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Imperial (new changes)

sionIV
sionIV
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What were you (ZoS) thinking? You buff an already strong race (Dunmer) to make it even stronger, and you do nothing with the Imperial? The changes to Red Diamond killed it as a survivable tool, and it only grants 66 recovery, LESS than what Khajiit players complained about. I can't believe how out of touch you are with this game.
  • commdt
    commdt
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    It gives you 66,6 restore per second which equals to 133 regen in all 3 resources, which is very strong. Stop whining and start learning
    Edited by commdt on February 5, 2019 5:46AM
    Rawr
  • sionIV
    sionIV
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    commdt wrote: »
    It gives you 66,6 restore per second which equals to 133 regen in all 3 resources, which is very strong. Stop whinning and start learning

    Because as a Magicka DPS, you'll be worried about your Stamina during a boss fight, or that meager 66.6 restoration to health will save you from a one shot mechanic. Even in PvP, it's so low that it's barely noticeable AND it's not permanent. People were complaining about the Khajiits meager resource gains, and this is both LOWER and it requires a specific condition. This replaced the 1750 health gain AND put a COOLDOWN on it.

    It seems like you're the one in need of learning. You would rather pick THIS instead of 258 Spell/Weapon Damage? The Imperial get a 66.6 resource (all) and the Dunmer get a 258 Weapon AND Spell Damage, ALONG with Fire Resistance and Immunity to Burning Status Effects.
    Edited by sionIV on February 5, 2019 5:49AM
  • commdt
    commdt
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    Man. I just cant help you if 85 is better than 133 for you. And not only 133, but 133 which you get permablocking, very welcome change for a tank which was always the main goal of this racce (1H+Shield passive). Stamina DD will like this change too
    Rawr
  • sionIV
    sionIV
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    commdt wrote: »
    Man. I just cant help you if 85 is better than 133 for you. And not only 133, but 133 which you get permablocking, very welcome change for a tank which was always the main goal of this racce (1H+Shield passive). Stamina DD will like this change too

    How is your math?

    Khajiit

    100 Health Recovery
    85 Magicka Recovery
    85 Stamina Recovery

    PERMANENT

    Imperial

    66 Health Restoration
    66 Magicka Restoration
    66 Stamina Restoration

    ON A CONDITION

    Stamina DD will like this change? You mean with Orc getting 2000 (!) Stamina AND 258 Weapon Damage? With The Dunmer getting 1875 Stamina AND 258 Weapon Damage? Which Stamina DD are you talking about? There was no reason to pick Imperial for Stamina DD before, and even LESS so NOW.
    Edited by sionIV on February 5, 2019 5:59AM
  • LeHarrt91
    LeHarrt91
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    the 1750 health was a 15% change, this is guaranteed.
    PS NA
    Have played all classes.
    Warden Main
  • idk
    idk
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    sionIV wrote: »
    commdt wrote: »
    It gives you 66,6 restore per second which equals to 133 regen in all 3 resources, which is very strong. Stop whinning and start learning

    Because as a Magicka DPS, you'll be worried about your Stamina during a boss fight, or that meager 66.6 restoration to health will save you from a one shot mechanic. Even in PvP, it's so low that it's barely noticeable AND it's not permanent. People were complaining about the Khajiits meager resource gains, and this is both LOWER and it requires a specific condition. This replaced the 1750 health gain AND put a COOLDOWN on it.

    It seems like you're the one in need of learning. You would rather pick THIS instead of 258 Spell/Weapon Damage? The Imperial get a 66.6 resource (all) and the Dunmer get a 258 Weapon AND Spell Damage, ALONG with Fire Resistance and Immunity to Burning Status Effects.

    I agree with the person you are quoting.

    I find your reasoning to be a little odd. Red Diamond does not provide any stamina on live or on PTS before today's changes so it is a plus to stamina builds. It was all health regen and the max damage relation to other classes does not seem to have changed from live to the current PTS version.

    Further, it seem that you need to read what Zos' objectives are before telling someone they are the one in need of learning. They clearly include hybrids as part of their objective. Imperial will remain a decent choice for a tank as it has been, good for a hybrid and anyone who chose Imperial for a dps build does not seem to have lost anything damage wise in relation to the changes to other races.

