Mundus stones also use the set measuring system as well, right?
LiquidPony wrote: »Mundus stones also use the set measuring system as well, right?
Probably but there isn't a set bonus that buffs critical damage modifier aside from sets that provide Minor Force is there?
The Shadow is a unique buff. It also happens to be useless ... I don't think there is any case in which The Shadow outperforms The Warrior/The Apprentice right now.
Keep in mind the Shadow is a % based buff. The more your weapon or spell damage is without a mundus the better the Shadow will compare.
What would be an interesting fact to know IMO is at what weapon damage value does the Shadow increase damage higher than the Warrior. I'm guessing that the number is around 6000 weapon damage, but it would be interesting to see it mathed out.
Keep in mind the Shadow is a % based buff. The more your weapon or spell damage is without a mundus the better the Shadow will compare.
What would be an interesting fact to know IMO is at what weapon damage value does the Shadow increase damage higher than the Warrior. I'm guessing that the number is around 6000 weapon damage, but it would be interesting to see it mathed out.
Keep in mind the Shadow is a % based buff. The more your weapon or spell damage is without a mundus the better the Shadow will compare.
What would be an interesting fact to know IMO is at what weapon damage value does the Shadow increase damage higher than the Warrior. I'm guessing that the number is around 6000 weapon damage, but it would be interesting to see it mathed out.
I think it will be higher than that if talking about buffed values. WWs often reach 8k-9k Weapon Damage builds and even then, Warrior generally does the job better.
SaintSubwayy wrote: »Keep in mind the Shadow is a % based buff. The more your weapon or spell damage is without a mundus the better the Shadow will compare.
What would be an interesting fact to know IMO is at what weapon damage value does the Shadow increase damage higher than the Warrior. I'm guessing that the number is around 6000 weapon damage, but it would be interesting to see it mathed out.
I think it will be higher than that if talking about buffed values. WWs often reach 8k-9k Weapon Damage builds and even then, Warrior generally does the job better.
Warrior also boosts Heals by a Flat ammount, while Shadow doesnt (does it even apply to crit heals, thought they nerfed that back in SS or so)
SaintSubwayy wrote: »Keep in mind the Shadow is a % based buff. The more your weapon or spell damage is without a mundus the better the Shadow will compare.
What would be an interesting fact to know IMO is at what weapon damage value does the Shadow increase damage higher than the Warrior. I'm guessing that the number is around 6000 weapon damage, but it would be interesting to see it mathed out.
I think it will be higher than that if talking about buffed values. WWs often reach 8k-9k Weapon Damage builds and even then, Warrior generally does the job better.
Warrior also boosts Heals by a Flat ammount, while Shadow doesnt (does it even apply to crit heals, thought they nerfed that back in SS or so)
They removed crit healing in HoTR.
Keep in mind the Shadow is a % based buff. The more your weapon or spell damage is without a mundus the better the Shadow will compare.
What would be an interesting fact to know IMO is at what weapon damage value does the Shadow increase damage higher than the Warrior. I'm guessing that the number is around 6000 weapon damage, but it would be interesting to see it mathed out.
LiquidPony wrote: »Keep in mind the Shadow is a % based buff. The more your weapon or spell damage is without a mundus the better the Shadow will compare.
What would be an interesting fact to know IMO is at what weapon damage value does the Shadow increase damage higher than the Warrior. I'm guessing that the number is around 6000 weapon damage, but it would be interesting to see it mathed out.
That'd depend on your other values.
So we want to solve for ...
(10.5 * 363 * 1.3) / (ms + 10.5 * wd) < (.1373 * cc) / (1 + cc * cm)
... where ms = max stamina, wd = weapon damage, cc = crit chance, and cm = crit damage modifier.
That assumes Major/Minor Brutality. If you assume 80% crit modifier and 100% crit damage modifer and 30,000 max stamina, the tipping point is about 4875 weapon damage.
So it's possible that with Infused Berserker up and something like Ravager up on certain builds, The Shadow might actually do more damage than The Warrior. However, those high WD builds also likely have lower crit chance (e.g., I have parses saved from a stamsorc using Ravager a few months back where my mean weapon damage was ~5,800 but my crit chance was only 66.5%), in which case the above formula says my Weapon Damage would have to be around ~5,900 for The Shadow to outperform The Warrior.
LiquidPony wrote: »Keep in mind the Shadow is a % based buff. The more your weapon or spell damage is without a mundus the better the Shadow will compare.
What would be an interesting fact to know IMO is at what weapon damage value does the Shadow increase damage higher than the Warrior. I'm guessing that the number is around 6000 weapon damage, but it would be interesting to see it mathed out.
That'd depend on your other values.
So we want to solve for ...
(10.5 * 363 * 1.3) / (ms + 10.5 * wd) < (.1373 * cc) / (1 + cc * cm)
... where ms = max stamina, wd = weapon damage, cc = crit chance, and cm = crit damage modifier.
That assumes Major/Minor Brutality. If you assume 80% crit modifier and 100% crit damage modifer and 30,000 max stamina, the tipping point is about 4875 weapon damage.
So it's possible that with Infused Berserker up and something like Ravager up on certain builds, The Shadow might actually do more damage than The Warrior. However, those high WD builds also likely have lower crit chance (e.g., I have parses saved from a stamsorc using Ravager a few months back where my mean weapon damage was ~5,800 but my crit chance was only 66.5%), in which case the above formula says my Weapon Damage would have to be around ~5,900 for The Shadow to outperform The Warrior.
The latter is probably a more realistic scenario, and more in line with what I was thinking. If that's the case then an Orc or Dunmer Stamplar with Ravaging may actually be able to get enough weapon damage to make the Shadow a viable alternative. If you forget about sustain...on a Stamplar... which is still not a realistic scenario, but unless something changes so that stamina runs something other than the lover all these discussions are moot.
LiquidPony wrote: »Mundus stones also use the set measuring system as well, right?
Probably but there isn't a set bonus that buffs critical damage modifier aside from sets that provide Minor Force is there?
The Shadow is a unique buff. It also happens to be useless ... I don't think there is any case in which The Shadow outperforms The Warrior/The Apprentice right now.
LiquidPony wrote: »Mundus stones also use the set measuring system as well, right?
Probably but there isn't a set bonus that buffs critical damage modifier aside from sets that provide Minor Force is there?
The Shadow is a unique buff. It also happens to be useless ... I don't think there is any case in which The Shadow outperforms The Warrior/The Apprentice right now.
Also don´t go down that route - some bonuses are just not meant to be scaled with setbonuses due to their niche application.
Can you imagine ritual (10% healing done) being scaled towards 2% healing done from setbonuses?
LiquidPony wrote: »Mundus stones also use the set measuring system as well, right?
Probably but there isn't a set bonus that buffs critical damage modifier aside from sets that provide Minor Force is there?
The Shadow is a unique buff. It also happens to be useless ... I don't think there is any case in which The Shadow outperforms The Warrior/The Apprentice right now.
. Mundus Stones
Shadow Mundus: Increased the Critical Hit Damage bonus to 13% from 9%. Note that this still will not affect critical healing.