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Which 3 Skills Would You Like to See Added to Complete the Vampire Skill Line?

GrumpyDuckling
GrumpyDuckling
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I haven't worked out the morphs yet, but I think these three skills would be fun to add:

Illusion Copy - Assume the form of the nearest enemy, appearing as an ally for [x] seconds. In PVP, your alliance icon changes to that of the nearest enemy for [x] seconds.

Shadow Hunter - Take to the shadows, becoming more difficult to detect and reducing your detection radius by [x] meters while slotted. Activating the skill increases the power of your next vampire skill by [x]%.

Prey - Targets an enemy's weak points, and enhances tracking capability. The enemy is inflicted with Major Breach for [x] seconds, reducing their spell resistance by 5280. The enemy leaves red footprints on the ground wherever they travel, making them easier to track, until the skill expires.
  • ccmedaddy
    ccmedaddy
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    Prey should also grant Major Expedition while following the footprint. Maybe it could be one of the morphs. Cool ideas all around.
  • Anyron
    Anyron
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    why you should get more skills on now OP vampire?

    yes, werewolf has more skills than vamp, but only because its only skills they can use in ww form. As vamp, you can use any skill.

    just slot your mist form and go god mode. its OP enought for whole vamp skill line
    Edited by Anyron on January 31, 2019 12:17PM
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    A stretch, but in the interests of bringing more interesting/diverse gameplay options;

    While Equipped; Your stamina/magica/health regen is removed, including that gained from attacking, instead you gain blood (Shown as floating balls of blood around the player)
    Activating this ability; restores X tristat at the cost of 1 blood orb. You also gain Y% wep and spell damage for 5 seconds after activating this ability.

    In theory:
    • Adds something more interesting to your rotation for resource management
    • Rewards overhead of an additional ability with slightly higher (optimal) resource sustain
    • Forces you to link stat-gain to damage burst in your play-style
    • Vampires with lots of blood orbs around them are scary
    • Might be interesting for hybrids, or otherwise need some form of scaling from maxstat to make it less OP and/or *** from flat tristat regen
    Edited by validifyedneb18_ESO on January 31, 2019 1:52PM
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Silver_Strider
    Silver_Strider
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    Summon Death Hound - Pet skill with basic attacks dealing Frost Damage. Pet Action would be to charge at an enemy, dealing X damage and leaving a trail of lingering Frost Damage, dealing Y damage over Z seconds.
    Morph 1: Bloodthirsty Death Hound - Heals the pet for some of the damage it does to enemies as well as applies Minor Lifesteal to targets being attacked by the pet
    Morph 2: Savage Death Hound - Deals more damage and applies Minor Breech to enemies it attacks.

    Blood Frenzy - Frontal Cone AoE that deals X Magic Damage and grants Major Sorcery.
    Draining Frenzy - Heals for some of the damage it does
    Infected Frenzy - Adds a DoT

    I don't need a 5th skill. I've already given them everything they need to be worth a damn outside of Mist running cowards that just run to their alliance after getting to 20% and hiding behind a zerg, that I mow down with a Dawnbreaker and end up killing you regardless. YOU KNOW WHO YOU ARE!!!!!!!!!!
    Argonian forever
  • KhajiitFelix
    KhajiitFelix
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    Vampire cloak
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Vampire cloak

    Activate this ability to get a cloak and look cool for 20 seconds.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • GrumpyDuckling
    GrumpyDuckling
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    Summon Death Hound - Pet skill with basic attacks dealing Frost Damage. Pet Action would be to charge at an enemy, dealing X damage and leaving a trail of lingering Frost Damage, dealing Y damage over Z seconds.
    Morph 1: Bloodthirsty Death Hound - Heals the pet for some of the damage it does to enemies as well as applies Minor Lifesteal to targets being attacked by the pet
    Morph 2: Savage Death Hound - Deals more damage and applies Minor Breech to enemies it attacks.

    Blood Frenzy - Frontal Cone AoE that deals X Magic Damage and grants Major Sorcery.
    Draining Frenzy - Heals for some of the damage it does
    Infected Frenzy - Adds a DoT

    I don't need a 5th skill. I've already given them everything they need to be worth a damn outside of Mist running cowards that just run to their alliance after getting to 20% and hiding behind a zerg, that I mow down with a Dawnbreaker and end up killing you regardless. YOU KNOW WHO YOU ARE!!!!!!!!!!

