I have a problem with comparing buffs between different classes. Yes, other classes have access to more buffs or stronger ones, or truly passive ones (no need to slot a skill). That, in and of itself, does not mean those classes are stronger. What counts is the strength and utility of the base abilities as well. Stamsorc may be one-dimensional in how you can build. You'll always have Hurricane, Streak / BoL and, probably, Crit Surge and Dark Deal. On the other hand every single one of those abilities is really good. So the question is, do you need the buffs that the other classes have? Stamsorc has mobility, built-in permanent nightblade detection, the ability to use both resource pools via Dark Deal, not to mention (Dawnbreaker) ulti cost reduction. Those are incredibly useful things to have in PvP.Typical_T_ReX wrote: »@fred4 I think your fundamental misunderstanding is that better balance is the less required you are to be on a bandwagon. You can actually play what you want. So instead of disagreeing with me you could just let me try to get the slight changes the class needs to make it more in line with others so NO one has to be on a band wagon ( even though there always will be cause numbers are numbers ).
I have built with Troll King, Seventh Legion, Viper, 5x medium, 2x heavy. 2x Swift and 1x Protective jewelry. 1H+S Viper front bar, Master DW back bar. This was thrown together from pieces I had. I am not settled, yet. I don't think Viper is great anymore, but it gives you crit. Going to try Briarheart sometime. The one set I probably wouldn't change is 7th Legion. I used Troll King, because I knew stamsorcs had a reputation for using it, but I'm not sure. I also use Velidreth sometimes. Like I said, I find Crit Surge strong. I built for it by using those sets and daggers. For group utility and a dual-wield main bar, I'd probably go with Night Mother's Gaze, along with 7th.I'd like to add two things.
First, as a stamsorc, you have no true damage skills outside of Hurricane.
No spammable, no applied DoT, no execute, no ultimate.
We're forced to get our damage from weapons, bleeds and procsets and considering how those last two overperform, people assume stamsorc is doing ok but it's not.
It needs stamina morphs of skills like Crystal Fragments, Mage Fury or Haunting Curse. Until an actual combat kit is designed for this class, it'll be forced to use crutches, overpowered game mechanics and cheese builds to get anywhere.
My builds currently?
- Full heavy with ravager/fury and 7th legion, SnB weave-bashing for damage pressure and Troll King.
- Medium armour with bow and dual wield ranger dagger for ranged snares and DoT spam, Red mountain and sheer venom.
- Heavy armour Sloads, Viper and Skoria so I can build tanky and still damage people.
Why? Because I have no other reliable means to pressure anyone without being super squish. And that is point number two.
Stam sorc has no major defensive skills like wards, shimmering shield, wings, purge or cloak so we're eating all the damage.
With that, you're forced to run defensively but paired with having no innate damage pushes you towards extreme HP regen builds or extreme damage/proc set builds and nothing in between. Any big defensive skill would do, even just something to give us enough mobility to avoid damage bursts.
It needs these holes plugged or at least some tweak to a address how stamsorcs are lacking in buffs, debuffs, major defensives and damage without leaning on terrible proc-sets to compensate.
Elwendryll wrote: »This is a lengthy compilation of my opinions about each class skill tree. Specifically for a STAMINA sorcerer.
Daedric Summoning:
Rebate is effectively useless. As a stam DD, pets are not viable. The only pet that would find a use is the clannfear, and this is mostly in a tanking setup. And you only use a tanking setup in group content, where pets don't die, so the passive never procs. Expert Summoner is a good passive, but the problem is the clannfear itself, as a DD, you can't use it, so you never benefit from the passive. The damages scale off max magicka, but it is only effective for a tanking build, and tanking builds generally have a higher stamina pool, because they need the ressource returns to apply to their stamina, for blocking. Why not change the clannfear to scale off stamina or even take into account the weapon damage? It would become a somewhat less non-viable option for stam DD, and it would basically stay the same for tanks.
Bound armament is a good skill. But mainly because it is necessary for the daedric protection passive. However, the primary effect shared by both morphs is kind of strange. As a tank, you can't really afford to spend so much resources on blocking, and on a DD build, it's basically a dead spot on both bars. On a hit significant enough to justify using this skill, it would be easier and cheaper to just avoid the damage all together instead of blocking, by positioning or roll dodging.
Power stone passive is perfect.
Dark Magic:
Negate and morphs are one of my favorites skills. I don't often use them, but when I do, it's the healing morph, because as a stamina character I don't fully benefit from the damaging morph, however, it synergizes well with the ruffian passive from Dual Wield. My pvp friends tend to run away from the healing zone when I use it in pve, they've been conditioned. Maybe it would be nice to make it more visually easy to spot when it's a friendly negate?
