It gives you 66,6 restore per second which equals to 133 regen in all 3 resources, which is very strong. Stop whinning and start learning
Man. I just cant help you if 85 is better than 133 for you. And not only 133, but 133 which you get permablocking, very welcome change for a tank which was always the main goal of this racce (1H+Shield passive). Stamina DD will like this change too
It gives you 66,6 restore per second which equals to 133 regen in all 3 resources, which is very strong. Stop whinning and start learning
Because as a Magicka DPS, you'll be worried about your Stamina during a boss fight, or that meager 66.6 restoration to health will save you from a one shot mechanic. Even in PvP, it's so low that it's barely noticeable AND it's not permanent. People were complaining about the Khajiits meager resource gains, and this is both LOWER and it requires a specific condition. This replaced the 1750 health gain AND put a COOLDOWN on it.
It seems like you're the one in need of learning. You would rather pick THIS instead of 258 Spell/Weapon Damage? The Imperial get a 66.6 resource (all) and the Dunmer get a 258 Weapon AND Spell Damage, ALONG with Fire Resistance and Immunity to Burning Status Effects.
It gives you 66,6 restore per second which equals to 133 regen in all 3 resources, which is very strong. Stop whinning and start learning
Because as a Magicka DPS, you'll be worried about your Stamina during a boss fight, or that meager 66.6 restoration to health will save you from a one shot mechanic. Even in PvP, it's so low that it's barely noticeable AND it's not permanent. People were complaining about the Khajiits meager resource gains, and this is both LOWER and it requires a specific condition. This replaced the 1750 health gain AND put a COOLDOWN on it.
It seems like you're the one in need of learning. You would rather pick THIS instead of 258 Spell/Weapon Damage? The Imperial get a 66.6 resource (all) and the Dunmer get a 258 Weapon AND Spell Damage, ALONG with Fire Resistance and Immunity to Burning Status Effects.
I agree with the person you are quoting.
I find your reasoning to be a little odd. Red Diamond does not provide any stamina on live or on PTS before today's changes so it is a plus to stamina builds. It was all health regen and the max damage relation to other classes does not seem to have changed from live to the current PTS version.
Further, it seem that you need to read what Zos' objectives are before telling someone they are the one in need of learning. They clearly include hybrids as part of their objective. Imperial will remain a decent choice for a tank as it has been, good for a hybrid and anyone who chose Imperial for a dps build does not seem to have lost anything damage wise in relation to the changes to other races.
Man. I just cant help you if 85 is better than 133 for you. And not only 133, but 133 which you get permablocking, very welcome change for a tank which was always the main goal of this racce (1H+Shield passive). Stamina DD will like this change too
How is your math?
Khajiit
100 Health Recovery
85 Magicka Recovery
85 Stamina Recovery
PERMANENT
Imperial
66 Health Restoration
66 Magicka Restoration
66 Stamina Restoration
ON A CONDITION
Stamina DD will like this change? You mean with Orc getting 2000 (!) Stamina AND 258 Weapon Damage? With The Dunmer getting 1875 Stamina AND 258 Weapon Damage? Which Stamina DD are you talking about? There was no reason to pick Imperial for Stamina DD before, and even LESS so NOW.
This is a good change, opens imperial up more not less. It needs more sure, if you planning magika DD out if one, but least its stepping in the right direction
It gives you 66,6 restore per second which equals to 133 regen in all 3 resources, which is very strong. Stop whinning and start learning
Because as a Magicka DPS, you'll be worried about your Stamina during a boss fight, or that meager 66.6 restoration to health will save you from a one shot mechanic. Even in PvP, it's so low that it's barely noticeable AND it's not permanent. People were complaining about the Khajiits meager resource gains, and this is both LOWER and it requires a specific condition. This replaced the 1750 health gain AND put a COOLDOWN on it.
It seems like you're the one in need of learning. You would rather pick THIS instead of 258 Spell/Weapon Damage? The Imperial get a 66.6 resource (all) and the Dunmer get a 258 Weapon AND Spell Damage, ALONG with Fire Resistance and Immunity to Burning Status Effects.
I agree with the person you are quoting.
I find your reasoning to be a little odd. Red Diamond does not provide any stamina on live or on PTS before today's changes so it is a plus to stamina builds. It was all health regen and the max damage relation to other classes does not seem to have changed from live to the current PTS version.
Further, it seem that you need to read what Zos' objectives are before telling someone they are the one in need of learning. They clearly include hybrids as part of their objective. Imperial will remain a decent choice for a tank as it has been, good for a hybrid and anyone who chose Imperial for a dps build does not seem to have lost anything damage wise in relation to the changes to other races.
Before the changes, the Imperial was:
Worst Healer
Worst Magicka DD
Below Average Stamina DD
Third best Tank.
Now we're STILL the above, the other races (minus Altmer) are just STRONGER.
The Orc was stronger than the Imperial with 500 Health, 500 Stamina and 258 weapon damage, now they have 1000 Health,2000 Stamina and 258 weapon damage. The Dunmer was stronger than the Imperial with 1250 Stamina and 258 Weapon damage, now they have 1875 Stamina and 258 Weapon Damage. The Argonian was a better tank than the Imperial WITH the nerf, and the new changes buff the Argonian.
The Imperial was all around the WORST race after the first changes. Now races that were already strong (Orc, Dunmer) got even STRONGER and the Imperial lost part of the survivability for a meager recovery bonus. The Dunmer was top Magicka DD, the STRONGEST Stamina DD, and could perform well in all of the other roles as well.
