paulsimonps wrote: »There are only two situations where its a "nerf" against bleed attacks, cause it doesn't work then, and if you are at cap. But if you are using Lord Warden then my suggestion to not waste that part of their racial is to not use Major Ward/Resolve. The Racial is slightly weaker then those two but it should keep you from max capping. For a Sorc tank that already have limited space I would suggest not running the Lightning Form Skill or not running Lord Warden, Earthgore or even Chokethorn1p+Shadowrend1p might be preferred.
paulsimonps wrote: »There are only two situations where its a "nerf" against bleed attacks, cause it doesn't work then, and if you are at cap. But if you are using Lord Warden then my suggestion to not waste that part of their racial is to not use Major Ward/Resolve. The Racial is slightly weaker then those two but it should keep you from max capping. For a Sorc tank that already have limited space I would suggest not running the Lightning Form Skill or not running Lord Warden, Earthgore or even Chokethorn1p+Shadowrend1p might be preferred.
Next patch there will be a better regen set than chokethorn+shadowrend. CH+SR give about 300 mag regen after all the multipliers, Stonekeeper will probably average about 400-450 mag AND stam regen (535 max).
As for the passive, yep, sounds about right. It's a nerf if you're capped or being targeted by bleeds, a buff otherwise.
The current passive is 6% damage reduction. If this is multiplicative, as I suspect, then in practice it isn't really 6%.
The new passive is about 4k physical and spell resistance. Under what circumstances is this better or worse?
Large--and appropriate--buff for PvE tanking. Even in the context of bleeds, the Nord 6% racial mitigation was applied near the end of the damage received calculation, so it suffered heavily from diminishing returns after accounting for block, CP, maim, etc.
Another way of stating it would be: the 6% was practically a non-bonus, even for bleeds, so now there's at least some bonus replacing it.
buff; nords fully support 5/1/1 build now
The current passive is 6% damage reduction. If this is multiplicative, as I suspect, then in practice it isn't really 6%.
The new passive is about 4k physical and spell resistance. Under what circumstances is this better or worse?
For my Nord stamsorc tank, it's gonna be worse, because I stack so much resist that I'm already slightly over the cap. Guess I'll have to change some gear to compensate for that. Maybe slap some Hatchling's shell on for a damage shield instead.
paulsimonps wrote: »
paulsimonps wrote: »All races do, any race can pull off a 5/1/1
paulsimonps wrote: »All races do, any race can pull off a 5/1/1
Let's not nitpick... or otherwise we can say that everyone can do everything equally and all this discussion is pointless.
They support it better than every other race. That's a fact. If you're fan of 33100 cap and 5/1/1 fanboy, nord is your clear choice. THAT doesn't mean that it may be obsolete in case when you're wearing bloodspawn/lord warden/insertsetwithresistanceshere for group support.
paulsimonps wrote: »
Can't check right now, but there is Forftified Brass for sure (+ 8k resists, roughly), and I believe the other set is Warrior-Poet, so that would total for 11k resists, roughly. Not counting the "normal" armour bonus that is, just the bonus resists. I keep Hurricane up at all time, meaning + 5k resists, which brings the bonus resists to 16k. And of course there is the bonus from the heavy armor line, 2k I believe. And well, he's a werewolf, so... +10 k resist on command if needed, not so useful for tanking but very handy for solo play, or simply to avoid death, as the werewolf has some useful skills to self-heal (Claws of Life, Hircine's Rage). And, well CP in resists. From memory, I think my total resists are about 42K. Not in werewolf form, that is.
In a tough fight, I'll also cast the fighter's guild Rune of Protection morph "Turn Undead" for a percentage of damage reduction that worked really well with the Nord's racial percentage of damage reduction, Dark deal would allow me to use mana to recover health and stamina, and for the ultimate, aside from werewolf I used Absorption Field. Stuns the trash for a rather long time, while healing me, and while Hurricane damages them.
And for added survivability, Shielded assault that grants both mobility on the battlefield and a damage shield ; Brawler (from the 2 handed line, I use that on my second bar) that gives a damage shield per enemy hit, which works fine with Absorption Field in case of serious need ; and Rally that I try to keep up at all time too for HP regen. And well, there is always Hardened ward, but that's sub-optimal since it's a magicka skill. Can give a little bonus, though.
This character has only a little more over 30k HP when buffed by food (rather, drink, Dubious Camoran Throne for the added stam regen since I get none from gear), but he simply won't take large amount of damage. Can't say how he would perform in trials, though, I don't do that. I mostly play duo with my wife, so it's overland and dungeons, no large group content.
Now, with the racial passive changed to flat resists instead of damage percentage, chances are good that damage numbers will be slightly higher, as the bonus resists will have no use for me. Hence the idea to switch for a set that provides less resist, but a damage shield instead.
usmcjdking wrote: »Well, it's an overall nerf in PVP, but not a debilitating one. Bleeds now do 6% more damage, Mauls will effectively ignore about 800 worth of that armor and destro staff will breach another 390 worth of it. However, Nord was buffed elsewhere and can more than make use of the WW Hide passive.
paulsimonps wrote: »@Uryel
Dude you are way tanky you should be way over cap already with your setup, no need to go that defensive, a little over kill really.
usmcjdking wrote: »Well, it's an overall nerf in PVP, but not a debilitating one. Bleeds now do 6% more damage, Mauls will effectively ignore about 800 worth of that armor and destro staff will breach another 390 worth of it. However, Nord was buffed elsewhere and can more than make use of the WW Hide passive.
it's not 20% off specific bonuses. It's 20% after major breach but before flat penetration sources.
So if the nord gets 30000 (45%) armor with his passive, and you have major fracture with mace and 3k CP penetration, you'll bring his armor down to 16776 (25%). Mace alone drops 4944 penetration; more penetration than gold spriggans in this example.
Even if its against a 21k armor target, youll drop him to 9576, with mace pulling in at 3144 armor dropped; way more than gold sharp trait.
usmcjdking wrote: »
You're thinking too hard about it. Say I have one mace and my opponent has 10k armor, non-nord. My mace provides 1k pen. Say it's against a Nord who now Has 13.9k armor. My mace provides 1.39k pen. It doesn't really matter what your values are unless your pen values reduce your targets armor to sub 3.96k - the pen offered from maces and mauls & destroy will always be the same in relation to Rugged.