I used to like both morphs of rune prison, it was useful in pvp for an equivalent of fear but single target. And the defensive rune was a potent counter against ganks in cyrodiil and Imperial City. I can understand the need for a delay on the stun, but on a stamina character it's no longer worth the magicka cost. And for the defensive rune, I don't really see the point, before, it was useful to stop the ambush/light attack/surprise attack combo with a velidreth proc. Now, well, I guess at best the nightblade will get stunned over my dead body.
The defensive rune already has a cast time, a visual effect, and it only procs on someone actively attacking you, you can't really set up a combo with it, and it can't be use offensively in Xv1 scenario. It's really just that, defensive, and you can't really choose when it procs. So, in my opinion, it should be instant for the defensive morph.
Encase is fine but the cost is high, not worth at all on a DD, and we often lack the bar space for tank.
Dark deal is fine.
Unholy knowledge is fine.
Blood Magic can only be procced with suppression field, as dark deal is not damaging. And the passive only heals for the initial tick of the ability. Is it intended? Bug? I would definitely go back to using suppression field if it were working like the tooltip states.
Persistance and Exploitation are fine, Exploitation does not benefit stamsorc but their allies, so it's ok.
Storm Calling:
Overload is nice. The loss of the 3rd bar (and potential third ultimate that came with it) hurts a lot, but now it's easier to use in a rotation. I would give money for a stamina morph. Because without third bar, this is no longer useful on a stamina build.
Hurricane is really good. But I don't like that the character almost totally disappear during the effect. I'd like an effect that hide less your character/outfit, etc.
Critical Surge is really good.
They synergize very well, and it brings to sorcs a very nice reliable self healing.
I personally don't use bolt escape myself, unless I want to cross a gap to reach specific locations. It's usually better to just run. I'd like the ability to be instant, and an actual teleportation, instead of a forward dash. Someone mentioned a Tracer Blink from Overwatch, pretty much that. It's really weird that it stops you at the beginning of the animation.
Capacitor is fine. Even as stamsorcs, we can use some magicka recovery for dark deal/crit surge.
Energized is fine.
Amplitude... I like the concept BUT, I feel like the lower bonus should be higher. Instead of dropping to 1%, it should stop to 3-5%, because as stamsorcs, we lack an execute, and the most important phase is the execution phase.
Expert mage is nice, but, in most case, it's more beneficial to use weapon/fighters guild abilities, because we don't have a spammable, and we can't use our class ultimates. It's better to go with Flawless Dawnbreaker, and Rearming Trap for weapon damages.
And, my overall impression:
Stamsorcs is one of if not the least effective stamina class. It lacks a class identity. Stamsorc is hurricane+critical surge.
On my builds, I use hurricane, critical surge, and double barred bound armaments. And the rest is DW/bow/fighters guild/alliance war abilities. We can't really use any of our ultimates in an endgame scenario. We don't have any debuff. And we lack buffs. I have to live knowing that my solo parses are bound to be way lower than those of a stamblade, and that I have to rely on a group to provide all the buffs. Because I have nothing besides major brutality (for the dps).
This class lacks identity, and fun. There is one thing I'd really like to see one day. That's a rework on overload that would take your equipped weapon into account. And change the effects based on that. Like a permanent Storm Master (Medium set from Tempest Island) buff but stronger and with physical damage. I mean, instead of replacing the light/heavy attacks, it could empower them. Add damage/effects based on the weapon equipped.
I have to only use weapons? Right, let me do 20% more dps with them as long as I have ultimate points left.
To me, a stamsorc is a class that should empower their weapons, not just... use them because they don't have anything else.
Thanks for reading.
TL;DR: Just put an insightful if you're not willing to read, thanks! 😇
If the clanfear is made to scale of stamina then there needs to be a uninterruptible instant cast way of returning stamina from magicka like other classes have. Yes you can heavy attack, yes you can use potions if you are argonian (soon to be slightly nerfed), yes you can use weapon enchants, but without that skill sorc tanks would continue to be gimped compared to other classes. Adding to this is that silver leash already uses stamina it doesn't leave a lot of skills to be used from your magicka pool and the way it currently is dark deal is useful but not that great especially if you are on a laggy connection where dropping block to cast it can not always be reliable.
That is a really stupid argument. The big difference to other stamina classes is the combination of Crit Surge and Hurricane. What that does is, in order to stay alive, you just as likely must move towards enemies than away from them. That tension does not exist with other classes, or at least not to the same degree.Stamina Sorcerer has no direct damaging abilities, and an Identity that is 100% Reliant on Weapon skills. Implosion was one of the 2 SORCERER damage sources they had, and it is now gone, pushing them even further to weapon skills.
