metaldrummer1962b14a_ESO wrote: »I am taking my time for once....enjoying the immersion, storyline, graphics, the world...
I do not want to level so fast that I come back to these forums just to whine that I have nothing to do at max level.
metaldrummer1962b14a_ESO wrote: »I am taking my time for once....enjoying the immersion, storyline, graphics, the world...
I do not want to level so fast that I come back to these forums just to whine that I have nothing to do at max level.
Agreed; I didn't buy the game to do a speed run.
The world is a little too theme park for exploring to be much fun imo. Has anyone noticed monsters in dungeons give 1-3 exp? Normal, weak monsters of the same level give around 90. Things seem really messed up there.
So with dungeons out, you are left with grinding or wandering around questing. People say this isn't like a typical quest mmo, I have no idea why they say this. It's exactly like a typical questing mmo. This game uses the same theme park approach we've been seeing for years.
Apparently, the fastest method is AoE grinding in groups. Kind of brings back memories of the old Kunark/Velious days in EQ, AoE grinding in Old Sebilis with a couple of enchanters, a cleric, a puller and a couple of AoE classes (mage/wizard or druid).
I don't really think clicking shards or lore books is really that much of an addition to the genre personally. It's more of an illusion of depth than any kind of meaningful content. Tying skill progress to collection quests isn't really that exciting imo.
I don't really think clicking shards or lore books is really that much of an addition to the genre personally. It's more of an illusion of depth than any kind of meaningful content. Tying skill progress to collection quests isn't really that exciting imo.
You sound to me like the type of person who just googles where skyshards and lorebooks are.
If you instead looked for them without being spoon fed results you might actually learn what an addition is?
Because from what I read you saying is that the only addition to this genre is more end game content.
You also said what is wrong with people wanting to go to the next area..
So what is the point of going to the next area? Is it so you can then go to the next area?
Im pretty sure you do not have to level up to go to the next area, as a level 7 I traveled to The Black Marsh, I knew I wouldn't be killing things or questing there, I wanted to see what it looked like, I also found useful Provisioning recipes and ingredients.
Speed leveling is not a way of playing the game, its a way of skipping the game.
I don't really think clicking shards or lore books is really that much of an addition to the genre personally. It's more of an illusion of depth than any kind of meaningful content. Tying skill progress to collection quests isn't really that exciting imo.
Disinterests wrote: »Thanks for all of your feedback! I was just wondering how people were getting lvld up so freaken quick. I think I will just stick to questing, as I am in need of LOTS of gold and i enjoy the questing with a buddy.