    Edit: we are all entitled to our opinion (except telling someone they are in need of learning because you disagree) but you have not provided any rational for why yesterday's changes made Imperial worse.
    Edited by idk on February 5, 2019 6:04AM
  • sionIV
    sionIV
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    idk wrote: »
    sionIV wrote: »
    commdt wrote: »
    It gives you 66,6 restore per second which equals to 133 regen in all 3 resources, which is very strong. Stop whinning and start learning

    Because as a Magicka DPS, you'll be worried about your Stamina during a boss fight, or that meager 66.6 restoration to health will save you from a one shot mechanic. Even in PvP, it's so low that it's barely noticeable AND it's not permanent. People were complaining about the Khajiits meager resource gains, and this is both LOWER and it requires a specific condition. This replaced the 1750 health gain AND put a COOLDOWN on it.

    It seems like you're the one in need of learning. You would rather pick THIS instead of 258 Spell/Weapon Damage? The Imperial get a 66.6 resource (all) and the Dunmer get a 258 Weapon AND Spell Damage, ALONG with Fire Resistance and Immunity to Burning Status Effects.

    I agree with the person you are quoting.

    I find your reasoning to be a little odd. Red Diamond does not provide any stamina on live or on PTS before today's changes so it is a plus to stamina builds. It was all health regen and the max damage relation to other classes does not seem to have changed from live to the current PTS version.

    Further, it seem that you need to read what Zos' objectives are before telling someone they are the one in need of learning. They clearly include hybrids as part of their objective. Imperial will remain a decent choice for a tank as it has been, good for a hybrid and anyone who chose Imperial for a dps build does not seem to have lost anything damage wise in relation to the changes to other races.

    Before the changes, the Imperial was:

    Worst Healer
    Worst Magicka DD
    Below Average Stamina DD
    Third best Tank.

    Now we're STILL the above, the other races (minus Altmer) are just STRONGER.

    The Orc was stronger than the Imperial with 500 Health, 500 Stamina and 258 weapon damage, now they have 1000 Health,2000 Stamina and 258 weapon damage. The Dunmer was stronger than the Imperial with 1250 Stamina and 258 Weapon damage, now they have 1875 Stamina and 258 Weapon Damage. The Argonian was a better tank than the Imperial WITH the nerf, and the new changes buff the Argonian.

    The Imperial was all around the WORST race after the first changes. Now races that were already strong (Orc, Dunmer) got even STRONGER and the Imperial lost part of the survivability for a meager recovery bonus. The Dunmer was top Magicka DD, the STRONGEST Stamina DD, and could perform well in all of the other roles as well.

    The race who needed some love the MOST was the Imperial. We're STILL The WEAKEST race, other races just got STRONGER (minus Altmer, what is up with that change?). There are now 5 (Khajiit, Bosmer, Orc, Dunmer, Redguard) that are vastly superior to the Imperial on stamina DD, and ALL of the races are stronger in Magicka DD.
    Edited by sionIV on February 5, 2019 6:13AM
  • commdt
    commdt
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    sionIV wrote: »
    commdt wrote: »
    Man. I just cant help you if 85 is better than 133 for you. And not only 133, but 133 which you get permablocking, very welcome change for a tank which was always the main goal of this racce (1H+Shield passive). Stamina DD will like this change too

    How is your math?

    Khajiit

    100 Health Recovery
    85 Magicka Recovery
    85 Stamina Recovery

    PERMANENT

    Imperial

    66 Health Restoration
    66 Magicka Restoration
    66 Stamina Restoration

    ON A CONDITION

    Stamina DD will like this change? You mean with Orc getting 2000 (!) Stamina AND 258 Weapon Damage? With The Dunmer getting 1875 Stamina AND 258 Weapon Damage? Which Stamina DD are you talking about? There was no reason to pick Imperial for Stamina DD before, and even LESS so NOW.

    Are you troll or something? 85 regen = 42.5 per second, 66.6 per second = 133 regen
    Rawr
  • Beardimus
    Beardimus
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    This is a good change, opens imperial up more not less. It needs more sure, if you planning magika DD out if one, but least its stepping in the right direction
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • commdt
    commdt
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    Beardimus wrote: »
    This is a good change, opens imperial up more not less. It needs more sure, if you planning magika DD out if one, but least its stepping in the right direction

    At least now he can perform well on previous roles. Plus as a stamina DK in PvP I pretty much appreciate additional mana return and as a PvE tank I appreciate both
    Rawr
  • idk
    idk
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    sionIV wrote: »
    idk wrote: »
    sionIV wrote: »
    commdt wrote: »
    It gives you 66,6 restore per second which equals to 133 regen in all 3 resources, which is very strong. Stop whinning and start learning

    Because as a Magicka DPS, you'll be worried about your Stamina during a boss fight, or that meager 66.6 restoration to health will save you from a one shot mechanic. Even in PvP, it's so low that it's barely noticeable AND it's not permanent. People were complaining about the Khajiits meager resource gains, and this is both LOWER and it requires a specific condition. This replaced the 1750 health gain AND put a COOLDOWN on it.

