Thevampirenight wrote: »But it would be nice if everyone has a chance. Just a chance to rise up and get it.
RogueShark wrote: »Thevampirenight wrote: »But it would be nice if everyone has a chance. Just a chance to rise up and get it.
Everyone does have a chance. As long as you have access to the dlc, you have a chance. The only thing in your way is putting in the time and effort. There is literally nothing stopping you from learning the dungeons and running them with others who also want the achieves until you guys have it down.
LastAyleidKing wrote: »As a player who has been stat and skill cut off from acquiring such things I'm glad to hear just beating wrathstone malatar vet dungeon gets you the skin.
I've always thought that for just paying and playing the cosmetics should be unlockable without jumping through extra hoops.
My question is this I want the worm cult personality from dragon bones with the upcoming necromancer class finally being a thing I'm tempted to buy it but beyond having to get a team to beat it and on vet no less it's still tied to accomplishing a bunch of vet achievements same as shaman skin, same as werewolf sable skin etc.
Can we the casual players expect a retroactive change to these cosmetic skins/personalities where just playing through it on veteran difficulty will be enough to get it?
I hope to hear an official comment as I love to role play in eso I love all my character's to be just that "characters" to not just be a collection of stats and perks a calculation to some never ending quest for an edge in combat.
I want them to have a story, to be a part of something for friends and strangers to look and say he put thought and effort into this I wonder if he plays up that look as a character really immerses himself.
Every character I have is it's own person outfits, emotes personalities, skills playstyle I cater them all to how I play them be it a charming khajiit nightblade in thieves guild armor, or an altmer donned in Maormer gear wielding the storm elements they are known for a outcast from them finding his place amongst the normal races, or My dinner Vampire dk a master of sword and bow forged in the fires and ash dunes of morrowind granted the gift of immortality used not as a curse but as a way to ensure his work alongside his high elf werewolf templar friend of protecting tamriel from threats at home and abroad may be pursued diligently to bring the warring factions to some measure of peace (and more than a few coop vampire and werewolf playful banter to be had along the way)
With the upcoming release of necromancy and previous undead themed mounts, pets, skins, and personalities there is alot of potential for my new future idea's to take root.
So please make it easier for us roleplayers and adventurers to immerse ourselves in the bold and rich lore we love so much to become puckish rogues, dashing heroes, wicked villains, or any number of unique and created self made pocket stories that make up this online world.
A humble request from a fan since original elder scrolls 3 Morrowind goty a game that changed my life and sparked a love of fantasy games that has endured and blossomed with every beautifully crafted world I've set boots claws and paws in since!
Thevampirenight wrote: »That is why I think even if I tried my best. I would still die a lot. Or a group member will die and the no death acheivement run is a waste.
LastAyleidKing wrote: »
Can we the casual players expect a retroactive change to these cosmetic skins/personalities where just playing through it on veteran difficulty will be enough to get it?
MirelaUmbrella wrote: »LastAyleidKing wrote: »
Can we the casual players expect a retroactive change to these cosmetic skins/personalities where just playing through it on veteran difficulty will be enough to get it?
Not only that i strongly disagree with the retroactive change, but i disagree with the new dungeons approach also. It will give me no reason to try and earn the achievements, since there's no real reward ( i dont care about titles). Also, if we continue your logic, everything should just be handed out, cause people don't have the time, patience, skills, gold to earn anything. Let's make trial skins available for just doing them normal, since most people do them on normal mode. Let's give anyone who stepped once in Cyrodiil the 5 stars rank, who has the time to actually pvp to get them. Hell, let's just hand any maelstrom weapon of choice to all those clearing first stage, who has the will to actually work till finishing it? Let's just forget about any sense of progression, we should be handed in everything from the start, so we can all just wander around peacefully, counting the flowers and measuring the rocks (rp-ing, as you say).
Trancestor wrote: »Well that does the opposite to me, wont bother with any HM or nodeath/speedrun if all that will give me is a title i wont use, i might not even bother with just Vet since everyone will have that skin now which doesnt even look good anyway (its been ages since they made a non s*** looking skin) and just stay in pvp land.
Good job whiners that dont want to l2p you did it.
RogueShark wrote: »Thevampirenight wrote: »That is why I think even if I tried my best. I would still die a lot. Or a group member will die and the no death acheivement run is a waste.
How much time have you put into trying these achieves? How much time have you dedicated towards at least one? Putting a group together, a group who all want it, and went at it for more than just an hour? I just want clarification because the phrasing "I think even if I try" implies you haven't ever given it a serious go, but already decided you can't do it. I'm not sure if it's just the phrasing and lost in text.
It's not fair to say these achieves are impossible if you never seriously tried them.
