just 2 or 3 % dps, they talk about it like it's nothing, for you it's nothing, because you might not be a min maxer, if you have 9 people doing 3 or 4 % more damage, that is like having a third to almost half a person more in the raid, and you talk as if it's nothing.
But this isn;t the only problem though, people are just really damn tired of nerfs, nerfs make the game less and less interesting overtime.
So the game is interesting if everyone is Altmer NB?
Also you are getting free race change tokens so your min max problem solved.
Bigevilpeter wrote: »How about replacing fire damage enchant with absorb magicka instead of replacing berseker?
Bigevilpeter wrote: »How about replacing fire damage enchant with absorb magicka instead of replacing berseker?
That is a pretty considerable loss, just as much as not using berserk.
Bigevilpeter wrote: »Bigevilpeter wrote: »How about replacing fire damage enchant with absorb magicka instead of replacing berseker?
That is a pretty considerable loss, just as much as not using berserk.
Its like 1k every 4 sec so around 250 dps lol
Bigevilpeter wrote: »Bigevilpeter wrote: »How about replacing fire damage enchant with absorb magicka instead of replacing berseker?
That is a pretty considerable loss, just as much as not using berserk.
Its like 1k every 4 sec so around 250 dps lol
You do realize that it's about 2% less damage? Overall, that is a pretty considerable loss for 1 enchant. LOL.
p_tsakirisb16_ESO wrote: »Austinseph1 wrote: »By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.
Though that 2% is as high as 1000dps (on 50K dps parses) and as low as 600dps in 30K parses.
So nothing... Absolutely pitiful difference regardless the skill of the players.
Where most of them would gain more doing more efficient parse, than complaining about a racial passive.
Guys, it's just 2 or 3 % dps, they talk about it like it's nothing, for you it's nothing, because you might not be a min maxer, if you have 9 people doing 3 or 4 % more damage, that is like having a third to almost half a person more in the raid, and you talk as if it's nothing.
But this isn;t the only problem though, people are just really damn tired of nerfs, nerfs make the game less and less interesting overtime.
Bigevilpeter wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »How about replacing fire damage enchant with absorb magicka instead of replacing berseker?
That is a pretty considerable loss, just as much as not using berserk.
Its like 1k every 4 sec so around 250 dps lol
You do realize that it's about 2% less damage? Overall, that is a pretty considerable loss for 1 enchant. LOL.
Its just basic math, Abosrb Magicka glyph does around 3k damage and fire glyph does 4k damage, cant remember the exact value, so if the enchant procs every 4 sec its a 250 dps difference, only Altmers will have an extra 256 spell damage so they will still have higher dps
p_tsakirisb16_ESO wrote: »Austinseph1 wrote: »By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.
Though that 2% is as high as 1000dps (on 50K dps parses) and as low as 600dps in 30K parses.
So nothing... Absolutely pitiful difference regardless the skill of the players.
Where most of them would gain more doing more efficient parse, than complaining about a racial passive.
Guys, it's just 2 or 3 % dps, they talk about it like it's nothing, for you it's nothing, because you might not be a min maxer, if you have 9 people doing 3 or 4 % more damage, that is like having a third to almost half a person more in the raid, and you talk as if it's nothing.
But this isn;t the only problem though, people are just really damn tired of nerfs, nerfs make the game less and less interesting overtime.
So ZOS should balance whole game around 0,0000001% of population that are striking their dummies 24/7 and freak abour 0,005% difference huh?
This is not the game for you, WoW -> that way
Bigevilpeter wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »How about replacing fire damage enchant with absorb magicka instead of replacing berseker?
That is a pretty considerable loss, just as much as not using berserk.
Its like 1k every 4 sec so around 250 dps lol
You do realize that it's about 2% less damage? Overall, that is a pretty considerable loss for 1 enchant. LOL.
Its just basic math, Abosrb Magicka glyph does around 3k damage and fire glyph does 4k damage, cant remember the exact value, so if the enchant procs every 4 sec its a 250 dps difference, only Altmers will have an extra 256 spell damage so they will still have higher dps
I guess you haven't looked at the post that was made last week, clearely stating with math and testing that khajiit and breton were better, breton, altmer was pretty close, but still worse, so now there is no way it's still the same, it will be worse by quite a margin, i don;t remember the name, but if you are interested you can go look it up yourself.
Bigevilpeter wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »How about replacing fire damage enchant with absorb magicka instead of replacing berseker?