    It seems like you're the one in need of learning. You would rather pick THIS instead of 258 Spell/Weapon Damage? The Imperial get a 66.6 resource (all) and the Dunmer get a 258 Weapon AND Spell Damage, ALONG with Fire Resistance and Immunity to Burning Status Effects.

    I agree with the person you are quoting.

    I find your reasoning to be a little odd. Red Diamond does not provide any stamina on live or on PTS before today's changes so it is a plus to stamina builds. It was all health regen and the max damage relation to other classes does not seem to have changed from live to the current PTS version.

    Further, it seem that you need to read what Zos' objectives are before telling someone they are the one in need of learning. They clearly include hybrids as part of their objective. Imperial will remain a decent choice for a tank as it has been, good for a hybrid and anyone who chose Imperial for a dps build does not seem to have lost anything damage wise in relation to the changes to other races.

    Before the changes, the Imperial was:

    Worst Healer
    Worst Magicka DD
    Below Average Stamina DD
    Third best Tank.

    Now we're STILL the above, the other races (minus Altmer) are just STRONGER.

    The Orc was stronger than the Imperial with 500 Health, 500 Stamina and 258 weapon damage, now they have 1000 Health,2000 Stamina and 258 weapon damage. The Dunmer was stronger than the Imperial with 1250 Stamina and 258 Weapon damage, now they have 1875 Stamina and 258 Weapon Damage. The Argonian was a better tank than the Imperial WITH the nerf, and the new changes buff the Argonian.

    The Imperial was all around the WORST race after the first changes. Now races that were already strong (Orc, Dunmer) got even STRONGER and the Imperial lost part of the survivability for a meager recovery bonus. The Dunmer was top Magicka DD, the STRONGEST Stamina DD, and could perform well in all of the other roles as well.

    The race who needed some love the MOST was the Imperial. We're STILL The WEAKEST race, other races just got STRONGER (minus Altmer, what is up with that change?). There are now 5 (Khajiit, Bosmer, Orc, Dunmer, Redguard) that are vastly superior to the Imperial on stamina DD, and ALL of the races are stronger in Magicka DD.

    Actually, before the PTS the Imperial had the most max stat in the game. Now it has improved performance as a hybrid and it is still is still a decent tank. Probably second best on live. Not sure what you consider the second best but if it is the Nord then it is pretty much considered the third. That damage reduction does not amount to much.


    Also, your worst healer and worst magicka DD is obviously just posturing since there are clearly worse choices on live ATM. Max health at least helps. Tell me what the khajiit and bosmer offer a magicka healer or damage build?

    You created this post because you want Imperial to be something extremely different than what it has always been. You basically state that in this post I quoted. To be frank, Zos did not make these changes to appease one person. They made the changes so everyone has some choices, including hybrids. As I stated, you should really read what they said. They even mention hybrid races in their statement.
  • mxxo
    mxxo
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    I would be very happy if my Bosmer (fun) Healer would get a bit of magicka! And i think Bosmer are more into magicka than Khajiit, but not every race can be good in everything. And Dunmer have always been very destructive mages. Unlike Imperials. They just had a little bit of talent for it.
  • rexagamemnon
    rexagamemnon
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    mxxo wrote: »
    I would be very happy if my Bosmer (fun) Healer would get a bit of magicka! And i think Bosmer are more into magicka than Khajiit, but not every race can be good in everything. And Dunmer have always been very destructive mages. Unlike Imperials. They just had a little bit of talent for it.

    Check TES lore about that, Imperials are supposed to be proficient with weapons an magic.
    Edited by rexagamemnon on February 5, 2019 2:33PM
  • mxxo
    mxxo
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    mxxo wrote: »
    I would be very happy if my Bosmer (fun) Healer would get a bit of magicka! And i think Bosmer are more into magicka than Khajiit, but not every race can be good in everything. And Dunmer have always been very destructive mages. Unlike Imperials. They just had a little bit of talent for it.

    Check TES lore about that

    I did. Would help me more if you tell me what you think is wrong.
  • Chicharron
    Chicharron
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    This post reminds me of a story I read at school when I was a kid.

    DSIun70-UIAETto-I.jpg
  • mxxo
    mxxo
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    Chicharron wrote: »
    This post reminds me of a story I read at school when I was a kid.