That being said, I concede that there are probably some players out there with impairments who simply physically cannot complete some achievements. However... if you expect the game to cater to everyone being able to get everything, then nothing should have to be earned. It's selfish and arbitrary to expect the whole game to cater to your specific needs so that you can complete everything, because I guarantee you that while you might think completing vet alone is okay, there are people who cannot even do vet. Or if just stepping into the dlc dungeon is okay, there are people who will never have the dlc.
ZoS should continue to release cosmetics outside of challenger achieves (like they did for the crystal frost skin) but they should not stop rewarding people who like the challenge and special rewards for the dungeon challenges.
Would it be fair to say, that people figure that they'd have a really hard, near impossible time getting these skins, based on a regular veteran run? As in "Well, I may not necessarily be after the challenger rewards, but let's see how well I do if I try getting around for it".
Based on my experiences, I died at least once or twice per boss encounter in Moon Hunter Keep when I tried a Content-Pack dungeon. Be it from a one-shot kill due to an AoE that started dealing damage as soon as it appeared under me, or when I had to rely on a party member to be with me to get out of a bind. Giving me the impression that it'd be pretty hard to get the Moon Hunter reward.
RogueShark wrote: »Would it be fair to say, that people figure that they'd have a really hard, near impossible time getting these skins, based on a regular veteran run? As in "Well, I may not necessarily be after the challenger rewards, but let's see how well I do if I try getting around for it".
Based on my experiences, I died at least once or twice per boss encounter in Moon Hunter Keep when I tried a Content-Pack dungeon. Be it from a one-shot kill due to an AoE that started dealing damage as soon as it appeared under me, or when I had to rely on a party member to be with me to get out of a bind. Giving me the impression that it'd be pretty hard to get the Moon Hunter reward.
My first run of vet moon hunter keep was long and arduous. None of us knew the mechanics, really, so of course, we had to learn it. There were a lot of wipes. Each consecutive run got easier until now, with people who also know the dungeon, I can farm HM for motifs. Basing the achieves off a single regular vet run, especially with pugs (as it was the first time I did it on release) is not a good comparison. You have to learn the dungeon and you should go with a group who also know what they're doing (or you are willing to teach and they are willing to learn). it does take time.
MHK no death is probably the most difficult no death in any dungeon, just because of the sheer amount of one-shots, even in trash. The trash leading up to the hedge maze boss is, in particular, really rough and if you aren't using communication or comms and the group doesn't have the awareness to realize when teammates are being strangled or the tank has been skeevered, it will be incredibly difficult. That still doesn't mean you can fairly say it's impossible just because you've had awful regular vet runs.
I have had absolutely god-awful regular vet runs in every DLC dungeon... with pugs. Grouping with others after the achieves, some were still difficult as we learned and strategized, but they are challenger achievements.
RogueShark wrote: »That being said, I concede that there are probably some players out there with impairments who simply physically cannot complete some achievements. However... if you expect the game to cater to everyone being able to get everything, then nothing should have to be earned.
Well... Okay then.
All I know for certain is, if I ever buckle down, find people I jell well with, and do those achievements and get the personalities/skins... I am not gonna be feeling any sense of pride and accomplishment (Shameless EA meme plug), same as I never truly feel any sense of pride and accomplishment for anything that I get/unlock with a sense of rarity/needing a time investment to get them.
All I want with it is to have one less thing bothering me by being uncollected.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
LastAyleidKing wrote: »My dinner Vampire dk
There needs to be tangible rewards for very difficult achievements to meet the needs of end game community. This community is often responsible for a lot of free advertising for ZoS in that they stream and produce a lot of content. Don't cheapen them by making them too easy to get. It is perfectly reasonable to have cosmetic rewards that are just not within reach for all players. There are things I can't get in this game because I don't care to put that amount of time and effort into it and I am perfectly fine with that.
There needs to be tangible rewards for very difficult achievements to meet the needs of end game community. This community is often responsible for a lot of free advertising for ZoS in that they stream and produce a lot of content. Don't cheapen them by making them too easy to get. It is perfectly reasonable to have cosmetic rewards that are just not within reach for all players. There are things I can't get in this game because I don't care to put that amount of time and effort into it and I am perfectly fine with that.
So you are implying that PVP Players, Trade Guild Leaders, RPers, Story Players etc are not contributing to the game?
There needs to be tangible rewards for very difficult achievements to meet the needs of end game community. This community is often responsible for a lot of free advertising for ZoS in that they stream and produce a lot of content. Don't cheapen them by making them too easy to get. It is perfectly reasonable to have cosmetic rewards that are just not within reach for all players. There are things I can't get in this game because I don't care to put that amount of time and effort into it and I am perfectly fine with that.
So you are implying that PVP Players, Trade Guild Leaders, RPers, Story Players etc are not contributing to the game?
No, and I also did not say that gas station owners don't pay taxes. I think my original point was completely lost on you.