Being sniped? A DK would flap wings, a warden use Shimmering Shield, a nighblade Cloak. Problem solved. While I agree that wings are immensely satisfying, a stamsorc is much more interesting, as you can either aim to streak away or streak towards the sniper to stun them and activate your healing.
In a brawl you don't necessarily need to LoS, you only need to dodge roll and keep enemies in your Hurricane.
Yes, you can argue that vigoring and dodge rolling is the same on other classes or that healing from attacking is similar, although the latter is mainly the purview of magicka classes. However, what it comes down to is the strength of Crit Surge (good, don't change it), which is activated mainly by positioning (keeping enemies in your Hurricane), rather than using active skills. I'd liken it to glyphgate. When DOTs consistently activated enchants, that proved incredibly strong. Crit Surge plus Hurricane has a similar flavor, but without being as braindead and unconditional as glyphgate was.
Saying stamsorc has no damaging skills and therefore it has no identity is a really "on paper it looks that way" type argument. It's almost like you haven't played the class. The interaction between Crit Surge, Hurricane, and Streak, changes my playstyle quite a bit. THAT is what gives stamsorc it's identity.
The big difference to other stamina classes is the combination of Crit Surge and Hurricane. What that does is, in order to stay alive, you just as likely must move towards enemies than away from them. That tension does not exist with other classes, or at least not to the same degree.
Being sniped? A DK would flap wings, a warden use Shimmering Shield, a nighblade Cloak. Problem solved. While I agree that wings are immensely satisfying, a stamsorc is much more interesting, as you can either aim to streak away or streak towards the sniper to stun them and activate your healing.
In a brawl you don't necessarily need to LoS, you only need to dodge roll and keep enemies in your Hurricane.
Yes, you can argue that vigoring and dodge rolling is the same on other classes or that healing from attacking is similar, although the latter is mainly the purview of magicka classes. However, what it comes down to is the strength of Crit Surge (good, don't change it), which is activated mainly by positioning (keeping enemies in your Hurricane), rather than using active skills. I'd liken it to glyphgate. When DOTs consistently activated enchants, that proved incredibly strong. Crit Surge plus Hurricane has a similar flavor, but without being as braindead and unconditional as glyphgate was.
Saying stamsorc has no damaging skills and therefore it has no identity is a really "on paper it looks that way" type argument. It's almost like you haven't played the class. The interaction between Crit Surge, Hurricane, and Streak, changes my playstyle quite a bit. THAT is what gives stamsorc it's identity.
Crixus8000 wrote: »Well said. I would also like to have just ONE ult that I can actually use from my class. That alone would make the class more fun to play and give it some identity. Having 6 class ultimates and not a single one being for stamina sorcerer is a bad joke.
Crixus8000 wrote: »The big difference to other stamina classes is the combination of Crit Surge and Hurricane. What that does is, in order to stay alive, you just as likely must move towards enemies than away from them. That tension does not exist with other classes, or at least not to the same degree.
Being sniped? A DK would flap wings, a warden use Shimmering Shield, a nighblade Cloak. Problem solved. While I agree that wings are immensely satisfying, a stamsorc is much more interesting, as you can either aim to streak away or streak towards the sniper to stun them and activate your healing.
In a brawl you don't necessarily need to LoS, you only need to dodge roll and keep enemies in your Hurricane.
Yes, you can argue that vigoring and dodge rolling is the same on other classes or that healing from attacking is similar, although the latter is mainly the purview of magicka classes. However, what it comes down to is the strength of Crit Surge (good, don't change it), which is activated mainly by positioning (keeping enemies in your Hurricane), rather than using active skills. I'd liken it to glyphgate. When DOTs consistently activated enchants, that proved incredibly strong. Crit Surge plus Hurricane has a similar flavor, but without being as braindead and unconditional as glyphgate was.
Saying stamsorc has no damaging skills and therefore it has no identity is a really "on paper it looks that way" type argument. It's almost like you haven't played the class. The interaction between Crit Surge, Hurricane, and Streak, changes my playstyle quite a bit. THAT is what gives stamsorc it's identity.
This is correct but also flawed in my opinion because while stamsorc has an aggressive playstyle of healing by dealing damage it is also the squishiest of the stam classes. All other stam chars have more tankiness than stamsorc if playing a similar build, and especially in no cp this does not work well since your crit is lower and you can't just dodge roll all the time, it will destroy your sustain. So you either try to stay aggressive and eat too much damage, or you try to los but now we are very slow and while using los we arent healing fully effectively.
