Holycannoli wrote: »I did. Would help me more if you tell me what you think is wrong.
An edited copy/paste of a post I made on PTS forum:
These are from UESP:
- Morrowind: "Imperials are a very versatile race. They are considered the most balanced race in Morrowind, and are especially suited for adaptability" https://en.uesp.net/wiki/Morrowind:Imperial
- Oblivion: "Imperials are one of the most un-directed races in the game classwise, although they have slight bonuses in their Heavy Armor, Blade, and Blunt skills, they really have no restrictions on being a stealthy or magical character, and can be considered the "Jack of All Trades" https://en.uesp.net/wiki/Oblivion:Imperial
- Skyrim: "Imperials' skill bonuses are perfectly balanced between a mage type character and a warrior type. They have lesser bonuses to the Heavy Armor and One-handed skills, but also have bonuses to their Destruction and Restoration skills, making either path, or a combination of the two, equally attractive." https://en.uesp.net/wiki/Skyrim:Imperial
They also historically have abilities that affect other humans, like charm or calm. That can't really be replicated in ESO but their versatility certainly can, and rather easily.
They are not a 'tank' race and we want ZOS to understand this. We don't want them to not be able to tank, but we do want them to be able to do so much more like they've always been able to.
What I proposed for imperial race is a simple +2000 to magicka/health/stamina and +500 magicka/health/stamina every 5 seconds. It's a simple solution that keeps them the versatile race they were designed to be since their inception as a playable race.