I also think it would be A LOT easier to manage the constant balance argument between PvE and PvP players
ZoS isn't going to split the population that way.
There isnt enough pvp players to make a tamriel wide pvp server populated enough to make it interesting. Would be pretty boring to have to hunt for 30 minutes (or more) to find anyone to kill.
Why don't we have this? It was definitely one of my favorite things about WoW. One server with all of Tamriel as fair game. No siege, no emperor, no special incentive other than AP, everyone above CP160 from an opposing faction is fair game at any time and this faction based mechanic only comes into play after CP 160. I think it would also be cool to have the ability to move characters from server to server at will and freely, which I think would make life a lot easier in terms of gathering PvP gear.
In a perfect world where ZOS can make not just one functioning server but TWO?! Sure, send those darn PVPers elsewhere and quit screaming for nerfs to everything fun. And the PVPers won't have to worry about us carebears ruining their experience,
ZoS isn't going to split the population that way.
There isnt enough pvp players to make a tamriel wide pvp server populated enough to make it interesting. Would be pretty boring to have to hunt for 30 minutes (or more) to find anyone to kill.
It's more so having to build and play the game with the constant risk of being attacked by another player always looming over your head. It definitely makes the game more exciting. I am also willing to bet that if implemented correctly with no additional mechanics, most Cyrodiil and IC players are and few between as they are, would find there way to this server
I am all for open world PVP server IF there then, is also roleplaying server with better moderation and naming.
Why don't we have this? It was definitely one of my favorite things about WoW. One server with all of Tamriel as fair game. No siege, no emperor, no special incentive other than AP, everyone above CP160 from an opposing faction is fair game at any time and this faction based mechanic only comes into play after CP 160. I think it would also be cool to have the ability to move characters from server to server at will and freely, which I think would make life a lot easier in terms of gathering PvP gear.
Why don't we have this? It was definitely one of my favorite things about WoW. One server with all of Tamriel as fair game. No siege, no emperor, no special incentive other than AP, everyone above CP160 from an opposing faction is fair game at any time and this faction based mechanic only comes into play after CP 160. I think it would also be cool to have the ability to move characters from server to server at will and freely, which I think would make life a lot easier in terms of gathering PvP gear.
What makes PvP work in any way in Cyrodiil is choke points. Players by design end up in the same areas so a battle can take place. Get away from the choke points and it is rare that you run into another player that is there for PvP. Usually it is another player sneaking in hoping to finish the PvE content without being seen.
PvP players are not going to like playing in an open server. No choke points means the battles unless pre-planned guild vs guild encounters are going to be for the most part chance one on one encounters and I'm guessing the majority of those would be one player jumping another while the unsuspecting victim is doing a quest.
The server would for a week or two have a few curious players traveling about and some gankers hiding behind trees near quest givers, dungeon entrances and crafting stations. After the one or two weeks the curious, tired of being ganked, will leave. The gankers having nobody to jump will follow.