If stamsorc had more build options this could maybe be helped. Having a useful class ult, being able to get the healing from the blood magic passive that currently does nothing for us ect
That is a really stupid argument. The big difference to other stamina classes is the combination of Crit Surge and Hurricane. What that does is, in order to stay alive, you just as likely must move towards enemies than away from them. That tension does not exist with other classes, or at least not to the same degree.Stamina Sorcerer has no direct damaging abilities, and an Identity that is 100% Reliant on Weapon skills. Implosion was one of the 2 SORCERER damage sources they had, and it is now gone, pushing them even further to weapon skills.
Being sniped? A DK would flap wings, a warden use Shimmering Shield, a nighblade Cloak. Problem solved. While I agree that wings are immensely satisfying, a stamsorc is much more interesting, as you can either aim to streak away or streak towards the sniper to stun them and activate your healing.
In a brawl you don't necessarily need to LoS, you only need to dodge roll and keep enemies in your Hurricane.
Yes, you can argue that vigoring and dodge rolling is the same on other classes or that healing from attacking is similar, although the latter is mainly the purview of magicka classes. However, what it comes down to is the strength of Crit Surge (good, don't change it), which is activated mainly by positioning (keeping enemies in your Hurricane), rather than using active skills. I'd liken it to glyphgate. When DOTs consistently activated enchants, that proved incredibly strong. Crit Surge plus Hurricane has a similar flavor, but without being as braindead and unconditional as glyphgate was.
Saying stamsorc has no damaging skills and therefore it has no identity is a really "on paper it looks that way" type argument. It's almost like you haven't played the class. The interaction between Crit Surge, Hurricane, and Streak, changes my playstyle quite a bit. THAT is what gives stamsorc it's identity.
Dude can you stuff it, I'm just trying to get some much needed attention/buffs to the class.
thesoundofwolf wrote: »"Fun" is to personal to say. I have fun with the class, and it's identity lies in the fact that it is a blender with a very powerful AOE that gives it tons of survivability compared to other stamina classes. I can solo dungeons far easier on my stam sorc then any other stamina class right now.
DO I want to see more group oriented utility? Hell yes, but do I think its not fun to play? NO. Infact, it's a very easy class to learn and get into right now compaired to say, stam warden. So it's a good 'gate way intro class' for folks, and I feel that every game needs a learning curve like that.
thesoundofwolf wrote: »DO I want to see more group oriented utility? Hell yes, but do I think its not fun to play? NO. Infact, it's a very easy class to learn and get into right now compaired to say, stam warden. So it's a good 'gate way intro class' for folks, and I feel that every game needs a learning curve like that.
A good counter argument that I can understand.
I don't really play in no CP. As far as CP, I agree stamsorc is not tanky in my personal experience, but that is offset by the healing. However I do run into stamsorcs, occasionally, whose health never moves one inch from 100%, while they are running around in a 3 faction brawl and I am actively attacking them. Thus, while my personal experience is that health actually bounces around a lot, it's like these people have figured something out that I don't even know yet, and they are still able to do damage as well. Those are the experiences I'm coming from, but I basically only play in CP.
Well, speaking of group utility, Negates are part of the bread and butter of Cyrodiil. "Has anyone got a Negate ready" is a frequent question. Dead-Water's Guile appears made for stamsorc. Our guild leader couldn't praise it highly enough.Elwendryll wrote: »thesoundofwolf wrote: »DO I want to see more group oriented utility? Hell yes, but do I think its not fun to play? NO. Infact, it's a very easy class to learn and get into right now compaired to say, stam warden. So it's a good 'gate way intro class' for folks, and I feel that every game needs a learning curve like that.
I agree with the high skill floor, but high skill ceilings are nice too. We truly lack group utility. Even as a mag sorc, there is roughly the liquid lighting synergy, the minor spell crit and the atronach, for one player. And that's it. Speaking of fun, maybe I just played too much stamsorc, I should force myself out of the meta.
Well, speaking of group utility, Negates are part of the bread and butter of Cyrodiil. "Has anyone got a Negate ready" is a frequent question. Dead-Water's Guile appears made for stamsorc. Our guild leader couldn't praise it highly enough.Elwendryll wrote: »thesoundofwolf wrote: »DO I want to see more group oriented utility? Hell yes, but do I think its not fun to play? NO. Infact, it's a very easy class to learn and get into right now compaired to say, stam warden. So it's a good 'gate way intro class' for folks, and I feel that every game needs a learning curve like that.
I agree with the high skill floor, but high skill ceilings are nice too. We truly lack group utility. Even as a mag sorc, there is roughly the liquid lighting synergy, the minor spell crit and the atronach, for one player. And that's it. Speaking of fun, maybe I just played too much stamsorc, I should force myself out of the meta.