    Nice call with the Death Hounds, I completely forgot about them! I had been trying to think of how to incorporate some kind of summon with the ideas of thralls, but I thought it would step on Necromancer's toes. Death Hounds fit really well.
  • InvictusApollo
    InvictusApollo
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    I haven't worked out the morphs yet, but I think these three skills would be fun to add:

    Illusion Copy - Assume the form of the nearest enemy, appearing as an ally for [x] seconds. In PVP, your alliance icon changes to that of the nearest enemy for [x] seconds.

    Shadow Hunter - Take to the shadows, becoming more difficult to detect and reducing your detection radius by [x] meters while slotted. Activating the skill increases the power of your next vampire skill by [x]%.

    Prey - Targets an enemy's weak points, and enhances tracking capability. The enemy is inflicted with Major Breach for [x] seconds, reducing their spell resistance by 5280. The enemy leaves red footprints on the ground wherever they travel, making them easier to track, until the skill expires.

    Assuming that the first one would be broken the moment you attack, I think that it is an awesome idea. We could literally put spies among enemy groups in Cyrodill! Technically we still can but that requires us to login to another char.

    "Prey" in this form is a little to op. Instead lets just make Vampire's Vision that would let you and only you see red silhouetes of cloaked enemies but without actually allowing you to target them with skills. Then we would get an awesome, lore friendly and balanced utility skill.
  • Emma_Overload
    Emma_Overload
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    Anyron wrote: »
    why you should get more skills on now OP vampire?

    yes, werewolf has more skills than vamp, but only because its only skills they can use in ww form. As vamp, you can use any skill.

    just slot your mist form and go god mode. its OP enought for whole vamp skill line

    😂 WHAT???!!!

    Nobody has died to a Vampire ability in years. WW, on the other hand, is MASSIVELY overpowered. Werewolves can kill you with just light attacks, proccing bleeds and enchants like crazy!!!
    #CAREBEARMASTERRACE
  • Hotdog_23
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    Hide looking like a Vampire would be #1 for me. and I agree with Emma_Overload WW can be very powerful especially in BG's.
  • Seraphayel
    Seraphayel
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    Vampiric Infection: infect your enemie's blood with a vampiric disease that deals x amount of damage over 8 seconds

    Morph 1: Vampiric Parasite - 30% of damage dealt as self-heal (max. 2 targets)

    Morph 2: Vampiric Festering - reduces the DoT duration to 4 seconds but applies huge burst AoE damage after the DoT ends (max. 1 target)

    Embrace Darkness: gain Minor Fortitude, Minor Ward, Minor Vitality and Minor Protection for 6 seconds; as long as this skill is active your Magicka and Stamina recovery is reduced by 100%

    Morph 1: Enduring Darkness - increases duration to 10 seconds and reduces the Magicka and Stamina recovery by just 50%

    Morph 2: Revitalizing Darkness - incoming damage heals you for 20% of damage dealt

    Feel the Rush: jump to your nearest enemy, bite him for x damage, heal for 30% of damage dealt and apply Minor Vulnerability for 4 seconds

    Morph 1: Bloodletting - jump to your most injured ally, heal them for x over 4 seconds and apply Minor Vitality

    Morph 2: Ruthless Leap - jump to an additional two targets and inflict them with Minor Vulnerability; the heal is reduced from 30% to 15% for each target
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • ESO_Nightingale
    ESO_Nightingale
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    Vampire cloak

    Activate this ability to get a cloak and look cool for 20 seconds.

    would slot.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Xvorg
    Xvorg
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    Vampire cloak

    it can be easily farmed

    xD
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Thevampirenight
    Thevampirenight
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    Well I do think they need three more abilties but here is how I want to see them do it. I want to see them do it more in a lore friendly manner. This is lamaes strain of vampirism. One lore book says something about a back door deal with Hircine, but what they could do is expand that to be a personal deal between Lamae and Hircine. Also I feel they need to give them more of a feel of a vampire strain created or changed by Lamae in Order to fight the forces of Molag Bal. Also having more useful abilties then just two since this is after all the first vampire. While also having a passive to blend in to society like a wolf in sheeps clothing and a passive that rewards you for thwarting Molag Bal and his schemes.