The race who needed some love the MOST was the Imperial. We're STILL The WEAKEST race, other races just got STRONGER (minus Altmer, what is up with that change?). There are now 5 (Khajiit, Bosmer, Orc, Dunmer, Redguard) that are vastly superior to the Imperial on stamina DD, and ALL of the races are stronger in Magicka DD.
I would be very happy if my Bosmer (fun) Healer would get a bit of magicka! And i think Bosmer are more into magicka than Khajiit, but not every race can be good in everything. And Dunmer have always been very destructive mages. Unlike Imperials. They just had a little bit of talent for it.
rexagamemnon wrote: »I would be very happy if my Bosmer (fun) Healer would get a bit of magicka! And i think Bosmer are more into magicka than Khajiit, but not every race can be good in everything. And Dunmer have always been very destructive mages. Unlike Imperials. They just had a little bit of talent for it.
Check TES lore about that
Chicharron wrote: »This post reminds me of a story I read at school when I was a kid.
Yes, this is an huge buff also condition is nice for tanks as they tick even then blocking.Some ranting kid who didn't even know recovery tick every 2 seconds and think himself know better than Dev, sign
The worst part is there are people agreeing
Chicharron wrote: »This post reminds me of a story I read at school when I was a kid.
Sadly this is partly wrong.
The real statement of this would be: i just give up to find a solution and so i state everything is right and nothing wrong. This attitude is rather the end of moral.
But ofc i understand what you mean with this example, since in some situations it can be helpful to some extent.
BejaProphet wrote: »Chicharron wrote: »This post reminds me of a story I read at school when I was a kid.
Sadly this is partly wrong.
The real statement of this would be: i just give up to find a solution and so i state everything is right and nothing wrong. This attitude is rather the end of moral.
But ofc i understand what you mean with this example, since in some situations it can be helpful to some extent.
So he posts that no matter what you do somebody will say you are wrong and you let him know he got that wrong? 🤔
It gives you 66,6 restore per second which equals to 133 regen in all 3 resources, which is very strong. Stop whinning and start learning
Because as a Magicka DPS, you'll be worried about your Stamina during a boss fight, or that meager 66.6 restoration to health will save you from a one shot mechanic. Even in PvP, it's so low that it's barely noticeable AND it's not permanent. People were complaining about the Khajiits meager resource gains, and this is both LOWER and it requires a specific condition. This replaced the 1750 health gain AND put a COOLDOWN on it.
It seems like you're the one in need of learning. You would rather pick THIS instead of 258 Spell/Weapon Damage? The Imperial get a 66.6 resource (all) and the Dunmer get a 258 Weapon AND Spell Damage, ALONG with Fire Resistance and Immunity to Burning Status Effects.
I agree with the person you are quoting.
I find your reasoning to be a little odd. Red Diamond does not provide any stamina on live or on PTS before today's changes so it is a plus to stamina builds. It was all health regen and the max damage relation to other classes does not seem to have changed from live to the current PTS version.
Further, it seem that you need to read what Zos' objectives are before telling someone they are the one in need of learning. They clearly include hybrids as part of their objective. Imperial will remain a decent choice for a tank as it has been, good for a hybrid and anyone who chose Imperial for a dps build does not seem to have lost anything damage wise in relation to the changes to other races.
Before the changes, the Imperial was:
Worst Healer
Worst Magicka DD
Below Average Stamina DD
Third best Tank.
Now we're STILL the above, the other races (minus Altmer) are just STRONGER.
The Orc was stronger than the Imperial with 500 Health, 500 Stamina and 258 weapon damage, now they have 1000 Health,2000 Stamina and 258 weapon damage. The Dunmer was stronger than the Imperial with 1250 Stamina and 258 Weapon damage, now they have 1875 Stamina and 258 Weapon Damage. The Argonian was a better tank than the Imperial WITH the nerf, and the new changes buff the Argonian.
The Imperial was all around the WORST race after the first changes. Now races that were already strong (Orc, Dunmer) got even STRONGER and the Imperial lost part of the survivability for a meager recovery bonus. The Dunmer was top Magicka DD, the STRONGEST Stamina DD, and could perform well in all of the other roles as well.
The race who needed some love the MOST was the Imperial. We're STILL The WEAKEST race, other races just got STRONGER (minus Altmer, what is up with that change?). There are now 5 (Khajiit, Bosmer, Orc, Dunmer, Redguard) that are vastly superior to the Imperial on stamina DD, and ALL of the races are stronger in Magicka DD.
Actually, before the PTS the Imperial had the most max stat in the game. Now it has improved performance as a hybrid and it is still is still a decent tank. Probably second best on live. Not sure what you consider the second best but if it is the Nord then it is pretty much considered the third. That damage reduction does not amount to much.
Also, your worst healer and worst magicka DD is obviously just posturing since there are clearly worse choices on live ATM. Max health at least helps. Tell me what the khajiit and bosmer offer a magicka healer or damage build?
You created this post because you want Imperial to be something extremely different than what it has always been. You basically state that in this post I quoted. To be frank, Zos did not make these changes to appease one person. They made the changes so everyone has some choices, including hybrids. As I stated, you should really read what they said. They even mention hybrid races in their statement.
Cant make imperial better or the P2W shouts would start.
I did. Would help me more if you tell me what you think is wrong.