Psijic Order
Time Stop: Increased the base cost of this ability to 8100 from 4590. Keep in mind that this is before the passive cost reduction from the skill line, or the passive cost reduction from the ability rank up.
Developer Comment:
Time Stop is an incredibly powerful ability that allows large areas to be controlled by the caster, and we’ve noticed that a core contributing factor to the ability’s strength is the low cost and high uptime a single user can have. With this change, we want to ensure Time Stop is still powerful, but incurs a high risk of loss of resources to prevent it from being used too often. The cost is based off our other PvP-based abilities such as Purge or Rapid Maneuvers, as this ability is primarily best suited for PvP environments. We will continue to monitor the performance overall to determine if additional changes are needed in the future.
spartaxoxo wrote: »
Restraining Prison - the tanking morph of Encase - does exactly what you want and even gives 2s Major Vitality for every enemy hit. PvE complaints about nerfs would be more credible if there weren’t tools available.
Restraining Prison - the tanking morph of Encase - does exactly what you want and even gives 2s Major Vitality for every enemy hit. PvE complaints about nerfs would be more credible if there weren’t tools available.
Please show me those tools on NBs and Templars. Your objection would be more credible if you didn't have to cherry-pick to excuse PvE nerfs done for the sake of PvP.
Just a question: what did you all do before time stop existed? Just curious.
GrumpyDuckling wrote: »
vesselwiththepestle wrote: »Templars don't need as much magicka as DK tanks when tanking. So they might be able to still use Time Stop. Although the increase in cost is insane.
DocFrost72 wrote: »Ice
Staff
How has no one mentioned this thus far?
DocFrost72 wrote: »Ice
Staff
How has no one mentioned this thus far?
GrumpyDuckling wrote: »
I never denied taking the stun from Shards wasn’t a good decision.
Sorcerer has it's own class CC thoughPsijic Order
Time Stop: Increased the base cost of this ability to 8100 from 4590. Keep in mind that this is before the passive cost reduction from the skill line, or the passive cost reduction from the ability rank up.
Developer Comment:
Time Stop is an incredibly powerful ability that allows large areas to be controlled by the caster, and we’ve noticed that a core contributing factor to the ability’s strength is the low cost and high uptime a single user can have. With this change, we want to ensure Time Stop is still powerful, but incurs a high risk of loss of resources to prevent it from being used too often. The cost is based off our other PvP-based abilities such as Purge or Rapid Maneuvers, as this ability is primarily best suited for PvP environments. We will continue to monitor the performance overall to determine if additional changes are needed in the future.
I am sorcerer tank using Time Stop to control trash groups as Talons do on DK. Except DKs sorcerers (not sure about other classes) have no other such good mob-cc tool, and even this one requires some skill to apply due to stun coming after 3 seconds. Now it costs half of my mana pool, whilst Dks can keep using talons at modest cost.
Guys, again? Stop crushing PvE due to unbalanced PvP. If you want to alter spells for PvP - add adjustments as Battle spirit or whatsoever AvA/Battleground related aura. Please, add a sticky note on your scrumboard like "did I miss a PvE effect on my latest PvP nerf?" Thanks
GrumpyDuckling wrote: »DocFrost72 wrote: »Ice
Staff
How has no one mentioned this thus far?
I see where you're going, but consider this. Not at all tanks run sword and board + ice staff. Ice staff means committing to an entire weapon skill line to try to achieve what a PVE tank uses Time Stop (one skill) to achieve.
I do think the cost increase to Time Stop is short-sighted and devalues the PVE experience of the skill.
Sorcs are the only other class that has a CC as good as Talons for tanking. Obviously it's more conal than around you, but you can adjust. I love encase on my Sorc tank, it's even better in certain fights.
NordSwordnBoard wrote: »If two (friendly) timestops overlap, the last one cancels out the previous one. Basically like you were the only one casting it. Wouldn't be a PvE problem for tanks - and in PvP it would at least take some skill to land two adjacent time stops instead of just chaining them together.
NordSwordnBoard wrote: »My solution from another thread more about cost:NordSwordnBoard wrote: »If two (friendly) timestops overlap, the last one cancels out the previous one. Basically like you were the only one casting it. Wouldn't be a PvE problem for tanks - and in PvP it would at least take some skill to land two adjacent time stops instead of just chaining them together.