    DSIun70-UIAETto-I.jpg

    Sadly this is partly wrong.

    The real statement of this would be: i just give up to find a solution and so i state everything is right and nothing wrong. This attitude is rather the end of moral.

    But ofc i understand what you mean with this example, since in some situations it can be helpful to some extent.
    Edited by mxxo on February 5, 2019 8:54AM
  • Mizael
    Mizael
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    The new passive doesn't feel so good, I would like personally something else
  • Lyserus
    Lyserus
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    Some ranting kid who didn't even know recovery tick every 2 seconds and think himself know better than Dev, sign

    The worst part is there are people agreeing
  • josiahva
    josiahva
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    Deleted.
    Edited by josiahva on February 5, 2019 1:04PM
  • Shezzarrine
    Shezzarrine
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    Imo it's a good change, but could be a bit stronger as they have no damage passives. If they are supposed to be versatile and not just tanks, the red daimond passive could stand to be a little stronger, either with more recovery or a small damage passive.
  • zaria
    zaria
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    Lyserus wrote: »
    Some ranting kid who didn't even know recovery tick every 2 seconds and think himself know better than Dev, sign

    The worst part is there are people agreeing
    Yes, this is an huge buff also condition is nice for tanks as they tick even then blocking.

    Not sure if imperials should have more but this is an good one
    Edited by zaria on February 5, 2019 1:41PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Imperial_Voice
    Imperial_Voice
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    Its astounding how absolutely incapable of adaptation the min-max crowd is.
  • Jimmy
    Jimmy
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    As I have said before, ZOS has made the Imperial the beginner race. The racial passives now remind me of the gear set "of the Trainee".

    Imperial has been made weaker as other races become stronger. Imperial has been made into a starter/beginner race.
    PC NA
    @SkruDe
  • BejaProphet
    BejaProphet
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    mxxo wrote: »
    Chicharron wrote: »
    This post reminds me of a story I read at school when I was a kid.

    DSIun70-UIAETto-I.jpg

    Sadly this is partly wrong.

    The real statement of this would be: i just give up to find a solution and so i state everything is right and nothing wrong. This attitude is rather the end of moral.

    But ofc i understand what you mean with this example, since in some situations it can be helpful to some extent.

    So he posts that no matter what you do somebody will say you are wrong and you let him know he got that wrong? 🤔
  • MartiniDaniels
    MartiniDaniels
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    Imperial change is good for sure, my imperial stamsorc will be ok now with stam/stamrecovery food.

    Honestly saying, we received 2 set bonuses - 1 for stamina and 1 for magicka, this is good for stamdps and great for tank. This is A-M-A-Z-I-N-G, this is only right thing which is in 2nd version of race changes.
  • mxxo
    mxxo
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    mxxo wrote: »
    Chicharron wrote: »
    This post reminds me of a story I read at school when I was a kid.

    DSIun70-UIAETto-I.jpg

    Sadly this is partly wrong.

    The real statement of this would be: i just give up to find a solution and so i state everything is right and nothing wrong. This attitude is rather the end of moral.

    But ofc i understand what you mean with this example, since in some situations it can be helpful to some extent.

    So he posts that no matter what you do somebody will say you are wrong and you let him know he got that wrong? 🤔

    There is no escape! ;D
  • Lab3360
    Lab3360
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    idk wrote: »
    sionIV wrote: »
    idk wrote: »
    sionIV wrote: »
    commdt wrote: »
    It gives you 66,6 restore per second which equals to 133 regen in all 3 resources, which is very strong. Stop whinning and start learning

    Because as a Magicka DPS, you'll be worried about your Stamina during a boss fight, or that meager 66.6 restoration to health will save you from a one shot mechanic. Even in PvP, it's so low that it's barely noticeable AND it's not permanent. People were complaining about the Khajiits meager resource gains, and this is both LOWER and it requires a specific condition. This replaced the 1750 health gain AND put a COOLDOWN on it.

    It seems like you're the one in need of learning. You would rather pick THIS instead of 258 Spell/Weapon Damage? The Imperial get a 66.6 resource (all) and the Dunmer get a 258 Weapon AND Spell Damage, ALONG with Fire Resistance and Immunity to Burning Status Effects.

    I agree with the person you are quoting.

    I find your reasoning to be a little odd. Red Diamond does not provide any stamina on live or on PTS before today's changes so it is a plus to stamina builds. It was all health regen and the max damage relation to other classes does not seem to have changed from live to the current PTS version.