    I am covering the stage locking of current abilties and new abilties I think should be added here. Some of the abilties I do think should be stage locked and here is why. Vampirism isn't just some magical powerful beneficial thing. But also a curse, and vampires need to feed. Mist Form and Bat Travel. Should be only usable in stages one to three. Because by the time of stage four they are so thirsty it would be hard for them to focus on anything but their thirst. A Vampires should need to have enough mind power or will power to be able to use these abilties. Also this is for balancing too. This would also make vampires feel more like vampires if you have to feed in order to use certain abilties and keep on feeding in order to use certain abilties as it is now you don't feed and can use any of the abilties without consequences. So Stage Locking will change that and make them feel like vampires.

    So my idea would add these following three vampire Abilities and the two passives below.

    Batswarm- usable in any stage.
    Drain Essense-[/b. Usable in any Stage

    Mist Form- usable only in stages one through three unable to be used in stage four.

    Summon Gargoyle- For twenty Seconds to fight for you. This ability would have a magicka and stamina morph . One will give it a second activate to do damage extra damage or an overtime bleed effect. This would be the stamina. Useable on
    Then the magicka one would add a life steal effect that also heals you and any other vampires in your team.

    Bat Travel- Travel to any npc within fifty feet, reduced to only be usable on players in any pvp zone and only up to ten feet. Usable only in stage one to three while unable to use in stage four. Reduces Stage timer by Thirty in Pve zones and by two hours in pvp ones. This is another way to balance it out.
    Summon Wolf- Hircines Deal with Lamae Grants those gifted with her bloodline the ability to summon a wolf companion for twenty seconds. Only usable in stage one and stage two. One Morph would be a magicka one this gives the wolf the abilty to do oblivion damage. The stamina one would be a bleed or defile. However Hircine requires you to hunt Aka Feed in order to use this ability. So go too long without hunting and Hircine refuses to send wolves to aid you. Hence only being usable in stage one and two.

    Supernatural recovery- Regen five/ten percent in stamina and magicka. This should be changed to be only usable in stage one and two, halfed in stage three and lost completely in stage four. Vampires need to feed and this would be a good way to balance vampire.
    Dark Stalker- Only usable in Stage four.

    Two New Passives.
    Hunters Guise- Hircine has given his blessing to vampire members of the Glenmoril Witch coven allowing them to blend into society. Hircine Grants this gift to Scions of Lamae who prove themselves worthy hunters. But at the cost of taking 15 percent more damage from fire, while giving an immunity to abilties that effect undead. This immunity only works in stage one.

    Lamae's Scion- Lamae beolfag is impressed with your efforts and will now Reward whenever you thwart Molag Bals schemes with her blessing. While also granting you the ability to do more damage to her Enemy and her Enemies Allies.

    Grants a 5 minute buff to one of the following stat regens, Stamina, Health or Magicka for destroying a Coldhabour anchor. A twenty four hour buff for slaying Molag Bal in sewers. This passive also increasing damage done by vampire abilties by three/five percent to the following foes Molag Bal main questline. Molag Bal in Sewers his Minions and Members of the Worm Cult.

    Edited by Thevampirenight on February 3, 2019 5:17AM
    PC NA
    Please add Fangs to Vampires.
  • Lord_Eomer
    Lord_Eomer
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    Vampiree may have to wait till TES 6, seems like ZOS forgot Vampires.
  • lokulin
    lokulin
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    A vampire skin that isn't so ugly...
    I've hidden your signature.
  • Flame_of_Hades
    Flame_of_Hades
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    Well I do think they need three more abilties but here is how I want to see them do it. I want to see them do it more in a lore friendly manner. This is lamaes strain of vampirism. One lore book says something about a back door deal with Hircine, but what they could do is expand that to be a personal deal between Lamae and Hircine. Also I feel they need to give them more of a feel of a vampire strain created or changed by Lamae in Order to fight the forces of Molag Bal. Also having more useful abilties then just two since this is after all the first vampire. While also having a passive to blend in to society like a wolf in sheeps clothing and a passive that rewards you for thwarting Molag Bal and his schemes.

    I am covering the stage locking of current abilties and new abilties I think should be added here. Some of the abilties I do think should be stage locked and here is why. Vampirism isn't just some magical powerful beneficial thing. But also a curse, and vampires need to feed. Mist Form and Bat Travel. Should be only usable in stages one to three. Because by the time of stage four they are so thirsty it would be hard for them to focus on anything but their thirst. A Vampires should need to have enough mind power or will power to be able to use these abilties. Also this is for balancing too. This would also make vampires feel more like vampires if you have to feed in order to use certain abilties and keep on feeding in order to use certain abilties as it is now you don't feed and can use any of the abilties without consequences. So Stage Locking will change that and make them feel like vampires.