That is a pretty considerable loss, just as much as not using berserk.
Its like 1k every 4 sec so around 250 dps lol
You do realize that it's about 2% less damage? Overall, that is a pretty considerable loss for 1 enchant. LOL.
Its just basic math, Abosrb Magicka glyph does around 3k damage and fire glyph does 4k damage, cant remember the exact value, so if the enchant procs every 4 sec its a 250 dps difference, only Altmers will have an extra 256 spell damage so they will still have higher dps
I guess you haven't looked at the post that was made last week, clearely stating with math and testing that khajiit and breton were better, breton, altmer was pretty close, but still worse, so now there is no way it's still the same, it will be worse by quite a margin, i don;t remember the name, but if you are interested you can go look it up yourself.
I saw a lot of dps tests bretons had the lowest dps over a large sample size in sustained parses, khajits were slighty highest followed by altmer then dunmer and the differences were very small all ranging between 1 k
Bigevilpeter wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »How about replacing fire damage enchant with absorb magicka instead of replacing berseker?
That is a pretty considerable loss, just as much as not using berserk.
Its like 1k every 4 sec so around 250 dps lol
You do realize that it's about 2% less damage? Overall, that is a pretty considerable loss for 1 enchant. LOL.
Its just basic math, Abosrb Magicka glyph does around 3k damage and fire glyph does 4k damage, cant remember the exact value, so if the enchant procs every 4 sec its a 250 dps difference, only Altmers will have an extra 256 spell damage so they will still have higher dps
I guess you haven't looked at the post that was made last week, clearely stating with math and testing that khajiit and breton were better, breton, altmer was pretty close, but still worse, so now there is no way it's still the same, it will be worse by quite a margin, i don;t remember the name, but if you are interested you can go look it up yourself.
I saw a lot of dps tests bretons had the lowest dps over a large sample size in sustained parses, khajits were slighty highest followed by altmer then dunmer and the differences were very small all ranging between 1 k
Ok, so you didn't actually do any research, so there is no point in this conversation.
Bigevilpeter wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »How about replacing fire damage enchant with absorb magicka instead of replacing berseker?
That is a pretty considerable loss, just as much as not using berserk.
Its like 1k every 4 sec so around 250 dps lol
You do realize that it's about 2% less damage? Overall, that is a pretty considerable loss for 1 enchant. LOL.
Its just basic math, Abosrb Magicka glyph does around 3k damage and fire glyph does 4k damage, cant remember the exact value, so if the enchant procs every 4 sec its a 250 dps difference, only Altmers will have an extra 256 spell damage so they will still have higher dps
I guess you haven't looked at the post that was made last week, clearely stating with math and testing that khajiit and breton were better, breton, altmer was pretty close, but still worse, so now there is no way it's still the same, it will be worse by quite a margin, i don;t remember the name, but if you are interested you can go look it up yourself.
I saw a lot of dps tests bretons had the lowest dps over a large sample size in sustained parses, khajits were slighty highest followed by altmer then dunmer and the differences were very small all ranging between 1 k
Ok, so you didn't actually do any research, so there is no point in this conversation.
can you read english? I told you I saw a large sample size of parses, compared to whatever you saw which was like probably 1 attempt
p_tsakirisb16_ESO wrote: »Austinseph1 wrote: »By the time you adjust enchants and food all races will still be within 2% in the places where dps actually matters... which is much more than I can say about the dual wield enchant nerf lol.
Though that 2% is as high as 1000dps (on 50K dps parses) and as low as 600dps in 30K parses.
So nothing... Absolutely pitiful difference regardless the skill of the players.
Where most of them would gain more doing more efficient parse, than complaining about a racial passive.
Guys, it's just 2 or 3 % dps, they talk about it like it's nothing, for you it's nothing, because you might not be a min maxer, if you have 9 people doing 3 or 4 % more damage, that is like having a third to almost half a person more in the raid, and you talk as if it's nothing.
But this isn;t the only problem though, people are just really damn tired of nerfs, nerfs make the game less and less interesting overtime.
So ZOS should balance whole game around 0,0000001% of population that are striking their dummies 24/7 and freak abour 0,005% difference huh?
This is not the game for you, WoW -> that way
Hyperbole much?
By the way, this affect everyone regardless of player skills, so your point is not good, and you are also talking about a game that mostly caters to casuals, so your point is just honestly pretty dumb.