    Further, it seem that you need to read what Zos' objectives are before telling someone they are the one in need of learning. They clearly include hybrids as part of their objective. Imperial will remain a decent choice for a tank as it has been, good for a hybrid and anyone who chose Imperial for a dps build does not seem to have lost anything damage wise in relation to the changes to other races.

    Before the changes, the Imperial was:

    Worst Healer
    Worst Magicka DD
    Below Average Stamina DD
    Third best Tank.

    Now we're STILL the above, the other races (minus Altmer) are just STRONGER.

    The Orc was stronger than the Imperial with 500 Health, 500 Stamina and 258 weapon damage, now they have 1000 Health,2000 Stamina and 258 weapon damage. The Dunmer was stronger than the Imperial with 1250 Stamina and 258 Weapon damage, now they have 1875 Stamina and 258 Weapon Damage. The Argonian was a better tank than the Imperial WITH the nerf, and the new changes buff the Argonian.

    The Imperial was all around the WORST race after the first changes. Now races that were already strong (Orc, Dunmer) got even STRONGER and the Imperial lost part of the survivability for a meager recovery bonus. The Dunmer was top Magicka DD, the STRONGEST Stamina DD, and could perform well in all of the other roles as well.

    The race who needed some love the MOST was the Imperial. We're STILL The WEAKEST race, other races just got STRONGER (minus Altmer, what is up with that change?). There are now 5 (Khajiit, Bosmer, Orc, Dunmer, Redguard) that are vastly superior to the Imperial on stamina DD, and ALL of the races are stronger in Magicka DD.

    Actually, before the PTS the Imperial had the most max stat in the game. Now it has improved performance as a hybrid and it is still is still a decent tank. Probably second best on live. Not sure what you consider the second best but if it is the Nord then it is pretty much considered the third. That damage reduction does not amount to much.


    Also, your worst healer and worst magicka DD is obviously just posturing since there are clearly worse choices on live ATM. Max health at least helps. Tell me what the khajiit and bosmer offer a magicka healer or damage build?

    You created this post because you want Imperial to be something extremely different than what it has always been. You basically state that in this post I quoted. To be frank, Zos did not make these changes to appease one person. They made the changes so everyone has some choices, including hybrids. As I stated, you should really read what they said. They even mention hybrid races in their statement.

    1. Tell me what gear sets are coming with the patch that will promote Hybrid builds?

    2. How many current sets in the game promote hybrid builds?

    3. What plans do devs have for gear and combat?

    5. What passive do Imperials have that promotes hybrid?


  • XxCaLxX
    XxCaLxX
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    Cant make imperial better or the P2W shouts would start.
  • Siohwenoeht
    Siohwenoeht
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    XxCaLxX wrote: »
    Cant make imperial better or the P2W shouts would start.

    I agree. Imperials need to stay around the mean and I say that as someone who plays imperial as my second "main."

    I think Warden got the nerfs it did simply to keep it out of p2w territory.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Holycannoli
    Holycannoli
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    mxxo wrote: »
    I did. Would help me more if you tell me what you think is wrong.

    An edited copy/paste of a post I made on PTS forum:

    These are from UESP:
    1. Morrowind: "Imperials are a very versatile race. They are considered the most balanced race in Morrowind, and are especially suited for adaptability" https://en.uesp.net/wiki/Morrowind:Imperial
    2. Oblivion: "Imperials are one of the most un-directed races in the game classwise, although they have slight bonuses in their Heavy Armor, Blade, and Blunt skills, they really have no restrictions on being a stealthy or magical character, and can be considered the "Jack of All Trades" https://en.uesp.net/wiki/Oblivion:Imperial
    3. Skyrim: "Imperials' skill bonuses are perfectly balanced between a mage type character and a warrior type. They have lesser bonuses to the Heavy Armor and One-handed skills, but also have bonuses to their Destruction and Restoration skills, making either path, or a combination of the two, equally attractive." https://en.uesp.net/wiki/Skyrim:Imperial

    They also historically have abilities that affect other humans, like charm or calm. That can't really be replicated in ESO but their versatility certainly can, and rather easily.

    They are not a 'tank' race and we want ZOS to understand this. We don't want them to not be able to tank, but we do want them to be able to do so much more like they've always been able to.

    What I proposed for imperial race is a simple +2000 to magicka/health/stamina and +500 magicka/health/stamina every 5 seconds. It's a simple solution that keeps them the versatile race they were designed to be since their inception as a playable race.
    Edited by Holycannoli on February 6, 2019 7:28AM
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