    So my idea would add these following three vampire Abilities and the two passives below.

    Batswarm- usable in any stage.
    Drain Essense-[/b. Usable in any Stage

    Mist Form- usable only in stages one through three unable to be used in stage four.

    Summon Gargoyle- For twenty Seconds to fight for you. This ability would have a magicka and stamina morph . One will give it a second activate to do damage extra damage or an overtime bleed effect. This would be the stamina. Useable on
    Then the magicka one would add a life steal effect that also heals you and any other vampires in your team.

    Bat Travel- Travel to any npc within fifty feet, reduced to only be usable on players in any pvp zone and only up to ten feet. Usable only in stage one to three while unable to use in stage four. Reduces Stage timer by Thirty in Pve zones and by two hours in pvp ones. This is another way to balance it out.
    Summon Wolf- Hircines Deal with Lamae Grants those gifted with her bloodline the ability to summon a wolf companion for twenty seconds. Only usable in stage one and stage two. One Morph would be a magicka one this gives the wolf the abilty to do oblivion damage. The stamina one would be a bleed or defile. However Hircine requires you to hunt Aka Feed in order to use this ability. So go too long without hunting and Hircine refuses to send wolves to aid you. Hence only being usable in stage one and two.

    Supernatural recovery- Regen five/ten percent in stamina and magicka. This should be changed to be only usable in stage one and two, halfed in stage three and lost completely in stage four. Vampires need to feed and this would be a good way to balance vampire.
    Dark Stalker- Only usable in Stage four.

    Two New Passives.
    Hunters Guise- Hircine has given his blessing to vampire members of the Glenmoril Witch coven allowing them to blend into society. Hircine Grants this gift to Scions of Lamae who prove themselves worthy hunters. But at the cost of taking 15 percent more damage from fire, while giving an immunity to abilties that effect undead. This immunity only works in stage one.

    Lamae's Scion- Lamae beolfag is impressed with your efforts and will now Reward whenever you thwart Molag Bals schemes with her blessing. While also granting you the ability to do more damage to her Enemy and her Enemies Allies.

    Grants a 5 minute buff to one of the following stat regens, Stamina, Health or Magicka for destroying a Coldhabour anchor. A twenty four hour buff for slaying Molag Bal in sewers. This passive also increasing damage done by vampire abilties by three/five percent to the following foes Molag Bal main questline. Molag Bal in Sewers his Minions and Members of the Worm Cult.


    Bat Travel- Travel to any npc within fifty feet, reduced to only be usable on players in any pvp zone and only up to ten feet. Usable only in stage one to three while unable to use in stage four. Reduces Stage timer by Thirty in Pve zones and by two hours in pvp ones. This is another way to balance it out.

    this is so "balanced" in pvp that it would be useless. 10 (im assuming you mean meters) is NOTHING, and since it lowers your stage so much..... This ability would need to bring some MASSIVE benefits with it in order to be worth a slot on my bar.
  • codestripper
    codestripper
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    Here are my 3 skills:

    Splatulate - Flick any enemy in front of you, causing them to fly backwards and splat against a wall. (this skill is channeled and results in a broken finger)

    Bite - Lean over and bite the target in front of you, this target is confused for 3 seconds. After confusion, they being to debate with you about the logistics of becoming a vampire and you work out a benefits package

    Eye Flash
    - Stare at an opponent, have them roll a d20, if they fail their agility saving throw take 2d4 damage from your laser eyes.
    Since everyone seems to be doing this,
    DPS Builds:
    - Magicka Sorcerer (Pet) [Flawless Conqueror @ 565CP] - 582k
    - Magicka Nightblade [Flawless Conqueror @ 780CP] - 575k
    - Stamina Sorcerer [Flawless Conqueror @ 420CP] - 560k
    - Magicka Classless [Flawless Conqueror @ 810CP] - 540k
    - Magicka Templar [Stormproof] - 550k
    - Magicka Warden [Stormproof] - 510k
    - Stamina Templar [In Development]
    - Stamina DK [In Development]
    - Stamina NB [Under 50]
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